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The Role of Color 1
The Role of Color, Text and Layout in Computer Display Screens
Nancy B. Novelli
ATTD 4350: Advanced Computer Applications
The Role of Color 2
Abstract
Color sets the mood for a presentation, text delivers the lesson content,
and multimedia supports the lesson. Today's software applications and high-
quality computer systems give designers the ability to create presentations and
computer-based training lessons with vivid colors, stylish text, and dynamic
multimedia. A diverse population challenges the designer to accommodate many
different learning styles. Environmental factors influence the appearance of color
on varied computer monitors. This paper looks at the purpose and guidelines for
using color, gives recommendations for formatting text so that it displays
effectively on the chosen background, and describes sources and uses for
graphics, audio, and video. Factors that influence color selection include visual
acuity, relationships between a color's saturation and brightness, and
compatibility with surrounding objects. After choosing the appropriate
background, the designer is able to format text and apply other forms of
multimedia to support the presentation.
The Role of Color 3
The Role of Color, Text and Layout in Computer Display Screens
As computer-based training becomes a more efficient and effective method
of training today's workforce, instructional designers face the challenge of
designing screens that facilitate the learning process and appeal to the
appropriate audience. This paper primarily discusses the role of color in
displaying backgrounds and foregrounds. It further discusses the design and
layout of text, graphics, audio, and video on the computer screen.
Designing with Color
In order to design color schemes for backgrounds, text, and other
multimedia screen components, the instructional designer must understand the
role of color. By learning the terminology, basic guidelines, impact, and overall
uses of color, the designers acquires the background knowledge necessary to
apply the use of color on the computer screen.
Uses of Color
Using color in computer screen presentations serves the purpose of
enhancing information, helping the student remember content and relationships,
providing focus toward unique screen aspects, keeping student interest, and
pointing out differences and new concepts (Faiola & DeBloois, 1988; Galitz, 1997;
Laurel, 1990; Milheim & Lavix, 1992). Studies by Rambally & Rambally (1987) and
Strickland & Poe (1989) also mention that the appropriate use of color gives the
student the ability to link logically-related data, differentiate between required and
optional data, highlight student errors, define screen areas and communicate the
lesson's overall structure (Milheim & Lavix, 1992). Using color potentially
The Role of Color 4
increases the effectiveness of the training message without altering the content
or multimedia additions. However, an instructional designer does not achieve this
expected outcome out of luck. Planning the lesson's color scheme first requires
an understanding of the concepts of color and the problems associated with it,
including individual physical, social and organizational differences in response to
color schemes.
Color Terminology
Before proceeding with other issues that relate to the use of color, three
basic definitions help clarify future reference to color terminology. What you
typically think of as color is properly defined as a hue. Red, yellow, and blue are
hues. All hues have value and chroma. Value describes the lightness or darkness
of a hue. Chroma describes the saturation of a hue, or the amount of white
present in the hue. Increased chroma enables you to see hues from a distance.
You achieve a different hue by adjusting its value and chroma in a paint or
graphic computer application.
Problems with Color
The designer should be aware of several external problems that may effect
the display of color on the computer screen. These problems, including
hardware, user environment, and individual physical differences, are beyond the
control of the designer.
Some computer systems allow users to change desktop colors. If the
computer presentation does not completely fill the screen, allowing desktop
colors to display around the periphery, the presentation colors may compete for
The Role of Color 5
the user's attention (Laurel, 1990). For example, a presentation designed in 640 x
480 pixel screen resolution will not completely fill a user's screen whose monitor
is set at a 800 x 600 pixel resolution. If the desktop reflects a turquoise and hot
pink color scheme, training designed on an orange or green background may
clash with the desktop area that shows beyond the training display area.
The user environment may also influence the way colors appear on the
computer screen. External lighting conditions that are either too bright or too dim
may interfere with the chosen color scheme. Monitors also have a unique
calibration that causes colors to look one way on one user's screen and appear
different on another (Laurel, 1990).
Designers should also consider visual limitations of some people. Lack of
color discrimination affects 8% of the male population and .05% of the female
population. These individuals have a difficult time discriminating between
complementary colors, such as red and green. Only .005% of the total population
is completely colorblind. In the older population, deterioration of the lens in the
eye causes this loss of color vision. As the lenses age, they acquire a yellow tint,
filtering out shorter blue wavelengths (Galitz, 1997). Although designers can not
predict the number of users with color vision deficiency, they can display color in
ways that provide high levels of contrast (Faiola & DeBloois, 1988).
Cultural differences may also influence the designer's choice of color for
the computer display screen. Consider the color blue. In the United States, this
color uniquely carries four denotations. To financial managers, blue indicates
quality and reliability; to the health care provider, death; on a nuclear reactor
The Role of Color 6
monitor, it indicates water or coolness; and to the American movie audience, it
indicates tenderness or pornography (Galitz, 1997). Applying this research, a blue
background for a company's 401(k) program is appropriate; however, a blue
background confuses the emergency technicians whose lesson deals with life-
saving techniques.
Color and Visual Impact
Apart from the issue of color discrimination, the normal eye sees colors
that appear in the middle of the color spectrum more easily than those at either
end of the spectrum. This spectrum of seven colors is commonly known by the
mnemonic ROY G BIV, where the mnemonic letters stand for the first letter of the
seven color words: red, orange, yellow, green, blue, indigo, and violet. Applying
this theory to the spectrum, the human eye sees yellow and green more easily
than red and violet, which appear on opposite ends of the spectrum. Designers
can apply this theory when making choices for background and foreground
colors, paying special attention to limiting the use of red and blue for text colors
(Galitz, 1997).
Many designers avoid using the color red because it commonly indicates
warnings or dangerous tasks. However, a study performed by Wager & Solomon
in 1988 found that when people devised their own color schemes, red was one of
the most frequently used colors--without being associated with danger (Laurel,
1990).
The Role of Color 7
Guidelines for Color
Research supporting the theory that effective use of color improves the
users performance is mixed. One study suggests that factors not influenced by
the use of color include visual acuity, contrast sensitivity, target recognition, text
legibility and overall performance (Watnabe, Mori, Nagata, & Hiwatashi, 1968;
Pinkus, 1982; Post, 1985; Matthews & Mertins, 1987, 1988; cited in Galitz, 1997). A
contrary study states that using colors from the center of the spectrum places the
user at an advantage when dealing with reaction times and error rates. Overall,
people like color and believe it improves their performance (Galitz, 1997).
Although several issues exist that influence the outcome of a designer's
use of color, there exist basic guidelines and recommendations to follow in order
to achieve maximum results.
The amount of time the user spends at the computer screen may influence
the number of colors the designer applies to any one screen (Galitz, 1997). Most
research indicates simple screens should have a maximum of four colors; but
longer, complex screens can have a maximum of six colors, including
background, foreground, and text objects (Faiola & DeBloois, 1988; Galitz, 1997;
Milheim & Lavix, 1992).
Although complementary colors are thought of as related and effective
when shown together, display screens should not feature the use of
complementary colors. Instead, choose a palette that uses split complementary
colors. This scheme consists of one primary color plus two colors on either side
The Role of Color 8
of the complementary color. You should avoid using red and green together since
they are complementary colors. Instead, couple the red with blue and yellow.
When illustrating levels or depth, use the natural arrangement of colors in
the color spectrum--red, orange, yellow, green, blue, indigo, and violet. Since
eyes translate colors in this order, viewing leveled material in this order becomes
a natural process (Galitz, 1997).
Colors often place emphasis on certain objects on the screen. The
designer should use contrasting colors (such as black and white) to illustrate
separation, similar colors (such as blue and green) to show similarity, warm
colors (such as yellow and orange) to show activity, and cool, dark colors (such
as blue or indigo) for backgrounds (Galitz, 1997).
Background Colors
After analyzing the audience, the designer should choose the background
color before choosing other colors for text, emphasis, and highlighting (Galitz,
1997). The designer should not overuse color in the background, causing it to be
a graphic element and gaining more attention from the user than actual lesson
content (Woods, Johannesen, & Potter, 1992; cited in Galitz, 1997). Although gray
is a good natural color choice for a background, other cool, dark colors serve just
as well (Faiola & DeBloois, 1988; Milheim & Lavix, 1992). The optimal screen
design combination consists of a black background with dark cyan, dark yellow,
dark white, light green, light cyan, light magenta, light yellow, or light white text.
The worst screen design begins with a brown or green background (Lahomia &
Happ, 1987; cited in Galitz, 1997).
The Role of Color 9
Text
Once the designer chooses the background color, the next step is to select
the appropriate text format to go along with the background. This choice includes
choosing a text color, font, and other formatting styles.
Text Color
The color of the background dictates the color of the text. Text written in
warmer colors tends to advance on the screen, bringing attention to the message.
Saturated colors, those with increased levels of white, also stimulate the eye
(Galitz, 1997). The ISO Color Standard suggests that for long periods of reading,
you should use desaturated, spectrally close colors--yellow, cyan, and green
(Marcus, 1986; cited in Galitz, 1997).
Text Format
Besides paying attention to the choice of color for text, the designer should
also consider line spacing and other formatting issues. Font choices, sizes,
spacing, and color often relate a message to the user. A notable difference in
fonts helps the use distinguish between new information, questions, feedback,
instructional information, and other screen items.
First, the designer chooses a font. The most easily read font is a Roman or
Gothic font that includes serifs to guide the reader's eye. Changes to the
appearance of a font include underlining, bolding, italicizing, and increasing or
decreasing the font size. Faiola & DeBloois (1988) and Piskurich (1993) suggest
you limit the number of styles on a single screen to two, and the number of sizes
on a single screen to three.
The Role of Color 10
Type in mixed lower case, using capital letters only for the beginning of
sentences and proper nouns. Double-space the body of the text so that the
audience can distinguish words through ascenders and descenders (Faiola &
DeBloois, 1988). These upward and downward extensions of alphabetic
characters help the reader distinguish words. Using all capital letters tends to
form a block for each word, causing readability to decreases (Aspillaga, 1991).
When you want to add emphasis, use capital letters, bold letters, or change the
font of the first letter of the paragraph. This method promotes legibility and
allows the student to read faster. You should also limit the use of punctuation to
the ends of sentences, omitting the period from abbreviations and acronyms
(Milheim & Lavix, 1992).
Layout
The way you arrange any combination of fonts, sizes, and styles on the
screen refers to the screen layout. Create bodies of text using a left-justified
margin and ragged-right margin. Allow ample white space around the edges of
the screen and between columns of text and graphic objects. A two-column,
newspaper style format is easier to read than long sentences that exceed 60
characters per line (Galitz, 1997; van der Veer & Mulder, 1988). If possible, include
self-contained messages on lines, without allowing meaningful fragments to
appear on preceding or following lines (van der Veer & Mulder, 1988).
Graphics
No student of computer-based training wants to look at pages and pages of
text. Graphics provide balance with the text and should replace text whenever
The Role of Color 11
possible (Strickland & Poe, 1989; cited in Milheim & Lavix, 1992). Before adding
graphics to any computer display, the designer must determine their effect on the
overall lesson structure as they relate to the needs of the audience.
Uses
Studies performed by Rovick (1985) and Hazen (1985) confer that
graphics give information, pose questions, illustrate effects, summarize lessons,
enliven presentations, emphasize relationships, focus attention, and convey
messages or concepts (Milheim & Lavix, 1992). Graphics aid the recall process.
When the brain decodes text, it uses one type of memory recall process. When
the brain decodes graphics, it uses another type of memory recall process. By
combining text and graphics on a page, the brain creates a third memory recall
process, facilitated by the individual text and graphic recall processes (Aspillaga,
1991).
Effect on Children
Graphics impress children. Since most children do not read until they are
five- to six-years-of-age, graphics supply a wealth of information in primary
computer presentations (Laurel, 1990). Once children reach school age and begin
to read, an alarming 2% of children have some form of learning disability.
Keeping this in mind, instructional designers must pay special attention to good,
simplistic sentence structure, obvious graphical representations, and easy-to-use
navigation formats. Limit the use of graphics during negative feedback. Some
children find it amusing to continually make mistakes in a effort to see lively
graphics relay corrective feedback (Schaefermeyer, 1990).
The Role of Color 12
Guidelines
Before applying color to add emphasis to graphics, you should consider
the appropriateness of the graphic on the lesson page. Graphics that represent a
critical procedure must be realistic in order to communicate intent to the learner.
A graphic that depicts a special safety feature on a new piece of equipment must
be a replica so that the learner can transfer the knowledge back to the workplace.
Avoid using graphics that provide only add decoration or appear repeatedly
throughout the lesson (Milheim & Lavix, 1992). Any form of multimedia needs to
support the text, not distract or take away from the message (Piskurich, 1993).
Once you choose appropriate graphics, consider these recommendations
from the ASTD Handbook of Instructional Technology (1993). Promote simplicity
by limiting topics to one per screen. Design screens with balance. Formal balance
means that line length, shape, and spacing appear equidistant on the screen.
Informal balance allows you to substitute white space for objects that do not take
up the same amount of screen space as complementary objects. Place graphics
slightly above center and add contrasting shapes or colors for emphasis.
Consider natural eye movement when positioning graphics. Readers in the United
States begin in the upper left-hand corner of a page or screen and move to the
right. Considering this, you should place graphics that face toward the right on
the left side of the screen. This allows the student's eyes to follow the graphic's
spatial display. Finally, and most importantly, consider neatness in the overall
screen design.
The Role of Color 13
Audio
Designers use audio to set scenes, advise students of requirements, and
replicate actual sounds (Piskurich, 1993). Music, an alternate form of audio, sets
an overall mood, draws attention to certain areas of the lesson, heightens drama,
and relaxes students (Schneiderman, 1992). Adding this type of media to the
learning environment increases the bandwidth of communication. Hearing and
seeing are mutually exclusive senses. Therefore, while the student processes
information gained from eyesight in one part of the brain, he can also process
information gained from hearing in (Laurel, 1990). Audio also serves the visually
impaired by confirming or negating actions (Schneiderman, 1992).
Guidelines
Creating the audio addition to a lesson is as critical as the screen layout.
When recording the audio, make sure the volume and pitch are consistent. Select
a recording voice that is easily understood and portrays the appropriate dialect
for the audience (Piskurich, 1993). Your audience and subject matter dictate
whether the recorded voice should be male or female
Practice recording voices of different subjects at different volumes and
recording properties. Play back the sample audio clips in the presentation
package you plan to use to deliver the presentation.
Layout
Audio may be available on a screen as an automatic feature, playing
without interaction from the student, or as a controllable object. If the student
controls the play action of the audio, make sure the control panel closely
The Role of Color 14
resembles modern audio devices, taking advantage of playback control
conventions. Remember that the purpose of the lesson that includes the audio is
not to teach the student how to work an audio panel.
Consider the learning environment as you place audio on screens.
Repeated audio in a training facility may become annoying to individual users
after several occurrences. Adults become particularly annoyed after repeatedly
hearing cartoon-like audio sounds that accompany some feedback. If you
coordinate sound with negative feedback, children may purposefully answers
questions wrong just to hear the sound. Allowing the user to control the absence
or presence of sound and supplying audio headphones overcome most issues
associated with using audio.
Video
Research provides the least amount of information regarding screen
design to complement video in computer presentations. By beginning with an
understanding of the appropriate uses for video and applying basic screen
design principles, the designer is able to display video effectively to the student.
The most common uses of video include supplementing textual
information, providing feedback, and communicating new information to
employees and managers (Piskurich, 1993). Due the large file size of video files,
reserve the use of video for times when another multimedia format does not
suffice. For example, the best way to introduce the chief executive officer to new
employees is through video. Alternately, substitute still-frame video and scanned
images for inanimate objects.
The Role of Color 15
As you plan the layout for your video, avoid talking heads as much as
possible. These types of video clips that focus entirely on the head of the subject
send a less important message to the audience than full-body, action clips
(Piskurich, 1993). Achieving synchronization between the video and audio tracks
in talking head videos is more difficult. Plan a video shoot where you film a
scenario in its entirety. Later, edit the video into usable clips. When you want to
indicate a shift in time or location, use a dissolve effect on the video. When you
want to indicate a major break in scenes, use the fade in/fade out effect.
Treat any embellishment to the video display area as you would a graphic.
If you add a frame around the video, use the color schemes suggested for
displaying text on colored backgrounds.
Conclusions
Designers who follow any instructional design model know that evaluation
is a very important part of the design and development process. The guidelines
for the use of color, text, and other forms of multimedia presented in this paper
offer a way for the designer to plan the presentation for the audience. Offering to
the audience researched techniques that apply to a presentation's background
gives the designer credibility. The effectiveness of the screen design becomes a
reality when the audience favorably responds to the design scheme. Continuing
formative evaluation throughout the design and development cycle helps the
designer achieve the expected outcome as a result of thoughtful screen design.
The Role of Color 16
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