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Rules of Analog game - pandoriumrp.files.wordpress.com · 1. Player starts by selecting actions to move Ah Boy across the map 2. Player will have to make his/her own judgments to

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Page 1: Rules of Analog game - pandoriumrp.files.wordpress.com · 1. Player starts by selecting actions to move Ah Boy across the map 2. Player will have to make his/her own judgments to
Page 2: Rules of Analog game - pandoriumrp.files.wordpress.com · 1. Player starts by selecting actions to move Ah Boy across the map 2. Player will have to make his/her own judgments to

Content Pg Components of the game Number of Players & Players role in the game Aim of the Game

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Rules for Ah Boy 3 Rules for Paper Plane Rules for placement of obstacles

4 – 6

Distance Rule 7 Blow & Heavy Blow guide 8 – 10 Setup of the Game 11 How to play 12

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Page 3: Rules of Analog game - pandoriumrp.files.wordpress.com · 1. Player starts by selecting actions to move Ah Boy across the map 2. Player will have to make his/her own judgments to

Components of the game: Game board Lego boy – Ah Boy Dice – D6 Wooden cubes x6 – Obstacles Paper plane Labeled cards – Action Buttons (Right,Left,Constant,Jump,Blow,Heavy Blow) Number of Players & Players role in the game: 1 Player: Play as Ah Boy Aim of the Game: Player uses Ah Boy and move across the game board jumping over obstacles and keep his paper plane in the air

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Page 4: Rules of Analog game - pandoriumrp.files.wordpress.com · 1. Player starts by selecting actions to move Ah Boy across the map 2. Player will have to make his/her own judgments to

Rules for Ah Boy Right – Move 3 grids to the right and move 4 grids to the right for every

repeated right movements.

Left – Move 1 grid to the right

Jump – Move diagonally up by 1 grid then fall diagonally down by 1 grid and then move 1 grid to the right *Do not move 1 grid to the right when you land on top an obstacle

Constant – Ah Boy will move by 2 grids

Blow & Heavy Blow – Refer to Blow & Heavy Blow guide for more info

Movement(Right, Left & Constant) – 1 movement can only be done

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Page 5: Rules of Analog game - pandoriumrp.files.wordpress.com · 1. Player starts by selecting actions to move Ah Boy across the map 2. Player will have to make his/her own judgments to

Rules for Paper Plane Movement – Paper plane will constantly move 3 grids to the right then 1

grid down

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Rules for placement of obstacles Obstacles are only place after Ah Boy has past through the game board

Obstacles follow a rule whereby it is place based on where the paper

plane is to Ah Boy which is known as Distance rule *Refer to Distance rule to know more

Page 6: Rules of Analog game - pandoriumrp.files.wordpress.com · 1. Player starts by selecting actions to move Ah Boy across the map 2. Player will have to make his/her own judgments to

Rules for placement of obstacles Obstacles are arrange in a 1x2 box

Up to a maximum of up 3 obstacles can be place

Player can decide the arrangement as long as it follows the rules stated in Distance rule

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Page 7: Rules of Analog game - pandoriumrp.files.wordpress.com · 1. Player starts by selecting actions to move Ah Boy across the map 2. Player will have to make his/her own judgments to

Distance rule Distance rule is for player to set obstacles and it is base on how high the

paper plane is to Ah boy

Distance rule: 1:12, 2:10, 3:8, 4:6, 5:4, 6:2 *Y (Grids above Ah Boy): X (Grids away from Ah Boy)

Example(Right): Paper plane is above the boy by 3 grids hence obstacles are place 8 grids away counting from the start of the game board

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Page 8: Rules of Analog game - pandoriumrp.files.wordpress.com · 1. Player starts by selecting actions to move Ah Boy across the map 2. Player will have to make his/her own judgments to

Blow & Heavy Blow guide To use blow or heavy blow, the plane must be with the grids shown by the

green chips in the pictures shown below Roll a die to determine how high the plane will move up the game board Blow & Heavy Blow can only be done one at a time

Blow Green chips represent blow area

Heavy Blow Green chips represent blow area

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Page 9: Rules of Analog game - pandoriumrp.files.wordpress.com · 1. Player starts by selecting actions to move Ah Boy across the map 2. Player will have to make his/her own judgments to

Blow & Heavy Blow guide Blow: A roll of 1 to 2 = 2 grids up then 1 grid right A roll of 3 to 4 = 3 grids up then 1 grid right A roll of 5 to 6 = 4 grids up then 1 grid right

Example: Paper plane is with the blow area of Blow A roll of 5 moves the plane according to the Blow rule above

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Page 10: Rules of Analog game - pandoriumrp.files.wordpress.com · 1. Player starts by selecting actions to move Ah Boy across the map 2. Player will have to make his/her own judgments to

Blow & Heavy Blow guide Heavy Blow: A roll of 1 to 2 = 3 grids up then 2 grid right A roll of 3 to 4 = 4 grids up then 2 grid right A roll of 5 to 6 = 5 grids up then 2 grid right

Example: Paper plane is with the blow area of Heavy Blow A roll of 4 moves the plane according to the Heavy Blow rule above

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Page 11: Rules of Analog game - pandoriumrp.files.wordpress.com · 1. Player starts by selecting actions to move Ah Boy across the map 2. Player will have to make his/her own judgments to

Setup of the Game Place game board on a flat surface

Place Ah Boy(Lego boy) at the left side of the game board

Place the paper plane 5 grids above the boy at the left side of the game

board

Place controls at the side of the game board

Have the die on standby

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Page 12: Rules of Analog game - pandoriumrp.files.wordpress.com · 1. Player starts by selecting actions to move Ah Boy across the map 2. Player will have to make his/her own judgments to

How to play 1. Player starts by selecting actions to move Ah Boy across the map

2. Player will have to make his/her own judgments to ensure his/her Ah Boy

will be able to keep the paper plane in the air

3. When paper plane goes through the bottom row of the game board, the game is over

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