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Serving a Global Audience Brian Oh Director, Business Development

Serving a Global Audience Brian Oh Director, Business Development

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Serving a Global Audience

Brian OhDirector, Business Development

Gamevil Inc

Established in 2000Mobile game development and publishing

HQ in KoreaGlobal location in USA (LA), Japan (Tokyo) and China (Beijing)

iOS and Android platformOver 260M download base worldwide

Is there a rule of thumb to reach at top of the ranking?

Smartphone game market seems to grow larger and larger but it looks like there are handful of developers/publishers get benefit.

Still, there are no right or wrong ways.Everyone should try hard to make a success.

4

Global Mobile Game Market

Every game wants to be successful.

155 App Store territories with 54 language support

142 Google Play markets with 49 language support

Focus on the market

5

Start with the market you know the bestTake advantage of being in Asia

• Korea

• China

• Japan

• Taiwan

• Singapore

• Hong Kong

.

.

.

Target Market Expansion

You never know which market or country will bring better performance

Game A Game B

Game C

Download breakdown

Consider adding Thai, Russian and German.

Data Driven Operation

Each market offers different user behavior

Breakdown in each market for operation as much as possible is essential

Country iPad iPhone

Japan 0.87 1.26

Hong Kong 0.48 0.61

Singapore 0.92 0.59

South Korea 0.64 0.56

Australia 0.74 0.56

United States 0.57 0.32

United Kingdom 0.38 0.31

Country Google Play

Japan 0.91

South Korea 0.39

Australia 0.31

Singapore 0.16

United States 0.15

United Kingdom 0.12

Hong Kong 0.10

* Revenue per download in January, 2013

Game category only / Based on App Annie

Social Platform

Number of social platforms for games emerge

Kakao: Messaging app with game center, channeling

LINE: Messaging app with game center, publishing

Facebook: Social network service, social integration

Wechat: Messaging app, game center coming soon

Social Platform

Kakao game example: Air Penguin Friends

Brag Invite Character upgrades

Social Platform

Common features of social game design

Share the score and achievements

Send and receive gifts (hearts, items, etc)

Invite friends to play together

Brag the score and challenge friends

Competition and ranking

Same events but different

banners for each market

Running game events for each market

Market specific event

Operation

Operation

Communicating with users

Connect with them in any way possible

Gamevil USA Facebook page Gamevil Youtube page

Gamevil Inc Twitter account Gamevil China Weibo account

Operation

Korean gamers need more intimate care

Gamevil Korea ‘game mania’ forum

Gamevil customer service board

Operation

Cross promotion among games

Language specific banners for new downloads and events

Push notification for retention

Target local users for new downloads, participate in events and retention

Summary

Start and focus on the market you know the best

Maximize the usage of social platform

Analyze and respond quickly to global audience

Thank you.

Any questions?

[email protected]