Severus Sector

  • Upload
    sbam10

  • View
    215

  • Download
    0

Embed Size (px)

Citation preview

  • 7/31/2019 Severus Sector

    1/5

    Severus Sector:

    Inhabited Planets:

    Hive Worlds:

    Constantine: Teeming with over 100 billion this planet was once ice cold but is now largely covered in

    plascrete and steel.

    Antiof: Small Hive World population 30 billion. Jungles in all areas not covered by city.

    Imperial Worlds:

    Fertele 4: Agri-world lush.

    Hadd: Mining world arid temperate temperate at the poles.

    Eisec: Large temperate civilized world population 5 billion.

    Serghar: Mining civilized world small population of 5 million most landmass is covered in tundra only 5%

    of surface area is oceans.

    Ulth: Civilized world jungles in most areas with ice at the poles population 1 billion.

    Sest: Shrine world temperate controlled by the ordo malleus used as an outpost near the eye of terror

    many large fortresses and orbital defences.

    Atell: Garden world its citizens live in luxury. tropical 95% ocean.

    Cabal: Feudal world population 300 million temperate weather. Citizens have access to earlyrenaissance technology.

    Forge Worlds:

    Anvilus: Moon of Constantine entire surface is covered in factories. It is one tenth the size of the planet

    Constantine.

    Ordana: Large Forge World

    Death Worlds:

    Fenris: Homeworld of the space wolves, frozen 9 of 12 months 3 of 12 volcanic

    Cretacia: Homeworld of the flesh tearers, tropical.

    Kanak: Volcano wracked world populated by vicious tribes of abhumans similar to ogryns.

    Dead Worlds:

  • 7/31/2019 Severus Sector

    2/5

    Artemis: Was an imperial agri-world but incurred a massive chaos invasion it is also the site of a massive

    warp rift and a daemon several times larger than an emperor titan is now a daemon world.

    Prospero: Former Homeworld of the Thousand Sons underwent exterminatus by viral bombing.

    Tzarne: Once a Hive World but at the start of m39 its citizens went insane and began to fight amongst

    themselves. Seeking to control whatever was causing the insanity the planet was exterminatused

    through the use of cyclonic missiles and it is now a desolate wasteland. However there have been

    scattered reports of daemonic possessions taking over any who go onto the planets surface.

    Uralan: Former Eldar home world now uninhabited now considered a relic world by Eldar access is

    restricted.

    Xeno Worlds:

    Angelis: Ork controlled world unawakened Necrons lie within this desert world.

    Grimthug: Ork settlements are spread thin on this large grassy world it is in the same system as Angelis

    planet is named after the Ork warboss that controls it.

    Craftworld Ulthwe: Eldar controlled seeking to keep at bay the daemons in the area.

    Endengostein: Eldar Exodite world. Exodites were resettled to here from a previous world in m34 after a

    daemonic incursion on their original world.

    Introduction:

    Ordo Xenos:

    You have just signed up for the imperial inquisition for various reasons you all have decided to

    become an acolyte of the imperial inquisition. You have been taken onto a space station that is the

    primary base for the Inquisitor Thule you are being briefed by one of his lieutenants. You are now

    acolytes to inquisitor Thule of the imperial inquisition branch the Ordo xenos. You were recruited into

    the lowest ranks of the inquisition and for now will serve by doing some of the inquisitions more menial

    tasks. If you survive long enough you may see yourself promoted to go on to do greater things in the

    service of the Emperor. You have been given a small stipend to buy equipment for your first missions.

    The barracks room for acolytes is down the hall when you are not on a mission you may rest there.

    Before you get started there are also a few rules Inquisitor Thule has all of his acolytes follow. The first

    of which is you are not allowed to harbor any unauthorized Xenos weaponry or items those found to bedoing so will be dealt with swiftly if you come across any xenos weaponry or items that you find

    noteworthy you may pick them up so long as you bring them to myself or other members of the

    inquisitors inner circle. The second rule is that you must remain loyal to the emperor at all times those

    acolytes found to either be worshiping pagan religions or assisting others in worshiping pagan religions

    will be executed immediately. Thirdly you must always complete your mission no matter the cost

    disregarding all personal emotions. That is all for now follow those rules and you will do fine. Now in

  • 7/31/2019 Severus Sector

    3/5

    exactly 10 hours you will be expected to be onboard a troop carrier for your first mission you will be

    briefed when you get there. The emperor protects.

    Missions:

    First Mission:

    Time: Morning to Morning the next day.

    Description: The acolytes are picked up by the troop carrier and brought to Grimthug where there have

    been reports of strange electronic signals coming from the planets surface. Once they land the acolytes

    are given a radio device that will get a stronger signal as they near the site of the electronic interference

    which is a large Ork radio tower built by an intrepid mek that wishes to communicate with other Orks on

    the planet to organize a Waaagh. The acolytes must fight their way through many orks that peaks in a

    boss fight with two nobs that are the meks bodyguard the acolytes must then kill the mek and use

    explosives found on him to bring down the tower. The acolytes then receive a transmission from their

    commander telling them that he saw the explosion and he is coming to extract them. The reward forthis mission is 200 throne gelt each and 75-150 xp.

    Further Mission Ideas:

    Sent to endergostein to meet with elder exodites who have been attacking imperialreconnaissance craft sent to the area.

    Sent to Fertele 4 to quell a grox outbreak. Sent to Ulth to locate a new Xenos Specimen for the Inquisitor. Sent to atell to defend a city from an oncoming ork horde. Sent to Sest to defend from attacking Ulthwe Eldar seeking to end the psychic disturbance

    coming from the planet.

    Sent to Fenris to collect a live sample of one of the following: fenrisian wolf, FenrisianMammoth, Great white bear, or a snow troll.

    Ordo Hereticus/Malleus:

    You have just signed up for the imperial inquisition for various reasons you all have decided to

    become acolytes of the imperial inquisition. You have been taken onto a space station that is the

    primary base for the Inquisitor Thule you are being briefed by one of his lieutenants. You are now

    acolytes to inquisitor Thule of the imperial inquisition branch the Ordo hereticus/malleus. You were

    recruited into the lowest ranks of the inquisition and for now will serve by doing some of the inquisitionsmore menial tasks. If you survive long enough you may see yourself promoted to go on to do greater

    things in the service of the Emperor. You have been given a small stipend to buy equipment for your first

    missions. The barracks room for acolytes is down the hall when you are not on a mission you may rest

    there. Before you get started there are also a few rules Inquisitor Thule has all of his acolytes follow. The

    first of which is you are to keep a respectable distance from all heretical and or daemon related artifacts

    or any other devices from the warp if you find something that you believe should be examined further

  • 7/31/2019 Severus Sector

    4/5

    let a senior acolyte know so that they can handle it. Secondly you will come face to face with heretics

    make sure that you are always wary to never let your faith to the emperor slip for if you are found guilty

    of heresy you and all co conspirators will be found and executed without hesitance. Thirdly you must

    always complete your mission no matter the cost disregarding all personal emotions. That is all for now

    follow those rules and you will do fine. Now in exactly 10 hours you will be expected to be onboard a

    troop carrier for your first mission you will be briefed when you get there. The emperor protects.

    Missions:

    First Mission:

    Time: morning to evening

    Description: The acolytes are picked up by a troop carrier and are brought to cabal where the inquisition

    has received a tip that there is a group in one of the citys tha t has begun worshipping malaal. The

    acolytes are dropped off several miles from the city so as to not cause suspicion in the city that could

    lose them the element of surprise. The acolytes march through a large forest and encounter a group ofwolves that use the ferocious creature stats. After the encounter with wolves the acolytes reach the city

    without further problems they have already been given the location of the house where the supposed

    heretics meet however if the acolytes should decide to look around town first they will find a bar where

    the bartender will tell them that there is a secret hatch in the house next-door that leads directly to the

    heretics inner chamber. If the acolytes try to go through the main entrance there is a scum guarding the

    entrance he can be bribed for 50 throne gelt or persuaded with a -20 fellowship test otherwise he will

    have to be killed to gain entrance. Once inside the acolytes find a small room which contains some

    ammo and a little throne gelt. They then can go downstairs and through a long hallway that ends with a

    large door and two guards each armed with a musket they are both cult initiates. They must be killed in

    order to access the room beyond by taking a key off one oftheir bodys. The room beyond is a largeroom that contains a group of 7 cult initiates all in a trance they also appear to be summoning

    something. The room also contains one cult Magus that is conducting the ritual (keep in mind he is a

    witch) the magus is being guarded by a cult fanatic who will attack you on sight all cultists in this room

    have their normal gear. If the acolytes found the secret entrance they will come through an air duct and

    catch the cultists by surprise. If the cult magus and at least 3 initiates are still alive by the end of turn 3

    then a fury is summoned. Once all enemieshave been dispatched the acolytes notice what the magus

    was holding which is a note from a creature named soultearer.They are then extracted it would then be

    wise for them to bring this to the attention of their inquisitor The acolytes receive about 200 throne gelt

    and 75-150 xp.

    Further Mission Ideas:

    Sent to Tzarne to investigate rumors of daemonic possessions. Sent to Constantine to investigate reports of a rebellion taking root in the undercity. Sent to anvilus where a worker reported that he saw what appeared to be a chaos titan under

    construction underground.

  • 7/31/2019 Severus Sector

    5/5

    Sent with a large strike force to eliminate the massive daemon that is patrolling the planetssurface the acolytes should be given a vehicle for this mission.

    Sent to atell on reports of slaanesh worshipers on one of the islands. Sent to recover an artifact from the great crusade on Artemis.

    Side Quests:

    Hunting dinosaurs on cretacia. Hunting an unknown predator on Cabal that has been killing livestock. Retrieving a kidnapped family member on Constantine. Fighting a rival gang on Antiof. Eliminating a rival noble on Constantine. Finding the family of one of the acolytes on their homeworld.

    Getting an artifact from the dark age of technology from Prospero for a tech priest. Helping the Exodites on endergostein by killing native predators. Fighting off a Daemon infestation on the exodites homeworld possible reward is a

    mount of one of their creatures.

    Taming a thunderwolf/fenrisian wolf on fenris. Settling a rivalry for the space wolves by killing a captain of the flesh teares responsible

    for killing innocents.

    Settling disputes between tribes on one of the feral worlds. Retrieving technology for the Ogryns of Kanak. Quelling a rebellion on Kanak caused by the fact that they no longer want their males to

    be pressed into imperial guard service.

    Becoming a member of either the flesh tearers or the space wolves which would involvemany rites of initiation (required to wear power armor or terminator armor).