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Name Description Cost Weight Notes Felsashe A narcotic and powerful stimulant, appearing as a crystalline solid. Commonly either drank in a liquid form, or smoked within a specially designed pipe in which the crystals are heated, producing a gas which is bubbled through water in the pipe to cool as it is inhaled. Gives the user an intense euphoric high combined with an increase in physical performance and a sense of energy and alertness, followed by an extended state of dysphoria and lethargy. Usage of Felsashe impairs one's ability to rationalize or respond quickly to stimulus. 75 0.1 Grants the benefits of the Alertness and Quick Edges for 2d6 hours, but -2 to Smarts and Knowledge rolls for twice that time JetRave A powerful methamphetamine that stimulates the central nervous system, administered through an inhaler. The user is filled with a rush of energy, and inhibitions are severely lowered. 100 0.1 For 1d6 hours +2 to Notice rolls; -2 Spirit checks to resist suggestions Keranitine A strong methamphetamine that stimulates the central nervous system. Appearing as a crystalline solid, it is commonly either dissolved into a liquid and drank or taken in a capsule form. It provides an intense euphoric high, greatly improving the user's mood and mental processes, however the strong chemical substances it is comprised of can have a severely negative effect upon the body, causing muscle and joint pain some time after use. 200 0.1 For 1d6 hours +5 to NPC greeting reaction rolls; +1 Charisma; -1 die type Vigour after 12 hours for 1d6 hours Merasabarbital A strong barbiturate administered by hypodermic spray that causes a feeling of relaxed contentment and euphoria in the user. A central nervous system depressant, it may cause severe drowsiness or even unconsciousness upon use. 120 0.1 For 1d6 hours -2 Notice; user must pass a Vigour check at -2 or fall unconscious for the period of effect. Prologin An advanced steroid administered through an inhaler, which provides a temporary boost to physical performance, notably strength and agility. However, it is highly addictive and causes extreme fatigue when it wears off. 200 0.1 +2 die type to Strength and Agility for 2d6 hours; Afterwards the user must pass a Vigour check at -2 or suffer a Fatigue level for 24 hours. Voxadika An inhaled mid altering chemical that provides the user with euphoria and 100 0.1 For 1d6 hours ignore one level of wound

Savage Isea - Drugs and Chemicals

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An early list of some more recreational minded chemical substances from the Isea setting converted into statistics and effects for use in the Savage Worlds RPG system.

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  • Name Description Cost Weight Notes

    Felsashe

    A narcotic and powerful stimulant,

    appearing as a crystalline solid. Commonly

    either drank in a liquid form, or smoked

    within a specially designed pipe in which

    the crystals are heated, producing a gas

    which is bubbled through water in the pipe

    to cool as it is inhaled. Gives the user an

    intense euphoric high combined with an

    increase in physical performance and a

    sense of energy and alertness, followed by

    an extended state of dysphoria and lethargy.

    Usage of Felsashe impairs one's ability to

    rationalize or respond quickly to stimulus.

    75 0.1

    Grants the benefits of

    the Alertness and

    Quick Edges for 2d6

    hours, but -2 to Smarts

    and Knowledge rolls

    for twice that time

    JetRave

    A powerful methamphetamine that

    stimulates the central nervous system,

    administered through an inhaler. The user is

    filled with a rush of energy, and inhibitions

    are severely lowered.

    100 0.1

    For 1d6 hours +2 to

    Notice rolls; -2 Spirit

    checks to resist

    suggestions

    Keranitine

    A strong methamphetamine that stimulates

    the central nervous system. Appearing as a

    crystalline solid, it is commonly either

    dissolved into a liquid and drank or taken in

    a capsule form. It provides an intense

    euphoric high, greatly improving the user's

    mood and mental processes, however the

    strong chemical substances it is comprised

    of can have a severely negative effect upon

    the body, causing muscle and joint pain

    some time after use.

    200 0.1

    For 1d6 hours +5 to

    NPC greeting reaction

    rolls; +1 Charisma; -1

    die type Vigour after

    12 hours for 1d6 hours

    Merasabarbital

    A strong barbiturate administered by

    hypodermic spray that causes a feeling of

    relaxed contentment and euphoria in the

    user. A central nervous system depressant,

    it may cause severe drowsiness or even

    unconsciousness upon use.

    120 0.1

    For 1d6 hours -2

    Notice; user must pass

    a Vigour check at -2

    or fall unconscious for

    the period of effect.

    Prologin

    An advanced steroid administered through

    an inhaler, which provides a temporary

    boost to physical performance, notably

    strength and agility. However, it is highly

    addictive and causes extreme fatigue when

    it wears off.

    200 0.1

    +2 die type to Strength

    and Agility for 2d6

    hours; Afterwards the

    user must pass a

    Vigour check at -2 or

    suffer a Fatigue level

    for 24 hours.

    Voxadika An inhaled mid altering chemical that

    provides the user with euphoria and 100 0.1

    For 1d6 hours ignore

    one level of wound

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  • hallucinations, at the cost of dulling their

    physical performance and senses while

    under its effects.

    penalties; -2 to

    Smarts, Agility

    Finding someone who sells illegal chemicals requires a Streetwise roll (at -2 for low

    crime districts). A 1 on the skill die means that law enforcement has discovered you are

    searching for illegal substances.