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RTV1240C Chapter 1

RTV1240C Chapter 1. The Production Studio Room full of audio equipment – Prod 1 & 2 – PDX – Digital audio workstation – DAW Computer Pro Tools Audition

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RTV1240C

Chapter 1

The Production Studio

• Room full of audio equipment– Prod 1 & 2– PDX– Digital audio workstation – DAW• Computer• Pro Tools• Audition

Production studio

• Most radio stations have at least two studios– On-air studio– Production studios• Material to be broadcast later

– Commercials– PSA’s– Station promo’s– Interviews

• The production studio can be a back up to the on-air studio

Performance Studio

• Also called announcer booth– Voice overs– interviews

Studio considerations

• Acoustics– How sound “behaves” in the room

• Ergonomics– Design consideration to increase comfortable use

and reduce fatigue• To make the studio easy to use

The Audio Chain

• The route audio takes to be ultimately broadcast or recorded– Audio Sources• Voice, CD, audio recorder

– Audio processing• Equalizer, reverb, compression

– Monitoring• Headphones• speakers

Audio chain

Sound Sources

• Microphone• CD player• Computer• Reel-to-reel or cassette• Minidisc• DAW – digital audio workstation

Audio Console

• All audio sources feed into the audio console– This allows mixing, processing, and monitoring

Studio layout

• U-shaped layout– Allows the operator to reach all of the equipment

• Working in “Combo”– The announcer is also the equipment operator

• Working with Engineer assist– Announcer works with an engineer, separated by

a window• Studios can be confiured as “sit down” or

“Stand up”

Production Studio Furniture

• Provides the foundation for the production studio– Supports all the equipment

• Custom built• Modular design• Designed for computers– Monitor should not be more than 2 feet from viewer– Top screen line should be slightly below eye level– Keyboard should align with monitor

Production Studio Furniture

• Most studio furniture is plywood or particleboard with laminate counter tops

• Equipment racks use passive air flow to cool equipment

Studio sound considerations

• The physical room will impact the sound made in it

• Things to consider– Sound isolation– Noise an vibration control– Room acoustics• How sound “behaves” in the room

acoustics

• When sound strikes a surface (such as a studio wall), some sound is:– Reflected back– Absorbed– Passed through – “penetration”

• Reflected sound from irregular surfaces is “diffusion” (irregular reflection).

• Direct sound – moves from the source directly into the microphone

acoustics

• Indirect or reflected sound reaches the microphone slightly later than direct sound

• Echo – sound reflected from one surface• Reverberation – sound reflected from two or

more surfaces, includes “decay” (hello – oo – oo - oo)

• Sound life cycle – combination of direct and indirect sound

acoustics

• Reverb ring – the time it takes for a sound to die out, or go from full volume to silence

• Reverb route – the path sound takes from the source to reflective surfaces and back to the original source.

• Excessive reflection emphasizes high and mid frequencies, resulting in a “harsh” sound, blurs the stereo image to cause a “muddy” sound.

acoustics

• Absorption and diffusion are used to control reflected sound

• This can be done with curtains, carpet and specialized studio walls.– Absorption creates a “dead studio” with a very

short reverb ring• This is considered “dry” and unlike most any common

sound environment– A “live studio” has a long reverb ring and produces

a harder more brilliant sound

acoustics• Diffusion uses irregular room surfaces to break up sound

reflection– This decreases the intensity of the reflection, making them less

noticeable• Most studios use a combination of absorption and diffusion

techniques• One common approach is a live end / dead end studio

– The dead end absorbs sound and excess reflection– The live end adds desirable sharpness so the sound isn’t totally

“dry”• Other approaches are

– Sound scattering – using a great deal of diffusion– Reflection free zone – using a great deal of absorption

Studio construction materials• Materials should minimize sound escaping

– Penetration– Soundproofing

• Features– Sealed doors– Double glass– Acoustically treated walls

• Carpeting• Egg crate foam

– Special flooring• Sound absorption coefficient

– How much sound is absorped– Coefficient of 1.00 = all sound absorped– Coefficient of 0.00 = no sound absorped

Studio size and shape

• The production studio should not be overly reflective– Standard room construction tends to be more

reflective• Parallel, box-shaped walls can produce standing waves

– Standing wave is combination of a sound wave going in one direction and its reflective wave going in the opposite direction

• More ideal is spayed walls at more than 90-degrees• Cubic construction should be avoided when possible

Studio aesthetics

• Avoid fluorescent lighting– Fatigue, hum

• Lights on dimmers• Comfortable chairs and stools• Decorations• Anti-static– Static touch pad• Connected to electric ground

On-air recording lights

• On-air light is connected to when microphone is turned on and active, the “on-air” or “recording” light is on

• Ettique is to never enter a studio when the light is on– Be quiet when near or in an on-air studio– A “stand by” que alerts everyone to be silent, the

recording is about to begin

Radio hand signals

• Stand by• Que• Two minutes• Cut• Give more level• Stretch it, sow down• Speed up• Wrap it up

Noise and distortion• Noise – any unwanted sound, or any sound not in

the original recording• Signal to noise ratio– Most audio equipment is designed to provide at least

a 60-1 signal to noise ratio (S/N)• A 60db S/N or better is considered ok

• Distortion – unwanted change in the sound due to inaccurate reproduction of the sound– Sound recorded too loud for the equipment to handle– Overdriven = muddy– Analog equip is especially prone to distortion

Production studio set up

• Keep working spaces tidy• Set audio console to neutral– Use a tone generator is possible

• Good practice to keep notes o sound setting such as levels and signal processes applied to make it easier to reproduce those settings later, if needed.– Note music tracks and sound effects used• Use a track sheet to make notations

assignments

• Quiz on chapter one next week– 10 Questions from the end of each chapter

• All Answers are provided in the book

• Project 2 – chap. 1– Suggest a redesign of the production studio using

room 2140 as an example• Project 3 – chap. 1– Draw an audio chain flowchart for your production

studio• Review figure 1.2 in the book