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1 Something bizarre is occurring across western Immoren. A new and unseen threat is on the rise—someone or something that will alter the wars of the Iron Kingdoms forever. The effects are being felt all across the land, whether it be the sudden disappearance of an entire village’s population, unnatural seismic catastrophes, or any number of other unexplainable phenomena. Who or what is behind this? Gather your army and face your foes at the sites of these strange anomalies. The truth must be discovered. SCENARIOS Players can randomly select a scenario for one-on-one games before each game by rolling 2d6 and using the corresponding scenario from the Scenario Table in the Machinations core rules. Alternatively, players can both agree on which scenario they wish to play. Sometimes the Star Chart will also dictate which scenario to use for specific regions. SCHEMATICS Schematics are unique challenges that players can complete for additional league points. In addition, the first player to complete any given Schematic should inform the Event Organizer (EO). The EO will then write that player’s name into the appropriate space on the Device poster, signifying that the given Schematic is complete. Other players can still earn league points for completing Schematic challenges even after the given Schematic is recorded as complete, but each player can earn points from each Schematic only once. Once all six Schematics are completed by players, the EO will take a photo of the Device and email it to TheDevice@ privateerpress.com. Each completed Device helps open this season’s Vault and reveal the secrets found within. A link to this season’s Vault can be found at privateerpress.com. Please see the Schematics section in the Machinations core rules for more details. Schematics for this season are as follows: • Schematic 1: Alignment Earn 30 or more league points. Bonus: 0 league points • Schematic 2: Assembly Earn 15 or more league points by painting models. Bonus: 5 league points • Schematic 3: Disassembly Destroy five different enemy warcasters and/or warlocks during the league. Bonus: 5 league points • Schematic 4: Orientation Play, and win, all three season-specific scenarios during the league. Bonus: 3 league points • Schematic 5: Combustion Win five games in a row during the league. Bonus: 5 league points • Schematic 6: Annihilation Deal 20 or more points of damage to a single enemy model in one attack. This applies even if the enemy model has fewer than 20 damage boxes or even no damage boxes at all. Bonus: 3 league points

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Something bizarre is occurring across western Immoren. A new and unseen threat is on the rise—someone or something that will alter the wars of the Iron Kingdoms forever. The effects are being felt all across the land, whether it be the sudden disappearance of an entire village’s population, unnatural seismic catastrophes, or any number of other unexplainable phenomena.

Who or what is behind this? Gather your army and face your foes at the sites of these strange anomalies. The truth must be discovered.

ScenarioSPlayers can randomly select a scenario for one-on-one games before each game by rolling 2d6 and using the corresponding scenario from the Scenario Table in the Machinations core rules. Alternatively, players can both agree on which scenario they wish to play. Sometimes the Star Chart will also dictate which scenario to use for specific regions.

SchematicSSchematics are unique challenges that players can complete for additional league points. In addition, the first player to complete any given Schematic should inform the Event Organizer (EO). The EO will then write that player’s name into the appropriate space on the Device poster, signifying that the given Schematic is complete. Other players can still earn league points for completing Schematic challenges even after the given Schematic is recorded as complete, but each player can earn points from each Schematic only once.

Once all six Schematics are completed by players, the EO will take a photo of the Device and email it to [email protected]. Each completed Device helps open this season’s Vault and reveal the secrets found within.

A link to this season’s Vault can be found at privateerpress.com.

Please see the Schematics section in the Machinations core rules for more details.

Schematics for this season are as follows:

• Schematic 1: Alignment Earn 30 or more league points. Bonus: 0 league points

• Schematic 2: Assembly Earn 15 or more league points by painting models. Bonus: 5 league points

• Schematic 3: Disassembly Destroy five different enemy warcasters and/or warlocks during the league. Bonus: 5 league points

• Schematic 4: Orientation Play, and win, all three season-specific scenarios during the league. Bonus: 3 league points

• Schematic 5: Combustion Win five games in a row during the league. Bonus: 5 league points

• Schematic 6: Annihilation Deal 20 or more points of damage to a single enemy model in one attack. This applies even if the enemy model has fewer than 20 damage boxes or even no damage boxes at all. Bonus: 3 league points

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SeaSon modelSThe following season models are available for Machinations: Umbra.

• Cygnar – Battle-Tainted Centurion• Protectorate – Possessed Sanctifier• Khador – Ruptured Berserker• Cryx – Crimson Harrower• Retribution – Experimental Manticore• Mercenaries – Ghost Ship Mariner• Trollbloods – Emaciated Dire Troll Mauler• Circle – Nightmare Shadowhorn Satyr• Skorne – Infectious Titan Gladiator• Legion – Scythean Duskstalker• Minions – Nightshade Swamp Horror

Though legal for all league games throughout their season, season models are not legal models for use outside of the Machinations league.

awardSChampion Medallion The Champion medallion goes to the player with the most points on the league scoreboard.

Participation Patches All players participating in a Machinations league season receive a participation patch.

mapBefore each game, the players should determine which map region they are fighting over. The player with the lowest league score chooses the region. In the case of a tie, roll a d6 to determine who chooses.

When games are completed, in addition to scoring league points, players should also inform the EO when they win a game and which region they were fighting over. EOs should properly report this information using the online league map.

Regions Each region has a different effect on the battles that take place there. These effects are static and will not change during the course of the league. When fighting in a region, you should check to determine what additional rules are in effect.

• Region 1 – Abandoned Town The entire population of this small village has disappeared overnight! All games played here must use Umbra Scenario 1: Ghost Town.

• Region 2 – Haunted Mine The local population has become terrified of the nearby coal mine, claiming that vengeful spirits infest the tunnels. Soldiers passing through this territory are becoming increasingly cautious and paranoid. All models in this region suffer –1 CMD.

• Region 3 – Unstable Grounds The ground is pocketed with man-sized sinkholes that appear without warning! In this region, whenever a non-warcaster/non-warlock, small-based warrior model ends its activation on a hill or within a forest, roll a d6. On a roll of a 1, remove that model from play.

• Region 4 – Ultraviolent Aura Something is causing all warjacks or warbeasts that pass through this area to become highly aggressive and sometimes uncontrollable. Warjacks and warbeasts gain Aggressive and Berserk. (A model affected by Aggressive can run or charge without spending focus or being forced. When a model with Berserk destroys one or more models with a melee attack during its combat action, immediately after the attack is resolved it must make one additional melee attack against another model in its melee range.)

• Region 5 – Vicious Weather Unusual and destructive weather has been plaguing this specific region for weeks. Surrounding areas seem to be completely unaffected. All games played here must use Umbra Scenario 2: The Perfect Storm.

• Region 6 – Cranial Distortion Residents of this area have begun to suffer terrible headaches and hallucinations, sometimes blacking out without warning. At the beginning of each warrior unit’s activation the unit must pass a command check or all models within that unit suffer –2 MAT and RAT.

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• Region 7 – Whispers in the Wind Strange, faint sounds can constantly be heard in this area. They almost sound like someone speaking . . . or is it screaming? Whenever a warcaster or warlock activates in this region, roll a d6. On a roll of a 6, the whispers reveal secrets about the enemy plans, and this model can immediately advance 3˝.

• Region 8 – Leftovers There is evidence a battle occurred here recently, but no bodies remain. A strange artifact of unknown origins was left behind, yet no one has had the strength to claim it. All games played here must use Umbra Scenario 3: Evisceration via Enigma.

• Region 9 – Illusionary Haze The air here shimmers and twists as if affected by extreme heat, and visibility is severely reduced. All models in this region gain Stealth. In this region, models with Eyeless Sight do not ignore Stealth.

• Region 10 – Kinetic Conundrum An unseen force is pushing, pulling, and tossing objects around. Whatever this is, it’s strong enough to lift a warjack! At the beginning of each player’s turn, that player can choose any large- or smaller-based enemy model and place it completely within 3˝ of its current location but cannot change its facing.

• Region 11 – Dumb Hole If there are any insects or wildlife here, they aren’t making a sound. Everything is dead silent. There is no game effect for playing in this region.

• Region 12 – Celestial Conflux The night skies are filled with strange lights that contort and blur. There is no game effect for playing in this region.

Contents and Game Rules ©2001–2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Protectorate, Retribution of Scyrah, Retribution, HORDES, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warcaster, warjack, warbeast, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.

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Summary A small village appears to have been abandoned overnight. The town’s coal, food, and other resources would be valuable for resupplying your army. Take down the enemy force, and claim the village’s loot as your own.

When placing terrain for this scenario, players should try to use what would appear in a small village, such as buildings representing homes and shops, dirt roads, small lakes and rivers, walls, fences, etc.). This style of terrain isn’t required to play this scenario but is highly recommended if available.

Place three 50 mm objectives in accordance with the map below. These objectives are the town supply caches.

Players cannot place additional terrain within 3˝ of any other terrain feature or an objective.

Special ruleSStarting after the second player’s second turn, a warcaster or warlock can forfeit his action while in base-to-base contact with a town supply cache to search the cache for goods or clues as to what happened here. When a model searches the cache, roll a d6 and consult the table below for results. After resolving the table results, remove this objective from the table.

umbra Scenario 1: GhoSt town

Roll Effect

1 This model immediately replenishes all of its FOCUS or FURY, up to its maximum.

2 This model immediately heals all damage it has suffered this game.

3All friendly Faction models in this model’s control area immediately stand up if knocked down and can change facing.

4 This model gains +5 ARM for one round.

5 This model gains Tough for the remainder of the game.

6 All models (friendly and enemy) in this model’s control area suffer the Fire continuous effect.

Victory conditionSA player wins when he has the only warcasters/warlocks remaining in play.

Player 2 Deployment

Player 2 AD Line

Player 1 Deployment

Player 1 AD Line

10˝

12˝ 12˝ 12˝ 12˝

24˝

24˝

Contents and Game Rules ©2001–2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Protectorate, Retribution of Scyrah, Retribution, HORDES, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warcaster, warjack, warbeast, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.

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umbra Scenario 2: the perfect Storm

SummaryYou and your foe are caught in the middle of a vicious and unrelenting freak storm. Hurricane-force winds, blinding rain, and deadly hail have turned this battlefield into absolute chaos. Only by the sheer will of your army’s warcaster or warlock can your force survive.

Players cannot place additional terrain within 3˝ of any other terrain feature.

Special ruleSWhen a model ends its activation and it is not within 12˝ of a friendly Faction warcaster or warlock, it suffers a POW 6 damage roll, and small-based models are thrown d6˝ in a random direction as determined by the deviation template. Models hit suffer a POW 6 collateral damage roll.

Victory conditionSA player wins when he has the only warcasters/warlocks remaining in play.

Contents and Game Rules ©2001–2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Protectorate, Retribution of Scyrah, Retribution, HORDES, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warcaster, warjack, warbeast, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.

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umbra Scenario 3: eViSceration Via eniGma

SummaryWhat is that thing? . . . By Morrow, it’s moving! EVERYONE RUN!

Place a 50 mm base objective in the center of the table. This is the Enigmatic Artifact.

Players cannot place additional terrain within 3˝ of any other terrain feature or the objective.

Special ruleSAt the start of each player’s Maintenance Phase, that player activates the Enigmatic Artifact.

Victory conditionSA player wins when he has the only warcasters/warlocks remaining in play.

SPD STR MAT RAT DEF ARM CMD 4 10 0 0 5 20 —

ArtifAct

the enigmatic artifact MAchinAtions objective

FA*

PC*

spike sprAy RNG ROF AOE POW SP10 1 — *

DAMAGE

ArtifAct

ANCIENT SHROUD – When a damage roll against this model exceeds its ARM, it suffers 1 damage point instead of the total rolled. CIRCULAR VISION – This model’s front arc extends to 360˚. HAYWIRE – This model activates at the start of each player’s Maintenance Phase. When it activates, this model makes a full advance in a direction determined by the deviation template. Then it makes one ranged attack in the same direction. This model’s ranged attacks do not require a target. HAZARDOUS – When this model advances into B2B contact with an enemy model during its activation, it pushes that model 2˝ directly away from it, and that model suffers a POW 12 damage roll. A model can be pushed by Hazardous only once per activation and can suffer a damage roll from Hazardous only once per activation. STEADY – This model cannot be knocked down.

Spike SprAy

GUIDED – Attacks made with this weapon automatically hit. PUNCTURE – A model hit by this attack automatically suffers 1 damage point.

The enigmaTic arTifacT

© Privateer Press, Inc. All Rights Reserved. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc.

Contents and Game Rules ©2001–2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Protectorate, Retribution of Scyrah, Retribution, HORDES, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warcaster, warjack, warbeast, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.

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Schematic 1: aliGnment

Earn 30 or more league points1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Bonus:

0 League Points16 17 18 19 20 21 22 23 24 25 26 27 28 29 30

Schematic 6: annihilation

Deal 20 or more points of damage to a single enemy model in one attack. This applies even if the enemy model has fewer than 20 damage boxes or even no damage boxes at all.

Bonus: 3 League Points

Schematic 2: aSSembly

Earn 15 or more league points by painting models. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15Bonus: 5 League Points

Schematic 3: diSaSSembly

Destroy five different enemy warcasters and/or warlocks during the league. 1 2 3 4 5 Bonus:

5 League Points

Schematic 5: combuStion

Win five games in a row during the league. 1 2 3 4 5 Bonus: 5 League Points

Schematic 4: orientation

Play, and win, all three season-specific scenarios during the league. 1 2 3 Bonus:

3 League Points

SchematicS ScoreSheet

Contents and Game Rules ©2001–2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Protectorate, Retribution of Scyrah, Retribution, HORDES, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warcaster, warjack, warbeast, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.