6
Sample file

Shadowrun, First Edition - watermark.drivethrustuff.comwatermark.drivethrustuff.com/pdf_previews/78877-sample.pdf · AFTER THE SHADOWRUN .142 Other Neighbors . .193 Healing Up

  • Upload
    vuque

  • View
    230

  • Download
    0

Embed Size (px)

Citation preview

Page 1: Shadowrun, First Edition - watermark.drivethrustuff.comwatermark.drivethrustuff.com/pdf_previews/78877-sample.pdf · AFTER THE SHADOWRUN .142 Other Neighbors . .193 Healing Up

Sam

ple

file

Page 2: Shadowrun, First Edition - watermark.drivethrustuff.comwatermark.drivethrustuff.com/pdf_previews/78877-sample.pdf · AFTER THE SHADOWRUN .142 Other Neighbors . .193 Healing Up

Sam

ple

file

Page 3: Shadowrun, First Edition - watermark.drivethrustuff.comwatermark.drivethrustuff.com/pdf_previews/78877-sample.pdf · AFTER THE SHADOWRUN .142 Other Neighbors . .193 Healing Up

THE YEAR IS 2050 . . .. NIGHT ON THE TOWN .. AND SO IT CAME TO PASS .

Rise of the Mepcorps Resource Rush The Lone Eagle The Blame falls Trlbuladons . The Sixth World . The Dance. The Indian Quesdon Treaty of Denver . . Gobllnlzadon . . Magic and the Matrix . Crash of '29 . . . . The Superpowers . Independence fever New Violence .

GAME CONCEPTS . . Roiling the Dice .

Rule of One Rule of Six Success Tests Resistance Tests ResistedjUnresisted Tests Opposed Success Test Dice Pools Modifications . . Other Conventions .

Deftnldons Characters Skills. Magic Matrix . .

MET AHUMANITY Dwarf . Elf . .. Human Ork Troll .

CHARACTER GENERATION. Attributes .

Attribute Ratings . Other Dlsdncdons

Skills. Gear . Cyberware Spells . . Contacts.

Generadng Characters

2 SHADOWRUN

6 8

. 12

. 12

. 13

.13

.13

. 13

. 14

. 14

. 15

. 15

.16

.16

. 17

. 18

. 19

.19

.20

.20

.20

.21

. 21

.21

. 21

.22

.22

. 22

. 22

.22

. 22

. 23

.23

.23

. 24

. 25

. 26

. 27

.28

. 29

. 30

. 30

. 31

. 32

. 32

. 32

. 32

. 32

.32

. 32

Archetypes . . . . . . ARCHETYPES . . . DEVELOPING THE CHARACTER .

SkIlls. . . Dice Pools.

Astral Pool Defense Pool . Dodge Pool Hacking Pool . Magic Pool .

Money . Languages . Condldon Monitors . Allergies .

Substances . . . Severity.

finishing Touches. Archetype Creadon and Modlfludon

Metahumans . Buying Friends . . .

Modifying Archetypes. Metahumans .

USING SKILLS . SkIll Radngs . Success Tests . Taking the Time The SkIll Web . Concentradons and SpecYilutions . SkIll Categories. ..

Active Skills . . . Build and Repair Skills Knowledge Skills. Language Skills. . Special Languages Special Skills .

COMBAT . . Combat Tum Sequence .

Initiative Results Extra Actions .

Acdons Interception .

Pursuit Dice Pools . . fire Combat .

Target Number . Target Modifiers Success Test Roll Calculating Damage Reducing Damage Applying Damage

.32

.33

. 50

. 50

.50

. 50

. 50

.51

. 51

. 51

.51

. 51

.52

.52

.52

. 52

. 52

. 53

. 53

. 53 . 53 . 53 .54 .54 .54 . 56 . 56 . 58 . 58 .58 .60 .60 . 60 .61 . 61 .62 .62 · 62 .63 . 63 .64 . 64 .64 .64 .64 .65 . 66 .66 . 67 . 67

Sam

ple

file

Page 4: Shadowrun, First Edition - watermark.drivethrustuff.comwatermark.drivethrustuff.com/pdf_previews/78877-sample.pdf · AFTER THE SHADOWRUN .142 Other Neighbors . .193 Healing Up

CONTENTS

Condition Monitors . 67 Security Codes .100

Cover and Barriers . 67 Directory Assistance .100

Autofi re Weapons .68 Leaving the Matrix .102

Grenades. . 69 Matrix Geography . 102

Melee Combat . 70 Nodes and Their Functions .102

Critter Combat . 70 Central Processing Unit .102

Subduing . 71 Datastore . .102

Vehicles and Combat . 7 1 I/O Ports .102

Vehicle Ratings . .71 Sub-Processing Units .103

Characters On board .71 System Access Node (SAN) . 103

Movement. .71 Slave .103

Vehicle Combat Turns .72 Mapping Systems .103

Vehicle Damage .73 Mapping the Telecommunication Grids. .104

MAGIC .74 Cyberdecks .104

The Shamanlc Tradition . . 74 Master Persona Control Program .104

Choosing a Totem . 75 Cyberdeck Specifications . 105

Roleplaying the Shaman .77 Cyberdeck Options . 105

The Shamanic Mask . 77 Using Cyberdecks . 105

The M edicine Lodge . 77 Cyberprograms . 106

The Hermedc Tradition . 78 Persona Programs .106

Hermetic Libraries . 78 Util ity Programs .107

The Hermetic Circle . 78 Degradable Utilities . .107

Magical Abilities .78 Running Utilities .107

Magic Rating . .78 Programming on the Fly . 107

Drain. . 78 Combat Utilities . 107

Magical Items . 79 Defense Utilities .108 Sorcery . 80 Sensor Util ities .108

Spell Types . . 80 Masking Util ities .109 Spell Force. . 80 Decking .109 Spellcasting .80 M ovem ent in the M atrix . 109

Ritual Sorcery . . 83 Perception in the M atrix .109 M aterial Link .83 Tortoises in the Matrix . 111 Ritual Teams .83 Naked in the Matrix .111 Sorcery Procedure . 83 Cybercombat .111

Conjuring .85 Initiative .111 Summoning Nature Spirits .85 Actions in Cyberspace .111 Summoning Elementals . 85 Intrusion Countermeasures (Ie) . . 114

Drain . 87 White IC . 114 Uncontrolled Spirits . 87 Gray IC . 115 Cont rol Contests . 88 Black IC . . 115 Banishing . 88 Alerts . . 115

Astral Space . . 88 The Opposition . 116 Astral Perception . . 89 Cyberprogrammlng .11 6 Astral Projection . 89 Building Cyberdecks . 117 Astral Movement . 90 EQUIPMENT .118 While You Were Out .90 Personal Weaponry . 118 Astral Combat . 90 Impact Projectile Weapons . 118

Grlmolre . .92 Firearms .119 Combat Spells . 92 Firearm Accessories . .120 Detection Spells . 92 Taser Weapons . 120 Health Spells . .94 Ammunition .120 Illusion Spells . . 95 Explosives . 122 Manipulation Spells . 96 Heavy Weapons .122

THE MATRIX . 98 Armor .122 Accessing the Matrix . 98 Surveillance and Security .123 Time and Movement In the Matrix . 99 Vision Enhancers . 123

Passcodes . 99 Communications .123 Hello. Operator . 99 Survei llance Measures .123

Surveillance Countermeasures .123

SHADOWRUN 3

Sam

ple

file

Page 5: Shadowrun, First Edition - watermark.drivethrustuff.comwatermark.drivethrustuff.com/pdf_previews/78877-sample.pdf · AFTER THE SHADOWRUN .142 Other Neighbors . .193 Healing Up

CONTENTS

Security Devices .123 Choose a Security Code . . .156 Survival Gear . . 124 Design the Architecture. . 156

Working Gear . .124 Determine Security Codes . .157 Lifestyle .124 InstalilC . .157

Entertainment . .124 Install Data Values. .158 Electronics . . 125 Shadowrunnlng . 158

Cyberware . 126 Tailor the Adventure .158 Headware . .126 Death and Shadowrunning .159 Bodyware . .128 Awarding Karma . .160 Cyberdecks and Programs. .128 Survival .160

Biotech. .. .129 Success . .160 Slap Patches. .129 Threat. .160 Magical Equipment .130 Individual Karma Awards .160

Vehicles .130 Glossary of Slang In 2050 .161 Ground .130 CONTACTS .162 Boats .132 CRITTERS .174 Aircraft .133 Powers of the Awakened .174

Military and Restricted Issue . 134 Weaknesses .178 Panzers .134 Cyberware for Critters . .178 Security Vehicles .134 Selected Awakened Beings .179 Remotes . 134 Critter Statistics .189

Vehicle Weapons .134 THE NORTHWEST IN 2050 .. .192 Rigger Gear . .134 Tribal Lands .192 Equipment Charts. . 135 Tlr Talrnglre .. . 193

AFTER THE SHADOWRUN .142 Other Neighbors . .193 Healing Up . . 142 Status of Seattle . 193

Getting Better . . 142 Tribes . . .194 Using the Healing Table. .143 The Salish. .194

Elective Surgery . .144 The Sinsearach . .194 First Aid .144 The Makah .194

Deadly Wounds and First Aid .145 The Cascade Crow. . 194 Deadly Wounds and Organ Damage .145 The Cascade Ork .194

Pieces and Parts . 145 SEATTlE .196 Magicians and Damage .146 Getting to Seattle . . 196 Reducing Mental Fatigue .146 Government .197 Diseases and Toxins. .147 Seattle's Metroplex Guard . 198

Toxins. .147 Visitor Information . .198 Diseases. .147 Medical Aid . .198

Fencing the Loot . . 147 Legal Aid .198 Finding a Fence . 147 Public Datanet . .198 The Loot. .147 Emergency Services . .198 The Meet . 148 Getting Around Seattle. .198

Lifestyles of the Rich and Shadowy .148 Entertainment and Media .199 Keeping up the Payments .149 Points of Interest. .199 Karma . 149 Tribal Holdings .200

Instant Karma . .149 Corporate Holdings. .200 Good Karma. .150 Seattle in the Shadows .200

Magical Activities .150 FIRST RUN .202 BEHIND THE SCENES . .152 Food Fight .203

Dicey Situations .152 Grabbin' Stuffers . .203 Social Skill Use .153 Stuffer Shack T\1 .203 Build and Repair Skill Use .153 Who's in Stuffer Shack . .203 Vehicle Operation Skill Use .154 Stuffer Shack Map Key. .205 Knowledge Skill Use .154 Enter Shooting . 205 Language Skill Use .155 Supermarket Sweep. .206 Hauling the Load .156 Cleaning Up . .207 Perception and Reality . .156 Karma. .207

Quick Matrix Systems .156 The Chiller Thrillers .207

4 SHADOWRUN

Sam

ple

file

Page 6: Shadowrun, First Edition - watermark.drivethrustuff.comwatermark.drivethrustuff.com/pdf_previews/78877-sample.pdf · AFTER THE SHADOWRUN .142 Other Neighbors . .193 Healing Up

CREDITS

DesIgners Bob Charrette Paul Hume Tom Dowd

Concept Jordan Weisman L. Ross Babcock III Dave Wylie Bob Charrette Sam Lewis

Additional nctlon Dave Wylie Jordan Weisman

Playtesters Bob Willis Carl Burke Chris Lowe Tom Rae

John Faughnan Jeff Jarka Mike Knorr Caroline Maher

Tony Daurio Mike Petrucci Rex Muller

Editorial Staff Senior Editor

Donna Ippolito Editor

Jim Musser Editorial Assistants

C. R. Green Kent Stolt

Special Thanks

SHADOWRUN and MATRJX

Ed Andrews Steve Kramarsky

are trademarks of FASA Corporation Copyright © 1989 FASA Corporation. All Rights Reserved. Printed In the United States of America. Corrected Fifth Printing (and climbing ... )

Any similarities between the illustration on page 24 and the recognized logo of the Orc's Nest of London are completely colnddental and do not Imply a relationship between Orc's Nest and FASA Corporation

Production Staff Production Manager

Sam Lewis Art Director

Dana Knutson Project Directors

Jim Nelson Jeff Laubenstein

Cover illustration Larry Elmore

Shadowrun Logo and Cover Design Jeff Laubenstein Jim Nelson Dana Knutson

Color Plates Jeff Laubenstein Jim Nelson

Illustration Dana Knutson Jeff Laubenstein Jim Nelson Joel Blske Steve Venters Duane Loose Alex Ross Tim Bradstreet Rick Harris Earl Geier

Layout Tara Gallagher Jeff Laubenstein Jim Nelson

Published by FASA Corporation P. O. Box 6930 Chicago, IL 60680

SHADOWRUN 5

Sam

ple

file