Safe Driving Game Proposal

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    Steven Entezari Safe Driving Game Proposal September 27, 2011In 2008 there were over ten million traffic accidents that resulted in fatalities

    (United States Census Bureau, 2011). Fear-based PSA commercials as well as other

    passive safe driving campaigns have proven themselves ineffective in behavior

    modification for their target audiences (Tay & Ozanne, 2002). Drivers need

    immediate and custom motivators to modify driving behaviors.

    Passive approaches to inform the public of safe driving practices such as slogans andpersuasive messages have been initiated by the government (Levy, Compton, &

    Dienstfry, 2004) and industry (Kohli, Leuthesser, & Surl, 2007). These tactics focus

    on a large group and are never tailored to an individual. Simply raising the drivers

    awareness of their speed, by way of a Your Speed Is sign has been shown to

    reduce drivers speeds as well (van Houten, Paul, & Marini, An analysis of public

    posting in reducing speeding behavior on an urban highway, 1980). However, it was

    later shown that this feedback alone would do little to change the drivers behavior

    in the long run (van Houten & Nau, FEEDBACK INTERVENTIONS AND DRIVING

    SPEED: A PARAMETRIC AND COMPARATIVE ANALYSIS , 1983).

    Motivational strategies such as behavior-modifying games have been used in thehealth sector for some time now (Baranowski, Buday, Thompson, & Baranowski,

    2008). The sense of playing a game gives individuals a reason to monitor their

    behaviors, a chance to be reinforced for a desired behavior, and to be made aware of

    incorrect or unacceptable behavior.

    The long term goal of this research is to explore the benefits of a real-time game that

    is played simply by collecting statistics from the driving patterns and behaviors of

    the player. Feedback about the players driving habits, social ranking for a

    competitive edge, and positive reinforcement from partners in industry are all

    factors that will motivate safe-driving beliefs within the individual.

    To address the missing sense of active engagement in corrective behavior by the

    driver we will establish an in-situ game to encourage safe driving that will act as

    a motivational component for the player to drive safely, as well as a reminder of

    their behaviors within the context of their situation. There are two main aims:

    Aim 1: Challenge the player to drive safely. Constant reminders and social

    comparisons will give the user a sense of their habits when compared with that of

    their peers and a safe standard. The driver does better in the game by driving safer

    and displaying safer behaviors, as collected by an in-vehicle monitor.

    Aim 2: Reinforce safe driving practices. Being a game, users are not only

    challenged to drive safely but also reinforced when they do. Partnerships withbusinesses who emphasize safe driving will allow top-ranked users to receive

    positive reinforcements, such as discounts on insurance or safest driver in the

    area prizes, similar to Foursquares mayorship benefits.

    Applying motivation from games and social feedback as well as reinforcement

    theories into driving practices in an ubiquitous manner will increase the drivers

    awareness of how safely they drive and establish person-centered, motivating factor

    for the driver to change any unsafe driving practices.

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    Steven Entezari Safe Driving Game Proposal September 27, 2011

    Works Cited

    Baranowski, T., Buday, R., Thompson, D., & Baranowski, J. (2008). Playing for Real:

    Video Games and Stories for Health-Related Behavior Change.American Journal of

    Preventitive Medicine , 74-82.

    Kohli, C., Leuthesser, L., & Surl, R. (2007, October). Got slogan? Guidelines for

    creating effective slogans. Business Horizons , 415-422.

    Levy, M., Compton, R., & Dienstfry, S. (2004, March). Public Perceptions of the July2003 You Drink & Drive. You Lose. Crackdown: Telephone Surveys Show the Media

    Campaign Reaches Target Audience. Retrieved September 22, 2011, from National

    Highway Traffic Safety Administration:

    http://www.nhtsa.gov/people/injury/research/rn-

    public04/rn%20publicpercep/images/Public_Perceptions.pdf

    Tay, R. S., & Ozanne, L. (2002). Who are we scaring with high fear road safety

    advertising campaigns.Asia Pacific Journal of Transport, 1-12.

    United States Census Bureau. (2011). Transportation: Motor Vehicle Accidents and

    Fatalities. Retrieved September 22, 2011, from Census.gov:

    http://www.census.gov/compendia/statab/2011/tables/11s1102.pdf

    van Houten, R., & Nau, P. A. (1983). FEEDBACK INTERVENTIONS AND DRIVINGSPEED: A PARAMETRIC AND COMPARATIVE ANALYSIS .Journal of Applied Behavior

    Analysis , 253-281.

    van Houten, R., Paul, N., & Marini, Z. (1980). An analysis of public posting in reducing

    speeding behavior on an urban highway.Journal of Applied Behavior Analysis , 383-

    395.