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8/10/2019 Shades of Midnight (Witches)
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The world belongs to the Witches.
It has been and will always be their playground, their battlefield, their chess game of mortal pawns. Cursed to
be the unwanted legacy of those who were once Divine, they will rise above what is thought of them and
control it all. Politics, media, religion, industrial enterprise, economical manipulation, backstabbing, family
rules, ecosystem overthrow, rituals, and deceit amongst each other. The Witches have surrounded themselves
with so much power it may fly out of their hands if they dont remember to watch their backs.
Shades of Midnightdetails their lives, desires, powers, relations, and needs. If you have ever wondered who itwas that pulled the strings this is where you need to look. If you have ever wanted a character who was a
puppetmaster from birth this is where you need to delve.
"The weak push on before the enemy,
And perish in failed glory.
The powerful use the strength of others,
And revel in anonymity."
Remiel
Theatre of the Shadows Playtest Edition
Everything included in this packet is property of Paul Allen Timm, Patrick Ellison, and Stacy Hart
1997 Silver Shadows Publishing
The Witch powers are still under development and still being playtested. These are a few of the items that the
assorted NPCs have been using.
Retro powers are the special advantage of Witches and the horror for all Story Guides. A Retro power is used
by the Caster arranging a special communication with the Story Guide before the game commences. Either a
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hand signal or the user has to just inform the SG directly at the time of use. During the declaration phase, the
caster informs the SG by signal or word that they will be using a Retro power. For this example we will use
Strip. When it is time for the caster to declare, rather than stating they will be using Strip, they say they will
use some other power such as Sky Guardian. When the actions occur they state publicly that they used a
Retro power and Strip goes into effect. They do not have to state which Retro power they are using at the
time they inform the SG.
Element / Element: Time
Calculated Moment - must be able to clearly see victim. Does not work on those over casters DPT +99. 1time a day per 100DPT (round up if closest). 1 victim per casting. User is able to look at victim and know
their Actions and Reactions that are active at all times.
Fallow Speed - always active +2 Reaction
Impeccable Timing (Retro)- Does not work on those with equal or higher position in this chart. Caster is
able to know what was about to happen and may avoid an Initial Action against them (that has JUST taken
place) by leaving the scene before it happened (you may not re-enter for 1 half hour).
Improved Calculations - Calculated Momentnow includes Actions and Reactions that are not always
active.
Predilection (misfeance)- 1 time per day, 1 person. User is able to allow another individual to experience
the users Impeccable Timing with the caster.
Stall (Action Interrupt)- Once a day. Does not work on those with equal or higher position in this chart. Usermay choose one victim and postpone their Action for 1 Reaction.
Motion Strip - 3 times per day, Caster must have spoken to victim within the last 3 days, Caster must have
direct gaze, may be used multiple times on the same person. Reduces victims Reaction by 3 for two rounds.
Accelerate - Once a day. Caster may accelerate their reaction by one and increase their action by one for 1
round. At next gain they may do this or accelerate anothers reaction by one for two rounds. Next gain gets
them twice a day.
Momentary Separation - 30 seconds of real time per 100 DPT (round up if closest), will not work on witch
of higher DPT. Caster may slip out of the time stream with 3 others if she so chooses. Anyone entering the
area is affected by it, so while caster and her chosen may move everyone else is frozen. Neither the caster nor
those with her may touch anyone or anything else nor cast spells.
Element / Etheric: Necrosis
Spark of Life - Always available. User is able to use a handshake to determine if an individual is vampiric.
This includes hags and faceless ones if you get close enough.
Knowledge - Always available. User is able to regard effects of the vampiric knowing as one stage less.
Incendiary Ambiance - 1 time per day, Duration 2rds, AOE 30radius of Caster. Caster may cause anything
within the immediate area which is red to cause 20% Consecrated dmg to whomever may be directly touching
it. Vampires will react as if seeing 2nd degree fire.
Conversion / Etheric : Asomatous
Incense - Always in effect. Caster is able to sense ghosts who are both intangible and invisible within the
area by a scent of incense. This does not allow the user to see the ghosts, zero in on their exact location, or
identify who they are. It will tell how many are present. Range: 30 foot radius from caster in immediate area.
If the caster is in a 15 foot closet they can not sense ghosts outside of that closet, even though their range is
greater.
Sky Guardian - Once a day. Caster is able to ignore 20pts of damage from any source as long as the caster is
touching the color blue.
Reflective Shattering - 1 time per day. Caster evokes her spirit with a word imbuing it around her body.
Anyone who grasps the caster in their gaze is blinded. The spell is created through thought and the caster
must concentrate. Mortals are blinded permanently. Ageless for 4 hours. Immortals for 2 hours. This is a
spiritual/thought power and will work on ghosts as it shatters the image of their souls projection.
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Etheric / Etheric: Forte
Acknowledge (misfeance)- 3 times per day. Caster may know the relative position of another witch within
the Illustia hierarchy.
Vanity Once per day lasting one day or until canceled. The caster may temporarily change the way they
look to appear, as themselves, up to 10 years younger +10 per gain. This can not reduce appearance below 10
years old.
Friend - One person per day for up to 30 minutes. The user is treated as a close friend and confidant of her
victim. As long as the user gives the victim no reason not to believe shes a friend, the victim will treat herappropriately. When this wears off the victim will be slightly confused but will not know that a power has
been used on him. In fact he may have a residual feeling of friendship for the user (roleplay call).
Focal Point Once a day plus once per gain. By looking at Coven members and examining their stance the
caster is able to identify which person in a Coven is the most powerful (by DPT). This does not allow them to
know anything about the individual other than that they are the most powerful. If a Coven has more than one
member with the same high DPT the witch is unable to pick any from the group. The witch must inform the
Story Guide who she is first looking at. If that individual is the only member of their Coven present than they
register as the highest. If they do not belong to a Coven they register as the highest.
Relational Constituents -
Bestow -
Etheric / Extirpate:
WereMask - Always available. Caster has +10 to hand-to-hand ND. When applying it a wolven mask
briefly flys across the users face.
Compose / Conversion: Wards
Raise Ward - Does not affect those of twice the casters DPT or greater. Affects ALL creatures. Duration:
2hrs. User erects a mystical barrier (med sized room up to 20X20) no creature may enter. They may leave but
not re-enter.
Warders Key - While user is in their own Ward he may reach through and grant access to whomever he
chooses. Only creatures touched and chosen may enter. This is one way and must be given another key to
re-enter.
Warders Pass - When creating a Ward the user may specify who may enter. (Either a list of names or a
definition ie: Members of Ebon Dreams or Bob and Sally or Witches)
Seal - Always Available. User may seal a letter or document with a personal seal allowing only one specified
individual to be able to open it. Individual must be specified at the time of creation and the person must be
known by the user. Seal is dispersed once the proper individual opens it.
Lock - Does not effect those equal to users DPT +100 or greater. 2 items per day, for 7 rds. User is able to
prevent an item from being used. Effect depends on item. (book wont open, receiver stuck...)
Stasis Box - Does not work on those equal to casters DPT+1 or greater. Lasts as long as user is within 20
and takes no actions against victim. Conversation is not considered an action. Twice a day, 2 victims at a
time(each in separate box). Victim is surrounded by an invisible box with 6 of movement on all sides. Victim
cannot suffocate and cannot use any physical actions or powers on target outside of box. Powers inside of
box will work normally. The victim cannot be targeted by physical actions or powers from outside of the box.
Auto Fail (Action Interrupt - Retro)- 3 times per day. The user can declare any action to fail. Whatever was
supposed to happen, just doesnt.
Personal Ward - Once a day, 2 hours. This ward can only be raised on the user herself. When activated, it is
as if the user is in their own little world. The ward extends 6 from the users body and insulates her from all
distractions. The user cannot be the target of any action while the ward is active, but she cannot take actions
that involve anything outside of the ward. No form of Communication works. The ward is mobile. Objects
striking the ward will rebound. Creatures coming into contact with the ward will feel a hard shell. The user is
able to walk freely as long as there are no obstructions (closed doors).
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Strip (Retro)- Once a day. Does not work on those equal to casters DPT +1 or greater. By pointing to a
target, that victim loses any armor or protection bonuses they may have for that round only.
Wishing the Inner Prison - Only misfeasance powers may be used while prison is in effect, Caster must see
the victims at time of casting. Once per day, for 1 hour real time. An invisible prison, which feels like glass,
encases the victims. The victims may do nothing to alter the prison unless they make the caster change her
mind. Fallen may not enter the Oubliette to escape or enter the prison. Sound may enter but cannot escape it.
Caster need not be present once the power is in effect.
Extirpate / Etheric:Birthday Once a day the witch may tell by scent if a Fallen has parented a Grimori. At the next gain they
may cast this one more time. At White Diamond they may tell how many Grimori were birthed.
Zion Wing - +2 Reaction.
Passion Burn - Twice a day. Enables Caster to recover 30pts of dmg if attacker is within casters DPT+50.
Or a total of 40pts if attacker is within casters DPT-50. Or 50 if within 3/4 of the casters DPT, Or 60 if
within1/2 of the casters DPT, or a max of 70pts if attacker is within 1/4 of the casters DPT.
Never There - Only creatures with twice the casters DPT or greater may attempt to use detection powers to
locate user, no powers may be used by the caster while this is in effect, user may not manipulate objects other
than what is on their person, objects may not leave the caster. Once a day for 5 rounds. This makes the caster
invisible to everything. The user leaves no trace of her presence in any form.
Veil of Innocence -Once a day as long as no other powers are used. The user appears as though innocent.Fallen may not attack individual without feeling the pain of striking innocence. Fallen must protect the user.
User is susceptible to the crystal ring of any Fallen 100DPT or greater than the caster.
Extirpate / Extirpate:
Stationary Ambivalence - Always available. +1 Reaction
Wyrm Tongue - 3 times per day. Caster exhales a blast of green steam, which is 2 in diameter and 10 long.
It will hit victim for 15 pts of execrated damage.
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