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How to play: RUMMY (RUM) Game Type: Rummy Age: Teens - Adults Players: 2, 3, 4, 5+ Tag: Adults Decks Family Game Night Playing Cards & Games Rules Standard Teens Rummy is still one of the best-known card games in the United States, though in many regions it has been superseded by Gin Rummy and Oklahoma Gin. Rummy works better than Gin Rummy when there are more than two players. A pleasing feature of the game is that it is so simple to play and has many variations. RANK OF CARDS K (high), Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, A. (In many forms of Rummy, the ace may rank either high or low.) THE DEAL Dealer gives one card at a time face down, beginning with the player on the left. When two people play, each person gets 10 cards. When three or four people play, each receives seven cards; when five or six play, each receives six cards. The remaining cards are placed face down on the table, forming the stock. The top card of the stock is turned face up and becomes the upcard. It is placed next to the stock to start the discard pile. When two people play, the winner of each hand deals the next. When more than two play, the deal passes to next the player on the left. OBJECT OF THE GAME Each player tries to form matched sets consisting of groups of three or four of a kind, or sequences of three or more cards of the same suit. THE PLAY Beginning with the player to the left of the dealer, players either draw the top card of the stock or takes the top card of the discard pile and adds it to his hand. The player may also lay down on the table, face up, any meld (matched set). If the player does not wish to lay down a meld, he discards one card, face up, onto the discard pile. If the player has drawn from the discard pile, he may not discard the same card on that turn. LAYING OFF A player may add one or more from his hand to any matched set already shown on the table. Thus, if threes are showing, he may add the fourth three; if 10, 9, 8 are showing, he may add J, or Q, J, 7, or 7, 6. GOING OUT When a player gets rid of all his cards, he wins the game. If all his remaining cards are matched, the player may lay them down without discarding on his last turn. This ends the game and there is no further play.

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Page 1: Rummy

How to play: RUMMY (RUM)

Game Type: RummyAge: Teens - AdultsPlayers: 2, 3, 4, 5+Tag: Adults Decks Family Game Night Playing Cards & Games Rules Standard Teens

Rummy is still one of the best-known card games in the United States, though in many regions it has been superseded by Gin Rummy and Oklahoma Gin. Rummy works better than Gin Rummy when there are more than two players. A pleasing feature of the game is that it is so simple to play and has many variations.

RANK OF CARDSK (high), Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, A. (In many forms of Rummy, the ace may rank either high or low.)

THE DEALDealer gives one card at a time face down, beginning with the player on the left. When two people play, each person gets 10 cards. When three or four people play, each receives seven cards; when five or six play, each receives six cards. The remaining cards are placed face down on the table, forming the stock.

The top card of the stock is turned face up and becomes the upcard. It is placed next to the stock to start the discard pile.

When two people play, the winner of each hand deals the next. When more than two play, the deal passes to next the player on the left.

OBJECT OF THE GAMEEach player tries to form matched sets consisting of groups of three or four of a kind, or sequences of three or more cards of the same suit.

THE PLAYBeginning with the player to the left of the dealer, players either draw the top card of the stock or takes the top card of the discard pile and adds it to his hand. The player may also lay down on the table, face up, any meld (matched set). If the player does not wish to lay down a meld, he discards one card, face up, onto the discard pile. If the player has drawn from the discard pile, he may not discard the same card on that turn.

LAYING OFFA player may add one or more from his hand to any matched set already shown on the table. Thus, if threes are showing, he may add the fourth three; if 10, 9, 8 are showing, he may add J, or Q, J, 7, or 7, 6.

GOING OUTWhen a player gets rid of all his cards, he wins the game.

If all his remaining cards are matched, the player may lay them down without discarding on his last turn. This ends the game and there is no further play.

If the last card of the stock has been drawn and no player has gone out, the next player in turn may either take the top of the discard pile, or may turn the discard pile over to form a new stock (without shuffling it) and draw the top card. Play then proceeds as before.

HOW TO KEEP SCOREEach player pays to the winner the pip value of the cards remaining in his hand, whether the cards form matched sets or not. Face cards count 10 each, aces 1 each, and every other card its pip value.

A player goes "rummy" when he gets rid of all cards in his hand at once, without previously having put down or laid off any cards. In this event, every other player pays him double - twice what his opponents would otherwise owe.

Page 2: Rummy

Cómo jugar:RUMMY (RUM)

Tipo de juego: RummyEdad: Adolescentes - AdultosJugadores: 2, 3, 4, 5 +Tag: Adultos Decks familia Noche de Juegos Naipes y Juegos Reglas Adolescentes estándar

Rummy es todavía uno de los juegos de cartas más conocidos en los Estados Unidos, aunque en muchas regiones ha sido reemplazado por Gin Rummy y Oklahoma Gin. Rummy funciona mejor que Gin Rummy cuando hay más de dos jugadores. Una característica agradable del juego es que es tan fácil de jugar y tiene muchas variaciones.

RANGO DE TARJETASK (alta), Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, A. (En muchas formas de Rummy, el as puede clasificar ya sea alta o baja.)

EL TRATODealer da una tarjeta a la cara el tiempo de inactividad, empezando por el jugador a la izquierda. Cuando dos personas se desempeñan, cada persona recibe 10 cartas. Cuando tres o cuatro personas juegan, cada uno recibe siete cartas; cuando cinco o seis de juego, cada uno recibe seis tarjetas. Las cartas restantes se colocan boca abajo sobre la mesa, formando la acción.

La primera carta de las existencias se ponga boca arriba y se convierte en la carta descubierta. Está situada junto a la acción para iniciar la pila de descartes.

Cuando dos personas se juegan, el ganador de cada mano se ocupa la siguiente. Cuando más de dos juegan, el acuerdo pasa al siguiente jugador a la izquierda.

OBJETIVO DEL JUEGOCada jugador trata de formar conjuntos emparejados que consisten en grupos de tres o cuatro de una clase, o secuencias de tres o más cartas del mismo palo.

EL JUEGOComenzando con el jugador a la izquierda del repartidor, jugadores o bien dibujar la primera carta de la acción o toma la carta superior de la pila de descartes y la añade a su mano. El jugador también puede sentar en la mesa, boca arriba, cualquier MELD (conjunto combinado). Si el jugador no desea establecer una fusión, se descarta una carta, boca arriba, sobre la pila de descartes. Si el jugador ha sacado de la pila de descartes, que no puede descartar la misma tarjeta en ese turno.

EL DESPIDO DEUn jugador puede añadir una o más de su Mano a cualquier conjunto combinado que se muestran en la tabla. Por lo tanto, si tríos están mostrando, puede añadir el cuarto tres; si el 10, 9, 8 están mostrando, puede añadir J o Q, J, 7, o 7, 6.

SALIRCuando un jugador se deshace de todas sus cartas, gana el juego.

Si todas sus cartas restantes se corresponden, el jugador puede establecerlos sin descartar en su último turno. Esto termina el juego y no hay más juego.

Si la última carta de la acción ha sido elaborado y ningún jugador ha salido, el siguiente jugador a su vez, puede o bien tomar la parte superior de la pila de descartes, o puede girar la pila de descartes a formar una nueva acción (sin revolver ella) y dibujar la carta superior. Juega entonces procede como antes.

CÓMO MANTENER PUNTUACIÓNCada jugador paga al ganador el valor del pip de las cartas que quedan en la mano, si la forma de tarjetas igualó conjuntos o no. Cuentan tarjetas Cara 10 cada uno, ases 1 cada uno, y cada otra tarjeta de su valor del pip.

Un jugador va "rummy" cuando él se deshace de todas las cartas en la mano a la vez, sin antes haber puesto abajo o despedido a cualquier tarjeta. En este caso, cualquier otro jugador le paga doble - doble de lo que sus opositores de otro modo debe.