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Sam Bogoch Director for Design, Interplay 11/5/2010 Media and Metadata

Sam Bogoch Director for Design, Interplay 11/5/2010 Media and Metadata

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Page 1: Sam Bogoch Director for Design, Interplay 11/5/2010 Media and Metadata

Sam Bogoch

Director for Design, Interplay

11/5/2010

Media and Metadata

Page 2: Sam Bogoch Director for Design, Interplay 11/5/2010 Media and Metadata

2Avid Confidential

Who is Avid?

Page 3: Sam Bogoch Director for Design, Interplay 11/5/2010 Media and Metadata

3Avid Confidential

Who is Avid?

Workstation Workgroup Platform1990’s 2000’s 2010’s

Page 4: Sam Bogoch Director for Design, Interplay 11/5/2010 Media and Metadata

4Avid Confidential

Media

Page 5: Sam Bogoch Director for Design, Interplay 11/5/2010 Media and Metadata

5Avid Confidential

Media and Metadata

Page 6: Sam Bogoch Director for Design, Interplay 11/5/2010 Media and Metadata

6Avid Confidential

Media and Metadata - Theory

Page 7: Sam Bogoch Director for Design, Interplay 11/5/2010 Media and Metadata

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Media and Metadata - Reality

Page 8: Sam Bogoch Director for Design, Interplay 11/5/2010 Media and Metadata

8Avid Confidential

Why is this?

• Management tools have lagged behind creative tools

• A linear, tape-based model worked for a long time

• Content is interesting – Databases are dry!

• Most media people are visual thinkers

Page 9: Sam Bogoch Director for Design, Interplay 11/5/2010 Media and Metadata

9Avid Confidential

What can we do about it?

• Provide accessible systems to help manage this stuff

• Creat new business opportunities for our customers

• Ensure source media are 100% findable and reusable

• Keep listening and responding to our customers

Page 10: Sam Bogoch Director for Design, Interplay 11/5/2010 Media and Metadata

10Avid Confidential

Interplay Media Asset Manager

Page 11: Sam Bogoch Director for Design, Interplay 11/5/2010 Media and Metadata

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Interplay Media Asset Manager

Page 12: Sam Bogoch Director for Design, Interplay 11/5/2010 Media and Metadata

12Avid Confidential

Interplay Media Asset Manager

Page 13: Sam Bogoch Director for Design, Interplay 11/5/2010 Media and Metadata

13Avid Confidential

The structure of a MAM

AudioMusicAudioMusicAudioMusicAudioMusicAudioMusicAudioMusicAudioEffectsAudioEffects

AudioMusicAudioMusicAudioMusicAudioMusicAudioMusicAudioMusicAudioMusicAudioMusic

AudioSpeechAudio

SpeechAudio

SpeechAudio

SpeechAudio

SpeechAudio

SpeechAudioAmbAudioAmb

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ProductionProduction

Scene 1Scene 1 Scene 2Scene 2 Scene 3Scene 3

Take 1Take 1 Take 2Take 2 Take 3Take 3

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AudioAtmoAudioAtmoAudioAtmoAudioAtmoAudioAtmoAudioAtmoAudioDialogAudioDialog

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Images leftProd. notesProd. notes

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Graphics& other

Graphics& other

Page 14: Sam Bogoch Director for Design, Interplay 11/5/2010 Media and Metadata

14Avid Confidential

Where we’re headed

Page 15: Sam Bogoch Director for Design, Interplay 11/5/2010 Media and Metadata