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Sec. 5.3: SIMULATING EXPERIMENTS
CHAPTER 5: PRODUCING DATA
To simulate problems of chance with the help of a random number table.
To simulate problems of chance using the calculator.
OBJECTIVES
THREE METHODS OF SIMULATION TO ANSWER QUESTIONS INVOLVING CHANCE
1. Try to estimate the likelihood of a result by actually carrying out the experiment.
Slow, sometimes costly, and often impractical
2. Develop a probability model and use it to calculate a theoretical answer.
Requires knowing some rules of probability (we will do this in chapter 6)
3. Start with a model that, in some fashion, reflects the truth about the experiment, and then develop a procedure for simulating of repetitions of the experiment.
Use table B or a computer software program
SIMULATION
The imitation of chance behavior, based on a model that accurately reflects the experiment under consideration, is called a simulation. For example, you could use a coin or a die to
represent the simulation of having a boy or a girl since the theoretical probabilities are the same.
Independent (trials) – One event has no effect or influence over the next Coin tosses, spinning a wheel, rolling a die, etc.
SIMULATION STEPS
Step 1: State the problem or describe the experiment.
Step 2: State the assumptions.
Step 3: Assign digits to represent outcomes.
Step 4: Simulate many repetitions.
Step 5: State your conclusions.
See example 5.21 on p.310-311
EXAMPLE 5.22- ASSIGNING DIGITS PART A
Choose a person at random from a group of which 70% are employed. One digit simulates one person.
For example:0, 1, 2, 3, 4, 5, 6 = employed
7, 8, 9 = not employed
Note: Other numeric assignments may be used but always try to use the most efficient set.
Choose one person at random from a group of 73% are employed. Now two digits simulate one person:
For example:00, 01, 02, . . . . , 72 = employed
73, 74, 75, . . . . , 99 = not employed
EXAMPLE 5.22- ASSIGNING DIGITS PART B
Choose one person at random to form a group of which 50% are employed, 20% are unemployed, and 30% are not in the labor force. There are now three possible outcomes, but the principle is the same. One digit simulates one person:
For example:0, 1, 2, 3, 4 = employed
5, 6 = unemployed 7, 8, 9 = not in the labor force
EXAMPLE 5.22- ASSIGNING DIGITS PART C
ASSIGNING DIGITS NOTE
You may use multiple assigning methods, but ALL digits need to be accounted for. For example:
Rock: 0, 1, 2 Paper: 3, 4, 5 Scissors: 6, 7, 8 Skip 9
See example 5.23 on p.312-313
Homework: p.313-317 #’s 59, 63, & 72 P.320-322 #’s 75, 79, 81, 83 & 85