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An early list of some more recreational minded chemical substances from the Isea setting converted into statistics and effects for use in the Savage Worlds RPG system.
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Name Description Cost Weight Notes
Felsashe
A narcotic and powerful stimulant,
appearing as a crystalline solid. Commonly
either drank in a liquid form, or smoked
within a specially designed pipe in which
the crystals are heated, producing a gas
which is bubbled through water in the pipe
to cool as it is inhaled. Gives the user an
intense euphoric high combined with an
increase in physical performance and a
sense of energy and alertness, followed by
an extended state of dysphoria and lethargy.
Usage of Felsashe impairs one's ability to
rationalize or respond quickly to stimulus.
75 0.1
Grants the benefits of
the Alertness and
Quick Edges for 2d6
hours, but -2 to Smarts
and Knowledge rolls
for twice that time
JetRave
A powerful methamphetamine that
stimulates the central nervous system,
administered through an inhaler. The user is
filled with a rush of energy, and inhibitions
are severely lowered.
100 0.1
For 1d6 hours +2 to
Notice rolls; -2 Spirit
checks to resist
suggestions
Keranitine
A strong methamphetamine that stimulates
the central nervous system. Appearing as a
crystalline solid, it is commonly either
dissolved into a liquid and drank or taken in
a capsule form. It provides an intense
euphoric high, greatly improving the user's
mood and mental processes, however the
strong chemical substances it is comprised
of can have a severely negative effect upon
the body, causing muscle and joint pain
some time after use.
200 0.1
For 1d6 hours +5 to
NPC greeting reaction
rolls; +1 Charisma; -1
die type Vigour after
12 hours for 1d6 hours
Merasabarbital
A strong barbiturate administered by
hypodermic spray that causes a feeling of
relaxed contentment and euphoria in the
user. A central nervous system depressant,
it may cause severe drowsiness or even
unconsciousness upon use.
120 0.1
For 1d6 hours -2
Notice; user must pass
a Vigour check at -2
or fall unconscious for
the period of effect.
Prologin
An advanced steroid administered through
an inhaler, which provides a temporary
boost to physical performance, notably
strength and agility. However, it is highly
addictive and causes extreme fatigue when
it wears off.
200 0.1
+2 die type to Strength
and Agility for 2d6
hours; Afterwards the
user must pass a
Vigour check at -2 or
suffer a Fatigue level
for 24 hours.
Voxadika An inhaled mid altering chemical that
provides the user with euphoria and 100 0.1
For 1d6 hours ignore
one level of wound
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hallucinations, at the cost of dulling their
physical performance and senses while
under its effects.
penalties; -2 to
Smarts, Agility
Finding someone who sells illegal chemicals requires a Streetwise roll (at -2 for low
crime districts). A 1 on the skill die means that law enforcement has discovered you are
searching for illegal substances.