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1
Chapter 1 Display Devices
A display device is an output device for presentation of information in visual
or tactile form (the latter used for example in tactile electronic displays for blind
people). When the input information is supplied as an electrical signal, the display is
called an electronic display.
Displaying Advancement:
1 Segment displays
2 Full-area 2-dimensional displays
o 2.1 Applications
o 2.2 Underlying technologies
3 Three-dimensional
1.1 Segment Displays
Figure 1.1 Digital clocks display changing numbers.
2
Figure 1.2 The digital display of a calculator.
Some displays can show only digits or alphanumeric characters. They are
called segment displays, because they are composed of several segments that
switch on and off to give appearance of desired glyph. The segments are usually
single LEDs or liquid crystals. They are mostly used in digital watches and pocket
calculators. There are several types:
Seven-segment display (most common, digits only)
Fourteen-segment display
Sixteen-segment display
HD44780 LCD controller a widely accepted protocol for LCDs.
1.1.1 Seven Segment Display
Figure 1.3 A typical 7-segment LED display component, with decimal point
3
The seven elements of the display can be lit in different combinations to represent
the Arabic numerals. Often the seven segments are arranged in an oblique (slanted)
arrangement, which aids readability. In most applications, the seven segments are of
nearly uniform shape and size (usually elongated hexagons,
though trapezoids and rectangles can also be used), though in the case of adding
machines, the vertical segments are longer and more oddly shaped at the ends in an
effort to further enhance readability.
The numerals 6, 7 and 9 may be represented by two or more different glyphs on
seven-segment displays, with or without a 'tail'.
The seven segments are arranged as a rectangle of two vertical segments on each
side with one horizontal segment on the top, middle, and bottom. Additionally, the
seventh segment bisects the rectangle horizontally. There are also fourteen-segment
displays and sixteen-segment displays (for full alphanumeric); however, these have
mostly been replaced by dot matrix displays.
The segments of a 7-segment display are referred to by the letters A to G, where the
optional DP decimal point (an "eighth segment") is used for the display of non-
integer numbers.
1.1.2 Fourteen-Segment Display
A fourteen-segment display (FSD) (sometimes referred to as a starburst
display or a "Union Jack" display is a type of display based on 14 segments that can
be turned on or off to produce letters and numerals. It is an expansion of the more
common seven-segment display, having an additional four diagonal and two vertical
segments with the middle horizontal segment broken in half. A seven-segment
display suffices for numerals and certain letters, but unambiguously rendering
the ISO basic Latin alphabet requires more detail. A slight variation is the sixteen-
segment display which allows additional legibility in displaying letters or other
symbols.
A decimal point or comma may be present as an additional segment, or pair of
segments; the comma (used for triple-digit groupings or as a decimal separator in
many regions) is commonly formed by combining the decimal point with a closely
'attached' leftwards-descending arc-shaped segment.
4
Figure 1.4 Fourteen-segment display.
Note unbroken top and bottom segments in comparison with a sixteen-segment
display.
Electronic alphanumeric displays may use LEDs, LCDs, or vacuum fluorescent
display devices. The LED variant is typically manufactured in single or dual
character packages, allowing the system designer to choose the number of
characters suiting the application.
Often a character generator is used to translate 7-bit ASCII character codes to the 14
bits that indicate which of the 14 segments to turn on or off.
1.1.3 Sixteen-segment display
Figure 1.5 Sixteen-Segment Display
A sixteen-segment display (SISD), sometimes called a "Union Jack" display or a
"British Flag" display, is a type of display based on 16 segments that can be turned
on or off according to the graphic pattern to be produced. It is an extension of the
more common seven-segment display, adding four diagonal and two vertical
segments and splitting the three horizontal segments in half. Other variants include
the fourteen-segment display which splits only the middle horizontal segment.
5
Often a character generator is used to translate 7-bit ASCII character codes to the 16
bits that indicate which of the 16 segments to turn on or off.
1.1.4 HD44780 LCD controller
Figure 1.6 LCD Controller
Hitachi HD44780 LCD controller is one of the most common dot matrix liquid
crystal display (LCD) display controllers available. Hitachi developed
the microcontroller specifically to drive alphanumeric LCD display with a simple
interface that could be connected to a general purpose microcontroller or
microprocessor. Many manufacturers of displays integrated the controller with their
product making it the informal standard for this type of display. The device can
display ASCII characters, Japanese Kana characters, and some symbols in two 28
character lines. Using an extension driver, the device can display up to 80
characters.
1.2 Full Area 2 Dimensional Displays
6
2-dimensional displays that cover a full area (usually a rectangle) are also
called video displays, since it's the main modality of presenting video.
Applications
Full-area 2-dimensional displays are used in, for example:
Television sets
Computer monitors
Head-mounted display
Broadcast reference monitor
Medical monitors
1.2.1 Television sets
Figure 1.7 A television set
A television set, also called a television receiver, television, TV set, TV, or "telly"
(UK), is a device that combines a tuner, display, and speakers for the purpose of
viewing television. Television sets became a popular consumer product after World
War II, using vacuum tubes and cathode ray tube displays. The addition of color to
broadcast television after 1953 further increased the popularity of television sets,
and an outdoor antenna became a common feature of suburban homes. The
ubiquitous television set became the display device for the first recorded media in
the 1970s and 1980s, such as videotape and laserdisc movies. It was also the display
device for the first generation of home computers (e.g., Timex Sinclair 1000)
and video game consoles (e.g., Atari) in the 1980s.
7
In 2014, flat panel television sets incorporate liquid-crystal, plasma, or LED flat-
screen displays, solid-state circuits, microprocessor controls and can interface with a
variety of video signal sources, allowing the user to view broadcast and
subscription cable TV signals or satellite television, recorded material
on DVD or Blu-ray discs, or home security systems, and over-the-air broadcasts
received through an indoor or outdoor antenna. Modern flat panel TVs are typically
capable of high-definition display (720p or 1080p).
1.2.2 Computer Monitors
Figure 1.8 A Computer monitor
A monitor or a display is an electronic visual display for computers. The monitor
comprises the display device, circuitry and an enclosure. The display device in
modern monitors is typically a thin film transistor liquid crystal display (TFT-LCD)
thin panel, while older monitors used a cathode ray tube (CRT) about as deep as the
screen size.
Originally, computer monitors were used for data processing while television
receivers were used for entertainment. From the 1980s onwards, computers (and
their monitors) have been used for both data processing and entertainment, while
televisions have implemented some computer functionality. The common aspect
ratio of televisions, and then computer monitors, has also changed from 4:3 to 16:9
(and 16:10).
8
1.2.3 Head Mounted Display
Figure 1.9 Head Mounted Display
A head-mounted display or helmet mounted display, both abbreviated HMD, is a
display device, worn on the head or as part of a helmet, that has a small display
optic in front of one (monocular HMD) or each eye (binocular HMD).
There is also an optical head-mounted display (OHMD), which is a wearable
display that has the capability of reflecting projected images as well as allowing the
user to see through it.
1.2.4 Broadcast reference monitor
Figure 1.10 Rack-mounted video monitors as used in television broadcasting.
A video monitor also called a broadcast monitor, broadcast reference
monitor or just reference monitor, is a display device similar to a television set,
used to monitor the output of a video-generating device, such as playout from
a video server, IRD, video camera, VCR, or DVD player. It may or may not
have professional audio monitoring capability. Unlike a television set, a video
monitor has no tuner (television) and, as such, is unable independently to tune into
9
an over-the-air broadcast like a television receiver. One common use of video
monitors is in television stations, television studios, production trucks and in outside
broadcast vehicles, where broadcast engineers use them for confidence checking
of analog signal and digital signals throughout the system.
Video monitors are used extensively in the security industry with closed-circuit
television cameras (CCTV) and recording devices.
1.3 Three Dimensional
Holographic display
Swept-volume display
Varifocal mirror display
Emissive volume display
Laser display
Light field displays
1.3.1 Holographic Display
Holograms were used mostly in telecommunications as an alternative to screens.
Holograms could be transmitted directly, or they could be stored in various storage
devices (such as holodiscs) the storage device can be hooked up with a
holoprojector in order for the stored image to be accessed.
Figure 1.11 Visual Image
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Debatably, virtual reality goggles (which consist of two small screens but are
nonetheless sufficiently different from traditional computer screens to be considered
screen less) and heads-up display in jet fighters (which display images on the clear
cockpit window) also are included in Visual Image category. In all of these cases,
light is reflected off some .
Intermediate object (hologram, LCD panel, or cockpit window) before it reaches the
retina. In the case of LCD panels the light is refracted from the back of the panel,
but is nonetheless a reflected source. The new software and hardware will enable
the user to, in effect; make design adjustments in the system to fit his or her
particular needs, capabilities, and preferences. They will enable the system to do
such things as adjusting to users behaviors in dealing with interactive movable type.
1.3.2 Swept-Volume Display
Swept-surface (or "swept-volume") volumetric 3D displays rely on the
human persistence of vision to fuse a series of slices of the 3D object into a single
3D image. A variety of swept-volume displays have been created.
Figure 1.12 Swept-Volume Display
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Fast-moving LEDs create a 360 degree object in air in this prototype by University
College Sedaya International
For example, the 3D scene is computationally decomposed into a series of "slices,"
which can be rectangular, disc-shaped, or helical cross-sectioned, whereupon they
are projected onto or from a display surface undergoing motion. The image on the
2D surface (created by projection onto the surface, LEDs embedded in the surface,
or other techniques) changes as the surface moves or rotates. Due to the persistence
of vision humans perceive a continuous volume of light. The display surface can be
reflective, transmissive , or a combination of both.
Another type of 3D display which is a candidate member of the class of swept-
volume 3D displays is the Varifocal mirror architecture. One of the first references
to this type of system is from 1966, in which a vibrating mirrored drumhead reflects
a series of patterns from a high frame rate 2D image source, such as a vector
display, to a corresponding set of depth surfaces.
1.3.3 Laser lighting display
Figure 1.13 Laser Light Display
A laser lighting display or laser light show involves the use of laser light to
entertain an audience. A laser light show may consist only of projected
laser beams set to music, or may accompany another form of entertainment,
typically musical performances.
Laser light is useful in entertainment because the coherent nature of laser light
allows a narrow beam to be produced, which allows the use of optical scanning to
draw patterns or images on walls, ceilings or other surfaces including theatrical
smoke and fog without refocusing for the differences in distance, as is common with
video projection.
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Chapter 2 Introduction to Screenless Display
2.1 Screenless Display
Screenless display is the present evolving technology in the field of the computer-
enhanced technologies. It is going to be the one of the greatest technological
development in the coming future years [1]. Several patents are still working on this
new emerging technology which can change the whole spectacular view of the
screenless displays. Screen less display technology has the main aim of displaying
(or) transmitting the information without any help of the screen (or) the projector.
Screen less displays have become a new rage of development for the next GEN-X.
Screenless videos describe systems for transmitting visual information from a video
source without the use of the screen. Screen less computing systems can be divided
mainly into 3 groups:
A.VISUAL IMAGE
Visual Image screen less display includes any screen less image that the eye can
perceive as shown in figure 1 and 2. The most common example of Visual Image
screen less display is a hologram.
Figure 2.1 Example of visual Image
13
HOLOGRAM Holograms were used mostly in telecommunications as an alternative
to screens. Holograms could be transmitted directly, or they could be stored in
various storage devices (such as holodiscs) the storage device can be hooked up
with a holoprojector in order for the stored image to be accessed.
Figure 2.2 Example of visual Image
Debatably, virtual reality goggles (which consist of two small screens but are
nonetheless sufficiently different from traditional computer screens to be considered
screen less) and heads-up display in jet fighters (which display images on the clear
cockpit window) also are included in Visual Image category. In all of these cases,
light is reflected off some intermediate object (hologram, LCD panel, or cockpit
window) before it reaches the retina. In the case of LCD panels the light is refracted
from the back of the panel, but is nonetheless a reflected source. The new software
and hardware will enable the user to, in effect; make design adjustments in the
system to fit his or her particular needs, capabilities, and preferences. They will
enable the system to do such things as adjusting to users behaviors in dealing with
interactive movable type.
14
B. RETINAL DISPLAY
Virtual retinal display systems are a class of screen less displays in which images
are projected directly onto the retina as shown in figure 3. They are distinguished
from visual image systems because light is not reflected from some intermediate
object onto the retina; it is instead projected directly onto the retina. Retinal Direct
systems, once marketed, hold out the promise of extreme privacy when computing
work is done in public places because most inquiring relies on viewing the same
light as the person who is legitimately viewing the screen, and retinal direct systems
send light only into the pupils of their intended viewer.
Figure 2.3 Retinal Display
15
C. SYNAPTIC INTERFACE
Synaptic Interface screen less video does not use light at all. Visual information
completely bypasses the eye and is
Figure 2.4 Synaptic Interface
Transmitted directly to the brain. While such systems have yet to be implemented in
humans, success has been achieved in sampling usable video signals from the
biological eyes of a living horseshoe crab through their optic nerves, and in sending
video signals from electronic cameras into the creatures' brains using the same
method as illustrated in figure 4.
16
Chapter 3 The Working Principle
There are several new emerging ways for the technological development of the
working principle of the screen less displays. Several softwares are merging for the
GEN-X wonder view. Any computer system that can run the mudoc software can
present text that has been set in interactive movable type. Most of the mudocs that
are consumed in the next few years will be consumed with conventional personal
computers, e-book readers, and other kinds of display and projection devices that
are now in use. Very soon it appears to be a new kind of input/output system will
facilitate communication and interaction between the computer and the computer
user. This new human/computer interface is the telereader terminal. Visual Image is
a bitmap manipulation and composition product. Bitmaps can be manipulated
independently, in the Image Mode or multiple bitmaps can be composited Together
in the Object Mode to create a "collage". Visual Image can create and Manipulate
images of any size: the only limitation is the amount of memory resources your
system has.
A. Creating Visual Catalog Files with Visual Image
Visual Image gives you the ability to create files in the EYE file format for use in
the Visual Catalog program. These EYE files can be used to create catalogs of
images in logical sub groupings: for example, you can create a catalog file in the
EYE format that lists all images of building materials (brick, concrete, stone, etc.).
The File, Export Project command creates an EYE file that refers to all of the
images that are currently loaded into Visual Image. When you select this command,
you are prompted to enter a filename for the EYE file that is to be created. If you
have created any image in Visual Image that are not yet saved to disk you will be
asked if you wish to include those images in the EYE file and if so, you are
prompted to store those images as bitmaps. The File, Exports Editor Command in
Visual Image allows you to pack and choose those image files on disk that you wish
to include in a catalog EYE file. When you select File in Export Editor, a file
browser appears from which you can choose the image files to include. Use this
browser to select images to add to a project file for use in Visual Catalog.
17
B. Additional Software and Hardware Requirements
optimize the users perceptual and cognitive capabilities
signal methods)
time, etc. The new software and hardware will enable the user and the system to
better exploit each others capabilities and to function as a fully integrated team.
18
Chapter 4 Virtual Retinal Display Structure
A virtual retinal display (VRD), also known as a retinal scan display (RSD), is a
new display technology that draws a raster display (like a television) directly onto
the retina of the eye. The user sees what appears to be a conventional display
floating in space in front of them. Similar systems have been made by projecting a
defocused image directly in front of the user's eye on a small "screen", normally in
the form of large sunglasses. The user focuses their eyes on the background, where
the screen appeared to be floating. The disadvantage of these systems was the
limited area covered by the "screen", the high weight of the small televisions used to
project the display, and the fact that the image would appear focused only if the user
was focusing at a particular "depth". Limited brightness made them useful only in
indoor settings as well. Only recently, a number of developments have made a true
VRD system in practice. In particular, the development of high-brightness LEDs
have made the displays bright enough to be used during the day and adaptive optics
have allowed systems to dynamically correct for irregularities in the eye (although
this is not at all needed in all situations). The result is a high-resolution screen less
display with excellent color range and brightness, far better than the best television
technologies. The VRD was invented at the University of Washington in the Human
Interface Technology Lab in 1991. Most of this research into VRDs to date has been
in combination with various virtual reality systems. In this role VRDs have the
potential advantage of being much smaller than existing television-based systems.
They share some of the same disadvantages however, requiring some sort of optics
to send the image into the eye, typically similar to the sunglasses system used with
previous technologies. It can be also used as part of a wearable computer system.
More recently, there has been some interest in VRDs as a display system for
portable devices such as cell phones, PDAs and various media players. In this role
the device would be placed in front of the user, perhaps on a desk, and aimed in the
general direction of the eyes. The system would
then detect the eye using facial scanning techniques and keep the image in place
using motion compensation. In this role the VRD offers unique advantages, being
able to replicate a full- sized monitor on a small device. The most recent
innovations in mobile computing have been based around touch screen technology.
19
The future of mobile devices is both touch less and screen less. By 2020 the mobile
phone as we know it today will disappear and something very different will take its
place. Instead of touching a screen, we will interact with technology directly
through our senses, through technology embedded in what he is calling Internet
Glasses. Voice was always organized in sessions with a beginning and an end.
Today we have threads, i.e when a thread is started it never ends and we have many
continuing in parallel. Think of your email, RSS feeds, Twitter, etc. So this is how
our brain works.
The hone of tomorrow will be telecoupling and related machines and future is
bypassing screens and keyboards altogether as in figure 6. The two key
technologies will be laser based displays, which display images directly onto our
retinas and brain wave sensing implants as shown in figure 5. This will allow
technology to integrate with our reality vision much more seamlessly. We are on
the verge of a hardware revolution that will make this all possible, as well as the
cloud-based information streaming that will enable the user interface to become a
reality as shown in figure 9 and 10.
Figure 4.1 Virtual Retinal Display Example.
20
Figure 4.2 System Architecture
21
Chapter 5 Applications of the Screenless Display
The main use of the screen less displays are used for the development of the mobile
phones which are mainly used by the old and blind people as shown in figure 7.
This type of the invention of the screen less displays was first done on the mobile
phone named OWASYS 2CC. This model is very useful for the old, blind, and even
for the people with less vision power.
Figure 5.1 Application applied to mobile Technology
Screen less displays technology is also implemented for the development of the
screen less laptops. A laptop without an LCD can be a very useful portable solution
when connected to CRT or fixed LCD monitors. Laptops without screens would
also be a green solution, giving value to donated CRT monitors that would
otherwise be heading for landfills. Portability means that volunteers, who dont
always have the time to travel to peoples homes, can more easily maintain this
computer. Screenless displays are also widely applicable in the field of the
22
holograms projection. Hologram projection is a result of a technological innovation
that truly helps in touch less holographic interfaces. In fact, hologram projection
projects 3D images of so high quality that it feels as if one can touch them.
However, holographic projection is still to achieve mass acceptance as until now,
conventional holograms, which offer 3D images.
Figure 5.2 Example view of holographic Projection
23
Latest laser technology are also implementing the special technique of the screen
less display through the presence of the several 3D scope animation or the screen
provides the advantage of being combined with the Laser Valve Video Projector
that helps in projecting video images by the use of the laser light instead of the
Xenon Arc lamps as depicted in figure 8. Laser technologies have given an edge
over the other technologies as the LVP gives the projector an excellent depth in the
focus.
Figure 5.3 Virtual screens
Screen less displays major working principle can also be implemented in the
emerging of the new screen less TVs. Imagine that watching the TV picture that
seems to be magically appearing in the thin air. The picture just floats on in front of
the viewer; this would be a latest emerging technology in the future as depicted in
figure 9.
24
Chapter 6 Advantages and Disadvantages of the technology
ADVANTAGES:
Low power requirements- Only six diodes are required and a few of a watts to
deliver their images to the users eyes.
Higher resolution images- The pixels in the images projected by the diodes can be
made smaller than is possible with any CRT or flat panel display, so higher
resolution can be achieved. With retinal projectors, the only limitation in the
resolution of visual images will be the resolving power of the users eyes.
Greater portability- The combination of diodes, lenses, and processing
components in a retinal projector system will weigh only a few ounces.
Wider angle of view- Retinal projectors will be able to provide a wider field of
view than is possible with display screens.
More accurate color- By modulating light sources to vary the intensity of red,
green, and blue light, retinal provide a wider range of colors and more fully
saturated colors than any other display technology.
Greater brightness and better contrast- Retinal projectors can provide higher
levels of contrast and brightness than any other display system.
Ability to present 3D images- With their capability of presenting high definition
image-pairs, retinal projectors can deliver the most highly realistic stereoscopic
movies and still pictorial images to their users.
Ability to present far-point images- The human visual system is a far-point
system. With todays desktop and laptop computers users must employ their near-
point vision. The excessive use of our near-point vision in using computers,
reading, sewing, playing video games, etc., is making myopia a very common
impediment. The use of the far-point images that can be provided by retinal
projector systems could reduce the incidence of myopia and, hence, the growing
need for and use of eyeglasses see figure 10.
25
Lower costs- The present cost of retinal projector systems is high. Nevertheless,
there are no hard-to-overcome manufacturing problems in mass-producing and low-
cost components, so inexpensive systems will soon become available.
Environmental and disposal costs of these tiny delivery devices will also be minimal
because toxic elements such as lead, phosphorus, arsenic, cadmium, and mercury
are not used in their manufacture.
26
DISADVANTAGES:
irtual retinal display (VRD) is not yet
available in the significant number.
al models are now being built, but their cost
per unit is high.
till under progress and development.
27
Chapter 7 Future Enhancements
For the future development of this emerging new technology, several researches are
being conducted and the several renowned IT sector companies and other best labs
present in the world are handling over the project of screenless displays.
work on an idea for an interactive table that mixes
both the physical and the Virtual worlds.
the hardware devices
that implement it, which allows users to compute without conventional input
devices.
multi Touch use of the
program.
ement of the micro vision also gives the improved and
the futuristic view of the screen less displays. This technology of the micro vision is
the very well useful in the Artificial Retinal Display properties.
intelligent Glasses that remembers
where people last saw their keys, Handbags, iPod, and mobile phones.
the wearer looks at the information what the viewer wants will be directly being
seen in through the glasses where there is no screen or projector present.
Several laboratories are working under progress on the electron beam lithography
which includes the advanced enhancement of the futuristic screen less display.
platform of the several applications which are to be viewed without the actual
screen.
28
Conclusion
The report has elaborately discussed screenless displays which is one of the most
emerging computer technologies and has become a new exciting rage for the
upcoming generations as a field of the futuristic technology. Due to the ability of
having several advantages which are involved in the making, designing, coding of
the screenless, this needs plenty of knowledge and process for the development is
still under the improvement. May be in the future the world may be dominated with
the screen less display technologies and this enriches the world of technological
empowerment in the field of the computer technology. Screenless displays promises
the cost effective aspect and also brighter future in the computer technology.
29
References
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KIJIMA, Jyunya WATANABE
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[3] Okano, F., Arai, J., "Resolution characteristics of afocal array optics".
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2001, New Orleans, Louisiana.
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videos.mitrasites.com/screenless-display.html
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30
[16] http://www.livebinders.com/play/play/234524
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[18] http://www.hitl.washington.edu/publications/r-98-21/r-98-21.pdf