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5 Underdark Encounters Xp: 50 Difficulty: 50 Level: 1 Unstable Cavern Treasure Optional Creatures Further Adventure tm The stalactites are being knocked loose by a beholder tunneling above the cavern... The stalactites could have been a trap planted by kobolds at war with the drow... The failing rocks has awakened a colony of giant bats... Giant Bat (CR 1/4) Armor Class: 13 Hit Points: 22 Large Beast, Unaligned Armor Class: 13 Hit Points: 22 (4d4) Speed 10 ft., fly 60 ft. STR DEX CON INT WIS CHA 15(+2) 16(+3) 11(+0) 2(-4) 12(+1) 6(-2) License: SRD5 Open Gaming License Senses blindsight 60 ft., passive Perception 11 Languages - Challenge 1/4 (50 XP) Echolocation The bat can't use its blindsight while deafened. Keen Hearing The bat has advantage on Wisdom (Perception) checks that rely on hearing. Actions Bite Melee Weapon Attack +4 to hit, reach 5 ft., (one creature) Hit: 5 (1d6 + 2) piercing damage. Treasure A DC 15 Investigate or Perception check reveals a small bundle of moldering clothes nestled beneath a large mushroom. The bundle contains a tiger's eye gemstone worth 15 gp and a scrap of parchment with the word "Torchlight" written on it in dwarvish. "A stalactite breaks loose from the cavern ceiling and crashes to the floor with a deafening clatter." Decide the desired trap level, and assign the DC, attack bonus, and damage accordingly. If you choose to use the attack bonus, the stalactites hit the PC and deal damage according to the table below. If you allow a Dexterity saving throw, ignore the attack bonus and deal damage accordingly, allowing half damage of a successful save. Trap Danger Save DC Attack Bonus Setback 10-11 +3 to +5 Dangerous 12-15 +6 to +8 Deadly 16-20 +9 to +12 Character Level Setback Dangerous Deadly 1st-4th 1d10 2d10 4d10 5th-10th 2d10 4d10 10d10 11th-16th 4d10 10d10 18d10 17th-10th 10d10 18d10 24d10 Limitless ©2016 Sample file

Sample file - DMs Guild · Echolocation The bat can't use its blindsight while deafened. Keen Hearing The bat has advantage on Wisdom (Perception) checks that rely on hearing. Actions

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Page 1: Sample file - DMs Guild · Echolocation The bat can't use its blindsight while deafened. Keen Hearing The bat has advantage on Wisdom (Perception) checks that rely on hearing. Actions

5

Underdark EncountersXp: 50 Difficulty: 50 Level: 1

Unstable Cavern

Treasure

Optional Creatures

Further Adventuretm

The stalactites are being knocked loose by a beholder tunneling above the cavern...The stalactites could have been a trap planted by kobolds at war with the drow...The failing rocks has awakened a colony of giant bats...

Giant Bat (CR 1/4)Armor Class: 13 Hit Points: 22Large Beast, UnalignedArmor Class: 13Hit Points: 22 (4d4)Speed 10 ft., fly 60 ft.

STR DEX CON INT WIS CHA15(+2) 16(+3) 11(+0) 2(-4) 12(+1) 6(-2)License: SRD5 Open Gaming License

Senses blindsight 60 ft., passive Perception 11Languages -Challenge 1/4 (50 XP)

Echolocation The bat can't use its blindsight while deafened.Keen Hearing The bat has advantage on Wisdom (Perception) checks that rely on hearing.ActionsBite Melee Weapon Attack +4 to hit, reach 5 ft., (one creature) Hit: 5 (1d6 + 2) piercing damage.

Treasure

A DC 15 Investigate or Perception check reveals a small bundle of moldering clothes nestled beneath a largemushroom. The bundle contains a tiger's eye gemstone worth 15 gp and a scrap of parchment with the word"Torchlight" written on it in dwarvish.

"A stalactite breaks loose from the cavern ceiling and crashes to the floor with a deafening clatter."

Decide the desired trap level, and assign the DC, attack bonus, and damage accordingly. If you choose to use theattack bonus, the stalactites hit the PC and deal damage according to the table below. If you allow a Dexterity savingthrow, ignore the attack bonus and deal damage accordingly, allowing half damage of a successful save.

Trap Danger Save DC Attack BonusSetback 10-11 +3 to +5

Dangerous 12-15 +6 to +8Deadly 16-20 +9 to +12

Character Level Setback Dangerous Deadly1st-4th 1d10 2d10 4d10

5th-10th 2d10 4d10 10d1011th-16th 4d10 10d10 18d1017th-10th 10d10 18d10 24d10

Limitless ©2016

Sam

ple

file

Page 2: Sample file - DMs Guild · Echolocation The bat can't use its blindsight while deafened. Keen Hearing The bat has advantage on Wisdom (Perception) checks that rely on hearing. Actions

6

Underdark EncountersXp: 900 Difficulty: 1350 Level: 4

On the Run

Creature(s)

Treasure

Further Adventuretm

The drow slavers overtake the party...The quaggoths could be magically disguised drow...The quaggoths plead with the party to help them free the other members of their tribe...

"A pair of shaggy feline humanoids emerge from the shadows and race past you, broken chainsdragging behind them. You hear drow voices yelling in Undercommon in the distance, comingnearer."

The quaggoth have no wealth, but they do have a map of the Underdark that marks several drow outposts that wouldbe invaluable to the peaceful denizens of the area.

The quaggoths, escaped drow slaves, are trying to escape their former masters, but the chains on their legs arehampering their escape.

Quaggoth x 2 (CR 2)Armor Class: 13 (natural armor) Hit Points: 45Medium Humanoid (quaggoth), Chaotic NeutralArmor Class: 13 (natural armor)Hit Points: 45 (6d8+18)Speed 30ft., Climb 30 ft.

STR DEX CON INT WIS CHA17(+3) 12(+1) 16(+3) 6(-2) 12(+1) 7(-2)License: Wizards of the Coast Dungeon Master's Guild

Skills Athletics +5Damage Immunities poisonCondition Immunities poisonedSenses darkvision 120 ft., passive Perception 10Languages UndercommonChallenge 2 (450 XP)

MultiAttack The quaggoth makes two claw attacks.Wounded Fury While it has 10 hit points or fewer, the quaggoth has advantage on attack rolls. In addition, it dealsan extra 7 (2d6) damage to any target it hits with a melee attack.ActionsClaw Melee Weapon Attack +5 to hit, reach 5 ft. (one target) Hit: 6 (ld6 + 3) slashing damage.

Limitless ©2016

Sam

ple

file