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Semantic AudiovisuaL Entertainment Reusable Objects
Georg ThallingerJOANNEUM RESEARCH, Austria
INFSO.E2 Dissemination and Awareness Strategy Meeting, Luxemburg, February 15-16, 2006
2006-02-15/16Integrated Project SALERO FP6-027122 Slide 2
Project Overview
Motivation Digital audiovisual media pervade our life Automated processing of content is THE problem Need to advance the state of the art in digital media to create/reuse
audiovisual content more automated Objectives
Define and develop ‘Intelligent Content’ for media production consisting of multimedia objects with context-aware behaviour
‘Intelligent Content’ should enable the creation and re-use of complex, compelling media by artists
Figures 01/2006 – 12/2009 13 Partners (6 Industry, 5 Universities, 2 Research)
2006-02-15/16Integrated Project SALERO FP6-027122 Slide 3
Dissemination Plans
Target Group Media production professionals: Games, TV, post production
First project phase Web http://www.salero.info Press release Scientific conferences User Group 06/2007: Open House Event
University of Arts & Design, Helsinki, Finland Second project half
Demonstrations at trade fairs IBC, NAB, AES, Siggraph
Professional & scientific education / training programmes Continuation of first project phase activities
2006-02-15/16Integrated Project SALERO FP6-027122 Slide 4
Possible co-operations
Citizen Public showcases / demonstrations collocated with highly attractive events
Scientific Community Workshops / conference sessions
Rule based programme generation / animation Multimedia ontologies (Emotional) speech synthesis
Links to NM2, IP-Racine, K-Space, MediaCampaign, aceMedia
Industry Focused participation in trade fairs
Present results with immediate value for professionals Preferably at industry partner’s booth, industry organisations and / or highly
visible attractive EC booth