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Segmenting Gamers Through Clustering Gameplay Behaviors Peter Liu & Laura Higgins Sony PlayStation & JMP/SAS

Segmenting Gamers Through Clustering Gameplay Behaviors...Huge number of gameplay records (yy billions) Game title, genre, party type, Downloadable Contents (DLCs) Device platform

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Page 1: Segmenting Gamers Through Clustering Gameplay Behaviors...Huge number of gameplay records (yy billions) Game title, genre, party type, Downloadable Contents (DLCs) Device platform

Segmenting Gamers

Through Clustering Gameplay Behaviors

Peter Liu & Laura Higgins

Sony PlayStation & JMP/SAS

Page 2: Segmenting Gamers Through Clustering Gameplay Behaviors...Huge number of gameplay records (yy billions) Game title, genre, party type, Downloadable Contents (DLCs) Device platform

Outline

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● Business background

● Segmenting gamers

Source data

Processes, tools, and methods

Business application

● Takeaways

Page 3: Segmenting Gamers Through Clustering Gameplay Behaviors...Huge number of gameplay records (yy billions) Game title, genre, party type, Downloadable Contents (DLCs) Device platform

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Serious gaming is a

BIG bu$ine$$.

Page 4: Segmenting Gamers Through Clustering Gameplay Behaviors...Huge number of gameplay records (yy billions) Game title, genre, party type, Downloadable Contents (DLCs) Device platform

PlayStation was at a critical moment…

● Behind the market leader

High hurdle to jump

● An opportunity to regain #1 position

Once in a decade

● The future was on the line

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Page 5: Segmenting Gamers Through Clustering Gameplay Behaviors...Huge number of gameplay records (yy billions) Game title, genre, party type, Downloadable Contents (DLCs) Device platform

A Resounding Successful Launch

● Gamers cherished PS4

1 Million PS4 sold on the 1st Day

#1 top-selling US next-gen console

● Regained #1 Market Leadership

#1 next-gen market share

Overall market share jumped

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The biggest launch ever in the history of game consoles.

“The beast has arrived! PS4 time”

Page 6: Segmenting Gamers Through Clustering Gameplay Behaviors...Huge number of gameplay records (yy billions) Game title, genre, party type, Downloadable Contents (DLCs) Device platform

Drivers behind PS4 Launch

Insights of/from Gamers

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Consoles for Gamers – Focus on gamers

Targeted Marketing – Core PS gamers

Effective Pricing

Listened to Gamers

Mining gameplay Followed Gamers

Page 7: Segmenting Gamers Through Clustering Gameplay Behaviors...Huge number of gameplay records (yy billions) Game title, genre, party type, Downloadable Contents (DLCs) Device platform

Segment Gamers

● Source Data

● Processes, tools, and methods

● Business applications

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Listened to Gamers

Followed Gamers

Mining gameplay

Page 8: Segmenting Gamers Through Clustering Gameplay Behaviors...Huge number of gameplay records (yy billions) Game title, genre, party type, Downloadable Contents (DLCs) Device platform

Source Data

● Large number of PS gamers (xx millions)

● Huge number of gameplay records (yy billions)

Game title, genre, party type, Downloadable Contents (DLCs)

Device platform (PS3, PSVita, etc.)

Media types (disc games, digital games, videos)

Gameplay history (# of plays, play minutes, first play, last play, etc.)

● Transactions

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Page 9: Segmenting Gamers Through Clustering Gameplay Behaviors...Huge number of gameplay records (yy billions) Game title, genre, party type, Downloadable Contents (DLCs) Device platform

Processes, Tools, and Methods

● Data preparation, explorations, transformations, etc.

● JMP Pro, SAS, SQL

● PCA/Clusters

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Page 10: Segmenting Gamers Through Clustering Gameplay Behaviors...Huge number of gameplay records (yy billions) Game title, genre, party type, Downloadable Contents (DLCs) Device platform

Business Applications

● Marketing DLCs for A Disc Game

● Forecasting New Disc Game

● Predicting PS4 Purchasers

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Page 11: Segmenting Gamers Through Clustering Gameplay Behaviors...Huge number of gameplay records (yy billions) Game title, genre, party type, Downloadable Contents (DLCs) Device platform

Business Applications

● Marketing DLCs for A Disc Game

● Forecasting New Disc Game

● Predicting PS4 Purchasers

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Page 12: Segmenting Gamers Through Clustering Gameplay Behaviors...Huge number of gameplay records (yy billions) Game title, genre, party type, Downloadable Contents (DLCs) Device platform

Marketing DLCs for A Disc Game

● Gamers love disc games

● DLCs – DownLoad Contents (digital)

New weapons, missions, characters, games

Other add-ons downloaded online

● DLCs enrich and extend gaming experiences

● Segment gamers

Who are most likely to buy DLCs?

How many DLCs can be sold?

How shall we approach gamers?

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Page 13: Segmenting Gamers Through Clustering Gameplay Behaviors...Huge number of gameplay records (yy billions) Game title, genre, party type, Downloadable Contents (DLCs) Device platform

DLCs for Disc Game (cont’d)

Clustering gamers by gameplay

● Data Set

A random sample of 59k (5%)

25 variables

● Analysis process

Distribution analysis

Multivariate analysis

One-way analysis

PCA Analysis

K-means clustering

One-way analysis with cluster

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Page 14: Segmenting Gamers Through Clustering Gameplay Behaviors...Huge number of gameplay records (yy billions) Game title, genre, party type, Downloadable Contents (DLCs) Device platform

DLCs for Disc Game (cont’d)

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Page 15: Segmenting Gamers Through Clustering Gameplay Behaviors...Huge number of gameplay records (yy billions) Game title, genre, party type, Downloadable Contents (DLCs) Device platform

DLCs for Disc Game (cont’d)

● Clustering results

4 effective clusters

● Implications

Heavy gamers with passion variations (1 & 4)

Gaming concentration

Casual gamers – followers (2 & 3)

Timing

Gameplay intensity

Price conscious

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Page 16: Segmenting Gamers Through Clustering Gameplay Behaviors...Huge number of gameplay records (yy billions) Game title, genre, party type, Downloadable Contents (DLCs) Device platform

DLCs for Disc Game (cont’d)

● Actions

Targeted approach to each of 4 segments

Messaging/relevance/timing/value propositions

● Impact

DLC sales significantly higher than expectation

Optimized marketing spending

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Page 17: Segmenting Gamers Through Clustering Gameplay Behaviors...Huge number of gameplay records (yy billions) Game title, genre, party type, Downloadable Contents (DLCs) Device platform

Clustering/Segmenting Gamers - Business

Applications

● Marketing DLCs for Disc Game

● Forecasting New Disc Game Sales

● Predicting PS4 Purchasers

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Page 18: Segmenting Gamers Through Clustering Gameplay Behaviors...Huge number of gameplay records (yy billions) Game title, genre, party type, Downloadable Contents (DLCs) Device platform

Forecasting New Disc Game Sales

● Old & aggregated forecast approach didn’t work

● Built forecasts based on gamer clusters

● Cluster gamers for a game from a franchise

Gamers (2 million)

Gameplay behaviors

Gamer attributes

● Impact

More reliable sales forecast

Increased understanding of gamers

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Franchises

Page 19: Segmenting Gamers Through Clustering Gameplay Behaviors...Huge number of gameplay records (yy billions) Game title, genre, party type, Downloadable Contents (DLCs) Device platform

Clustering/Segmenting Gamers - Business

Applications

● Marketing DLCs for Disc Game

● Forecasting New Disc Game Sales

● Predicting PS4 Purchasers

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Page 20: Segmenting Gamers Through Clustering Gameplay Behaviors...Huge number of gameplay records (yy billions) Game title, genre, party type, Downloadable Contents (DLCs) Device platform

Predicting PS4 Purchasers

● Clustered PS3 gamers

XX Million gamers: Gaming behaviors, gamer attributes

● Refined targeted audience

● Impact

Enhanced marketing strategies

1 million PS4 consoles sold – 1st day

10 million PS4 sold globally (as of end of July 2014)

#1 market position

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Page 21: Segmenting Gamers Through Clustering Gameplay Behaviors...Huge number of gameplay records (yy billions) Game title, genre, party type, Downloadable Contents (DLCs) Device platform

Takeaways

● Analytics works - No short cut (an iterated process)

● Domain knowledge is critical

● JMP/SAS – Powerful enabling tools

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Page 22: Segmenting Gamers Through Clustering Gameplay Behaviors...Huge number of gameplay records (yy billions) Game title, genre, party type, Downloadable Contents (DLCs) Device platform

Thanks! 22

QUESTIONS?

Page 23: Segmenting Gamers Through Clustering Gameplay Behaviors...Huge number of gameplay records (yy billions) Game title, genre, party type, Downloadable Contents (DLCs) Device platform

Acknowledge

● Much appreciation is extended to Jianfeng Ding, Senior Research Statistician

Developer at SAS/JMP, for her valuable advice and consulting in conducting

clustering analysis.

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