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Page 1: rs 22 March 2012; 17:43:28 - download.e-bookshelf.de€¦ · Team Pecha Kucha (peh-chak-cha—)Team Presentation with 20 Slides for 20 Seconds Each 47 PowerPoint Karaoke—Team Improvisation
Page 2: rs 22 March 2012; 17:43:28 - download.e-bookshelf.de€¦ · Team Pecha Kucha (peh-chak-cha—)Team Presentation with 20 Slides for 20 Seconds Each 47 PowerPoint Karaoke—Team Improvisation

ffirs 22 March 2012; 17:43:28

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ffirs 22 March 2012; 17:43:28

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ffirs 22 March 2012; 17:43:28

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JOHN WILEY & SONS, INC.

ffirs 22 March 2012; 17:43:28

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Copyright © 2012 by John Chen. All rights reserved.

Published by John Wiley & Sons, Inc., Hoboken, New Jersey.Published simultaneously in Canada.

No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic,mechanical, photocopying, recording, scanning, or otherwise, except as permitted under Section 107 or 108 of the 1976 UnitedStates Copyright Act, without either the prior written permission of the Publisher, or authorization through payment of theappropriate per-copy fee to the Copyright Clearance Center, Inc., 222 Rosewood Drive, Danvers, MA 01923, (978) 750-8400,fax (978) 646-8600, or on the web at www.copyright.com. Requests to the Publisher for permission should be addressed to thePermissions Department, John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030, (201) 748-6011, fax (201) 748-6008,or online at http://www.wiley.com/go/permissions.

Limit of Liability/Disclaimer of Warranty: While the publisher and author have used their best efforts in preparing this book, theymake no representations or warranties with respect to the accuracy or completeness of the contents of this book and specificallydisclaim any implied warranties of merchantability or fitness for a particular purpose. No warranty may be created or extended by salesrepresentatives or written sales materials. The advice and strategies contained herein may not be suitable for your situation. Youshould consult with a professional where appropriate. Neither the publisher nor author shall be liable for any loss of profit or any othercommercial damages, including but not limited to special, incidental, consequential, or other damages.

For general information on our other products and services or for technical support, please contact our Customer Care Departmentwithin the United States at (800) 762-2974, outside the United States at (317) 572-3993 or fax (317) 572-4002.

Wiley publishes in a variety of print and electronic formats and by print-on-demand. Some material included with standard printversions of this book may not be included in e-books or in print-on-demand. If this book refers to media such as a CD or DVD that isnot included in the version you purchased, you may download this material at http://booksupport.wiley.com. For more informationabout Wiley products, visit www.wiley.com.

Library of Congress Cataloging-in-Publication Data:

Chen, John, 1967-50 Digital Team-Building Games: Fast, Fun Meeting Openers, Group Activities and Adventures Using Social Media, Smart

Phones, GPS, Tablets, and More / John Chen.Includes index.

ISBN 978-1-118-18093-8 (pbk)ISBN 978-1-118-22737-4 (ebk)ISBN 978-1-118-24031-1 (ebk)ISBN 978-1-118-26502-4 (ebk)1. Teams in the workplace. 2. Social groups. 3. Information technology–Social aspects. I. Title. II. Title: 50 Digital

Team-Building Games.HD66658.40022—dc23

2012000944

Printed in the United States of America

10 9 8 7 6 5 4 3 2 1

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CONTENTS

50 Digital Team-Building Games Quick Start ix

Preface: How to Use the Games in This Book xix

Acknowledgments xxxi

Introduction to 50 Digital Team-Building Games 1

CHAPTER 1 Icebreakers 7Me in 140 Characters or Less—Twitter Hypernetworking 9Alpha Names—Learn Names While Learning Team Process 13Where in the World Whiteboarding—Draw Who You Are and

Where You’re From 15Photo Booth—iPad 2 or Photo-Based Networking 16Pinterest—Pin Pictures and Websites for a Common Topic 20

CHAPTER 2 Communication/Games for Speakers 23Texting Q&A—Asking Anonymous Questions Via Text 25Raising Hands—Have You Ever . . . ? 27Polling—Team Concensus by Technology 29TwitterStorm—Crowdsourcing Goodness 31Go Ahead, Caller—Improving Teleconference Skills with a Game Show 38Model Citizen—Testing Communication Assumptions by Building

a Model They Can’t See 41Backchannel—Instant Feedback by Group Text 44Team Pecha Kucha (peh-chak-cha—)Team Presentation with 20 Slides

for 20 Seconds Each 47PowerPoint Karaoke—Team Improvisation by Presenting Slide

Decks They Haven’t Seen 49

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CHAPTER 3 Trust 51Last Team Texting—Trusting and Sharing Valuable Information 53Trust Grid—Mapping Team Trust 55The Johari Window—Discover Team Blind Spots 57Video Matching and Mirroring—Build Instant Team Rapport 60Skype Interview—Capturing Team Knowledge through Video Interviews 62

CHAPTER 4 Improving Performance 65A to Z—The A to Z of Building and Speeding Up Team Process 67Grid Unlock—Collaborative Team Problem Solving with Shared

Spreadsheets 68Marshmallow Challenge—Build a Tower, Build a Team 70Customized Jeopardy—Test Teams’ Retention of Information 73QR Scavenger Hunt—Scan Your Way to Team Building 76

CHAPTER 5 Problem Solving 81Move One Line/Add One Line—Team Creativity with More Than One

Solution 83Consensus Voting—Choosing Top Team Options Online 91Like to Move It—Quick Spatial Team Diagnosis 95Project Matrix—Balance Time, Quality, and Performance to Complete

a Project 98Chat Survivor—Setting Team Priorities and Making Hard Decisions 100

CHAPTER 6 Creativity and Innovation 103Twaiku—Twitter Poetry in Motion 105One Text at a Time Expert—Team Answers One Text at a Time 106WWMTD?—What Would My Team Do If They Had to Make a

Creative License Plate? 108Team Pictionary—Communicating through Drawing 110Mind Mapping—Visual Brainstorming for Teams 114YouTeams—iMovie-Based Team Building 117GooseChase—Cell Phone Photo Scavenger Hunt 120Team GarageBand—Build a Song, Build a Team 121

CHAPTER 7 Collaboration 125Office Move—Working Together to Switch Places 127Mergers and Reorgs—Getting Two Teams to Collaborate and

Integrate Rapidly 130Broken Squares—Giving Is Better Than Getting for Team

Collaboration 132

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vi Contents

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Team Timely.is—Collaborating a Month’s Worth of Tweetsand Updates 135

Team Haiku—Write a Team Haiku/One Word at a Time Online 136Team Case Study—Simultaneous Team Editing 138

CHAPTER 8 EPIC Team Building 141SCVNGR—GPS Treasure Hunt for Team Building and Cross-Team

Collaboration 143Geoteaming—GPS Treasure Hunt for Team Building and Cross-Team

Collaboration 150Flash Mobs—Organize Your Team in Time and Space 156

CHAPTER 9 Closers—Ending a Team-Building Event 159Shout-Outs—Acknowledging Teammates 161“I Commit to . . . ”—Public Commitment to Change 162Just Three Words—Micro-Assessing Your Team 164Digital Slideshow—Picture Your Success 165

Appendix: Getting Online 169

About Geoteaming 185

Index 191

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Contents vii

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50 DIGITAL TEAM-BUILDING GAMES

QUICK START

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Use this Matrix to quickly find the digital team-building game that fits your needs.Turn to the Preface and read “How to Use the Games in This Book.”Run your first digital team-building game and start to reap the rewards!

How to Use This Matrix� First determine the goal of your team-building game by choosing one of the nine major

categories.� Next, narrow by the number of people you have, the time available, and the tech-

nology you have available.� Then use the page numbers to scan the team-building games that match your goals and

criteria and choose the one that fits your needs the best.

If you have any questions, you can ask at http://50digitalteambuildinggames.com. Thankyou and happy digital team building!

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Goals Technologies

Icebreaker

Com

munication/

Gam

esfor

Speakers

Trust

Improving

Perform

ance

Problem

Solving

Creativity

andInnovation

Collaboration

EPIC

TeamBuilding

Closers

Time(m

inutes)

Participants

TextSM

SCellP

hone

Smartphone

Chat

Twitter

e-mail

Teleconference

Whiteboard

Presentation

Softw

are

Web

Conferencing

Video

Conferencing

DigitalC

amera

Tablet

Web

Brow

ser Name Page #

X 10 2–1,000 X X X X X Me in 140 Characters orLess—TwitterHypernetworking

9

X 10–20 4–20 X X X X Alpha Names—Learn NamesWhile Learning TeamProcess

13

X 5–20 2–20 X Where in the WorldWhiteboarding—DrawWho You Are and WhereYou’re From

15

X 10–20 4–30 X X X X X Photo Booth—iPad 2 orPhoto-Based Networking

16

X 10–20 2–1,000þ X Pinterest—Pin Pictures andWebsites for a CommonTopic

20

X 5–30 2–1,000 X X X Texting Q&A—AskAnonymous Questions ViaText

25

X 5–10 2–1,000 X Raising Hands—Have YouEver . . . ?

27

X 5–10 2–1,000þ X X X Polling—Team Consensus byTechnology

29

X 10–20 2–1,000 X X X X TwitterStorm—

Crowdsourcing Goodness31

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Goals Technologies

Icebreaker

Com

munication/

Gam

esfor

Speakers

Trust

Improving

Perform

ance

Problem

Solving

Creativity

andInnovation

Collaboration

EPIC

TeamBuilding

Closers

Time(m

inutes)

Participants

TextSM

SCellP

hone

Smartphone

Chat

Twitter

e-mail

Teleconference

Whiteboard

Presentation

Softw

are

Web

Conferencing

Video

Conferencing

DigitalC

amera

Tablet

Web

Brow

ser Name Page #

X 10–30 2–20 X Go Ahead, Caller—Improving TeleconferenceSkills with a Game Show

38

X 30–60 2–1,000 X X X X X Model Citizen—TestingCommunicationAssumptions by Building aModel They Can’t See

41

X 5–60 2–1,000 X Backchannel—InstantFeedback by Group Text

44

X 40–120 2–64 X X Team Pecha Kucha (peh-chak-cha)—TeamPresentation with 20 Slidesfor 20 Seconds Each

47

X 30–120 2–120 X X PowerPoint Karaoke—TeamImprovisation byPresenting Slide DecksThey Haven’t Seen

49

X 10–30 2–1,000 X X X X Last Team Texting—Trustingand Sharing ValuableInformation

53

X 20–60 2–1,000 X X X X X Trust Grid—Mapping TeamTrust

55

(Continued)

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Goals Technologies

Icebreaker

Com

munication/

Gam

esfor

Speakers

Trust

Improving

Perform

ance

Problem

Solving

Creativity

andInnovation

Collaboration

EPIC

TeamBuilding

Closers

Time(m

inutes)

Participants

TextSM

SCellP

hone

Smartphone

Chat

Twitter

e-mail

Teleconference

Whiteboard

Presentation

Softw

are

Web

Conferencing

Video

Conferencing

DigitalC

amera

Tablet

Web

Brow

ser Name Page #

X 10–30 1–15 X The Johari Window—Discover Team Blind Spots

57

X 5–30 4–12 X Video Matching andMirroring—Build InstantTeam Rapport

60

X 5–30 2–1,000 X Skype Interview—CapturingTeam Knowledge throughVideo Interviews

62

X 5–30 4–12 X X A to Z—The A to Z ofBuilding and Speeding UpTeam Process

67

X 15–30 4–12 X X Grid Unlock—CollaborativeTeam Problem Solvingwith Shared Spreadsheets

68

X 45–60 4–1,000 X Marshmallow Challenge—Build a Tower, Build aTeam

70

X 10–30 4–40 X X Customized Jeopardy—TestTeams’ Retention ofInformation

73

X 30–120 2–1,000 X QR Scavenger Hunt—ScanYour Way to TeamBuilding

76

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Goals Technologies

Icebreaker

Com

munication/

Gam

esfor

Speakers

Trust

Improving

Perform

ance

Problem

Solving

Creativity

andInnovation

Collaboration

EPIC

TeamBuilding

Closers

Time(m

inutes)

Participants

TextSM

SCellP

hone

Smartphone

Chat

Twitter

e-mail

Teleconference

Whiteboard

Presentation

Softw

are

Web

Conferencing

Video

Conferencing

DigitalC

amera

Tablet

Web

Brow

ser Name Page #

X 10–30 2–1,000 X Move One Line/Add OneLine—Team Creativitywith More Than OneSolution

83

X 15–30 4–1,000 X X Consensus Voting—Choosing Top TeamOptions Online

91

X 30–60 2–1,000 X Like to Move It—QuickSpatial Team Diagnosis

95

X 30–60 5–1,000 X Project Matrix—BalanceTime, Quality, andPerformance to Complete aProject

98

X 30–60 2–1,000 X Chat Survivor—SettingTeam Priorities andMaking Hard Decisions

100

X 10–20 1–1,000 X X X X Twaiku—Twitter Poetry inMotion

105

X 5–20 2–1,000 X X X One Text at a Time Expert—Team Answers One Textat a Time

106

X 10–30 2–1,000 X WWMTD?—What WouldMy Team Do If They Hadto Make a Creative LicensePlate?

108

(Continued)

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Goals Technologies

Icebreaker

Com

munication/

Gam

esfor

Speakers

Trust

Improving

Perform

ance

Problem

Solving

Creativity

andInnovation

Collaboration

EPIC

TeamBuilding

Closers

Time(m

inutes)

Participants

TextSM

SCellP

hone

Smartphone

Chat

Twitter

e-mail

Teleconference

Whiteboard

Presentation

Softw

are

Web

Conferencing

Video

Conferencing

DigitalC

amera

Tablet

Web

Brow

ser Name Page #

X 10–45 2–1,000 X X Team Pictionary—Communicating throughDrawing

110

X 10–60 2–1,000 X Mind Mapping—VisualBrainstorming for Teams

114

X 60–240 2–200 X YouTeams—iMovie-BasedTeam Building

117

X 30–120 2–1,000 X GooseChase—Cell PhonePhoto Scavenger Hunt

120

X 60–120 2–1,000 X Team GarageBand—Build aSong, Build a Team

121

X 20–30 6–12 X Office Move—WorkingTogether to Switch Places

127

X 20–30 8–10 X Mergers and Reorgs—GettingTwo Teams to Collaborateand Integrate Rapidly

130

X 20–60 5–1,000 X Broken Squares—Giving IsBetter Than Getting forTeam Collaboration

132

X 10–30 2–90 X Team Timely.is—Collaborating a Month’sWorth of Tweets andUpdates

135

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Goals Technologies

Icebreaker

Com

munication/

Gam

esfor

Speakers

Trust

Improving

Perform

ance

Problem

Solving

Creativity

andInnovation

Collaboration

EPIC

TeamBuilding

Closers

Time(m

inutes)

Participants

TextSM

SCellP

hone

Smartphone

Chat

Twitter

e-mail

Teleconference

Whiteboard

Presentation

Softw

are

Web

Conferencing

Video

Conferencing

DigitalC

amera

Tablet

Web

Brow

ser Name Page #

X 10–20 2–1,000 X Team Haiku—Write a TeamHaiku/One Word at aTime Online

136

X 60–120 2–50 X Team Case Study—Simultaneous TeamEditing

138

X 60–240þ 2–1,000 X X SCVNGR—GPS TreasureHunt for Team Buildingand Cross-TeamCollaboration

143

X 120–240þ 2–1,000 X X X Geoteaming—GPS TreasureHunt for Team Buildingand Cross-TeamCollaboration

150

X 5–20þ 2–1,000 X X X Flash Mobs—Organize YourTeam in Time and Space

156

X 10–20 2–1,000 X X X X X Shout-Outs—AcknowledgingTeammates

161

X 10–20 2–1,000 X X X X X I Commit to . . .—PublicCommitment to Change

162

X 5–20 2–1,000 X X X X X Just Three Words—Micro-Assessing Your Team

164

X 5–10 2–1,000 X X Digital Slideshow—PictureYour Success

165

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PREFACE: HOW TO USETHE GAMES IN THIS BOOK

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I like to tell clients that they’re investing in my company for all the mistakes we’ll notmake because we’ve already made them in the past. You’re buying this book to avoid allthe mistakes we’ve already made. This chapter has a checklist for you to follow when

planning any digital team-building game. Think about a PIPE when you first begin—something that you can use to guide your teammates to a successful outcome on the otherside (if you don’t get clogged along the way). PIPE stands for:

� Purpose—Why are you holding this team-building event? What clear goals do youhave for it? What do you want the results to be?

� Initiatives or Team-building games—Which games best match your goals, number ofpeople, time available, and technology available?

� Preparation—How can you best prepare yourself and your teammates so that the team-building activity gives you the greatest odds of success?

� Event—How can you execute the best team-building event and achieve your teamgoals?

Purpose

Asking yourself the preceding questions is the most important step in using this book.I often ask people what their purpose is—especially for team building—and they often don’thave an answer for me. Many times they give vague responses such as, “Build my team,”“Communicate better,” “Have less conflict,” “Understand one another better,” or “Havefun.” Although these are all valid goals, today’s business climate makes it critical to look atreturn on investment for the time and resources. When used effectively, team building canhelp teams do countless things better: complete a process in a shorter amount of time,unleash creativity to unearth a solution that wasn’t previously possible, create positiverelationships that help in the future, and generate resolutions that improve customer serviceand save resources (including cash). Successful team building uses small team-building gamesto mirror what’s going on in the larger workplace situation. This approach allows groups toexamine their behavior, find new ways of working, and apply it to their professional settings.I find that the greatest areas of improvement in all of my work come from team process andcross-team collaboration. The greatest gains a team can make are in their interactions withone another. Likewise, the greatest gains you can make in multiple team situations areinteractions between teams.

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Some examples of great team-building goals range from “Decrease team process time by20 percent” to “Increase revenue by 15 percent” to “Increase customer satisfaction surveyscores by 3 points.” Other teams seek to “learn facilitation and leadership skills to promotenew leaders” and “increase relationships between teams in disparate locations to increasecollaboration after team building.” Your goals may be just to have fun, blow off steam,increase morale, or reward employees for good performance. The most important thing is tokeep the goal you’ve selected in mind and adjust your expectations accordingly.

If you’re having a hard time forming your team goal, consider asking yourself these keyquestions:

� What is the current state of my team?� What key result do I want out of this team? What result would justify the time to plan

and take people offline for this amount of time?� What would have to change to make that result easier?

Here’s an example of how one particular company transformed a team-building activityinto a competitive edge. A Fortune 500 company manager started his team-building event’spurpose with the simple goal to “get people together.” We discovered by asking deeperquestions that 300 people from three different divisions were coming from WashingtonState; Fargo, North Dakota; and Copenhagen for the first time. They had just completed aproduct cycle, and because they came from different, recently acquired companies, this wasthe first cycle that would tightly integrate these different products into a single, seamlesssystem. The goal was therefore to associate team members from different companies whofulfilled similar functions. In addition, revenue wasn’t the measure for this business unit;rather, it was number of seats or licenses sold. All of these factors took the purpose for thisevent from a simple team building into a customized gathering that mixed employees fromall three locations with each team of about eight people. It also encouraged the teams tocollaborate with one another to achieve a company goal: to ship the next version of theproduct with tight integration. This team went on to record results including 21 percentgrowth and revenue in excess of $1.7 billion. This example highlights the powerful resultthat can occur when you discover and state the true purpose of a team-building event—andget the most out of bringing all of these people together in one place.

Initiatives or Team-Building Games

Once you’ve determined the purpose for your team-building event, you can then use thisbook to select the team-building games you need to make it a success. There is an easy-to-usechart in the Quick Start that can help you quickly find a team-building game that fits yourpurpose, the type of technology available to you, the number of people who will be par-ticipating, and the time you have available. For example, let’s say that you need a quick

fpref 23 March 2012; 14:51:5

xxii Preface: How to Use the Games in This Book