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LUCASARTS ENTERTAINMENT COMPANY PRESENTS
A D V E N T U R E G U I D E
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INTRODUCTION.........................................................................................2
CHARACTERS.............................................................................................4
INSTALLATION ...........................................................................................6
IF YOU HAVE TROUBLE INSTALLING.............................................7
RUNNING THE GAME............................................................................7
MOVEMENT................................................................................................8
I.Q. (INDY QUOTIENT) ........................................................................10
MAP/HINTS.............................................................................................10
DIFFICULTY...............................................................................................10
TREASURES .............................................................................................10
TRADING POST .....................................................................................11
MOVEMENT/ACTION KEYS ..............................................................12
DEFAULT JOYSTICK/GAMEPAD CONTROLS ...............................15
INTERFACE MENUS ..............................................................................17
INDICATORS .............................................................................21
WEAPONS................................................................................................22
MACHINE PARTS ...................................................................................24
ENEMIES....................................................................................................25
CREDITS.....................................................................................................26
CUSTOMER SUPPORT.............................................................28
SOFTWARE LICENSE AGREEMENT ................................................29
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HHISTORICAL NOTE: The oldest known real machine, a fusedand corroded set of gears, was found by sponge divers in
1900 off the coast of Greece. It dates from a shipwreck in 78 B.C.Some scholars think it could be a mechanical planetariumdescribed by Archimedes, but no one knows for sure.
1947. World War II is over. Dr. Henry “Indiana” Jones, Jr.,exhausted by conflict, is trying to resume his digging career inthe American Southwest, far from the excitement of histreasure-hunting past.
In truth, however, peace and quiet are boring companions.Fortunately for Indy’s adventurous soul, the world is still adangerous place. The Soviet Union has slammed an Iron Curtaindown across Europe, provoking the Cold War that will occupyEast and West for half a century. Communist agents areeverywhere, searching for a weapon to tip the balance of powerin their favor.
And...they may have found something useful in the desertruins of Babylon. That’s where King Nebuchadnezzar II built thelegendary Tower of Babel 2600 years ago. The Bibleportrays it as a failed attempt to reach heaven, inspired bypride, but Gennadi Volodnikov, an unorthodox Russian scholar,thinks the Tower housed a machine to reach across thedimensions of space and time, inspired by the winged godMarduk. When gears began to clatter, alarmed Babylonianstoppled the Tower, scattering four of Marduk’s disciples—andparts of the machine—to the far corners of the globe. JoinIndy as he races the Soviets to recover those parts and stopthem from repairing Marduk’s “Infernal Machine.”
2 3
NUBIAN BOYAn agile young boy living among thepyramids of the Sudan. Educated in
a British missionaryschool, he’s fascinat-ed by European tech-nology—and scaredto death of hyenas.
HOLY WOMANThe last resident and apparent care-taker of an ancient sanctuary in the high mountains of Soviet Kazakstan.Her withered frameand abrupt mannerconceal a radiantenergy Indy mustlearn to release.
MARDUKBabylonians worshipped him as agod, but he’s actually the power-hungry ruler of a strange domaincalled the Aetherium. If the mechan-ical gateway he designed to connecthis world with ours had everworked——woe befall mankind!
CCHARACTERSHARACTERS
INDIANA JONESHe holds an advanced degree, speaksand reads a dozen languages, has anencyclopedic knowledge of the past,and teaches school. Yet Indy is anythingbut a mild-mannered professor. He’sbeen everywhere, seen everything, andwhen he gets into trouble he knowshow to get out——using his wits, his fists,
his whip, a gun——whatever ittakes. His boundless appe-
tite for treasure and adventure
stems froman abidingfaith in themyster iesof life...anda touch ofgreed.
SOPHIAHAPGOOD
Indy has crossedpaths with thisresourceful and
independent womanbefore. They worked a
dig site in Iceland together, whereshe found a medallion that awak-ened her psychic powers. Latershe helped him find Atlantis.Then, after a tumultuousromance, she disappeared.Now she’s back, a spy forthe newly formed CentralIntelligence Agency, recruit-ing Jones to figure out whythe Soviets are digging upBabylon.
SIMON TURNERSophia’s boss. He’s a mili-tary intelligence officer
who parachuted intoFrance to help organize
the Resistance duringWorld War II. When
President Trumanestablished theCIA, Turner wasone of the first to
join. He’s cool andcompetent, always
near the action,rarely in it. Hehates the Com-munists, because
no one gets rich in their system. Wherewould America be without men likehim?
DR. GENNADIVOLODNIKOVAnalytical by train-ing, mystical by nature, this near-sighted Soviet genius spent the war years design-ing top secret mili-tary codes. Now he’s busy investi-gating the ruins of Babylon, convinced that the Towerof Babel once housed a power moreterrifying than America’s atomicbomb. Volodnikov is an unlikelyarchaeologist, more at home withtea and piroshki than fieldwork.He’s not much of a Party man
either, but the force of his intel-lect keeps the Communist ide-
ologues at bay.
4 5
II NSTALLNSTALLAATIONTION
11 Close all open windows on your desk-top and quit all other applications.22 Put the Indiana Jones and theInfernal Machine Disc 1 in your CD-ROMdrive.33 The Indiana Jones and the InfernalMachine installation screen will appear.
If Autoplay is disabled and the game’sInstaller does not appear, you’ll need toopen the Installer manually. To do this,double-click on the My Computer icon,then double-click on the CD-ROM icon inthe window that opens. Double-clickthe JONES3D.EXE file to open theInstaller. It has these options:•Install: Installs the game on your harddrive.•Analyze Your Computer: Check yoursystem to see if it meets game require-ments. Once the game is installed, youcan also access the DirectX DiagnosticTool and install DirectX 6.1.
•Help: If you get stuck, click here toopen the game’s online manual. Alsoaccess the Troubleshooting Guide fordetailed installation and troubleshootingtips via the Help system.•Options: Under Options, you can regis-ter the game online or visit theLucasArts Web site.•Exit: Returns you to your desktop.44 To install, click the Install button.Follow the onscreen instructions tosetup and install. 55 You will be prompted to register thegame online if you have Internet access.66 Choose the destination for IndianaJones and the Infernal Machine instal-lation. The default directory is:C :\Program Files\ LucasArts\TheInfernal Machine. If you wish to installelsewhere, specify a different drive ordirectory name.77 You’ll be given the option to create aseries of shortcuts in the Start menu.Creating a shortcut will make it easierfor you to launch the game. Click thecheckboxes to deselect any shortcutsyou don’t want.88 Setup will create an Indiana Jonesand the Infernal Machine ProgramFolder for the program icons. Click Next tochoose the default (Start Menu\Programs\LucasArts\ The InfernalMachine) or create a new folder orselect an existing folder, then click Nextagain.99 You’ll be prompted to create a short-cut for the game on your desktop and toview the Readme.1010 If you are playing with a joystick, werecommend that you calibrate it beforeplaying.1111 If the game installs successfully, youwill see a Setup Complete screen.
1212 After installing the game, you maybe prompted to install Microsoft’sDirectX 6.1. The game will run withDirectX 6.0 or later. If DirectX 6.1 (or alater version) is detected on your sys-tem, the checkbox will remain emptyand you will not need to install DirectX.Click Finish to complete the setup.1313 Now you are ready to play IndianaJones and the Infernal Machine.
IF YOU HAVE TROUBLEINSTALLINGIf you have trouble installing, see theTroubleshooting Guide for more detailedinstallation and troubleshooting tips. Toaccess the Troubleshooting Guide:11 Open the Installer as described in step3 on the previous page.22 Click the Help button and chooseTroubleshooting Guide from within Help.
RRUNNINGUNNING THETHE GGAMEAME11 To run the game, insert the InfernalMachine Disc 1 into your CD-ROM drive.The game’s Launcher will appear ifAutoplay is active.22 If Autoplay is disabled, find theInfernal Machine directory on your harddrive. Double-click the Indy Launchericon (Autorun.exe), or double-click theCD-ROM icon on My Computer, then dou-ble-click the Autorun.exe file.
TTHEHE LLAUNCHERAUNCHER11 After a successful installation theInstaller becomes the Launcher.22 The Launcher appears whenever youinsert a game disc, when you double-click the CD-ROM icon, when you selectthe Infernal Machine shortcut fromyour Start menu, or when you double-click the Autorun.exe file.
33 The Launcher displays the followingoptions:•Start New Game: This launches a newgame starting at the beginning of Indy’sadventure.•Resume Play: Allows you to resume anexisting saved game.•Help: Access the online manual thatcovers various help topics and theTroubleshooting Guide. Click a topic inthe list to view it. Scroll through topicswith the arrows.•Options: Here you can register online ifyou have Internet access, visit theLucasArts Web site, uninstall the game,and adjust advanced display and soundoptions (described on pages 20-21).
Installation Screen
Launcher Screen
6 7
MMOVEMENTOVEMENTWith Indy in your control, you can whip,leap, run, swim and crawl through thegame. The first level, The Canyonlands,serves as a training ground for you topractice moves. See the online HelpGuide for a detailed walkthough of theCanyonlands. NOTE: You can customizethe controllers to make Indy’s moves themost comfortable for your playing stylein the Control Options menu. (See page19 for details.)•Walk/Run:Use the ARROW keys and the othermovement keys to guide Indy throughtraps and around obstacles. Use SHIFTto make Indy run. Indy can run right offa cliff, so in dangerous territory, Indyshould walk. •Jump:Three kinds of jumps will help Indy getto those hard-to-reach locations. (Seenext page for details.)•Activate:Indy needs to interact with all sorts ofobjects like treasures, doors and switch-es. Use the CTRL key to pick up, use orpush and pull items.•Whip:Indy’s whip can be used in a variety ofways: as a weapon, as a climbing ropeor even as a line to swing from, in addi-tion to removing the weapons from thehands of enemies. You can also use thewhip to pick up certain items and acti-vate switches.
COMBINATION MOVESOccasionally Indy may need to use com-binations of moves to reach difficultlocations. For instance, sometimes Indyhas to be at a higher level in a givenlocation, but you can’t see any way to
climb there. A good technique is to pullout the whip and look for objects thatwill anchor a whip climb.
Here, Indy needs to get to the levelabove him, but it’s too high to climb. He readies his whip.
If Indy looked up (NUMBER PAD 0 + UPARROW), he would see a strut stickingout directly above his head that he canuse to whip and climb up.
As Indy approaches the right spot, thecamera drifts upward towards the strut.This is a clue to use your whip.
Now climb (UP ARROW) the rest of theway up the whip.
LOOKING
The Look Around feature is particularlyuseful when thinking about jumpingdown from a cliff.
For instance, here Indy is standing onthe edge of what looks like a verydangerous cliff...one that might meancertain death if he jumps.
However, a look down shows areassuringly wide ledge within easyjumping range.
JUMPINGIt’s useful to distinguish between regularjumps and forward jumps. The regularjump (ALT key) is used to reach some-thing directly above Indy. The forwardjump (ALT+UP ARROW keys) and theforward running jump (SHIFT+UPARROW+ALT keys) are used to coverdistance, especially when there is a cre-vasse or a pit to be jumped. Usually,when trying for height, either the for-ward jump or the regular jump will do.But sometimes, as in the case shown
8 9
here, the object (here, a lantern) is largeenough that Indy will just bounce off ifhe tries a forward jump, so he must walkcloser and use a regular jump if he wants
to climb on top of the little platformholding the lantern.
II ..Q .Q. ( I( I NDYNDY QQUUOOTTII ENENTT))This is a numerical rating for your skill atplaying the game. The highest possiblescore at the end of the game is 1000 I.Q.points. You get 150 points for just hav-ing the good sense to install and startup the game. You then get 40 points foreach level successfully completed (16levels, plus a bonus level).
You also can collect 10 treasures perlevel, each of which is worth one point.(NOTE: the I.Q. point value of treasures isdifferent than their monetary value atthe Trading Post.) You can lose I.Q.points by looking at hints (seeMap/Hints below) or by playing at lessthan the maximum difficulty level. (Youadjust difficulty and enable hints underGameplay Options. See page 18 fordetails.)
MMAPAP /H/H INTSINTSThe level map is accessed by the M keyand shows all areas previously exploredin the level as an overlay on the screen.
Areas in yellow are at the same level,areas in blue are below and red areasare above. Hints are accessed throughGameplay Options on the Options Menu.
(See page 18 for details.) When hints areturned on, the next area Indy shouldexplore appears as an X on the map.Each hint you use on a level will subtractfrom your I.Q. score, with a total possibleloss of 10 points per level.
DD IFF ICULTYIFF ICULTYDifficulty can be adjusted throughGameplay Options on the Options Menu.(See page 18 for details.) Difficultyaffects how easy your enemies are tokill and the timing of certain puzzles.You lose up to 20 I.Q. points per level byplaying at less than the Hard difficulty.
TTREASURESREASURESHidden throughout each level are 10 treasures: gold and silver ingots,gems, and valuable idols. Once you pickthem up, treasures appear in yourInventory in the treasure box. Acquiringthese treasures helps you in two ways:They boost your I.Q. (one point pertreasure), and they are worth money atthe Trading Post.
TTRADINGRADING PPOSTOSTThe Trading Post appears between levelsand has items for sale,including ammunition and items thatrestore Indy’s health. There also is asecret map which, when bought, pro-vides access to the bonus level. Sincethe map is very expensive and the
health restore items and ammunitioncan be acquired in the levels withoutbuying them. You may want to save upmoney to buy this special item.
Level Map Screen
10 11
Machete 6Submachine Gun 7Pump Shotgun 8Bazooka 9Grenade gSatchel Charge pSelect Next Weapon .Select Previous ,Weapon
Map On/Off mLighter On/Off lUse Health Powerup hUrgon’s Part qTaklit’s Part eAzerim’s Part wNub’s Part rTool from Beyond t
CLIMBING
(NOTE: Indy can’t climb and hold aweapon at the same time.)
Mount/Climb Wall å(PRESS KEY IN FRONT
OF WALL)
Climb Up “Climb Down æClimb Left …Climb Right ‘Hop Off Wall å ORæClimb Onto Ledge å
Climb Down to æClimbable/Hangable
Ledge or Ladder (PRESS WHILE FACING BACKWARD AT CLIFF EDGE OR LADDER)
Whip Object for¬Climbing
(PRESS KEY WITH WHIP IN HAND DIRECTLY BELOW OBJECT)
Hop Off Whip or åOut of Levitation
HANGING FROM LEDGE
Shimmy Left …Shimmy Right ‘Hop Off Ledge åClimb Onto Ledge “Climb Down Ledge æand Hang
MMOVEMENTOVEMENT /A/ACTIONCTION KKEYSEYS
Number Pad
STANDING
Walk “Run ß“Walk Back æTurn Left …Turn Right ‘Quick Turn Left ß…Quick Turn Right ß‘Sidestep Left aSidestep Right sRoll Forward z“Roll Backward zæRoll Left z…Roll Right z‘Jump Up åORxJump Forward å“Hop Back åæRun Then Jump ß“åPick Up Item
¬(PRESS IN FRONT OF/ON TOP OF PICKUP ITEM)
Push/Pull Ready¬(PRESS IN FRONT OF
PUSH/PULL ITEM)
Push “(PRESS AFTER PUSH/
PULL READY)
Pull æ(PRESS AFTER PUSH/
PULL READY)
Climb Ledge å(PRESS IN FRONT OF LEDGE)
Activate ¬(PRESS IN FRONT OF ACTIVATE
ITEM)
Look 0(USE ARROWS FOR DIRECTION)
Crawl Mode On/Offc(USE MOVEMENT KEYS TO
CRAWL)
USING WEAPONSAND OBJECTS
Draw/Put AwayπCurrent Weapon
Fire Weapon ¬(PRESS IF WEAPON IS DRAWN)
Fists 0Whip 1.45-Caliber Revolver 29mm Pistol 3Machine Pistol 4Combat Rifle 5
12 13
SWIMMINGON SURFACE
Paddle Forward “
Paddle Back æ
Turn Left …
Turn Right‘
Climb Out of Water åOnto Marked Ledge
UNDERWATER
Swim Forward å ORxDive Mode On/Off cTilt Down
“Tilt Up
æTurn Left
…Turn Right
‘Pick Up Item
¬(PRESS IN FRONT OF PICKUP ITEM)
Activate ¬(PRESS IN FRONT OF
ACTIVATE ITEM)
WEAPON USE WHILESWIMMING
Draw Machete 6(MACHETE IS THE ONLY
WEAPON THAT CAN BE USED WHILE SWIMMING.)
Swing Machete ¬(WITH MACHETE DRAWN)
Draw/Put πAway Machete
DRIVING JEEP
Enter Vehicle ¬(PRESS KEY WHILE FACING
DRIVER’S SEAT)
Accelerate “Brake æHigh Gear
ß“(DRIVE FASTER)
Turn Left…(PRESS WHILE MOVING
FORWARD/BACK)
Turn Right ‘(PRESS WHILE MOVING
FORWARD/BACK)
Exit Jeep ¬(PRESS WHILE STOPPED)
RIDING RAFT
Paddle Forward “Paddle Forward/Left “…Paddle Forward/Right “‘Back Paddle æTurn Left …Turn Right ‘Exit Raft
¬(PRESS WHILE STOPPEDAGAINST DOCK)
DDEFAULTEFAULT JJOYSTICKOYSTICK /G/GAMEPADAMEPAD CCONTROLSONTROLS
RIDING MINE CAR
Enter Mine Car ¬(PRESS WHILE FACING
MINE CAR)
Accelerate “Brake æDuck cExit Mine Car
¬(PRESS WHILE STOPPED AT VALID EXIT POINT)
INTERFACE
Open Interface ç ORiMove Right Through ‘Interface
Move Left Through …Interface
Move Up Through “Selected Options
Move Down Through æSelected Options
Quick Save ∞ Quick Load • Take Screenshot¤
Toggle Crawl or Dive
Select Next Weapon
Toggle
Interface
Toggle Current Weapon
Activate or Action
Left
Right
Forward
Sidestep Left(Button in Back)
BackwardJump or Swim
Look
Sidestep Right(Button in Back)
Toggle Walk or Run
14 15
Toggle Crawl or Dive
Select Next Weapon
Toggle
Interface
Toggle
Current Weapon
Roll
Backward
Sidestep RightForward
SidestepLeft
Toggle Run or Walk
Turn Left(TWIST JOYSTICK)
Whip Hot Key
Activate or Action
Look
Map
Toggle Lighter
Jump or Swim
Select Previous Weapon
Turn Right(TWIST JOYSTICK)
II NTERFACENTERFACE MMENUSENUSPressing ESC or I opens the Inter-face, which contains the Weapons,Treasure/Health, Items and Optionsmenus. Navigate the menus with theARROW keys and use ENTER to selectitems in the menus.
WEAPONS MENU Shows which weapons Indy has and the number afterward showsammunition. The basic weapons youstart out with are Indy’s fists, his whip,and his revolver. Indy’s revolver has anunlimited number of shots.
TREASURE/HEALTH MENU Shows treasure and health items whenavailable. The number of treasures thatyou have found in the level and theirdollar value will be displayed. Each levelhas a total of 10 separate treasure itemsconcealed somewhere. Acquiring theseitems boosts your Indy I.Q. (see page 10for details) and allows you to purchaseitems from the Trading Post at the endof the level. Health restore items may befound on the various levels or be pur-chased from the Trading Post. (NOTE: The
health restore items in the illustration arenot available at the beginning of the game.)
ITEMS MENU The Items menu contains all the thingsIndy picks up that are neither weapons,ammunition, treasures, nor health kits,like keys to doors or machine parts.Included are Indy’s lighter, which hemostly uses to provide light in darkrooms, and his chalk, which he can useto write on walls. (You can’t write onevery surface—if writing doesn’t work,try writing somewhere else.)
OPTIONS MENUThe Options menu contains a number ofdifferent useful game functions listed
Jump or Swim
Activate/Action or Fire Weapon If Drawn
Turn Left
Turn Right
Move Backward
Move Forward
Weapons Menu Screen
Treasure/Health Menu Screen
Items Menu Screen
TAB or ENTER centers the mouse.
NOTE: As you move the mouse forward, Indy
begins to walk. Move the mouse farther to
make Indy run.
1716
below.
GAME STATISTICS This shows various statistics about thegame, including the Indy Quotient (I.Q.),a way of scoring how well you are playingthe game.
The Statistics box also shows you otherinformation relevant to your IndyQuotient: which chapter you are cur-rently in, how many chapters you havecompleted, how many treasures youhave found, how many hints you haveused, and how much you have deviatedfrom maximum difficulty. It also showshow much time has been used playingthe game (but this is not used in I.Q. computation).
HELP Your online manual. Here you can findquick answers and Troubleshooting tipswhen you can’t locate the manual, orafter your dog has eaten it.
SAVE GAME This menu enables you to save yourprogress in the game. (NOTE: The soft-ware automatically saves a game at thebeginning of each level into a file thatincludes an abbreviation for the levelname.) You can also “quick save” bypressing F5. This saved game will becalled “QUICKSAVE” and overwrites yourprevious quick saved game.
LOAD GAME Enables you to load a previously savedgame from the list provided. Load thegame that you quick saved by pressingF8.
GAMEPLAY OPTIONS This is where you enable or adjustdifferent special features in the game.•Difficulty Level Slider: If you find ene
mies too tough in an area, you can turnthe Difficulty Level down a notch ortwo...but bear in mind that the longeryou use this, the more Indy Quotientpoints you lose. •Show Map Hints: Click the checkbox toshow map hints. Again, every time youget a new hint you lose Indy Quotientpoints. •Map Rotation: If map rotation is on,the top of the map indicates the direc-tion Indy faces. If map rotation is off, thetop of the map shows north.•Default to Run: Click the checkbox tomake Indy run as the default. PressSHIFT to make Indy walk.•Show Text: You can turn on the textdisplay in the game, which will enableyou to catch every single spoken word.
CONTROL OPTIONS Enables you to change the default key-board and controller settings for thegame by creating and savinga new set. To change keyboard settings(changing other controllers works thesame way), view the default settings byclicking on View Control Set. If you wish-to change assignments, click on the but-
ton marked New Control Set. You willthen be prompted to enter a name forthe new keyset. Once you have enteredthis name, you will then be given a listof commands and the current keyboardand game controller assignments foreach command.
Click on the command you wanted tochange. Example: if you want to changethe Forward command to another keyother than the UP ARROW, click on theForward command, highlighting it, thenclick on the button marked EditAssignment. This brings up the windowthat says “The next key will be assignedto Forward.” Enter the key you wantassigned to Forward.
You can also have two keys for thesame command. If you want to haveanother key on the right side of the key-board (for instance the ; key) that wouldtoggle Crawl mode in the way that the Ckey now does, first click on Crawl, high-lighting it, then enter the ; key whenprompted, and view the results on thenew command list. •Enable Mouse: Click the checkbox toenable use of your mouse.•Enable Gamepad/Joystick: Click thecheckbox to enable use of yourgamepad or joystick.
Gameplay Options Screen
Options Menu
Game Statistics Screen
Load Game Screen
Save Game Screen
Control Options Screen
18 19
II ND ICATORSNDICATORS
HEALTH INDICATORIndy’s Health Indicator shows lit-erally how much life he hasleft. As long as it is green, he is
in great shape. As he starts to losehealth, it can turn yellow, red and thenblack. When the circle is all black, Indy isfinished. But there are cures. Indy canfind health kits along the way (or buythem from the Trading Post) that canrestore him to fighting trim.
UNDERWATER ENDURANCE INDICATOR
Shows how much air Indy hasleft. As long as there is blue onthe indicator, Indy has air and
takes no damage. When air runs out,Indy better be close to the surface, or heis dead.
RAFT AIRINDICATORThis yellow indicator shows how
much air is left in Indy’s raft. As long asthe raft has air, Indy takes no damage.Rocks in the river cause the raft tospring leaks, which can be repaired withPuncture Repair Kits that Indy finds.
AETHERIUMENDURANCEINDICATORThe Aetherium is another plane
of reality where Marduk lives. Becausethis is a totally alien place, it isunhealthy for Indy. When Indy isfloating, his tolerance for the Aetheriumdrops, which is shown on the AetheriumIndicator in the bottom right of thescreen. Once the Indicator runs out, Indystarts taking damage quickly. He canrestore energy with contact withordinary reality.
Display Options Screen
FIRST AID KIT Restores partial health.
TRAUMA KITRestores full health.Press H to use anavailable healthpowerup.
MEDICINALHERBS Restoresfull health.
MEDICINAL SPRIGSRestores partial health.
POISON KITStops health damage af ter a poisonous bite.
H E A L T H K I T S
DISPLAY OPTIONS This allows you to change various videodisplay features. Not all features shownhere may be available on all computers,depending on your video card. •Game Resolution: Use this slider toadjust the game’s resolution. Reducingresolution may improve performance.•Color Depth: Adjust number of colors(bits per pixel) displayed. Try reducingcolors if you experience poor perform-ance. •Default Settings Button: Press toreturn to the original settings.•Advanced: If you click on theAdvanced button, you will see someother display options. Most of these arefor experienced graphics users.•3D Devices: If you have a pass-through3D card, that card will be selected bydefault. However, you may have both a3D primary (combo) video card and a 3Dpass-through card, and might want to
•3D Rasterizers: This allows you tochoose between 3D hardware and asoftware rasterizer, if any. Most usersshould pick the 3D hardware option. •Performance Level: Adjust the game’sframe rate. Try the Average setting ifyou have a slower machine.•Buffering: Choose double or triplebuffering. Double is standard and usesless video memory. Triple buffering mayimprove performance but uses morevideo memory. Not all video cards fullysupport this feature.•Mip Mapping: This game featuresmoothes textures. Choose bilinear ortrilinear to improve the appearance ofthe game, but it can reduce perform-ance.•Fog Slider and Checkbox: In someareas of the game, turning fog onobscures distant geometry and canspeed up frame rate. Uncheck the Fogcheckbox or adjust the slider down if fogappears too thick. •High Poly Objects Checkboxes:Uncheck High Poly Objects to make thegame run faster.
SOUND OPTIONSUse the slider to adjust the volume.Check the 3D Sound checkbox if yoursound card supports Direct3D sound.Uncheck the box if you prefer non-3Dsound, or if your card doesn’t work wellwith 3D sound enabled.
Check the Disable Sound checkbox toturn the sound off. Check the ReverseChannels checkbox to reverse the stereo(left and right audio) channels that areused in the game.
20 21
.45-CALIBERREVOLVER
(2 KEY)Good short-range to medium-
range weapon. Unlimited amount ofammunition.
9MM AUTOMATIC PISTOL(3 KEY) Based upon the SovietTokarev T-33, a plain buteffective World War II weapon forofficers of the Red Army.
MACHINEPISTOL (4 KEY)
Rapid-fire military automaticbased upon the famous
German Mauser M1912. This is thelongest-range handgun and the mostdeadly.
COMBAT RIFLE (5 KEY) Long-range rifle based on the SimonovSKS.
MACHETE (6 KEY)This is the most deadly weapon closeup. Not an entirely pleasant weapon,but good for clearing obstructions. It’sthe only weapon that worksunder water.
SUBMACHINE GUN (7 KEY) Medium- to long-range rapid fire based on the PPSh-41.
PUMP ACTION SHOTGUN (8 KEY) Based on the Browning model of theperiod, this weapon provides heavy
power at short range, but less effective at long range.
BAZOOKA (9 KEY) Powerful long-range rocket launcher.
SATCHEL CHARGE (P KEY) A powerful timed charge. Indyneeds to set it, then get outof the way, fast. These also gooff if enemies step on them.These cannot be thrown.
HAND GRENADE (G KEY) Indy can throw this, but if he is on the same level, he still needs to run a little to escape damage.
WWEAPONSEAPONSWhen Indy needs a little fire power,sometimes a whip just isn’t enough.Indy will collect quite an arsenal beforethis adventure is over. All of the guns are auto-aim, which meansif Indy points in the general direction ofan enemy, his gun is trained on his tar-get. Use SPACEBAR to draw weapons,CTRL to fire. Here are some of the good-ies he will acquire:
FISTS (0 KEY) Good with an unarmed opponent. Indythrows a dynamite punch.
WHIP (1 KEY)In addition tooccasionally helpinghim across a ravine, thefamous whip can also be used to disarmopponents, if Dr. Jones is fast enough.Also use it for solving puzzles and as agrappling hook.
22 23
When the tower of Babel wasdestroyed, Marduk’s disciples
fled to different parts of the worldcarrying four critical parts of theInfernal Machine with them. Eachpart has its own power, and can incertain cases be used as a weapon.
Indy can only endure using parts forshort periods without damage. Onlywhen all four machine parts arereturned can the Infernal Machineoperate again.
URGON’S PART(Q KEY) Found in the snows of Kazakstan. When used
by Indy, it smashes openweakened walls.
TAKLIT’S PART (W KEY) Found in a volcanoin the Philippines. When used by Indy, it confers invisibility.
AZERIM’S PART (E KEY) Found among the artifacts of the myste-rious Olmec civilization of Mexico. When used by Indy with strange crystals called the Jewels of Heaven, it causes levitation.
NUB’S PART (R KEY) Found in a tomb in the Sudan. When used by Indy, it powerfully ener-gizes certain machinery of unearthly origin.
TOOL FROM BEYOND (T KEY)Opens permeable membranes separating theAetherium from our own world when Indy is onthe other side. It resembles a machine part.
MMACHINEACHINE PPARTSARTSEENEMIESNEMIESEach of the machine parts has a super-natural guardian or monster, keeping itsafe from intruders.
LAVA GUARDIAN The Lava Guardian of the Palawan tem-ple lives in a fiery lake and guardsTaklit’s part with the help of lava war-riors.
ICE GUARDIAN This icy ogre in the Shambalasanctuary guards Urgon’spart with the aid of little ice minions.
QUETZALCOATL At Teotihuacan, a giant snake, Quetzalcoatl,guards Azerim’s part.
ETHEREAL MARDUK Indy must defeat two differentincarnations ofMarduk before he can find the final machine part and return home.
ROBOT GUARDIAN Within Nub’s Egyptian tomb, a giantbronze robot guards Nub’s remains.
Along the way, Indy also encountersa virtual army of Communist soldiers,predatory wildlife, and poisonous crea-tures like spiders, scorpions and——oh,no!——snakes. Plus a few unpleasant oth-erwordly enemies thrown in.
24 25
MMUSICUSIC CCREDITSREDITSOriginal Music by Clint Bajakian
“Raiders of the Lost Ark” Theme by John Williams
“The Raiders March” from the motion picture Raiders of the Lost Ark, written by John Williams, published by Bantha Music (BMI),administered by Ensign Music Corporation for the world.
CCREDITSREDITSProject Designed, Written
and Led by
Hal BarwoodTHE JONES REALTIME3D ENGINE
Lead Programmer
Paul D. LeFevreEngine Programmers
Gary Keith BrubakerPatrick McCarthyMatthew D. RussellSteve SchollIfe OloweRandy TudorTHE JONES 3D WORLDLead Level Designer and
Scripting
Steven ChenLevel Design andScriptingJoseph ChiangReed K. DerlethGeoff JonesTim LongoTimothy R. MillerChristopher W. McGeeDonald SielkePaul "Skitoman"
ZabierekContinuity and Placement
Specialist
Jesse MooreTHE ART OF JONESLead Artist and
Conceptual Illustration
William TillerTextures
Kim BalestreriKathy HsiehGregory A. KnightKaren PurdyNathan StapleyTim Y. TaoJONES IN MOTIONLead Animator
Derek SakaiAnimators
Yoko (Yang-Ja) BallardAnson JewJONES 3D SHAPESCharacter Design,
Illustrations and Models
Lea Mai Nguyen3D Object Models
Mike Dacko
SPECIAL VISUALEFFECTSVisual Effects Animator and
Video Compositing
Josef RichardsonART PATHTechnical Artists
Harley BaldwinLissa KlanorADDITIONAL SERVICESSound Programmer
Mike McMahonInstaller/Launcher
Programmers
Darren JohnsonJoe LigmanTools Programmer
Amit ShalevSpecial Programming Tasks
Ingar ShuHwei-Li TsaoAnimators
John McLaughlinVamberto MaduroVisual Effects
C. Andrew NelsonTextures
Catherine “Cat” TillerVoices
Indiana JonesDoug LeeSophia HapgoodTasia ValenzaGennadi VolodnikovVictor Raider-WexlerSimon TurnerBruce McGillHoly WomanCarolyn SeymourNubian BoyGrey DelisleSoviet Military PersonnelAdam GregorAndrew KocherginPhil ProctorVladimir RomanovMardukAdam GregorDoug LeeVoices Produced and
Directed by
Darragh O'FarrellVoice Editors
Coya ElliottCindy WongVoice Department Manager
Tamlynn NiglioVoice Production
Coordinator
Peggy BartlettVoices Recorded at
Screenmusic StudiosStudio City, CALucasArtsEntertainmentCompany, LLCSan Rafael, CAMUSIC AND SOUNDEFFECTSMusic Composed and
Synthesized by
Clint BajakianSound Design and
Effects by
David LevisonOriginal Indiana Jones
Theme Composed and
Conducted by
John WilliamsSound Assistants
Michael FrayneJory PrumSound Department
Coordinator
Kristen BechtPRODUCTIONProduction Manager
Wayne ClineProduction Coordinators
Jennifer O’NealKellie TauzinCD Burning Goddesses
Wendy “Cupcake” Kaplan
Kellie “Twinky” Walker
QUALITY ASSURANCELead Testers
John “Buzz” BuzolichJohn “Grandpa”
HannonAssistant Lead Tester
Brent Jay Andaya Jalipa II
Testers
Jo AshburnPhillip “Philthy” BerryGabrielle BrownShang-Ju ChenG.W. ChildsJeffrey DayJohn DrakeErik EllicockBryan Erck
Derek FlippoCatherine HaiglerChane HollanderHans LarsonRicardo LiuTroy MashburnChuck McFaddenMatthew “Cyrus”
McManusOrion NemethTodd StritterTorii SwaderJoseph Talavera IIJulio TorresLead International Tester
Jeff SandersCompatibility Supervisor and
Technical Writer
Chip HinnenbergCompatibility Testers
Karsten AglerDarren BrownJim DavisonMarcus P. GainesDoyle GilstrapJason Lauborough Dan MihoerckCharles W. SmithScott TingleyAaron YoungCompatibility Tester and
Electronic Manual
Compositor
Lynn TaylorPRODUCT SUPPORTProduct Support Manager
Paul PurdyHint Line Supervisor
Tabitha TostiMARKETINGMarketing Manager
Tom ByronPublicity
Tom SarrisJosh MoorePackage Design
Soo Hoo DesignPackage Illustrations
Drew StruzanBruce WolfManual Written by
Jo “Captain Tripps” Ashburn
Mollie BoeroManual Design by
Patty HillMarketing Coordinator
Anne Barson
International
ProductionLocalization
Supervisor
Adam PasztoryInternationalDevelopment SpecialistTheresa O’ConnorInternational Production
Coordinator
Benjamin Becker
International Development
Manager
Aric WilmunderInternational Marketing
Coordinator
Lee SusenInternational Public
Relations Coordinator
Kathy Apostoli
A TIP OF THE HAT3D Engine
Development by
Ray GreskoRob HuebnerChe-Yuan WangWinston WolffSmush Video Compression
System by
Vince LeeAndre Bremer
Programming Support by
Chris KastensmidtBob I. JudelsonThe Intel CorporationA Grateful Bow to
Harrison FordSteven SpielbergVery Special Thanks to
George Lucas
26 27
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©2001 LucasArts Entertainment Company LLC. ©2001 Lucasfilm Ltd. & TM. All rights reserved. Usedunder authorisation. LucasArts and the LucasArtslogo are registered trademarks of LucasFilm Ltd.
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