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s3-us-west-2.amazonaws.com · –Unity SDK will start/end automatically, even before player logs in –Player login will be joined to session –New associated PlayStream events –Includes

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Page 1: s3-us-west-2.amazonaws.com · –Unity SDK will start/end automatically, even before player logs in –Player login will be joined to session –New associated PlayStream events –Includes
Page 2: s3-us-west-2.amazonaws.com · –Unity SDK will start/end automatically, even before player logs in –Player login will be joined to session –New associated PlayStream events –Includes
Page 3: s3-us-west-2.amazonaws.com · –Unity SDK will start/end automatically, even before player logs in –Player login will be joined to session –New associated PlayStream events –Includes
Page 4: s3-us-west-2.amazonaws.com · –Unity SDK will start/end automatically, even before player logs in –Player login will be joined to session –New associated PlayStream events –Includes

• New data API (files, JSON objects)

– Attached to: Title, Catalog item, Inventory instance, Player, Character

• Unity scriptable objects

• Support for offline caching of data

– Start with Unity SDK at first

– Read only? Or synchronize offline changes?

Q3

Q3

Proposed

Page 5: s3-us-west-2.amazonaws.com · –Unity SDK will start/end automatically, even before player logs in –Player login will be joined to session –New associated PlayStream events –Includes

• Session start/end tracking

– Unity SDK will start/end automatically, even before player logs in

– Player login will be joined to session

– New associated PlayStream events

– Includes device info (e.g., memory size, screen size)

• Option for only one active session token per player

Q3

Q3

Page 6: s3-us-west-2.amazonaws.com · –Unity SDK will start/end automatically, even before player logs in –Player login will be joined to session –New associated PlayStream events –Includes

• Client log files, errors, crashes uploaded to PlayFab

– Unity SDK initially

– Can look up logs via player record (help with customer support)

– Stored for limited retention period (based on paid tier)

• “Live logging” (tail mode) for high-priority events

– Generate individual PlayStream events

Q3

Proposed

Page 7: s3-us-west-2.amazonaws.com · –Unity SDK will start/end automatically, even before player logs in –Player login will be joined to session –New associated PlayStream events –Includes

• Scheduled CloudScript (CRON job equivalent)

• C# support (instead of just JavaScript)

• Local debugging

Q3

Proposed

Proposed

Page 8: s3-us-west-2.amazonaws.com · –Unity SDK will start/end automatically, even before player logs in –Player login will be joined to session –New associated PlayStream events –Includes

• Support all AWS regions / instance types

• Support for externally hosted game servers

– Works like Steam server registry

– Supports virtually every GSP which supports Steam

• Revocable / grantable private keys

• Crash detection, graceful recovery

• Matchmaker customization / extensibility

• Asynchronous matchmaking

Q3

DONE

Proposed

Proposed

Proposed

Proposed

Page 9: s3-us-west-2.amazonaws.com · –Unity SDK will start/end automatically, even before player logs in –Player login will be joined to session –New associated PlayStream events –Includes

• Custom data field (per stat)

• Filter leaderboard by: device, locale, etc.

Q3

Proposed

Page 10: s3-us-west-2.amazonaws.com · –Unity SDK will start/end automatically, even before player logs in –Player login will be joined to session –New associated PlayStream events –Includes

• Additional store fields

– Labels (e.g., “Sale!”, “Hot!”)

– Promotional text (e.g., “25% more gold coins”

• Rearrange item ordering

• Item scarcity

– Per title: no more than N instances can ever exist of item X

– Per player: player cannot have more than N instances of item X

Q3

Q3

Q3

Page 11: s3-us-west-2.amazonaws.com · –Unity SDK will start/end automatically, even before player logs in –Player login will be joined to session –New associated PlayStream events –Includes
Page 12: s3-us-west-2.amazonaws.com · –Unity SDK will start/end automatically, even before player logs in –Player login will be joined to session –New associated PlayStream events –Includes

• Improved search, discovery, visualization

• Replay event history against a new Add-on

DONE

Q3

Page 13: s3-us-west-2.amazonaws.com · –Unity SDK will start/end automatically, even before player logs in –Player login will be joined to session –New associated PlayStream events –Includes

• Override title data based on player segmentation

• Batch actions against an entire player segment

– E.g, grant item, grant VC, run CloudScript

• Export all members of a player segment

Q3

Q3

Q3

Page 14: s3-us-west-2.amazonaws.com · –Unity SDK will start/end automatically, even before player logs in –Player login will be joined to session –New associated PlayStream events –Includes

• Game Servers can subscribe to PlayStream events

• Clients can subscribe to PlayStream events

Q3

Proposed

Page 15: s3-us-west-2.amazonaws.com · –Unity SDK will start/end automatically, even before player logs in –Player login will be joined to session –New associated PlayStream events –Includes

• Queue custom PlayStream events on client

– Batch send when connected

Proposed

Page 16: s3-us-west-2.amazonaws.com · –Unity SDK will start/end automatically, even before player logs in –Player login will be joined to session –New associated PlayStream events –Includes
Page 17: s3-us-west-2.amazonaws.com · –Unity SDK will start/end automatically, even before player logs in –Player login will be joined to session –New associated PlayStream events –Includes

• Full-text search

• Security roles (versus just permissions)

DONE

Proposed

Page 18: s3-us-west-2.amazonaws.com · –Unity SDK will start/end automatically, even before player logs in –Player login will be joined to session –New associated PlayStream events –Includes

• File upload/download DONE

Page 19: s3-us-west-2.amazonaws.com · –Unity SDK will start/end automatically, even before player logs in –Player login will be joined to session –New associated PlayStream events –Includes

• Custom game manager pages

– Like Facebook Canvas apps…

• Enable Game Manager to manage other backend services

Proposed

Proposed

Page 20: s3-us-west-2.amazonaws.com · –Unity SDK will start/end automatically, even before player logs in –Player login will be joined to session –New associated PlayStream events –Includes
Page 21: s3-us-west-2.amazonaws.com · –Unity SDK will start/end automatically, even before player logs in –Player login will be joined to session –New associated PlayStream events –Includes

• CommunitySift DONE

Page 22: s3-us-west-2.amazonaws.com · –Unity SDK will start/end automatically, even before player logs in –Player login will be joined to session –New associated PlayStream events –Includes

• Game Analytics

• Delta DNA

• Omniata

• Ninja Metrics

• Firebase

• Unity Analytics

Q3

Proposed

Proposed

Proposed

Proposed

Proposed

Page 23: s3-us-west-2.amazonaws.com · –Unity SDK will start/end automatically, even before player logs in –Player login will be joined to session –New associated PlayStream events –Includes

• Scientific Revenue

• Xsolla

• Stripe

Q3

Q3

Proposed

Page 24: s3-us-west-2.amazonaws.com · –Unity SDK will start/end automatically, even before player logs in –Player login will be joined to session –New associated PlayStream events –Includes

• IronSource (formerly Supersonic)

• Fyber

Proposed

Proposed

Page 25: s3-us-west-2.amazonaws.com · –Unity SDK will start/end automatically, even before player logs in –Player login will be joined to session –New associated PlayStream events –Includes

• MongoDB

• Amazon RDS

Proposed

Proposed

Page 26: s3-us-west-2.amazonaws.com · –Unity SDK will start/end automatically, even before player logs in –Player login will be joined to session –New associated PlayStream events –Includes
Page 27: s3-us-west-2.amazonaws.com · –Unity SDK will start/end automatically, even before player logs in –Player login will be joined to session –New associated PlayStream events –Includes

• AWS Beijing deployment in pilot phase now

– Available by request

Q3

Page 28: s3-us-west-2.amazonaws.com · –Unity SDK will start/end automatically, even before player logs in –Player login will be joined to session –New associated PlayStream events –Includes

• Server-side string tables for catalog etc.

• Add-on for “Localization-as-service” provider

• Hook for machine translation (for tier 2 languages)

Proposed

Proposed

Proposed

Page 29: s3-us-west-2.amazonaws.com · –Unity SDK will start/end automatically, even before player logs in –Player login will be joined to session –New associated PlayStream events –Includes

• Membership (request, approve, remove, change rank)

• Guild data

• Guild inventory

– Trade items between players and guild

• Guild leaderboards

– Guild vs. guild

– Players within a single guild

Q3

Q3

Q3

Q3

Page 30: s3-us-west-2.amazonaws.com · –Unity SDK will start/end automatically, even before player logs in –Player login will be joined to session –New associated PlayStream events –Includes

• Dev->Test->Live staging for players / settings

• Private cloud support

• Stable vs. Latest vs. Private API endpoints

• Per-API access controls for client/server/admin

• Load testing on demand

Proposed

Q3

Proposed

Proposed

Proposed

Page 31: s3-us-west-2.amazonaws.com · –Unity SDK will start/end automatically, even before player logs in –Player login will be joined to session –New associated PlayStream events –Includes

• Player “Inbox” (with messages in queue)

• Multi-channel message delivery

– Persistent connection, push, email…

• Chat - Photon vs. native (XMPP, SignalR, etc.)

Proposed

Proposed

Proposed

Page 32: s3-us-west-2.amazonaws.com · –Unity SDK will start/end automatically, even before player logs in –Player login will be joined to session –New associated PlayStream events –Includes

• Combine inventory items to a new item based on recipes Proposed

Page 33: s3-us-west-2.amazonaws.com · –Unity SDK will start/end automatically, even before player logs in –Player login will be joined to session –New associated PlayStream events –Includes