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Grand Tactics Game Mechanics
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GRAND TACTICSFIRST CHAPTER
First Chapter of Matilda Era and the Rise of Novice. A Strategy Board Game, Battling for the title of Matilda Defenders.
“In the prosperous city of Matilda, Every 3 years held a annual event in which the Lord will choose the finest and bravest warriors who will be joining the ranks of Matilda Defenders by organizing a battle tournament. This tournament will test team tactics andstrategy and it's up to you to show the Lord and the whole citizens that you are one of the greatest strategist by leading your hand-picked soldier to the victory andbe part of the renowned Matilda Defenders.”
COMPONENTS
MOVE DICE 1PC (6 SIDED)
ATTACK / DEFENSE
MULTIPLIER DICE 1PC
(8 SIDED)
REACTION / SKILL EFFECT DICE
5 PCS(6 SIDED)
18 PCS TOKEN / CHARACTERS(BASIC GAME
SET)
2PCS : NOVICE2PCS : CHEMIST2PCS : KNIGHT2PCS : PRIEST2PCS : ARCHER2PCS : WIZARD2PCS : THIEF2PCS : SPEARMAN2PCS : MONK
MATILDA TOWN
80 PCS SKILL CARDS
( APPROX. 8-10 SKILLS PER
TOKEN / CHARACTERS )
99 PCS ITEM SET CARDS( 11 PCS ITEM SET CRDS PER TOKENS /
CHARACTERS )
BACK TO BACK BATTLE MAP / BOARD(MATILDA TOWN & MATILDA PLAINS)HP COUNTER (TOKEN/CHARACTER
INFORMATION SHEET)2PCS FLAG TOKEN, 2PCS LEADER MARKER
& HP MARKER
Age : 10+
Game Time : 20Mins+
© 2013 IMPERIA GAMES | SEDA INTERACTIVE ALL RIGHTS RESERVED.
GRAND TACTICSFIRST CHAPTER
A: OBJECTIVES
KILL ALL ENEMIES - The words says it all, simply wipe out all enemies in the battlefield.
PROTECT THE LEADER - Designate a leader and protect it thru the game until all enemies are Killed or the enemy leader is dead.
CAPTURE THE FLAG - Plant your flag into any Positioning Tiles, Prevent any enemy capturing your flag. You can either move your character to the flag so that enemy tokens/characters Cannot move to it, But if killed in the flag tile, character will be kicked out of the game and cannot be revived.
B: GAME SETUP
1. Place the board, HP Counter, in a table suitable for the size of the board.
2. Choose up to 6 Token/Characters and put it into Positioning Tiles.
3. Players must draw 3 Skill Cards per Characters. There are 8-10 Skills available per character But only 3 skills can be used per game. Example: Novice – has 10 skills, Draw 3 skills only and use It in the game. This rule applies to all token/characters.
3. Draw 6 Item Set Cards and use it on each characters. Item penalties applies if the item set is not Suitable for the user. Example: Vagrant Set (For Novice), Penalty applies if the user of this item is Not a Novice. “Use your item set wisely”.
4. After setting up all the necessary things for the characters & errands, both player must roll a dice. Choose the move dice (6 Sided), Player that has the highest number result will start the first Turn.
5. This setup applies to Other Game Objectives such as “Protect The Leader & Capture The Flag”.
© 2013 IMPERIA GAMES | SEDA INTERACTIVE ALL RIGHTS RESERVED.
GRAND TACTICSFIRST CHAPTER
C: DICES & GAME TURN
Move Dice - A 6 Sided dice used for the token/character’s tile movementAttack & Defense Multiplier Dice - An 8 Sided dice used for multiplying token/character’s damage; also used to
multiply the defense of the token/characters to be subtracted to the incoming dealt damage.
Reaction/Passive Dice - A 6 Sided dice used to activate the effect of skills used by tokens/character; also used to activate reaction skills of a token/character such as “Evade”
Turn ActionsOn a Player's turn, he or she may perform one, both, or neither of two actions: MOVE - to new location/tiles on the battle map. The maximum number of tiles you
Can move is determined by "Move Dice". (I.E. You roll a dice and results into 5; your maximum token/character tile movement is up to 5 tiles around it) Movement Also varies on Map Tiles Status Check the Battle Maps & Tile Status.
ACT - Perform a standard physical attack, or use one of the skills you have drawn from
The skill cards. Your physical attack depends also in the result of Attack Multiplier dice. I.E. (Player 1) you roll the attack multiplier dice and gets (3); multiply your token/character's physical attack plus the stats of items equipped (If equipped with item set) equals to your damage to targeted token/character. Damage alsovaries depends on the result of targeted token/character's defense multiplier. I.E. (Player 2) If You roll the defense multiplier for your targeted token/character it will subtract to the damage that will be dealt by the attacking token/character. I.E. (Player 2) Rolls a defense multiplier dice and gets (2); multiply it with your token/character's defense plus the stats of items equipped (If equipped with item set) equals to the defense you can subtract from incoming damage. Attack Multiplier Dice is also the Defense Multiplier Dice If you attack with spells, you must use the Magic Attack then multiply with the att. multiplier.The receiver must use the Magic Defense then multiply with def. multiplier then subtract to the attacker's incoming damage. A Player can Move or Act in either order; But your token/character can move/act once per turn.Also the skills has corresponding cool time I.E. Spin Fist - 3 Turns Cool time. (Cool turns activate right after using the skill. You can also choose to end your turn early. Used if a Player doesn't want to Move or Act.
© 2013 IMPERIA GAMES | SEDA INTERACTIVE ALL RIGHTS RESERVED.
GRAND TACTICSFIRST CHAPTER
D: BATTLE MAPS & MOVE THROUGH
Moving through friendly units
Tokens/Characters can move through friendly units but not enemy units. Enemy units must move around it rather Than moving through. Dead allied & Enemy tokens/characters move through rules are the same.
Passive skills or items that have additional skills such as teleport & float will let you move through any Tokens/characters.
Dead allied & enemy unitsA token/character cannot stand on dead units in the battle field. Dead units will serve as an un-movable tile.
© 2013 IMPERIA GAMES | SEDA INTERACTIVE ALL RIGHTS RESERVED.
GRAND TACTICSFIRST CHAPTER
F: JOBS, STATISTICS & SKILLS
© 2013 IMPERIA GAMES | SEDA INTERACTIVE ALL RIGHTS RESERVED.
Basic HPPhysical Attack
Basic Defense
Magic Attack
Magic Defense
Attack Range
110 11 9 5 5 1 tileNOVICE
Basic Skills Description Effects Skill Range Cooltime
TackleRam into target
EnemyP-Attack x 1.5: Tackle enemy
1 tile.1 tile 1 turn
Basic HealProvides basic heal to target
+20 HP to target character 1 tile 1 turn
Sure Crit Critical Hit Critical Hit x2 damage 1 tile 1 turn
ProvokeTaunt your
enemy
Decrease enemy defense points 10 but enemy gained
5 attack points 1 tile 2 turns
Novice Life Bond
Sacrifice 20% of remaining life to
single Ally
Transfer 15% of remaining life to target ally
1 tile 2 turns
Reaction / Passive Skills
Description Effects Skill Range Reactions
Counter TackleCounter an
attack with tackle
Blocks enemy attack and P. attack x 1.5: Tackle enemy 1
tilen/a 3 Reactions
ShoutIncrease Physical
Attack by 5Adds +5 physical damage n/a 3 Reactions
Move + 1Increase
movement rateMove rate + 1 n/a Passive
EvadeEvade incoming
attackEvade any physical &
magical attackn/a 4 Reactions
Equip AllEquip any kind of
item setRemove's all item restriction n/a Passive
GRAND TACTICSFIRST CHAPTER
F: JOBS, STATISTICS & SKILLS
© 2013 IMPERIA GAMES | SEDA INTERACTIVE ALL RIGHTS RESERVED.
CHEMISTBasic HP
Physical Attack
Basic Defense
Magic Attack
Magic Defense
Attack Range
80 6 4 11 13 1 tile
Basic Skills Description Effects Skill Range Cooltime
Expert HealHeals targeted
character Basic heal 25 x Attack
Multiplier4 tiles 1 turn
Cure Cure's negative statusRemove: Poison, Blind, Can't
Attack & Can't Move4 tiles 1 turn
Remedy Cure's negative status Remove: Silence and Stop 4 tiles 1 turn
RevitalizeRevive fallen companion
Revive fallen companion with 40HP
1 tile 2 turns
Potion ShowerThrow potion into sky
that will heal companions
Adds 70HP to all companions4 tiles(Targets 5
tiles across)4 turns
Reaction / Passive Skills
Description Effects Skill Range Reactions
Auto Self Potion
Heals itself after being targeted
Adds 30HP n/a 3 Reactions
Move HP UpRecover user's HP while
walking on the fieldAdds 10HP per tile n/a Passive
Item Change Change current itemReshuffle chemist item set and randomly pick a new
itemn/a One time use
Evade Evade incoming attackEvade any physical &
magical attackn/a 4 Reactions
GRAND TACTICSFIRST CHAPTER
F: JOBS, STATISTICS & SKILLS
© 2013 IMPERIA GAMES | SEDA INTERACTIVE ALL RIGHTS RESERVED.
KNIGHTBasic HP
Physical Attack
Basic Defense
Magic Attack
Magic Defense
Attack Range
180 18 16 5 4 1 tile
Basic Skills Description Effects Skill Range Cooltime
Decrease Power
Decrease the target character's attack
Decrease the target character's attack by 2
1 tile 2 turns
Shield DashDash into enemy using
shield
Dash into target character pushing it 3 tiles away but
inflicts half damage1 tile 1 turn
Arm SmashAttacks an enemy targeting the arm
Inflicts a Disabled status to the enemy
1 tile 1 turn
Leg SmashAttacks an enemy targeting the legs
Immobilizes the target 1 tile 1 turn
Wild SwordSpin swords around 1 tile of the character
Adds 2 to damage multiplier, damaging all characters
around the knight
1 tile (4 tiles across)
2 turns
Reaction / Passive Skills
Description Effects Skill Range Reaction
ParryBlocks physical attack
using a swordBlocks physical attacks n/a 2 Reactions
Shield BlockUses a shield to block
a physical attackBlocks physical attacks n/a 2 Reactions
Evade Evade incoming attackEvade any physical & magical
attackn/a 4 Reactions
GRAND TACTICSFIRST CHAPTER
F: JOBS, STATISTICS & SKILLS
© 2013 IMPERIA GAMES | SEDA INTERACTIVE ALL RIGHTS RESERVED.
PRIEST / PRIESTESS
Basic HPPhysical Attack
Basic Defense
Magic Attack
Magic Defense
Attack Range
80 11 9 11 13 1 tile
Basic Skills Description Effects Skill Range Cooltime
Cross HealHeals targeted
character Basic heal 35 x Multiplier
5 tiles (5 tiles across)
2 turns
Cross Protection
Casts protect to a target
Reduces next Magic damage to target ally by half
5 tiles 2 turns
Cross Shield Casts Shield to a targetReduces next Physical damage
to target by half5 tiles 2 turns
RaiseRevive fallen companion
Revives fallen companion with half of MaxHP
5 tiles 4 turns
Re-raiseCasts Re-raise status
on a target
Automatically revive a character when its HP reaches
05 tiles 8 turns
Reaction / Passive Skills
Description Effects Skill Range Reaction
Move + 1Increase movement
rateMove rate + 1 n/a Passive
Evade Evade incoming attackEvade any physical & magical
attackn/a 4 reactions
Move HP UpRecover user's HP
while walking on the field
Adds 10HP per tile n/a Passive
Item Change Change current itemReshuffle Priest/Priestess item set and randomly pick a new
itemn/a One time use
GRAND TACTICSFIRST CHAPTER
F: JOBS, STATISTICS & SKILLS
© 2013 IMPERIA GAMES | SEDA INTERACTIVE ALL RIGHTS RESERVED.
ARCHERBasic HP
Physical Attack
Basic Defense
Magic Attack
Magic Defense
Attack Range
80 11 9 11 13 5 tiles
Basic Skills Description Effects Skill Range Cooltime
Quick ShotAttacks an enemy with a fast and swift arrow
Attacks an enemy with an unavoidable and unblockable
shot 5 tiles 2 turns
Critical Shot Critical Hit Critical Hit x2 damage (ranged) 5 tiles 3 turns
Bull's EyeSharp shoots a target
enemy
Attacks an enemy from a longer range (+ 3 range) with
an additional +3 to attack multiplier
8 tiles 6 turns
Falcon's Eye Increases range + 2 plus two range for next
attackn/a 2 turns
Arrow ShowerShoots multiple arrow
at the same time
Adds + 1 to damage multiplier, characters in the targeted 5 tiles across will receive equal
damages.
5 tiles (9 tiles across)
8 turns
Reaction / Passive Skills
Description Effects Skill Range Reaction
Item Change Change current itemReshuffle Archer item set and
randomly pick a new itemn/a One time use
Counter ShotBlocks an enemy
attack and counter with Quick Shot
Blocks a physical attack and counters with Quick Shot
1 tile 4 reactions
Evade Evade incoming attackEvade any physical & magical
attackn/a 3 reactions
Arrow StabStabs an enemy using
an arrow
Blocks a close ranged physical attack and counters with an
arrow stab1 tile 4 reactions
GRAND TACTICSFIRST CHAPTER
F: JOBS, STATISTICS & SKILLS
© 2013 IMPERIA GAMES | SEDA INTERACTIVE ALL RIGHTS RESERVED.
WIZARDBasic HP
Physical Attack
Basic Defense
Magic Attack
Magic Defense
Attack Range
80 6 4 11 13 1 tile
Basic Skills Description Effects Skill Range Cooltime
Thunder BoltCasts Thunder bolt to a
target
Deals electrical damage, causes -20HP, chance of static ( -10HP per turn last 5 turns)
5 tiles (5 tiles across)
2 turns
FireballCasts Fireball to a
target
Deals fire damage, causes -20HP, chance of burn (-10HP
per turn last 5 turns)
5 tiles (5 tiles across)
2 turns
FrostbiteCasts Frostbite to a
target
Deals ice damage, causes -20HP, chance of stasis (Stop
for 2 turns)
5 tiles (5 tiles across)
2 turns
Lightning Spear
Throws a lighting spear to a target
+ 2 range attack + 2 multiplier attack
5 tiles 3 turns
TeleportMove depends on the
reaction diceAllows the user to transfer to
another tilen/a 3 turns
Reaction / Counter Skills
Description Effects Skill Range Reaction
Item Change Change current itemReshuffle Wizard item set and
randomly pick a new itemn/a One time use
Panic PushPushes a targeted
character
Chance of pushing a targeted character to move back for 2
tiles1 tile 4 reactions
Deflect Blocks Magic attacks Blocks Magic attack n/a 4 reactions
Force fieldBlocks incoming
attacksBlocks physical attacks and
Magic attacksn/a 4 reactions
Evade Evade incoming attackEvade any physical & magical
attackn/a 4 reactions
GRAND TACTICSFIRST CHAPTER
F: JOBS, STATISTICS & SKILLS
© 2013 IMPERIA GAMES | SEDA INTERACTIVE ALL RIGHTS RESERVED.
THIEFBasic HP
Physical Attack
Basic Defense
Magic Attack
Magic Defense
Attack Range
110 11 9 9 9 1 tile
Basic Skills Description Effects Skill Range Cooltime
SilenceDisable the Wizard
casting abilityWizard cannot use spell attack for
3 turns3 tiles 3 turns
Power Multiplier
Strikes a target character with
increased damage multiplier
Plus 1.5 damage multiplier. 1 tile 1 turn
Steal HPSteals HP from an
enemyDeals -30HP to the enemy and
+15HP to the user1 tile 1 turn
Poisoned StabStabs an enemy using a poisoned
knife
Adds +1 to attack multiplier and inflict poison to the enemy (-10HP
per turn, last 5 turns)1 tile 2 turn
CutCuts an enemy with a
knife
Adds +1 to attack multiplier and causes target Disabled that last 3
turns.1 tile 4 turns
Throw SandPick up sand then
throw it to the face of the enemy
Cause blindness/enemy can’t attack for 3 turns
1 tile 2 turn
Reaction / Passive Skills
Description Effects Skill Range Reaction
Move on any tiles
Allows user to move to any tile
characteristics without any
movement penalty
Allows user to move to any tile characteristics
n/a Passive
Move + 2Increase movement
rateMove rate + 2 n/a Passive
Force fieldBlocks incoming
attacksBlocks physical attacks and Magic
attacksn/a 4 reactions
EvadeEvade incoming
attackEvade any physical & magical
attackn/a 4 reactions
GRAND TACTICSFIRST CHAPTER
F: JOBS, STATISTICS & SKILLS
SPEARMANBasic HP
Physical Attack
Basic Defense
Magic Attack
Magic Defense
Attack Range
150 14 10 7 5 2 tiles
Basic Skills Description Effects Skill Range Cooltime
ThrustAttacks an enemy
with a spearAdds 1 to damage multiplier, pushes back the target 1 tile
2 tiles 2 turns
Defend Casts an DEF+ to self Reduces next damage to half n/a 1 turn
Roar Casts an ATK+ to self Doubles P. Attack on next attack n/a 1 turn
Double ThrustAttacks an enemy with a spear twice
Adds 2 to damage multiplier, pushes back the target 1 tile
2 tiles 3 turns
Spin SpearSpins spear around 2 tiles of the character
Adds 2 to damage multiplier, damaging all characters around the
spearman
1 tiles (4 tiles around itself)
4 turns
Reaction / Passive Skills
Description Effects Skill Range Reaction
Strength Boost
Increase P. Attack upon receiving a
damageAdds P. Attack + 10 on next turn. n/a 3 reactions
Move+1Increase movement
rateMove rate +1 n/a Passive
EvadeEvade incoming
attackEvade any physical & magical
attackn/a 4 reactions
Force fieldBlocks incoming
attacksBlocks physical attacks and Magic
attacksn/a 4 reactions
© 2013 IMPERIA GAMES | SEDA INTERACTIVE ALL RIGHTS RESERVED.
GRAND TACTICSFIRST CHAPTER
F: JOBS. STATISTICS & SKILLS
© 2013 IMPERIA GAMES | SEDA INTERACTIVE ALL RIGHTS RESERVED.
MONKBasic HP
Physical Attack
Basic Defense
Magic Attack
Magic Defense
Attack Range
130 19 12 9 7 1 tile
Basic Skills Description Effects Skill Range Cooltime
Spin FistSpins fist around the
character
Adds 1 to damage multiplier, damaging all characters around the
monk ( 4 tiles across )1 tile 3 turns
Monk Life Bond
Sacrifice 75HP and gives to ally
Sacrifice 75HP and gives to ally 1 tile 3 turns
MeditateMeditates for 1 turn, Doubles next attack
Adds 2 to damage multiplier n/a 2 turns
Energy PunchSacrifices HP to deal massive mid range
attack
Adds 3 to damage multiplier, sacrifices 30HP.
3 tiles 3 turns
Fist of deathAttacks a target with
1 hit punchInflicts instant death to an enemy 1 tile
6 turns (5 reaction)
Reaction / Passive Skills
Description Effects Skill Range Reaction
Counter Attack
Counter attack to the attacker
Attacks the attacker after inflicting a damage.
1 tile 3 reactions
FocusAllows the user to
focus over turnAdds 5 P. Attack per 2 turns n/a Passive
Quick SenseYou strike the attacker
first instead before receiving his attack
You strike the attacker first instead before receiving his attack
n/a 3 reactions
EvadeEvade incoming
attackEvade any physical & magical
attackn/a 4 reactions
GRAND TACTICSFIRST CHAPTER
G: FAQ’S
© 2013 IMPERIA GAMES | SEDA INTERACTIVE ALL RIGHTS RESERVED.
Q: How do I move and target an enemy? Can I move or attack diagonally?A: You can move Vertical & Horizontal Only. Your movement count depends on the movement dice, tile status, skills & items. Your attack targeting is also Horizontal & Vertical only.
Q: How to attack an enemy token/character with skill, magic or standard physical attack?A: Check the attack/skill/magic range; Example, you will use Tackle Skill from novice, range is 1 tile, means you can target an enemy character right beside you without terrain restriction. Simultaneously roll the Attack Multiplier Dice Together with Reaction Dice. Skill effect will only apply if the requirements for the reaction are reached right after rolling the dice. This rule also applies with Magic Skills. But take note that every skill has Cool time.
Q: How is the tile status applies to tokens/characters?A: Example: You are moving to a tile with a status MV(-1) AM(+1), in your character next turn, this tile status applies. With the MV(-1) your movement will be decreased by 1 because of this status, but if you will attack on this tile, AM(+1) which is attack/magic multiplier applies to your token/character.
Q: If a token/character died what should I do?A: Either revived using a skill/item or let it be dead. You must not remove the dead unit in the game as it serves as an un-movable terrain. Check the reference III. Battle maps : Move through
Q: How many players can play in a single game?A: This depends on the players, either 1 vs. 1 or 2 vs. 2 or free for all up to 4 player only.
Q: How many dice are we going to use every game?A: 1pc Move Dice (6 Sided), 1pc Att. & Def. Multiplier (8 Sided) & 5pcs Reaction/Passive Dice (6 Sided), A total of 7 dices.
Q: Can I use same token/character in a single game?A: Yes you can, in General Understanding. However, we somehow limit the use of same token/character up to two(2) only. The reason is clearly to stabilize the balance of game play. However, it is also the discretion of the users. As long as it won’t be a problem to both of them.
Q: What else do we need in the game?A: The board game doesn’t have a calculator, so in case you are not that good with math, you can use your calculator.
Q: How do we know the token/character’s HP?A: The board has an included HP Indicator and some markers. Check the board, it usually looks like this: