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Sep 7, Fall 2006 IAT 410 1 IAT 410 - Video Game Design and Programming Chris Shaw, Ph.D. [email protected]

Sep 7, Fall 2006IAT 4101 IAT 410 - Video Game Design and Programming Chris Shaw, Ph.D. [email protected]

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Page 1: Sep 7, Fall 2006IAT 4101 IAT 410 - Video Game Design and Programming Chris Shaw, Ph.D. shaw@sfu.ca

Sep 7, Fall 2006 IAT 410 1

IAT 410 - Video Game Design and Programming

Chris Shaw, [email protected]

Page 2: Sep 7, Fall 2006IAT 4101 IAT 410 - Video Game Design and Programming Chris Shaw, Ph.D. shaw@sfu.ca

Sep 7, Fall 2006 IAT 410 2

Topics

Four broad themes:– Social aspects– Algorthmic aspects– Software Engineering aspects– Business aspects

Page 3: Sep 7, Fall 2006IAT 4101 IAT 410 - Video Game Design and Programming Chris Shaw, Ph.D. shaw@sfu.ca

Sep 7, Fall 2006 IAT 410 3

Introductions

Instructor– Chris Shaw– [email protected]

Graphics – Bioinformatics Visualization– Two-Handed 3D interfaces– Scientific & Information Visualization– Virtual Reality Software

Page 4: Sep 7, Fall 2006IAT 4101 IAT 410 - Video Game Design and Programming Chris Shaw, Ph.D. shaw@sfu.ca

Sep 7, Fall 2006 IAT 410 4

Introductions

TA– Ji-Dong Yim– [email protected]

biov.iat.sfu.ca/~shaw/iat410

Page 5: Sep 7, Fall 2006IAT 4101 IAT 410 - Video Game Design and Programming Chris Shaw, Ph.D. shaw@sfu.ca

Sep 7, Fall 2006 IAT 410 5

Cognate Classes

SIAT Classes– 312 Game Design– NME, ID, TAD, PMA!

CS Classes– Computer Graphics, AI, Networking, HCI

Visual Arts Music

Page 6: Sep 7, Fall 2006IAT 4101 IAT 410 - Video Game Design and Programming Chris Shaw, Ph.D. shaw@sfu.ca

Sep 7, Fall 2006 IAT 410 6

What you will do

Analysis Design Programming User testing Programming! Enjoy!

Page 7: Sep 7, Fall 2006IAT 4101 IAT 410 - Video Game Design and Programming Chris Shaw, Ph.D. shaw@sfu.ca

Sep 7, Fall 2006 IAT 410 7

5-Phase Project Build a team

– Tell me your team members ASAP Build a game Phases

– Settle on a game idea (Sept 11)– Formal Game Proposal (September 18)– Game Design (October 2)– Minimum Target Progress Report (October 23)– Alpha Release (November 6)

•IGF Deadline November 10– Playtesting Results (November 29)

Page 8: Sep 7, Fall 2006IAT 4101 IAT 410 - Video Game Design and Programming Chris Shaw, Ph.D. shaw@sfu.ca

Sep 7, Fall 2006 IAT 410 8

IGF Student Showcase

Selects 10 Student Showcase Winners– $500 travel stipends per game– Show their game at GDC March 2007

$2,500 Best Student Game award Deadline November 10, 2006 at

11.59pm PDT.

Page 9: Sep 7, Fall 2006IAT 4101 IAT 410 - Video Game Design and Programming Chris Shaw, Ph.D. shaw@sfu.ca

Sep 7, Fall 2006 IAT 410 9

XenoHammer IGF Student Showcase 2002

DOGgone CATastropheIGF Student Showcase 2003

KubeKombat IGF Student Showcase 2004

GrowbotIGF Student Showcase 2004

TeamRobotIGF Student Showcase 2005

Phage --Kill Viruses in Artery

Past Winning Games

Page 10: Sep 7, Fall 2006IAT 4101 IAT 410 - Video Game Design and Programming Chris Shaw, Ph.D. shaw@sfu.ca

Sep 7, Fall 2006 IAT 410 10

Course Information

Grading– Project (5 parts) 14-17% each --

> 70%– Homeworks 8%– Final Exam 15%

Advice: Learn from past– Content, lectures, projects, ...

Page 11: Sep 7, Fall 2006IAT 4101 IAT 410 - Video Game Design and Programming Chris Shaw, Ph.D. shaw@sfu.ca

Sep 7, Fall 2006 IAT 410 11

Project Teams

4 people (diverse is best!)

Consider schedules

Cool name

Page 12: Sep 7, Fall 2006IAT 4101 IAT 410 - Video Game Design and Programming Chris Shaw, Ph.D. shaw@sfu.ca

Sep 7, Fall 2006 IAT 410 12

Software

3D Studio Max Maya Sound Forge Unreal etc etc

Page 13: Sep 7, Fall 2006IAT 4101 IAT 410 - Video Game Design and Programming Chris Shaw, Ph.D. shaw@sfu.ca

Sep 7, Fall 2006 IAT 410 13

Hardware

I don’t care, really

Not PDP-11!

Page 14: Sep 7, Fall 2006IAT 4101 IAT 410 - Video Game Design and Programming Chris Shaw, Ph.D. shaw@sfu.ca

Sep 7, Fall 2006 IAT 410 14

Info I Need

Your name Your year of study Relevant 3rd & 4th year classes Your Software Design experience Your Visual Art & Design experience Your Audio Art & Design experience