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KEYNOTE 1 Searching for disruptive pedagogies: Matching pedagogies to the technologies John G Hedberg KEYNOTE

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Searching for disruptive pedagogies: Matching pedagogies to the technologies

John G Hedberg

KEYNOTE

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A premise…

• e-learning requires:• A rethinking of learning activities • Exploration of how interactions are managed and facilitated• Choice of the right tool for the pedagogical task

• and for widespread implementation• Disruptive innovations and pedagogies!

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On academic shovelware…

• The extent to which a student gains the same pedagogical benefit from a printout of your Web resources as from the resources themselves is the extent to which you have done nothing of pedagogical value by using the Web. (Fraser, 1999)

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What is happening now?

• ATN Universities survey of 20,000students and 800 staff

• provide a description of the use of e-learning; • determine the impact of the use of e-learning;• provide information to assist in the further development of

programs to support the use of e-learning.Alexander, Hart et al (2004)

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ATNN=1094

How teachers use e-learning

Group interactionsGroup interactions

Information presentationInformation presentation

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What is the student experience?

• Access• Access content• Easy to access material

• Personal benefits• Saves students money• Complete tasks at convenient

times• Juggle studies

• Disadvantages• Time commitment• Inadequate computer skills

• Learning connections• Discuss ideas• Stay connected to other

students• Gauge progress on discussion

board• See other students’ questions• Ask an uncomfortable question• Stay connected to teaching

staff

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Disruptive innovations

• A new technological innovation that displaces an existing dominant technology (Clayton Christensen, 2003)

Time

Per

form

ance

Low quality use

High quality use

Disruptive

technology

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Disruptive innovations

• The decline of Aristotelian dialogue with the rise of textbooks.

• Ramus and his “method” in the 1500s

• Walter J. Ong (2005). Ramus, Method, and the Decay of Dialogue : From the Art of Discourse to the Art of Reason. University of Chicago Press.

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Textbooks and representation of ideas

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Dialogic literacy

• In every kind of knowledge-based, progressive organization, new knowledge and new directions are forged through dialogue.…The dialogue in Knowledge Age organizations is not principally concerned with narrative, exposition, argument, and persuasion (the stand-bys of traditional rhetoric) but with solving problems and developing new ideas. (Bereiter & Scardamalia, 2005)

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Sustaining innovations

• The obverse of disruptive innovations

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Sustaining innovations

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Sustaining innovations

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Using what the technology affords!

• Technology has enabled visual and aural information display within software

• Prevailing educational theory is based more on situativity and cognition, and is problem-focused

• Technology supports constructivist philosophical orientation• Increased recognition of social collaboration as part of learning• Computer-Mediated Communication allows collaboration breaking

the nexus of time and location• Increasing modularisation of individual elements that are retrieved

from databases and employed in varied contexts

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ICT in the next 5 years

• Teachers see ICT as tools for understanding the world

• Students in an IT literate society communicate in multiple modes of representation

• Low student-to-computer ratio• High bandwidth access in the

classroom and from home • Specialized tools and projects for

all subjects• New learner mobile tools —

Origami project

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Five interconnected themes for routine use of ICT

• Teachers and students as knowledge producers

• Learning as a process of investigation and doing

• Development of learning communities

• Sharing of educational resources

• Assessment as authentic performance

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Themes for learning with ICTs

• Emerging Technology Tools• Mobile / ubiquitous computing• Simulations and modeling/visualizations• Formative assessment tools

• Interactive Learning Environments• E-learning environments• Collaborative learning environments

• Effectiveness of use in ICTs• Models of teaching/instructional strategies• Role of teacher change – facilitator• Enhancing ICTs for learning engagement

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Anatomy of e-Learning

Diagram/MapJournalTutorialCase studyPresentationGameWebQuestExperimentRole playingTroubleshootingDiagnosisComposing

Interactive Activity

FAQContextual helpLinks to checklistsSelf checkingCollaboration with othersLinks to further resources

Support

Self-test/QuizEssay/ReportJournalPrognosisHypothesisClassificationPlanVisual representationGameSimulationPresentation

Assessment

DrawingPhotographDiagram/MapTextSimulationAnimationVideo ClipAudio ClipMusical score

CreateEvaluateSynthesizeAnalyzeApplyUnderstandRecall

Digital Asset

Outcome

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Searching for disruptive pedagogical innovations …

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Example practices & tools

• Games as a learning strategy• Learning objects• Digital Repositories• Creative uses of the technologies (building on multiple

modalities and multi-literacies!)• Social networks and the internet• Communities of learners and communities of practice• Open source software and the "open commons"

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Quest Atlantis —3D MUVE

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Quest Atlantis —3D MUVE

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Learning Objects?

• “Any digital resource that can be reused to support learning.” (Wiley, 2002)

• But essentially digital resources (assets) and learning activities

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Oral BiologyLearning outcome: Analyze genetic codingActivity: ExperimentAssessment: Hypothesis

Oral BiologyLearning outcome: Analyze genetic codingActivity: ExperimentAssessment: Hypothesis

AnthropologyLearning outcome: Evaluate the age of teethActivity: Case studyAssessment: Prognosis

AnthropologyLearning outcome: Evaluate the age of teethActivity: Case studyAssessment: Prognosis

Oral PhysiologyLearning outcome: Memorize names of teethActivity: IdentificationAssessment: Label image

Oral PhysiologyLearning outcome: Memorize names of teethActivity: IdentificationAssessment: Label image

Oral AnatomyLearning outcome: Identify names of teethActivity: IdentificationAssessment: Labeled diagram

Oral AnatomyLearning outcome: Identify names of teethActivity: IdentificationAssessment: Labeled diagram

Digital asset reusability

Forensic ScienceLearning outcome: Apply remains identification skills Activity: GameAssessment: Score on the game

Forensic ScienceLearning outcome: Apply remains identification skills Activity: GameAssessment: Score on the game

AnatomyLearning outcome: Identify different teeth shapeActivity: ClassificationAssessment: Naming

AnatomyLearning outcome: Identify different teeth shapeActivity: ClassificationAssessment: Naming

Restorative DentistryLearning outcome: Describe methods to restore teethActivity: Case StudyAssessment: Diagram

Restorative DentistryLearning outcome: Describe methods to restore teethActivity: Case StudyAssessment: Diagram

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Reuse attributes

isolating digital assets from activities?level of granularity?particular teacher dependency?design reusability?identifying key attributes?generic templates or shells?transferability to other domains?

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INFORMATION OBJECT

CONVERSATIONSUPPORT

LEARNING ARTEFACT

THINKINGSCAFFOLDS

KNOWLEDGEOBJECT

ACTIVITY

Digital Asset Use

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Content object options

• Information display• Matrix display eg choosing columns to match• Swapping representation mode eg data to graph• Hierarchy eg organisational chart• Process eg flowchart

• Conceptual models• Presenting models of real world phenomena• Manipulating parameters to “see” relationships

• Contextual representation• Data linked to context• Collect evidence from context

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Presentation to explore concepts

• Digital asset with feedback

• Designed for small screen display

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Designing for small screensDesigning for small screens

QuickTime™ and aTIFF (LZW) decompressor

are needed to see this picture.

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Object for multi-modal representation

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Supporting Students Digital Literacies

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Scientific representations

• different media/modes provide different meanings and different types of information

Retrieved March 10, 2004 from http://www.people.virginia.edu/~rjh9u/krebs.html

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Historical time

• Illustrate period leading to empathy

• Showing sequence and duration

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Learners multi-modal responses

• Meanings conveyed in many different forms

• Alternate ways of showing ideas

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QuickTime™ and aSorenson Video 3 decompressorare needed to see this picture.

Learners multi-modal responses

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Media tools …

• Increasing the ways in which tools can be used• Instant movies• Converting between representational forms• Rethinking the visual and interactive forms to create new

interactions with content (cf Amazon vs traditional bookstores)

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Matching technology and pedagogy

• Thinking cannot be separated from doing• Thinking and solving problems are uniquely affected by

context• Cognitive and physical activity use artefacts that are to

hand as tools• Contexts usually contain other people

• Social nature of learning

• “The map is not the territory”• Understanding is interpretation

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LAMS —reusable pedagogical objects

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Turning learning management systems on their head …

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LMSs vs Digital repositories

Digital Repositories

• allow users to take control of their choice of resources, choosing ways of representing and using the resources, creating new resources and even developing their own learning strategies.

VS

G-portal

Learning Management Systems (LMS)

• allow instructor to organize resources in a predetermined structure which prescribes a fixed learning strategy.

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G-portal project

• digital repository that affords multimodal representations• hosting digital assets, that students can use it to solve an

authentic problem based on real world resources. • allows students to explore the information, process the

information, solve the problem posed and perhaps even form new attitudes and reflections of their role in the natural environment

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The G-portal

• G-portal provides more than just a spatial context for accessing Geographic information

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The G-portal

• G-portal provides for conversion of information between representational forms

Profile 6(v)

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PBL with Digital Libraries

http://www.dlese.org/dds/index.jsp

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Social networks and knowledge building

• Tools should support the cognitive operations of social tasks

• Tools should support community easily and enable compare and contrast and other strategies which support students to understand why their responses ‘fit’ the learning task.

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Establishing social networks

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Exploring other tools for collaborative learning

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Mobile devices may be one step backwards

• Lack of good visual materials on PDA and phones• Mobility is great but is it used well in learning tasks• Decline in attention spans!• Decline in length of articles with web dissemination (was

5000 now 1000 words)

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Mobility, social learning and geographical ideas

• How do students help each other explore and navigate unfamiliar environments

• What is the nature and quality of non-mediated, real-time, text-based debate between students, and how they might use multimedia recorded in situ to augment their views

• How students transpose their conceptions of locations into two-dimensional representations, and how these transpositions can be successfully communicated to their peers

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Authentic tasks for collaborative learning

• Pairs of Grade 9 students from a secondary school in Singapore

• Each given a camera-phone• Asked to do two tasks in the field

• An orienteering task (to familiarize students with a given neighbourhood)

• A task involving debating an issue of relevance to the geographyof the same neighbourhood

• Followed by peer critique session & presentation

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Active authentic socially negotiated tasks

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Orienteering skills

Following teamLeading teamTime

Go to the all breed pet then take a pic1524

Outside the pet shop den where to go1521

1518

Where is the sign board?1518

Take a pic can1518

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Preparing arguments

Lots of markets,bank, shopping centre,provision shop,coffee shop, mini mart, a community centre,bus stop, citizen corner, playground, upgrading on hdb

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There is lots of wet market, bus stops banks recreation shopping centre

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Senior citizen corner provide a place for elders to gather. Fitness corner and swimming pool allow residents to exercise to stay healthy.. Community club allows different races to build relationship.

There is no mrt nearby so it’s very inconvenient. The streets are very dirty and dusty because of the heavy traffic. Roads very congested. Flat construction take very long. Supported by the photos we send just now. 3 yrs.

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We can find many food stalls therefore people can find a place to eat very easy. Here we also dry and wet markets.

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Here has a lot of clinics provide for people to use...1557

030000100037Time

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Activity types

Rule focus

Incident focus

Strategy focus

Role focus

Logical ProblemsAlgorithmic problemsStory ProblemsRule-using problemsScenariosDecision makingCase study tasksTroubleshooting Diagnosis solution problemsStrategic performance tasksDesign tasksDilemmasSocial dilemmas

Practice strategies

Linking ideas

Generating new strategies

Multiple perspectives

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Engagement Continuum

• To be engaged is to be enticed into interacting• The more attentive the learner is to the task, the more

complete the engagement• Our goal is to “crank up” the engagement continuum

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EngagedLearning Continuum

Transfer

Translate

Transcend

The Engagement Continuum

Passive Interest

Dynamic Interaction

Flow

Comparing continuums

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Engaged learning continuum

• Transfer• Transfer conventional instructional tools, strategies,

communication and delivery to a technology-enhanced learning environment

• Translate • Redefine and shift conventional instructional tools, strategies,

communication, and delivery to the technology-enhanced learning environment

• Transcend• Go beyond conventional instructional tools, strategies,

communication, and delivery to invent new paradigms for teaching and learning

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Searching for the disruptive!

Building a game using web pages

Using an outliner to generate a text structure

Generative

Write a script then use iMovie to create a narrative documentary

Using Excel to convert numbers & to show relationships

Representational (transduction)

Using PowerPoint to report back

Using PowerPoint in a lecture

Presentational

Student UseTeacher use

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Searching for the disruptive!

Building a game using web pages

Using an outliner to generate a text structure

Generative

Write a script then use iMovie to create a narrative documentary

Using Excel to convert numbers & to show relationships

Representational (transduction)

Using PowerPoint to report back

Using PowerPoint in a lecture

Presentational

Student UseTeacher use

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e-learning possibilities

• Problem-solving• Reflection• Contextual learning• Community

building• Social networks

• Visual literacy• Customized learning• Critical thinking• Alternative learning

strategies• Information analysis• Teamwork

• Computer literacy • Comprehension • Convenience and

accessibility• Time management• Convenient access

to information

Learning outcomes

• Dynamic knowledge collection

• Problem-based gaming

• Interactive presentations

• WIKIs

• Web resources • Learning objects• Media databases • Multimedia

presentations • Interactive e-texts• Weblogs

• Online lecture notes• PPT presentations• e-Reserves

Applications

TranscendTranslateTransfere-Learning

Flow stateDynamic InteractionPassive InterestEngagement

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Next steps for disruptive pedagogies

• Recognise students’ time poverty • Use the affordances of blended learning and appropriate

technologies to help them cope with this• Increase integration of activities and learning strategies

that support integration• Use portfolios to indicate learning journey• Facilitate student benchmarking of work (against other

students) and support networks and relationships• Rethinking learning activities such that technology is

integral to understanding not an “add-on”• Changing assessment to focus on using concepts in

problem solving (rather than recall of information)

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Contact

• John G HedbergProfessor ICT and EducationAustralian Centre for Educational StudiesMacquarie University NSW 2109Australia

• e: [email protected]

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References

• Bopry, J. & Hedberg, J. G. (2005). Designing encounters for meaningful experience, with lessons from J. K. Rowling. Educational Media International, 42(2), 179–194.

• Bereiter, C. & Scardamalia, M. (2005). Technology and Literacies: From Print Literacy to Dialogic Literacy. Ontario Institute for Studies in Education of the University of Toronto. Accessed, July 2005, at http://http://ikit.org/fulltext/TechandLit.htmikit.org/fulltext/TechandLit.htm..

• Christensen, C. M. & Raynor, M. E. (2003). The Innovator’s Solution. Cambridge, MA: Harvard Business School Press.

• Ong, W. J. (2005). Ramus, Method, and the Decay of Dialogue : From the Art of Discourse to the Art of Reason. University of Chicago Press.