Shannon's AD&D House Rules 2nd Edition

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    Shannon's AD&D House Rules—2nd Edition

    Creating Character1. Players roll 4d !dro""ing the lo#est die roll$. %hey ay "ut the scores in any

    order they #ish.2. Aility Score Ad(ustents !)$* it is "ossile to raise one+s score in a "rie

    re,uisite y lo#ering the scores o- soe o- the other ailities. %his ad(ustentsho#s that a character ay "ractice hard and learn ho# to ght or reason#ell/ ut at the cost o- not de0elo"ing another aility. hen ad(usting ailities/no score ay e lo#ered elo# . hen an ad(ustent is ade/ a "riere,uisite aility #ill e raised 1 "oint -or e0ery 2 "oints that the ad(ustedaility is lo#ered.

    a. Strength ay e lo#ered agic3users in order to raise ntelligence/and y clerics in order to raise isdo.

     b. Intelligence ay e lo#ered y ghters/ d#ar0es/ hal5ings/ thie0es/and clerics in order to raise a "rie re,uisite o- their class.

    c. Wisdom ay e lo#ered y agic3users/ ghters/ d#ar0es/ el0es/hal5ings/ and thie0es in order to raise a "rie re,uisite -or their class.

    d. Dexterity ay not e lo#ered/ though it can e raised i- it is a "rie

    re,uisite.e. Constitution and Charisma ay not e raised or lo#ered.

    6. 7irst3le0el characters get their -ull hit "oint total.4. %here are no #ea"on restrictions -or clerics or agic3users/ e8ce"t -or the

    -ollo#ing. Clerics ay only use the #ea"on associated #ith their gods. - theirgod is not associated #ith a #ea"on/ then the cleric should use a lunt#ea"on. 9agic3users can use any #ea"on they #ish. Clerics and agic3userscan only aster one #ea"on/ unli:e other classes.

    ;. 3hand.? Strong characters ay use @ne3Handed#ea"ons in their o>3hand.@n a success-ul attac: roll/ the "layer ay roll daage dice -or oth #ea"ons/and choose the est result o- the t#o. 7or e8a"le/ a ghter using a s#ordand dagger ay roll a d and a d4 on a success-ul hit/ and use the etter o-the t#o dice rolls -or his daage.- a character has a daage onus -ro a high strength/ the daage is addedto #hiche0er dice is chosen !i.e. it doesn't atter #hether or not the characteris using an o>3hand #ea"on to in5ict daage/ the strength onus in elee is

    due to the character's ight allo#ing -or etter usclingBaneu0ering inaddition to a stronger lo#$.

    2. Shields Shall be Splintered!* shields #ill reduce your Arour Class y one!unless a character is using the De-ensi0e 9o0eent o- Retreat !)24$.Ho#e0er/ any tie a character ta:es daage/ the "layer can o"t instead toha0e his character+s shield asor the -orce o- the lo#. %he shield isshattered and ust e discarded/ ut the character does not ta:e anydaage -ro the hit. 7or agic shields/ each 1 gi0es the shield a 1chance to sur0i0e the lo#.

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    6. FighterDwar"al#ing Feats: 7ighters/ d#ar0es/ and hal5ings can selectone -eat e0ery 4 le0els !starting at 4th$ to e8"and their coat ailities.D#ar0es are liited to a a8iu o- three -eats/ and hal5ings are liited tot#o. Soe -eats are liited to s"ecic classes.

    FI$"T%&DW'&F"'(F(I)$ F%'TS1. Freat Clea0e* hene0er the character dro"s an eney in elee

    coat/ he gets an iediate/ onus attac:. %his ay result in other/e8tra attac:s.2. Freat 7ortitude* %he character gains a 4 onus to sa0es against

    "oison/ disease/ and death agic.6. Freat Strength* %he character adds 2 to Strength.

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    n soe cases/ an action is a straight test o- one's aility #ith no luc: in0ol0ed. Kustas you #ouldn't a:e a height chec: to see #ho is taller/ you don't a:e a Strengthchec: to see #ho is stronger.

    'bility

    Score

    d/ 0d/ 1d/ 2d/

    6 .66 .4

    4 1.

    G

    1.; .

    ; 2G.G

    4.6 .6 .1

    41.

    G

    .2 1.1 .

    G ;.6

    6

    1.2

    2.G .2G

    G2.2

    2

    2;.

    6

    ;.4 .G2

    6.6

    6

    6G.;

    .G2 1.2

    1 1.

    G

    ; 1;.

    6.24

    11 G.2

    2

    2.;

    26.

    2

    ;.

    12 1 G4.

    G

    66.;

    .

    16 1 6.

    44.6

    G

    1;.2

    14 1 .G

    4

    ;;.

    6

    22.1

    ;

    1; 1 ;.6

    G

    .4

    4

    6.;

    2

    1 1 .1

    ;

    G.

    6.

    G

    1G 1 .;

    4

    4.1

    ;

    1 1 1 .2

    .

    6

    1 1 1 4.

    .4

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    9agic Syste* S"ell Points)umber o Spell 3oints %arned per (e*el:Each s"ell slot is #orth a nuer o- s"ell "oints e,ual to the s"ell le0el it #ould eused to cast. A 1st le0el s"ell is #orth 1 s"ell "oint. A ;th le0el s"ell is #orth ; s"ell"oints. Lero le0el s"ells !cantri"s$ are #orth a hal- "oint under this ethod. %hus/ a;th le0el agic3user or el- could eorie 2 1st le0el s"ells !2 s"ell "oints$/ 2 2nd

    le0el s"ells !4 s"ell "oints$/ and 1 6rd le0el s"ell !6 s"ell "oints$ #ould get s"ell"oints to cast s"ells #ith. A ;th le0el cleric could cast 2 1st le0el s"ells !2 s"ell"oints$ and 2 2nd le0el s"ells !4 "oints$/ so she #ould ha0e s"ell "oints to s"end.See chart at the end o- the section.

    Spell 3oint Cost to Cast:

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    A 1st le0el 9agic =ser starts out #ith 1d4 ntelligence odier o- cantri"s :no#nand #ritten in their s"ell oo:. @thers ay e otained during ad0entures (ust as anyother s"ell.

    CAQ%RPS ect.

    Enrich !Enchantent$ect* @ne o(ectDuration* u" to turns

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    Sa0ing %hro#* Qone %his cantri" enales the caster to gi0e the su(ect a su"erior or etter or di>erentas"ect o- its to the sensesM e they sight/ sell/ sound/ touch or taste. %hus/ ushcan e ade to taste as i- it #ere loster is,ue/ ut the d#eoer #ill not actuallya>ect ,uality or #holesoeness. t can also e used to restore -aded hues or to tingethose already colored #ith a di>erent hue. A rough can0as garent can e ade to

    -eel li:e sil: or 0el0et. A rotten egg can sell li:e -resh daisies/ and an irritatingsound can e ade to sound li:e a canary+s song. Ho#e0er/ the cantri" ay onlya>ect one sense "er casting.

    E8terinate !A(uration$ect* @ne sall creatureDuration* PeranentSa0ing %hro#* See elo#hen this cantri" is used/ the caster ay :ill a sall "est such as a 5y/ ouse/ !non3giant$ rat/ eetle/ or the li:e. t is use-ul -or indoor and outdoor a""lications. - thesu(ect is 0ery sall/ an area o- u" to 1B2 cuic -oot can e rid o- "ests. %his cantri"is e>ecti0e against agical creations and noral3sied creatures agically shrun: toinsect3sie/ #ith a sa0ing thro# a""licale to negate. %he d#eoer ho#e0er has noe>ect on "olyor"hed creatures and siilarly enchanted eings.

    7irenger !Alteration$ect* 1B6′  lineDuration* 1 roundSa0ing %hro#* Qone

     %he renger cantri" enales the caster to cause a (et o- 5ae u" to one3hal- -oot inlength to shoot -orth -ro his or her nger. %he 5ae is 0ery hot and #ill ignitecoustile aterials such as "archent/ t#igs/ :indling/ and the li:e #ithoutdiIculty/ "ro0iding the aterials are relati0ely dry. %he 5ae "ersists -or u" to 1round. %he re0erse o- this Cantri" e8tinguishes a sall 5ae such as used in alantern or candle. A torch is too large a 5ae to e e>ected #ith this cantri".

    Hairy !Alteration$ect* @ne o(ectDuration* "eranentSa0ing %hro#* nonehile this cantri" is not actually one o- the standard use-ul ones #hich a""renticesre0erse -or ischie0ousness/ it is one #hich is generally used -or no good "ur"ose. tcauses hair/ -ur/ or hairli:e gro#th to thic:en and lengthen. %hus/ a head o- hair/ a"each/ a eard/ a cat/ or #hate0er could e a>ected. %he gro#th #ill cause thesu(ect aterial to increase -ro 2312 inches in length. %he su(ect aterial ust etried or cut to reo0e the cantri"+s e>ect. %his cantri" can e re0ersed to shortengro#th or e>ecti0ely sha0e/ ut since the e>ect on short aterial !gro#th under 1

    inch in length$ is co"lete asence o- gro#th -or 2312 days/ it is not o-ten used.

    Haunting !llusion$ect* S"ecialDuration* See elo#Sa0ing %hro#* yes

     %his cantri" creates the illusion o- any nuer o- ghostly sounds such as a -aintgroan/ crea:/ -oot-alls/ etc. Qaturally/ those creatures #ithin hearing distance are

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    allo#ed a sa0ing thro# 0ersus s"ells/ and i- it succeeds/ the indi0idual #ill hear nosuch noise. %he sound only lasts -ro 132 9agic =ser+s le0el in seconds.

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    Area o- E>ect* @ne creatureBiteDuration* 1 actionSa0ing %hro#* Sa0e 0s. 9agic to a0oid a 1 round distraction.)y eans o- this cantri"/ the caster causes an unseen hand to "er-or si"leactions such as o"enBclose a door/ li-t a sall o(ect and carry it !1 ls. liit$ #ithin1 -eet radius o- the caster/ and "o:e or "inch a target as desired. - this cantri" is

    used on a s"ellcaster/ the target ust a:e a sa0ing thro# 0s. agic/ #ith successeaning that the target is not distracted. 7ailure causes a 1 round distraction anday interru"t s"ell casting at D9+s discretion.