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Scrum Management

Scrum Management. Agenda Scrums as part of the game Getting a Mental Picture Management Philosophy Management Stages Video Material

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Page 1: Scrum Management. Agenda Scrums as part of the game Getting a Mental Picture Management Philosophy Management Stages Video Material

Scrum Management

Page 2: Scrum Management. Agenda Scrums as part of the game Getting a Mental Picture Management Philosophy Management Stages Video Material

Agenda

• Scrums as part of the game

• Getting a Mental Picture

• Management Philosophy

• Management Stages

• Video Material

Page 3: Scrum Management. Agenda Scrums as part of the game Getting a Mental Picture Management Philosophy Management Stages Video Material

Scrum

• Restarts the game with a fair contest

• Confrontational area– momentum changing– Raises the intensity BUT can lower tempo

• Safety is paramount

Page 4: Scrum Management. Agenda Scrums as part of the game Getting a Mental Picture Management Philosophy Management Stages Video Material

Unmanaged Scrums

• Collateral Damage!

• Offsides

• Pileups

• Scrum Avoidance

Page 5: Scrum Management. Agenda Scrums as part of the game Getting a Mental Picture Management Philosophy Management Stages Video Material

Pre-Crouch (Lower Grade)Everyone Square.

Squatting into not down on?

Balance over front foot.

No shove from behind.

Equal height.

Look through eyebrows.

Page 6: Scrum Management. Agenda Scrums as part of the game Getting a Mental Picture Management Philosophy Management Stages Video Material

Everyone Square.

Squatting into not down on.

Balance over front foot.

No shove from behind.

Equal height.

Look through eyebrows.

Pre-Engagement (Professional)

Page 7: Scrum Management. Agenda Scrums as part of the game Getting a Mental Picture Management Philosophy Management Stages Video Material

Post Engagement

Flat back.

Square hip and shoulder.

High hip & vertical thigh.

Active foot position.

Page 8: Scrum Management. Agenda Scrums as part of the game Getting a Mental Picture Management Philosophy Management Stages Video Material

Binding, Perfect

Curved Back

Eyes Down

Head below hips

Text book

What is the refs priority? Who could help?

Page 9: Scrum Management. Agenda Scrums as part of the game Getting a Mental Picture Management Philosophy Management Stages Video Material

Who has done what to whom?

What should the ref have seen?

Options or Sanction?

Page 10: Scrum Management. Agenda Scrums as part of the game Getting a Mental Picture Management Philosophy Management Stages Video Material

Who has done what to whom?

What could the ref have seen?

Options or Sanction?

Page 11: Scrum Management. Agenda Scrums as part of the game Getting a Mental Picture Management Philosophy Management Stages Video Material

Comment?

Options or Sanction?

Page 12: Scrum Management. Agenda Scrums as part of the game Getting a Mental Picture Management Philosophy Management Stages Video Material

PerfectionPerfection

Both front rows level, flat backs, looking through eyebrows

Page 13: Scrum Management. Agenda Scrums as part of the game Getting a Mental Picture Management Philosophy Management Stages Video Material

Attacking feet position

Enhances hit

Risk of slipping

Flat feet position

Solid hit

Distance FRs apart more critical

Page 14: Scrum Management. Agenda Scrums as part of the game Getting a Mental Picture Management Philosophy Management Stages Video Material

Pick the Faults Exercise

• Volunteer as Referees (4 refs)– Green Front Row (Right)– Blue Front Row (Left)– Backrow– Scrum Halves

• Pick the faults, then address them!

Page 15: Scrum Management. Agenda Scrums as part of the game Getting a Mental Picture Management Philosophy Management Stages Video Material
Page 16: Scrum Management. Agenda Scrums as part of the game Getting a Mental Picture Management Philosophy Management Stages Video Material

Management Philosophy

• Keep it simple and logical• Simple

– Don’t overcomplicate– Don’t try to impress front-row players with your

knowledge– Know key phrases well (eg “Bind on the hit”, “Pack

straight”)

• Logical– What is each team hoping to achieve in this scrum– Who is more likely to infringe?

Page 17: Scrum Management. Agenda Scrums as part of the game Getting a Mental Picture Management Philosophy Management Stages Video Material

Coach / Player Expectations

• Understand scrum mechanics

• Understand roles – attack/defence

• Be accurate – no guessing!!

• Reward the dominant scrum (as long as it is legal).

Page 18: Scrum Management. Agenda Scrums as part of the game Getting a Mental Picture Management Philosophy Management Stages Video Material

Actions that lead to a good scrum

• Props square at set up

• Consistent engage call

• Scrums engaging on ref’s call

• Steady after the hit

• Ball in quickly

Page 19: Scrum Management. Agenda Scrums as part of the game Getting a Mental Picture Management Philosophy Management Stages Video Material

Pre/Post Engagement

• The scrum is stationary and square before ball is put in.

• Don’t allow front rows to stand up after the engage is called.

• Zero tolerance to front rows not engaging correctly after call of “engage”.

Page 20: Scrum Management. Agenda Scrums as part of the game Getting a Mental Picture Management Philosophy Management Stages Video Material

Immediate Post-Engage

• Check angles and binding

• Look at feet and body positions

• Back row binding (full arm round second rows) use TJ’s

• Insist of a credible feed (remind 9’s prior to the game).

Page 21: Scrum Management. Agenda Scrums as part of the game Getting a Mental Picture Management Philosophy Management Stages Video Material

Identification

• Who is dominant?

• What are the trends? (on own ball vs their ball)

• Try to establish these things in a set number of scrums

• VIDEOS - What can we identify that is simple and logical?

Page 22: Scrum Management. Agenda Scrums as part of the game Getting a Mental Picture Management Philosophy Management Stages Video Material

• Be aware of what is an illegal and legal wheel.

• Be prepared for scrums where front rows go up – why??

• Understand the “soft hit”.

• Use your Touch Judges for advice and management.

Current Trends in Scrummaging

Page 23: Scrum Management. Agenda Scrums as part of the game Getting a Mental Picture Management Philosophy Management Stages Video Material

Current Trends in Scrummaging

• What is the tight head doing on his own ball? 2 shoulders

• What is the loose head doing on the opposition ball? Round corner.

• Are flankers “crutch binding”.

Page 24: Scrum Management. Agenda Scrums as part of the game Getting a Mental Picture Management Philosophy Management Stages Video Material

Weaker-Side Tactics

• Put the ball in on engagement

• Get the 9 to stand away, inviting the ref to impose the “square and stationary” law a la George Gregan

• Use Channel One option. Old-fashioned, but still effective

• Focus on driving your TH forwards– Fastest player over 1m to chase the hit

Page 25: Scrum Management. Agenda Scrums as part of the game Getting a Mental Picture Management Philosophy Management Stages Video Material

Common Beliefs

• Tightheads pull down

• Looseheads push up

• Looseheads bore in on the opposing Tighthead

• Tightheads bore in on the opposing Hooker

Page 26: Scrum Management. Agenda Scrums as part of the game Getting a Mental Picture Management Philosophy Management Stages Video Material

Common Misconceptions

• Only the side not putting the ball in drop or pop the scrum

• Only defending teams wheel

• Only T/heads drop the scrum

• The bigger the gap the better the hit

• Scrum halves put the ball in straight

Page 27: Scrum Management. Agenda Scrums as part of the game Getting a Mental Picture Management Philosophy Management Stages Video Material

Pre-Match

• Be composed and confident• Go through engage call, stressing gaps and the

importance of waiting for “engage”• Tell them you don’t want resets:

– If they keep it up and straight, you will let them scrum– If they don’t, you WILL make decisions

• Tell the scrum-half to get the ball in at the first opportunity

Page 28: Scrum Management. Agenda Scrums as part of the game Getting a Mental Picture Management Philosophy Management Stages Video Material

Action Plan - Escalation Without Guessing

• Step 1 - Free Kicks (Get Out of Jail)– Early engage– Early shove (not square and steady)– Head below hips– Pack straight– Front-Row Binding (ELVs only)

Page 29: Scrum Management. Agenda Scrums as part of the game Getting a Mental Picture Management Philosophy Management Stages Video Material

• Step 2 - Talk to Appropriate Players– Captains or specific players– Your chance to take control– Simple instructions– Closing the gap is often a good start– Tell them that we are now going to P/Ks

Action Plan - Escalation Without Guessing

Page 30: Scrum Management. Agenda Scrums as part of the game Getting a Mental Picture Management Philosophy Management Stages Video Material

• Step 3 - Penalty Kicks– Collapsing– Angle (boring in)– Pulling back– Standing up (whilst going backwards)

Action Plan - Escalation Without Guessing

Page 31: Scrum Management. Agenda Scrums as part of the game Getting a Mental Picture Management Philosophy Management Stages Video Material

• Step 4 - Cards

You can jump any step if the action by the player warrants it.

Action Plan - Escalation Without Guessing

Page 32: Scrum Management. Agenda Scrums as part of the game Getting a Mental Picture Management Philosophy Management Stages Video Material

3 Key Rules to Performance Management

Try to operate with “Facts not Feelings”– Deal with detail. Crowd and others feelings to be

recognised but not an influencing factor. Try to disregard these in your decision process.

– Try to ensure what you do is right. Gain and trust your process. Once process has been learnt, have confidence in your application of it.

• Do it – Do it well.

Page 33: Scrum Management. Agenda Scrums as part of the game Getting a Mental Picture Management Philosophy Management Stages Video Material

Summary

• Talk to coaches and front rows about their roles.

• Understand scrummage techniques, and what teams are trying to achieve.

• Remember the better referees referee the scrum well !!!

Page 34: Scrum Management. Agenda Scrums as part of the game Getting a Mental Picture Management Philosophy Management Stages Video Material

You won’t get it right all all the time but the more you learn the more chance you will have of getting it right most of the time!

Page 35: Scrum Management. Agenda Scrums as part of the game Getting a Mental Picture Management Philosophy Management Stages Video Material

Questions Before the Videos?