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Dave Arneson’s BlackmoorA Zeitgeist Games Production

Executive Producer: Dustin Clingman Lead Designer: Dave Arneson Cover Artwork: Larry Elmore

Blackmoor Line Developer: Christopher Reed Editing: Luke Johnson, Scott Osborne Writing and Design Team: Dave Arneson, Dustin Clingman, Jeff Quinn,

Richard Pocklington, Richard Iorio II,Harley Stroh Art Direction and Cover Design: John Hood

Graphic Design: Dustin Clingman Additional Writing: Ari Marmell

Development: Scott Osborne, Luke Johnson, Ari Marmell Additional Development: Jim Shepard, Matthew Capstraw

Cover Design: John Hood Interior Artwork: Allan Alegado, John Hood, Marcio Fiorito, John McSweeny, Steve VanZandt.

Cartography: Brent Chumley, Jeff Quinn Proofreaders: Christopher Reed, Matthew Capstraw, Jim Shepard, Christina Clingman

Published by Goodman Games

Playtesters: Corey “Bullwinkle” Frampton, Andrew Zulick, Darcy Martin, Shaun “Soup” Crandall, Brian Mellem, Kenn Englehart, Mike Bohn, Susie Quinn, Alexandra Sloan, Patrick Spisak, Shaun Rattigan, Darry Huskey, Melissa Brophy,

Arthur Johnson, Kurt Bentzen, Jim Pivonka, Danielle Spehar

Special Thanks to: Mary Kirchoff, Tom Buscaglia, Charles Ryan, Rich Redman, C.A. Suleiman, Greg Svenson, Stewart Larsen, Andy Smith, Will Nesbitt, Luke and Malia Weinhagen, Steve Lortz, Scott Belfry, Joseph Goodman, David Ross,

Claire Vail, David Weinstein, Anthony Valterra, Peter Adkinson, Andy Hopp, Thomas Denmark, Grant Boucher, Tim Dugger, Havard Fannes, Tim Huntsman, William Wetherill, Rob Garfield, Chris Johanson, Adlon and Smaug from Mor-

tality Radio, Rob Catto, Geoff Gander, Jacob Skytte, Gregory Pratt, D. Anthony Robinson, Arthur Johnson, Kurt Bentzen, Danielle Spehar and the fans that have kept Blackmoor alive over the years!

DEDICATION This book is dedicated to the millions of roleplayers who have kept the game alive over the last thirty

years by remembering to just have fun.

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Dave Arneson’s Blackmoor is ©2005 Zeitgeist Games, Inc.

Based on the original Blackmoor setting, associated character and places owned by Wizards of the Coast, Inc. Used with permission, all rights reserved ©1975 Wizards.

Zeitgeist Games is a trademark of Zeitgeist Games, Inc.

The following is designated as Product Identity, in accordance with Section 1(e) of the Open Game License, Version 1: Arcane Warrior, Blackmoor, Skelfer, Uvae

The following text is designated as Open Game Content: Spell descriptions in Chapter 3: Magic pages 83-95

Printed in U.S.A

www.goodman-games.com

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Table of ContentsIntroduction 6

Chapter 1: CharactersRaces of Blackmoor 10Character Classes 10Races of Blackmoor 11

Dwarves 11Elves 14Cumasti Elves 14Half-Elves 16Westryn Elves 17

Gnomes 18Halflings of Blackmoor 19Halflings 20Docrae 21

Half-Orcs 22Humans 23High Thonians 24Thonians 25Peshwah 26

Character Classes 27New Character Classes 29

Arcane Warrior 29Monk of the Clan of the Fallen Star 32Noble 36Wokan 39

New Skills 42New Feats 43Character Description 45Vital Statistics 45

Chapter 2: Prestige ClassesExisting Prestige Classes 48New Prestige Classes 50

Docrae Outlook 50Dragon Knight 52Elven Elementalist 55Fey Lord 61Inquisitor 63Sightless Sister 66Spirit Warrior 69Spirit Guides 71

Chapter 3: MagicSkelfer’s Scientific Precision 73

The Wizard’s Cabal 74White Magic 74The Spell Focus 75Using a Spell Focus 76Schools of Magic 77Magical Renegades 78Cleric Domains 78Arcane Warrior Spell List 81New Cleric Spells 82New Druid Spells 82New Sorcerer/Wizard Spells 83Wokan Spell List 83Spell Descriptions 85

Chapter 4: The Kingdom of Blackmoor The Kingdom of Blackmoor 102The Regency Council 103Baronies in Blackmoor 103Life in Blackmoor 103City Life 103Education 104University of Blackmoor 104Life on the Frontier 104The Blackmoorian Calendar 105Holidays 106Magic in Blackmoor 107Sorcerer Gangs 107Merchants and Trade 108Weapons and Equipment 108Weapons 108Armor and Shields 111Engineering and Technology 111Steam Power 112Clockwork 114Major Geographical Features 114The Peaks of Booh 115Rivers in Blackmoor 115The Haven Peaks 115

Chapter 5: The Lands BeyondThe Duchy of Ten 132Life and Society 132Major Geographical Features 134Important Cities and Communities 135Elven Lands 140

The Kingdom of the Westryn 140

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The Lands of the Cumasti 143The Hak 145Lands of the Regent of the Mines 148The Realm of the Egg 151Valley of the Ancients 152

Chapter 6: Religons of the NorthDeities of The North 154Dwarven and Gnome Deities 162Elven Deities 165

Chapter 7: Rogues, Regents and Rascals

Alwyn Morland 169Bascom Ungulian, Baron of Glendower 170Bram Tagus, Baron of Bramwald 172Brother Richard, the Flying Monk 172The Egg of Coot 174Garamond Bolitho, Bishop of Blackmoor 174The Great Svenny 175Jallapierie 176King Uther Andahar, the Rectifier, Black Uther 178Lortz Kharnundrhum, Regent of the Mines 179Marfeldt the Barbarian 180Mello Feathertoes 181Menander Ithamis, Lord of the Northern Elves 181

Peshwan na Shepro, Baron of Dragonia 183

Chapter 8: Monsters of Blackmoor

Afridhi 185Beastman 186Elemental (Metal and Wood) 187Froglin 192Gatorman (Broadgrin) 193Goblin, Ash 194Grazer 195Mephit (Steel and Wood) 196Wood Mephit 197Naliseth 197Naliseth Spawn 198Orc, Balebourne 199Skandaharian 200Spirit Animals 201Steppes Charger 202

Thoul 203Thrall of Coot 204New Subtypes 205

Chapter 9: Ties that BindAdventure Background 206Adventure Synopsis 207For the Players 207Player Introduction 209Part One: Newgate 211Part Two: On the Road to Bramwald 213Encounter 1: Ambush (EL 1–4) 213Encounter 2: Tracks Near Bramwald 214Part Three: Bramwald 214Part Four: On the Road North 216Part Five: Jackport 217Part Six: Sewers Under Jackport 218Dungeon Features 220Conclusion 223

Appendix Random Encounter Tables 225Son of Flame, Son of Hak 228

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