1
Problem Statement and Motivation Key Achievements and Future Goals Technical Approach Scalable Adaptive Graphics Environment Jason Leigh, Andrew Johnson, Luc Renambot, Thomas A. DeFanti, Computer Science Primary Grant Support: National Science Foundation & Office of Naval Research A key component missing in today’s high-definition video conferencing solutions is the ability to share content at high resolution and frame rates. Ultra-high-resolution display walls are fast becoming affordable and are already in widespread use in scientific research and development. In the future all the walls of offices, laboratories and meeting rooms will be covered with digital wallpaper on which information can be posted. Needed is the equivalent of a “Windows” operating system to enable next-generation applications and user-interfaces to make use of these display walls. SAGE is now being used by over a dozen institutions in the world equipped with tiled high resolution display walls including Sharp and Nortel Networks. SAGE is now capable of Visualcasting, which allows high resolution content and High-definition video to be broadcasted to multiple distributed sites simultaneously to facilitate distance collaboration between users on tiled display walls. For more information: http://www.evl.uic.edu/cavern/sage The Scalable Adaptive Graphics Environment (SAGE) is a scalable software system that enables users to work with scalable display environments as intuitively as working on their laptop. SAGE is designed to operate on tiled displays driven by a cluster of computers connected by high- speed networks. Content for the displays can be generated from remote computers and streamed in real-time for display on the walls. Users can manipulate the content in real-time using wireless pointers and keyboards, including the ability to stream one’s own laptop to the display wall.

Scalable Adaptive Graphics Environment

  • Upload
    kert

  • View
    29

  • Download
    0

Embed Size (px)

DESCRIPTION

Scalable Adaptive Graphics Environment. Jason Leigh, Andrew Johnson, Luc Renambot , Thomas A. DeFanti , Computer Science Primary Grant Support: National Science Foundation & Office of Naval Research. - PowerPoint PPT Presentation

Citation preview

Page 1: Scalable Adaptive Graphics Environment

Problem Statement and Motivation

Key Achievements and Future GoalsTechnical Approach

Scalable Adaptive Graphics EnvironmentJason Leigh, Andrew Johnson, Luc Renambot, Thomas A. DeFanti, Computer Science

Primary Grant Support: National Science Foundation & Office of Naval Research

• A key component missing in today’s high-definition video conferencing solutions is the ability to share content at high resolution and frame rates.

• Ultra-high-resolution display walls are fast becoming affordable and are already in widespread use in scientific research and development.

• In the future all the walls of offices, laboratories and meeting rooms will be covered with digital wallpaper on which information can be posted.

• Needed is the equivalent of a “Windows” operating system to enable next-generation applications and user-interfaces to make use of these display walls.

• SAGE is now being used by over a dozen institutions in the world equipped with tiled high resolution display walls including Sharp and Nortel Networks.

• SAGE is now capable of Visualcasting, which allows high resolution content and High-definition video to be broadcasted to multiple distributed sites simultaneously to facilitate distance collaboration between users on tiled display walls.

• For more information: http://www.evl.uic.edu/cavern/sage

• The Scalable Adaptive Graphics Environment (SAGE) is a scalable software system that enables users to work with scalable display environments as intuitively as working on their laptop.

• SAGE is designed to operate on tiled displays driven by a cluster of computers connected by high-speed networks.

• Content for the displays can be generated from remote computers and streamed in real-time for display on the walls.

• Users can manipulate the content in real-time using wireless pointers and keyboards, including the ability to stream one’s own laptop to the display wall.