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Page 1: Sample filewatermark.dndclassics.com/pdf_previews/16989-sample.pdf · 2018. 4. 28. · Lycanthrope, Werejaguar 72 Magen 73 Magpie 74 Man, Isolated 74 Cynidiceans 75 Qauriks 75 Traldar

Creature Catalog

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CreditsRevision and Development: John NephewEditing: Julia MartinMonsters Created By: Aaron Allston, Dave Alexander, Jim Bambra, Mike Brunton, William Carlson, Zeb Cook, Michael Gray,

Ed Greenwood, Phil Gallagher, Jeff Grubb, Gary Gygax, Bruce Heard, Tom Kirby, Ann Gray McCready, Michael Malone,Frank Mentzer, Tom Moldvay, Graeme Morris, John Nephew, Bruce Nesmith, Doug Niles, Merle Rasmussen, Garry Spiegle,Jean Wells, and Skip Williams.

Original Creature Catalog Compiled By: Graeme Morris, Phil Gallagher and Jim Bambra.Cover Art: Jeff EasleyInterior Art: Jeff Anderson, Helen Bedford, Gary Harrod, Tim Sell, Brian Williams, Geoff Wingate, Pete Young, and Dave

Simmons.Product Manager: Bruce HeardTypesetting: Angelika Lokotz

DUNGEONS & DRAGONS, D&D, and HOLLOW WORLD are registered trademarks owned by TSR, Inc.DUNGEON MASTER, DM, and the TSR logo are trademarks owned by TSR, Inc.All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc.

©1993 TSR, Inc. All Rights Reserved. Printed in the United States of America.

Random House and its affiliate companies have worldwide distribution rights in the book trade for English language products of TSR, Inc.Distributed to the book and hobby trade in the United Kingdom by TSR Ltd.Distributed to the toy and hobby trade by regional distributors.

This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork containedherein is prohibited without the express written permission of TSR, Inc.

9438

ISBN 1-56076-593-3

TSR, Inc.POB 756

Lake GenevaWI53147

USA

TSR Ltd.120 Church EndCherry HintonCambridge CB1 3LBUnited Kingdom

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ContentsIntroduction 5Monster Format 5

Name 5Statistics 5Descriptions 5

Getting More From Your Monsters... 5Monster Names 5Terrain Modifications 6Special Twists 7Unique Monsters 7Different Interpretations 7Special Tactics 7

Recommended Reading 7

Monster Descriptions 8Amber Lotus Flower 8Amoeba, Giant 8Animal, Prehistoric 9Annelid, Great 10Aranea 11Archer Bush 11Ash Crawler 12Baldandar 12Banshee, Lesser 13Bargda 14Beetle, Earthquake 14Beholder, Aquatic 15Bhut 15Brain Collector 16Brownie 17Cat, Great 18Cay-Man 20Chameleon Man 20Chevall 21Choker 21Coltpixy 22Crone of Chaos 23Cryion 23Dark Wing 24Darkhood (Rorphyr) 25Death Fiend (Ostego) 26Decapus (Land and Marine) 26Deep Glaurant 27Desert Ghost 28Dinosaur 29Dog 30Dragon, Pocket 31Dragon, Sea 31Dragon, Undead 32Dragonfly 34Dragonne 35Dusanu 35Eagle 36Eel 36Elf 37Faedorne 38Feywing 39Fish, Giant 39Fish, Piranha (Cold-Water) 40

Flitterling 41Frog, Giant Poisonous 41Fundamental 42Fungoid 43Fyrsnaca 43Gakarak (Forest Brooder) 44Gargoyle, Iron 44Garl 46Gator Man 47Geonid 47Ghoul, Elder 48Ghostly Horde 48Golem 49Gray Philosopher 49Guardian Warrior & Horse 50Gyerian 51Haunt, Lesser 52Hawk 52Hephaeston 53Herex 53Hivebrood 54Homunculus 56Hook Beast 58Hutaakan 58Hypnosnake 59Ice Wolf 60Jellyfish, Giant 60Juggernaut 62Kal-Muru (Shipbane) 62Kara-Kara 63Killer Tree 64Kna 65Kopru 66Kraken 66Lamara 67Lava Lizard 68Leviathan 69Living Statue 69Lizard, Giant Foot-Pad 70Lizard, Rockhome 71Lupin 72Lycanthrope, Werejaguar 72Magen 73Magpie 74Man, Isolated 74

Cynidiceans 75Qauriks 75Traldar 76

Man, Primitive (Barbarian, Native,Wild Man) 76

Masher 78Mesmer 78Nagpa 79Nightmare 79Octopus, Giant 80Owl, Giant 80Oyster, Giant 81Pachydermion 81Pegataur 82

Phanaton 82Phantom, Lesser 83Piranha Bird 84Polymar 84Porcupine, Giant 85Rakasta 85Randara 86Raven & Crow 86Red Worm 87Rhinoceros 87Rock Man 88Roper 88Saberclaw 89Scamille 89Scorpion, Normal 90Sea Horse 90Sea Serpent 91Serpentweed, Giant 91Shargugh 92Shark, Vamora 92Shark-Kin 93Silver Warrior 94Sirenflower 94Sis'thik (Desert Scourge) 95Skunk 96Slime Worm 96Snake, Rock Rattler 97Snapper 97Sollux (Sun Brother) 98Soul Eater 98Spider, Giant 100Spider, Huge Wood 101Squid, Giant 102Steam Weevil 102Strangle Vine 103Strangleweed 103Surtaki 104Tabi 104Thunderhead 105Topi 105Tortle 106Triton 106Vampire, Nosferatu 107Vampire Rose 108Velya 108Water Weird 109Whipweed 110White-Fang I l lWinged Warrior 112Wood Imp 112Wychglow 113Wychlamp 114Wyrd 115Xytar 116Yowler 117

Wilderness Encounter Tables... 118

D&D® Game Creature Index 123

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IntroductionThis revised Creature Catalog returns to print a majorexpansion to the range of DUNGEONS & DRAGONS®role-playing game creatures. It includes most of thecreatures from the original Creature Catalog, plusseveral new monsters from more recently publishedadventures and supplements. It also includes an indexof D&D® creatures in the DUNGEONS & DRAGONSRules Cyclopedia, this volume, and the adventures,supplements, and boxed sets.

Whether your player characters are 1st, 21st, or 31stlevel, this tome contains many fantastic creatures withwhich to challenge them. Armed with the CreatureCatalog you will be able to find the right creature forany situation.

In order to use this book, it is necessary to own theD&D Rules Cyclopedia.

Monster FormatThis is a brief summary of how to read the monsterformat used in this book. For complete information, seethe D&D Rules Cyclopedia (pages 152-156).

NameIf the name of a monster is followed by an asterisk (*),then a special ox magical weapon is required to hit thatmonster, as explained in the text that follows. Be carefulwith these monsters, especially for low-level characters.

StatisticsJust as player characters have abilities and scores todescribe them in the game, so do monsters havestatistics. Here are explanations of the standard monsterstatistics:

Armor Class: This works just like a character'sArmor Class. The lower the number, the harder it is tohit the creature.

Hit Dice: This gives the number of eight-sided dice(d8) used to find the monster's hit points.

Move: The monster's movement rate. Some mon-sters have a second movement rate for special motion—such as swimming, flying or climbing.

Attacks: This gives the number and type of attacksthe monster can make in one round.

Damage: This describes the damage inflicted if themonster's attacks succeed. If the monster has more thanone attack, the attacks' damage is presented in the sameorder as the attacks were.

No. Appearing: The number of monsters that may

be encountered. The first number shows the numberfound in a dungeon room; the second, in parentheses,is the number for wilderness encounters.

Save As: The character class and level at which themonster makes saving throws.

Morale: Morale is an optional rule. It measures themonster's courage in combat.

Treasure Type: For the key to treasure type letters,see Chapter 16 of the Rules Cyclopedia. Normally amonster's treasure is found in its lair. If a treasure typeis in parentheses, then it is treasure carried by themonster.

Intelligence: This ability score is important for spellssuch as charm or maze, whose results depend on thetarget's intelligence.

Alignment: Lawful, Neutral or Chaotic.XP Value: Experience points to be awarded for the

defeat of one of this type of monster.

DescriptionsThe monster descriptions include monster type (thegeneral category into which the creature falls) andterrain (the monster's habitat or where player charac-ters might encounter it). Some monsters, which mightbe used as mounts or beasts of burden, also have loadand barding multipliers mentioned at the end of theirdescriptions.

Getting More From Your MonstersDo you worry about not having enough monsters tokeep your players on your toes? Consider this: Mostaction/adventure writers have only one species ofmonster to pit against their protagonists—other humanbeings. But even without 5 zillion varieties of dragons,writers of novels and screenplays find plenty ways toentertain their audiences. By the same principle, it ispossible in the D&D game to get quite a lot of adventureout of even just a few monsters. When you add moremonsters, such as the ones we offer here in thisCreature Catalog, you can get more mileage out ofthem as well. This little essay means to show you how.

Monster NamesThe D&D rules use standard names for monsters. Muchlike scientific names in the real world, they define quiteprecisely what sort of creature one is talking about: agreen dragon, for example, has specific statistics, abili-ties, and ecology.

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In the real world, however, many animals and plantsgo by different names in different areas, even whenthose areas speak the same language. In one place aflower might be called hawkweed, and the same flowermight be known as Indian paintbrush in another.Sometimes the name isn't even accurate.

This simple twist of names can enhance your fantasygame. As DM, you should keep track of monsters bytheir standard names (as listed in the rules). But fromone place to the next, the same monster may be knownby different names. Different monsters might even belabeled with the same name.

In the monster entries in this book, numerouscreatures are given alternate names. The brain collec-tor, for example, is also known as the neh-thalggu.Brain collector would be the sort of name used bycommon people of the Prime Plane—it describes themonster from a human perspective, in which themonster's unsavory gathering of brains is the biggestconsideration. Characters (and sentient beings) whohave traveled the planes, however, might call themonsters neh-thalggu, which is what they are in theirown language.

Or, imagine the village which calls the local wyverna "dragon." The villagers have probably never seen a

real dragon, but they've heard of them—and in theireyes the descriptions of dragons match this wingedreptile that steals their livestock. If the villagers per-suade the player characters to rid them of their dragon,how will the expectation of a real dragon affect events?Will the players attempt to parley with a stupid beastinterested only in sheep for dinner each day? Will theyexpect a great hoard of treasure?

If your players don't know exactly what to expect,the game will be filled with more suspense. Players whoare familiar with the rules and monster descriptions willhave to be a lot more careful, too.

Another colorful way to use names and monsters isto give individual monsters proper names and reputa-tions. There may be Arkathog the Hungry, an ogrewhose name torments local peasant children whowould rather not eat their vegetables. A monster withits own name, and even a reputation, is much moreinteresting to confront.

Terrain ModificationsMonster descriptions include a note about preferredterrain, but you can get more mileage out of themonsters by adjusting them for different terrains. Somemonsters in this book are examples of creatures that

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