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Wargaming in the world of Cult TV | EPISODE GUIDE
Rogues' Gallery
Crooked Dice Game Design Studio
Reel in some rotters!
At the dockside, The Beat spring their sting operation...
...Project Time Lift investigates a
crashed rocket...
...and Solomon and King swear they just saw that scarecrow move!
Villainy lurks in every corner of this green and supposedly pleasant land - from London's East End to the quintessential English village. Will you join them or face them? Tune in and find out!
By Matt Gibbs and Morgan Nash
Published by Crooked Dice Game Design Studio
Scripts and TV Listings: Matt GibbsDesign and Layout: Karl Perrotton Interior Art: Stan Chow and Karl PerrottonMaps: Graeme DawsonPhotography: Olly Godby, Phillip Page and Matt HoldenProofreading: Helena Nash
For more information contact:Crooked Dice Game Design [email protected]
Crooked Dice Game Design Studio237 Tweed CrescentDundee, DD2 4DP
Wargaming in the world of Cult TV
Rogues' Gallery
- DEPARTMENT X - - And Fiddler's Green -
INT. FIDDLER GREEN'S CONTROL ROOM - DAY
SOLOMON and KING, their hands bound behind their backs and flanked by two burly MORRIS MEN, watch FIDDLER GREEN and his TEChNICIANS absorbed in their work.
TEChNICIANRadio masts broadcasting. Code synchronisation complete.
FIDDLER GREENExcellent. Begin activation.
(beat)As you can see from the monitor, my Automatic Baled Machines are already in place, deployed in barns across the entire
Southeast and poised to take control.
SOLOMONIt's all terribly impressive...
(beat)What is it they're taking control of exactly?
FIDDLER GREENFirstly, local authority and council buildings throughout Surrey and hampshire. Good governance begins at the grass
roots after all. Secondly, a contingent...
KING(whisper)
What are you doing?
SOLOMON(whisper)
I was hoping he might bore himself to death, but as that doesn't seem likely...
Behind his back, SOLOMON switches on the tiny motor in his gold sovereign ring and uses the quickly spinning, but silent saw-disc to start cutting through his bonds.
FIDDLER GREENThirdly, a cadre of my Scarecrows has been smuggled
into the stables of the household Cavalry...
SOLOMON(whisper)
Would you be so kind as to provide a distraction?
KING(whisper)
I thought you'd never ask.
Contents
Fiddler Green 6 Fiddler Green 6Professor Bartholomew ‘Barking Bertie’ Brown 7Extras 7Supporting Characters 7Episode: Fiddler's Green 8
The Mist From Mars 11 Show Special Effects 11Avatar of the Mist 11Captain Gray 12Servants of the Mist 12Supporting Characters 12Episode: The Mist From Mars 14
The Poplar Front 16The Duchess 16Evelyn Grail 17Harry 'The Hook' Royston 17Stanley 18Supporting Characters 18Episode: Canning Town Collar 20
Cast lists 22
A word from our sponsorsRogues’ Gallery came about after Colours 2011 in Newbury, Graeme and Karl were after some quick play, participation games that illustrated the rules of 7TV and the Action:Engine, and we all got to brainstorming after the event.
We decided that small games, which could be played on tables about 24” to 30” square, and with minimal casts would be the way to go, so that you’re thrown into the thick of the action from the start. With that in mind, we quickly settled on three general ideas, one game focused on movement, one on shooting, and one on a bit of the ol’ hand-to-hand.
From those basic ideas we ended up with a race across a village green evading a blocking foe, a battle against alien invaders, and a bunch of coppers making a collar. The obvious thing was to use the existing casts from the core rulebook, Department X, Time Lift Security and The Beat respectively, but the next question was who to to pit them against?
From that Fiddler Green, The Mist From Mars and the Poplar Front were born. Creating and playtesting the episodes proved great fun. With the personalities of these villains taking shape, we decided to expand them further, into full casts in their own right.
We hope you enjoy them and the episodes we’ve created.
Matt & Morgan
6 | ROGUES' GALLERY
Fiddler Green
Possessing an unshakeable sense of hereditary entitlement and a firm belief that it is his solemn duty to preserve England as a ‘Green and Pleasant Land’ proved to be the just the right blend of imperialism and megalomania to fuel Fiddler Green’s insane lust for power.
An aristocrat of considerable standing, he has chosen to go by the self-styled title Fiddler Green, to preserve his anonymity and position in the House of Lords and the peerage. His ultimate aim is to take what he believes is his rightful place as custodian of England and its territories.
Fiddler GreenA megalomaniac through and through, Fiddler Green sits at the centre of his own quaint and completely delusional empire, which is based at his estate in Surrey. Ruling alongside his wife, who commands a small army of fanatical yokels in his name, together they’ve embarked on a scheme of kidnapping and extortion to gain power.
Lately however, he has begun to employ the finest, or at least most unhinged, scientific minds that money and power can either buy or intimidate into creating a mechanical army as loyal as his Morris Men militia.
Villainous Guest Star | 70 ratings
Move Def Hits Str Agi Int Mor
6 4 3 4 3 4 5
Unique EffectsThen I Let Them Have Both BarrelsFiddler Green can shoot twice as one action, firing both barrels of his Shotgun. If he does so, his Shotgun gains the weapon effect Two Shots for that turn, but he then can’t make a shooting action at all and has the special effect Slow in his following turn while he reloads.
Special EffectsBody Armour (Tweed), Honour Bound, Leader (2), Luck (2), Signature Weapon (Shotgun), Vehicle (Land Rover)
Attacks
Weapon Range Hit Str Notes
Brawl Melee 5+ 4 Stuns
Shotgun Butt
Melee 3+ 5 Stuns
Shotgun 8" 3+ 3 Blast 3", +1 to hit
ROGUES' GALLERY | 7
Professor Bartholomew ‘Barking Bertie’ Brown An old school chum of Fiddler Green, Professor Brown has tried his hand at a range of disciplines throughout his career and is somewhat of a mechanical, medical and veterinary jack-of-all-trades. His unorthodox research experiments into cybernetic augmentation and behavioural implants led not only to him being struck off when some of his enhanced beagles ravaged his colleagues and support staff, resulting in the loss of his own arm and a nervous disposition that he has never fully recovered from.
Villainous Guest Co-Star | 55 ratings
Move Def Hits Str Agi Int Mor
6 3 2 4 3 6 3
Unique EffectsMechanical ClawBrown benefits from the Great Strength special effect and gains a 4+ melee attack with the claw.
Special EffectsBoffin (2), Medic, Repair, Screamer
Attacks
Weapon Range Hit Str Notes
Mechanical Claw
Melee 4+ 4 1 Hit or Stuns, Great Strength
Hypodermic Needle
Melee 5+ 5 Stuns
ExtrasMrs Green 23 ratings
Morris man leaderTo say that Mrs Green is her husband’s shadow is a disservice. She is perhaps more driven than he is to succeed in their ambitions, a fact that she doesn’t let him forget. Far from a shrinking violet, she is the iron will that commands their cadre of fanatic yokels in their various gambits for power.
Move 6 Def 3 Hits 2 Str 3 Agi 3 Int 3 Morale 5
Special Effects: Also Starring, Fanatic, Leader (1), Repair
Attacks: Brawl (4+), Shotgun Butt (4+, Str 4), Shotgun (4+)
Scarecrow 25 ratings
Automatic baled machineThese sinister automatons are the brainchild of some of the finest, if reluctant, scientific minds in the country. Kidnapped and forced to work under duress on the project, the end result of their endeavours are still a wonder. The straw and scarecrow getup, however, was Professor Brown’s idea.
Move 6 Def 3 Hits 1 Str 4 Agi 2 Int 3 Morale 0
Special Effects: Blocker, Controlled, Invulnerable (2) to bullets or blunt weapon attacks, Mechanoid, Slow
Unique EffectsIf I Only Had A Brain: Scarecrows with the Uncontrolled status cannot activate.
Vulnerable (1) to fire: The model increases the Str of any fire attacks against it by the number indicated in brackets.
Attacks: Brawl (4+)
Morris Man 8 ratings
Yokel fanaticsThe men from the village, utterly fanatical in their support of Fiddler Green and his wife, they are the thugs and assassins who carry out their lord and lady’s commands - once they’ve finished their pints of course.
Move 6 Def 3 Hits 1 Str 3 Agi 3 Int 3 Morale 5
Special Effects: Fanatic
Attacks: Brawl (4+), Baton (4+, Str 4), Rifle (4+)
Also Starring: Knowledge, Physical
Supporting CharactersFiddler Green secretly courts various members of the aristocracy and political elite in an attempt to garner support for his hare-brained schemes. His principal benefactor to date is Ms. Havisham-Smythe, the renowned heiress and big game hunter, much to the chagrin of Mrs Green.
ExtrasIn addition to his loyal cadre of followers and Scarecrow automatons, Fiddler Green employs Attack Dogs and their Handlers, as well as Scientists and Technicians to keep his straw creations moving.
8 | ROGUES' GALLERY
Episode: Fiddler’s Green
The Story So Far…Infiltrating the village, on reconnaissance for Department X, Doctor Hugo Solomon and Agent Pandora King have unearthed what the missing scientists have been forced to work on - a legion of radio-controlled automaton Scarecrows poised to take over Great Britain. A plot hatched by the kidnapper, a shadowy villain who is using the name of the village as his title, Fiddler Green.
Having stolen the code for the shutdown control signal all Solomon and King need do is get Department X to transmit it, but with all radio communication being jammed that’s far easier said than done. Hunted by Fiddler Green’s Scarecrows and his fanatical Morris Men lackeys, Solomon and King will just have to call it in from the village telephone box!
CastsBelow are suggested casts representing Department X taking on Fiddler Green from the original broadcast, but you can always use your own casts with ratings of between 100 and 150.
Full cast lists for this episode are provided on the quick-play sheets at the end of this supplement.
Heroes - 150 ratingsDoctor Hugo Solomon (Heroic Guest Star, 90 ratings) and Agent Pandora King (Heroic Guest Co-Star, 60 ratings) are rapidly running out of options. They need to call in the shutdown code for the Scarecrow legion to Department X and do so quickly. Their one hope is reaching a telephone box on the village green, but Fiddler Green’s followers are patrolling the village, searching for them!
Villains - 143 ratingsSearching the village for Solomon and King are four Scarecrows (100 ratings), under the direction of Mrs Green (Morris Man leader, 15 ratings), Fiddler Green’s wife and right hand woman. She commands three Morris Men - two are armed with Batons (18 ratings) and the third is armed with a Rifle (10 ratings).
Leading scientists have been disappearing and, with no ransom demand yet issued, who is behind the kidnappings is unknown. So far there has only been one lead, the body of one of the missing scientists has been discovered in a field near the sleepy Surrey village of Fiddler’s Green.
Strangled, a look of pure terror on her face, the scientist had apparently been fleeing across country when something inhumanly strong had caught up with her.
5.45 ColourDepartment Xstarring David Werner And Fiddler's Greenby ROBIN BLANDDisappearing scientists lead Dr Hugo Solomon and Pandora King to the peculiar Surrey village of Fiddler’s Green and the sinister secret it hides.
Dr Hugo Solomon ............... DAVID WERNERPandora King ............................ JAN HENLEY
Fiddler Green......................... NIGEL GREENEMrs Green ......................... EMILY WALLACEProfessor Brown ............... LANCE STERLING Producer VERITY NEWMANDirector DUDLEY PHILLIP
“You think us parochial, crazed megalomaniacs, hell-bent on power, Doctor Solomon. You offend us.”Mrs Green, in Fiddler’s Green, Department X
ROGUES' GALLERY | 9
Episode: Fiddler’s Green
LocationThe 2' x 2' table should represent Fiddler’s Green, the heart of the sleepy Surrey village that’s the home of the Scarecrow menace and also the adopted title of the mastermind behind it.
The majority of the table should represent the green itself, including a couple of benches and a few trees, perhaps even a duck pond. The green should be surrounded on all sides by roads, including a small car park for a parade of village shops, while the houses and the shop fronts themselves can mark the table edges.
SetupAll villain models must be set up first. They may be placed anywhere on the table, but no closer than 8” to any table edge (1).
The hero player then chooses one corner of the table and positions all of their models together within 5” of the corner (2).
Before play starts the telephone box, the goal of the heroes, must be placed in the opposite corner to where they’ve chosen to setup.
And… Action!The heroes gain the Initiative in the first turn as they break from cover, but roll for Initiative and Audience Appreciation as normal in the following turns.
Special RulesEvent cardsAs this is a quick play game, we recommend dealing only one Event card per player.
Telephone BoxIt takes one action to open the telephone box and one action to dial and transmit the code to Department X.
End CreditsEither the heroes make their telephone call or they are Wiped Out (all models are Stunned or removed from play) by the villains.
2
22
2
24”
1
10 | ROGUES' GALLERY
- DEPARTMENT X - - And Fiddler's Green -
KING spins, kicking the nearest of the burly MORRIS MEN in the stomach. As he bends double, she knees him in the face. As the second MORRIS MAN lunges towards KING, SOLOMON chops him neatly across the back of the neck with his free hand. Staggering forwards, the MORRIS MAN falls to his knees. A swift boot to the rear from KING sends him sprawling.
FIDDLER GREENStop them! Grab them, you fools!
Chaos erupts as TEChNICIANS surge from their posts. With her hands still bound, KING holds them back with a series of elegant, but deadly kicks, as SOLOMON tries to override the main control console.
KINGAny luck?
SOLOMONPatience is a virtue.
KINGEasy for you to say-(kicking a TEChNICIAN)
Yee-ha!(beat)
But please, do take your time. It's not like we're in a hurry or anything.
A blast rips apart the main control console, showering sparks, as SOLOMON jumps back just in the nick of time. FIDDLER GREEN snaps open his shotgun, ejecting the spent cartridges, and fishes for more from his pockets.
FIDDLER GREENYou can't stop it, the program is already locked in. You've failed, Solomon. The Empire will be mine!
SOLOMON and KING share a look.
KINGI take it you got the synchronisation code?
SOLOMONAnd here was I, thinking you had complete faith in me, Miss King.
They grin at each other and leg it from the room.
KINGNot complete...
(beat)You've still forgotten to untie me.
The Mist From Mars
The first encounter began soon after the British Government’s top-secret Project Time Lift experiment was successfully tested. A mysterious astronaut, composed of green mist that could assume or impersonate any form, penetrated the base and tried to activate the Time Lift mechanism.
To what purpose is still unknown, as thankfully Darius, The Man From 2000, was able to prevent the sinister being from accomplishing its task.
Since then, the astronaut has returned on a number of occasions, often joined by three others, possibly members of its crew. These visits are usually heralded by meteorite storms originating from the planet Mars and a space capsule crashing to Earth, both of which release a deadly green mist that possesses, by killing and then reanimating, anyone it touches. Because of this, the threat has been dubbed The Mist From Mars, or The Mist for short, by the boffins and security forces of Project Time Lift.
Cast Special EffectsIt Came From MarsBefore rolling for the first turn’s Initiative, roll 1D3. That many Martian meteorites will strike the area. Each meteorite will Scatter 2D6” in a random direction from the table centre. If it lands on a piece of scenery or another model, then that meteorite is lost. Once the final impact point of all surviving meteorites has been determined, the player may move one Extra from their cast (not Stars, Co-Stars or Also Starring… members) adjacent to each meteorite’s impact point.
Avatar of The MistWhether the Avatar is The Mist itself or purely an extension of its power is not known. It seems able to take on any form of its choosing, even becoming an exact doppelgänger of a person right down to their mannerisms and speech. When confronted however, it always reverts back to the shape of a space-suited astronaut, a human skull wreathed in green mist leering out from the open visor of its helmet.
One clue to the identity of the individual The Mist models itself on is the half torn nametag on the spacesuit that simply reads ‘Major T.-’ the rest of the initials and surname having been ripped away.
Villainous Guest Star | 90 Ratings
Move Def Hits Str Agi Int Mor
6 5 3 5 3 5 5
Unique EffectsMade From MistBeing formed of insubstantial mist guided by pure willpower, the Avatar of The Mist can easily reshape itself. When rolling to shrug off a status that is affecting it, any die rolls of 5 or 6 will remove the status instead of just the usual 6.
Special EffectsAlien, Energy Blast, I Will Return!, Hypnotise, Incorporeal, Infiltrator, Love To Hate, Psychic, Resist Vacuum, Slow
Attacks
Weapon Range Hit Str Notes
Brawl Melee 3+ 5 Stuns
Energy Blast
12” 3+ 4 High Calibre, 1 Hit or Stuns
ROGUES' GALLERY | 11
12 | ROGUES' GALLERY
Captain GraySomething happened when The Mist tried to possess Captain Josephine Gray of Time Lift Security. Instead of becoming another mindless pawn her will was subverted, but her personality remained intact and the darker aspects of her psyche were magnified.
Since her conversion, Captain Gray has become The Mist's only known human agent. An uncompromising zealot, she works to sabotage the government and the military from within, paving the way for a possible full-scale invasion to come.
Villainous Guest Co-Star | 60 Ratings
Move Def Hits Str Agi Int Mor
6 4 2 3 4 4 4
Unique EffectsShe Just Won’t Die!Thanks to her brush with possession, Captain Gray can heal extremely rapidly, even from fatal wounds. Roll 1D6 in each End Phase if she has lost one or more Hits; on the roll of 6 she recovers one Hit. When she loses her last Hit, leave her model in place, where she fell, but Prone. Don’t remove it as a casualty, although you treat it as one for all intents and purposes (she can’t be activated, nor can she have any effect on or be effected by anything in the game), except for making her She Just Won’t Die! roll.
Special EffectsAlien, Concealment, Dodge, Infiltrator, Saboteur, Resist Vacuum (3+), Unlucky
Attacks
Weapon Range Hit Str Notes
Brawl Melee 3+ 3 Stuns
Pistol 12” 3+ 3 Pistol
Servants of The Mist Who these poor, intrepid souls were remains a mystery. No astronauts have ever been reported missing and, if the insignia on their capsule and spacesuits is to be believed, they seem to originate from the future. Completely taken over by The Mist, these possessed Servants cannot be bargained or reasoned with. More disturbing perhaps, is that it appears to be the same individuals and the same capsule that are encountered again and again.
Villainous Guest Co-Star | 45 Ratings
Move Def Hits Str Agi Int Mor
5 4 2 4 3 4 4
Unique EffectsGestalt EntityMultiple possessed Servants can be taken in your Cast, up to a maximum of three, as they’re not unique, named Co-Stars.
Special EffectsAlien, Energy Blast, Hypnotise, Luck (1), Resist Vacuum (3+)
Attacks
Weapon Range Hit Str Notes
Brawl Melee 3+ 4 Stuns
Energy Blast
12” 3+ 4 High Calibre, 1 Hit or Stuns
Supporting CharactersThe Mist From Mars can occasionally rely on individuals and organisations that have been duped by Captain Gray into aligning with their plans. Recently, this has included Professor Kneale and his colleagues at the Albion Rocket Consortium, who are working on an unmanned mission to Mars to recover rock samples.
ExtrasIn addition to its Avatar and Servants, The Mist From Mars can possess almost anyone, but typically this tends to be Administrator, Civilian, Scientist, Security Guard and Technician Extras that are associated with its Earthly nemesis, Time Lift Security.
“This is the Voice of The Mist. We know that you can hear us earthman.”Avatar of The Mist, The Man From 2000
ROGUES' GALLERY | 13
P.M. authorised by:
Post-mortem conducted by Professor Arthur Plantagenet;
In attendance Miss S. Bridge and Darius;
Name Terry Arkwright
Time and date of Death 15:30pm, 18/06/1969
Time and date of P.M. 10:00am, 20/06/1969
Stature: 5’9” Weight: 11st 8lb
Build: Medium Nutrition: Good
Rigor Mortis: Present Hypostasis: Present
Brain shows extensive trauma and tissue damage caused by
rifle fire when your security personnel riddled his head with
bullets, but there appears to be no significant abnormality of
the brain from what I can piece together.
Although fatal, from the hypostasis it is clear that the
deceased had been dead and in a sitting position, probably at
a Time Lift workstation, for at least six hours prior to the
head wounds.
Larynx, trachea, primary bronchi and lungs are inflamed and
there are minute traces of a very fine, greenish powder, which
may be residue from the possession process. It appears inert,
but I will continue to run tests on the small sample I’ve
recovered.
Comment:
Our friend appeared in rude health, until he breathed in the
Mist, died inexplicably, and you had him shot.
Next time, I suggest we try to capture one.
Signed:
TLS3758b
20/06/1969
A.Plantagenet
Troad
14 | ROGUES' GALLERY
Episode: The Mist From Mars
An intact space capsule has crashed to Earth, ditching in the middle of a British RAF base. However, no space mission is currently underway and the capsule’s markings would indicate its origin is from the future! An incredible event has become an extraordinary one - making it the job of Project Time Lift.
The Story So Far…Arriving at the crash site, Darius and a team of Time Lift Security agents have quickly secured the area, pulling back all the military personnel. A temporal anomaly himself, Darius hails from the year 2000 and is now living in his past, but, whether it is truly his amnesia or not, he has no recollection of this event, something which is disturbing him greatly.
As Time Lift Security technicians begin to investigate the crash, the hatch seals break open and a green mist flows from the capsule. Before the poor souls can run, searching tendrils shroud them in mist and they collapse to the ground choking, only to rise seconds later, their faces vacant, their bodies no longer their own. Behind them, from the capsule, step three
astronauts. Sliding up the visors of their space helmets, revealing sallow and equally vacant faces, the astronauts open their mouths as if to scream, but instead of sound they exhale more of the dense green mist and begin to advance on Darius and the horrified Time Lift Security agents.
CastsBelow are suggested casts representing Project Time Lift taking on minions of The Mist From Mars from the original broadcast, but you can always use your own casts with ratings of between 100 and 150.
Full cast lists for this episode are provided on the quick-play sheets at the end of this supplement.
Heroes - 142 ratingsDarius, The Man From 2000 (Heroic Guest Star, 75 ratings), a Time Lift Security Commander (16 ratings) and six Time Lift Security agents - three armed with Pistols (24 ratings) and three armed with Rifles (27 ratings) - have arrived promptly at the scene of the crashed capsule and are now trying to contain the unknown menace.
24”
ROGUES' GALLERY | 15
Episode: The Mist From Mars
Villains - 147 ratingsThe Mist From Mars has dispatched three Servants of The Mist (Villainous Guest Co-Stars, 135 ratings), possessed astronauts, captured some time in the future and completely subservient to its will after prolonged exposure, to create a beachhead for an invasion. At the start of the game, they’ve already possessed three Technicians (12 ratings) who were examining the capsule.
LocationThe 2' x 2' table should represent the military base and site of the space capsule’s crash. One side of the table should feature the runway and the crashed space capsule, while the other should feature a control tower, hangars and service buildings. There should also be a number of defensible points, such as sandbagged positions, etc.
Set UpAll villain models must be set up first. They may be placed anywhere within 3” of the crashed space capsule.
The hero player can then place their models anywhere within 5” of the table edge, but so that no model starts more than 6” from at least one other friendly model.
And… Action!Roll for Initiative and Audience Appreciation as normal.
Special RulesEvent cardsAs this is a quick play game, we recommend dealing only one Event card per player.
Safe landingFor this episode you should ignore the Mist's It Came From Mars cast effect.
Temporally ChallengedDarius is not on his usual form when compared with his profile in the core rulebook; whether he suffers from amnesia or not, he is surprised and unsettled by current events and the profile in the cast list represents this uncertainty.
End CreditsEither the heroes or villains forces are Wiped Out (all models are Stunned, Dominated or removed from play).
6.25 ColourThe Man From 2000starring Ted Bishop Dawn of the Mistby DAVID AGNEWSir Benton Troad’s decision to cut back on security and technicians sees him at odds with Darius and Professor Plantagenet, especially under the current circumstances - a ghostly astronaut has been spotted, as if floating in space, haunting different areas of the base. Darius ...................................... TED BISHOPProfessor Plantagenet ... JEFFREY BAILDON Samantha Bridge.............. PAULINE OLLINSSir Benton Troad ................ LEON McKERRGhostly Astronaut ................. DAVID JONES Producer VERITY NEWMANDirector DUDLEY PHILLIP
16 | ROGUES' GALLERY
The Poplar Front
Operating out of London’s East End, the Poplar Front have risen quickly amongst the capital's criminal underworld.
Much of this is thanks to the Duchess, the self-styled ‘Lady of Crime’ who is a relatively new enigma for DI Frank Skelton and his team in CID. Her rise to power has been surprisingly unbloody, her rivals either falling in line with her plans or disappearing quietly from the picture.
It’s suspected that her criminal activity covers a wide range of offences, from extortion and vice to armed robbery and fraud, but her direct involvement has, as yet, been impossible to prove. However, with the recent rise in power of the Poplar Front it is clear, to DI Skeleton at least, that an underworld war between East and West London is likely in the offing.
The DuchessLittle is known about the Duchess’ past, where she comes from or what motivates her. But when stressed, a rare event in itself, her speech slips from her usually controlled received pronunciation into an unmistakable Essex dialect.
Charming and seductive, she can be equally as cruel and ruthless in the pursuit of her goals, and seems willing to use or destroy anyone to achieve them. In taking charge of the East End, she has focused on recruiting or removing the heads of the organisations she’s incorporated into her schemes.
Villainous Guest Star | 70 ratings
Move Def Hits Str Agi Int Mor
6 3 3 3 3 6 5
Unique EffectsCaught… Empty HandedThe Duchess always seems to avoid the long arm of the law. She can remove a Captured status on a roll of 4, 5 or 6.
Special EffectsGadgets, I Will Return!, Leader (2), Luck (2), Seduce
Attacks
Weapon Range Hit Str Notes
Brawl Melee 4+ 3 Stuns
Pistol 12” 3+ 3 Pistol
“Surely, my dear Inspector, you can’t believe this has anything to do with me?”The Duchess, The Beat
ROGUES' GALLERY | 17
Evelyn GrailWhat hold the Duchess has over Evelyn Grail is unclear. They are both driven, intelligent, well educated and independently wealthy, but they couldn’t be more different in their approach to crime. Where the Duchess can be cruel and ruthless, Grail conducts her work, as a con artist and art thief, with a certain degree of honour.
Villainous Guest Co-Star | 55 ratings
Move Def Hits Str Agi Int Mor
6 4 2 3 4 5 3
Unique EffectsThe Old SwitcherooOnce per game, Grail may immediately swap two Gadget or Equipment cards between any two models on the table as a special action.
Special EffectsCat Burglar, Concealment, Honour Bound, Infiltrator, Loner, Luck (1), Seduce
Attacks
Weapon Range Hit Str Notes
Brawl Melee 3+ 3 Stuns
Pistol 12" 4+ 3 Pistol
Harry ‘The Hook' RoystonHard-drinking drowned Royston's dreams of becoming a professional boxer. But London’s underground bare-knuckle fights gave Harry an outlet to vent his particular brand of whisky-soaked violence. That was until the Duchess found him. Overnight she turned him from a down-and-out fighter into her most fiercely loyal enforcer.
Villainous Guest Co-Star | 50 ratings
Move Def Hits Str Agi Int Mor
6 4 2 4 3 3 4
Unique EffectsBob And WeaveHarry's pugilistic training means that he does not count toward the maximum number of models that may attack a standard 1" base (see Multiple Attackers, core rulebook, page 22).
Special EffectsBlocker, Fists of Fury, Great Strength, Military Training, Rage, Sidekick (the Duchess), Slow
Attacks
Weapon Range Hit Str Notes
Brawl Melee 3+ 4 Stuns
Sawn-off Shotgun
6” 4+ 3 Blast 3”, +1 to hit
The Duchess makes a quick getaway...
18 | ROGUES' GALLERY
StanleyPsychotic and unhinged, Stanley is the hard core of the Poplar Front, and a real nasty piece of work. A blunt instrument, Stanley and his gang of ‘Eavies follow the Duchess’ orders when the money’s good or if they just fancy a ruck. For the most part, they seem fairly content with terrorising their patch in Canning Town.
Villainous Guest Co-Star | 45 ratings
Move Def Hits Str Agi Int Mor
6 3 2 4 4 3 3
Unique EffectsPutting The Boot InStanley loves to kick a man when he's down. He may add +2 to melee attack rolls vs Prone models.
Special EffectsA Good Offence, Blocker, Dodge, Leader (1), Luck (1)
Attacks
Weapon Range Hit Str Notes
Brawl Melee 3+ 4 Stuns
Hand Weapon
Melee 3+ 4 -
Supporting CharactersThe Duchess can call in favours from a variety of surprising sources, whether willing or coerced, and is rumoured to have a number of prominent politicians and businessmen under her influence, including the Home Secretary.
ExtrasWith money anything is possible and, depending on the size and type of job, the Duchess has been known to hire her own mercenary army, but typically she employs Attack Dogs and their Handlers, Civilian, ‘Eavy, Hitman, Security Guard and Technician extras.
9.0 ColourThe Beatstarring Jim Boothe The Canning Town Collarby KEN TROY-MARTINAfter three years of exile, the Duchess is return-ing to London with a new weapon. Fearing the start of a turf war, DI Skelton is determined that this time she won’t escape his justice. Us-ing leads gained from a reluctant Poplar Front member and Evelyn Grail, who has much to fear if the Duchess does return, Skelton uncovers the time and location of her arrival.
DI Frank Skelton ..................... JIM BOOTHEWPC Cathy Black ........ MADELEINE SMITH The Duchess .................. FRANCESCA DALEEvelyn Grail ......................... PENNY KEITH Producer EDWARD CHILDESDirector TOM KLEGG
“Your routine might work on the lads, but I’m not so gullible, Miss Grail.”WPC Cathy Black, The Beat
ROGUES' GALLERY | 19
20 | ROGUES' GALLERY
Episode: The Canning Town Collar
There's been a breakout from H.M.P. Slade! Amongst the missing are members of the Poplar Front, a gang from London’s East End, painstakingly put away by DI Frank Skelton and his team a couple of years ago.
The Story So Far…Word is that the gang have hooked up with the Duchess, recently returned from the Costa Patata. More worryingly, Skelton's grass has hinted that she’s bringing something with her, something that will help her to reclaim the grim streets of London and once again cast her cloak of fear across the city.
Luckily, some scrote has taken Skelton's invitation to offer information and, after his arm had been put in plaster, told the police of a ship that is due to arrive shortly in the Victoria Dock. Now all the DI has to do is get there in time, fight off the Poplar Front, and finally catch the Duchess red-handed!
CastsBelow are suggested casts representing The Beat taking on the Poplar Front from the original broadcast, but you can always use your own casts with ratings of between 100 and 150.
Full cast lists for this episode are provided on the quick-play sheets at the end of this supplement.
Heroes - 129 ratingsNo-nonsense copper Detective Inspector Frank Skelton (Heroic Guest Star, 64 ratings) has raced to the dock with WPC Cathy Black (Heroic Guest Co-Star, 25 ratings) and five eager Police Constables (40 ratings). The plan is to come at the boat from all sides and trap the rats. Once the collar has been made, there's a nice cell waiting for the Duchess and her mob back at Snow Hill police station.
Note that Skelton and Black's profile have expanded from the archetype build examples in the 7TV core rulebook, into fully-fledged Guest Stars with their own unique effects. Further updates will be available in the upcoming Programme Guide.
Villains - 130 ratingsUnloading crates from the ship are four ‘Eavies from the Poplar Front, overseen by the Duchess (Villainous Guest Star, 70 ratings) herself and a Hitman (20 ratings) she’s brought back from the Costa Patata. The 'Eavies (40 ratings) are armed with the tools they’re using as Hand Weapons, but the Hitman is armed with a Pistol.
24”
2
1
3
ROGUES' GALLERY | 21
LocationThe 2' x 2' table should represent part of the Victoria Dock. A third of the table should be given over to the ship the Duchess has arrived on and the remainder should be the docks and quayside itself. Ideally two gangplanks, one from the bow and one from the stern, should connect the ship to the docks so that it doesn’t become a stalemate over one access or escape route (although, such a slug-fest can also be fun).
Set UpAll hero models are deployed first, positioned anywhere on the docks and quayside (1), but no closer than 1” to any of the gangplanks. All villain model are then deployed on the ship, including the gangplanks (2), but no closer than 3” to the dock ends of those gangplanks.
And… Action!Roll for Initiative and Audience Appreciation as normal.
Special RulesEvent cardsAs this is a quick play game, we recommend dealing only one Event card per player.
The CargoThe crate (3) that the Duchess is smuggling into London contains a Metalnaut, a silver-skinned, hulking metal warrior (see the character card on page 28).
l If the Duchess spends one special action next to the crate, she can open it to reveal the Metalnaut. Spending a second special action will activate it.
l Unfortunately, the Metalnaut has been damaged and once activated, enters the game in an Uncontrolled state and doesn’t count towards either side; in effect it becomes a random, third party.
Code of ConductUnfortunately, due to recent events DI Skelton is on his final warning for abuses to his collars. As a result, he can’t shoot at any members of the opposing cast, unless they’re armed with a gun and have also shot first.
End CreditsEither the heroes or villains forces are Wiped Out (all models are Captured, Stunned or removed from play, either by escaping or as casualties).
In addition to the normal Victory Point conditions, the following are related to the original broadcast:
l The heroes receive +2 VP if, after it has been activated, the Metalnaut is eliminated or has any statuses, other than Uncontrolled, at the end of the game.
l The heroes receive +2 VP if the Hitman has the Captured or Stunned status at the end of the game.
l The heroes receive +1 VP for each ‘Eavy with the Captured or Stunned status at the end of the game.
l The villains receive +3 VP for the Duchess exiting the quayside table edge.
l The villains receive +1 VP for each Hitman or ‘Eavy exiting the quayside table edge.
The Duchess' latest enforcer has a screw loose...
Episode: The Canning Town Collar
© C
rook
ed D
ice
201
2
MO
DEL
MO
VE
DEF
H
ITS
S
TRA
GI
INT
MO
RS
PEC
IAL
EFFE
CTS
WEA
PON
RA
NG
E H
ITS
TRN
OTE
SR
ATIN
GS
Dr
Hug
o S
olom
on6
53
34
56
Uni
que
Effe
cts:
Unc
anny
In
sigh
t, V
ery
Wel
l E
quip
ped1
A G
ood
Offe
nce,
Dis
arm
, G
adg
ets,
Lea
der
(1)
, Lu
ck (
3), S
educ
e2
Bra
wl
Mel
ee3+
3S
tuns
or
Dis
arm
90
Stu
n P
isto
l8”
3+4
Hig
h Te
ch, S
tuns
Age
nt P
ando
ra
Kin
g6
42
36
34
Uni
que
Effe
cts:
Fig
htin
g Fu
ry, N
ot S
uite
d To
C
omm
and1
Dod
ge,
Fis
ts o
f Fur
y, K
ung
Fu
Grip
, Luc
k (1
), P
ress
ure
Poi
nt
Bra
wl
Mel
ee2+
4S
tuns
, Fis
ts o
f Fur
y, K
ung
Fu
Grip
, Pre
ssur
e P
oint
60
Pis
tol
12”
4+3
+1
to h
it at
sho
rt r
ange
150
rati
ngs
Fidd
ler’s
Gre
enF
lam
boya
nt A
gent
Doc
tor
Hug
o S
olom
on a
nd h
igh
kick
ing
side
kick
Age
nt P
ando
ra K
ing
are
rapi
dly
runn
ing
out o
f op
tions
. The
y ne
ed to
cal
l the
shu
tdow
n co
de fo
r th
e S
care
crow
legi
on in
to D
epar
tmen
t X a
nd d
o so
qui
ckly
.
The
ir on
e ho
pe is
rea
chin
g a
tele
phon
e bo
x on
the
villa
ge
gree
n, b
ut F
iddl
er G
reen
’s S
care
crow
s an
d M
orris
Men
are
pa
trol
ling
the
villa
ge, s
earc
hing
for
them
!
1. S
ee 7
TV
cor
e ru
lebo
ok, p
age
105
for
thes
e un
ique
effe
cts.
Dep
artm
ent
X
© C
rook
ed D
ice
201
2
MO
DEL
MO
VE
DEF
H
ITS
S
TRA
GI
INT
MO
RS
PEC
IAL
EFFE
CTS
WEA
PON
RA
NG
E H
ITS
TRN
OTE
SR
ATIN
GS
Sca
recr
ow x
46
31
42
30
Uni
que
Effe
cts:
If I
Onl
y H
ad A
Bra
in, V
ulne
rabl
e (1
) to
fi re
Blo
cker
, Con
trol
led
, In
vuln
erab
le (
2) to
b
ulle
ts o
r b
lunt
wea
pon
at
tack
s, M
echa
noid
, S
low
Bra
wl
Mel
ee4+
4S
tuns
100
Mrs
Gre
en6
32
33
35
Als
o S
tarr
ing
, Fan
atic
, Le
ader
(1)
, Rep
air
Bra
wl
Mel
ee4+
3S
tuns
15S
hotg
un B
utt
Mel
ee4+
4S
tuns
Sho
tgun
8”4+
3B
last
3”
Mor
ris M
an x
26
31
33
35
Fana
ticB
raw
lM
elee
4+3
Stu
ns18
Bat
onM
elee
4+4
Mor
ris M
an
Mar
ksm
an6
31
33
35
Fana
ticB
raw
lM
elee
4+3
Stu
ns10
Rifl
e24
”4+
3-
143
rati
ngs
Fidd
ler’s
Gre
enS
earc
hing
the
villa
ge fo
r S
olom
on a
nd K
ing
are
four
S
care
crow
s un
der
the
dire
ctio
n of
Mrs
Gre
en, F
iddl
er G
reen
’s
wife
and
rig
ht h
and
wom
an, a
nd th
ree
Mor
ris M
en.
Fidd
ler
Gre
en
© C
rook
ed D
ice
201
2
MO
DEL
MO
VE
DEF
H
ITS
S
TRA
GI
INT
MO
RS
PEC
IAL
EFFE
CTS
WEA
PON
RA
NG
E H
ITS
TRN
OTE
SR
ATIN
GS
Dar
ius,
The
Man
Fr
om 2
000
64
33
47
4B
offin
(2)
, Inv
ulne
rab
le
(1),
Lone
r, Lu
ck (
3),
Min
d B
last
, Six
th S
ense
, Te
lep
orta
tion
Bra
wl
Mel
ee4+
3S
tuns
75
Min
d B
last
14”
3+7
Cau
ses
Con
fuse
d st
atus
Tim
e Li
ft S
ecur
ity
Com
man
der
63
13
33
3B
lock
er, L
ead
er (
2)B
raw
lM
elee
4+3
Stu
ns16
Pis
tol
12”
4+3
+1
to h
it at
sho
rt r
ange
Tim
e Li
ft S
ecur
ity
Pis
tole
er x
36
31
33
32
Blo
cker
Bra
wl
Mel
ee4+
3S
tuns
24P
isto
l12
”4+
3+
1 to
hit
at s
hort
ran
ge
Tim
e Li
ft S
ecur
ity
Rifl
eman
x 3
63
13
33
2B
lock
erB
raw
lM
elee
4+3
Stu
ns27
Rifl
e24
”4+
3-
142
rati
ngs
The
Mis
t Fr
om M
ars
Dar
ius,
The
Man
Fro
m 2
000,
a T
ime
Lift
Sec
urity
C
omm
ande
r an
d si
x T
ime
Lift
Sec
urity
age
nts
have
ar
rived
pro
mpt
ly a
t the
sce
ne o
f the
cra
shed
cap
sule
and
ar
e no
w tr
ying
to c
onta
in th
e un
know
n m
enac
e.
Proj
ect
Tim
e Li
ft
© C
rook
ed D
ice
201
2
MO
DEL
MO
VE
DEF
H
ITS
S
TRA
GI
INT
MO
RS
PEC
IAL
EFFE
CTS
WEA
PON
RA
NG
E H
ITS
TRN
OTE
SR
ATIN
GS
Ser
vant
s of
T
he M
ist x
35
42
43
44
Alie
n, E
nerg
y B
last
, H
ypno
tise,
Luc
k (1
), R
esis
t Vac
uum
(3+
)
Bra
wl
Mel
ee4+
4S
tuns
135
Ene
rgy
Bla
st12
”3+
4H
igh
Cal
ibre
, 1
Hit
or S
tuns
Pos
sess
ed
Tech
nici
an x
36
31
33
42
Bof
fin (
1)B
raw
lM
elee
6+3
Stu
ns12
147
rati
ngs
The
Mis
t Fr
om M
ars
The
Mis
t Fro
m M
ars
has
disp
atch
ed th
ree
Ser
vant
s,
poss
esse
d as
tron
auts
cap
ture
d so
me
time
in th
e fu
ture
and
co
mpl
etel
y su
bser
vien
t to
its w
ill a
fter
prol
onge
d ex
posu
re,
to c
reat
e a
beac
hhea
d fo
r an
inva
sion
.
At t
he s
tart
of t
he g
ame,
they
’ve
alre
ady
poss
esse
d th
ree
Tech
nici
ans
who
wer
e ex
amin
ing
the
caps
ule.
But
can
the
Mis
t ben
d th
e th
reat
of P
roje
ct T
ime
Lift
to it
s w
ill?
The
Mis
t Fr
om M
ars
© C
rook
ed D
ice
201
2
MO
DEL
MO
VE
DEF
H
ITS
S
TRA
GI
INT
MO
RS
PEC
IAL
EFFE
CTS
WEA
PON
RA
NG
E H
ITS
TRN
OTE
SR
ATIN
GS
DI F
rank
Ske
lton
64
33
35
6U
niqu
e E
ffect
s:
The
Guv
’nor
Lead
er (
1), L
uck
(2),
Sig
natu
re W
eap
on(H
igh
Cal
ibre
Pis
tol)
Bra
wl
Mel
ee4+
3S
tuns
64H
igh
Cal
ibre
P
isto
l12
”3+
4S
igna
ture
Wea
pon
,+
1 to
hit
at s
hort
ran
ge,
Hig
h C
alib
re
WP
C C
athy
B
lack
63
23
44
4
Uni
que
Effe
cts:
B
lack
is B
ack
Con
ceal
men
t, D
ang
er
Mag
net,
Dod
ge,
Lea
der
(2
), Lu
ck (
1), P
luck
y, S
educ
e
Bra
wl
Mel
ee5+
3S
tuns
25Tr
unch
eon
Mel
ee5+
4S
tuns
Pol
ice
Con
stab
le x
56
31
33
33
Blo
cker
Bra
wl
Mel
ee4+
3S
tuns
40Tr
unch
eon
Mel
ee4+
4S
tuns
129
rati
ngs
The
Can
ning
Tow
n C
olla
rW
ord
is th
at u
nder
wor
ld b
oss
the
Duc
hess
has
ret
urne
d fr
om th
e C
osta
Pat
ata
and
that
she
’s b
ringi
ng s
omet
hing
w
ith h
er to
hel
p he
r ga
ng, t
he P
opla
r Fr
ont,
recl
aim
the
grim
str
eets
of L
ondo
n an
d on
ce a
gain
cas
t a c
loak
of f
ear
acro
ss th
e ci
ty.
Luck
ily, s
ome
scro
te h
as to
ld th
e po
lice
of a
shi
p th
at is
due
to
arr
ive
shor
tly in
the
Vic
toria
Doc
k. N
ow a
ll th
e D
I has
to
do is
get
ther
e in
tim
e, fi
ght o
ff th
e P
opla
r Fr
ont,
and
fi nal
ly
catc
h th
e D
uche
ss r
ed-h
ande
d!
The
Bea
t
Uni
que
Eff
ect
Th
e G
uv’n
or
Ske
lton’
s re
puta
tion
insp
ires
loya
lty in
his
men
and
str
ikes
fe
ar in
to th
e cr
imin
al u
nder
belly
. Onc
e pe
r ga
me
he m
ay
imm
edia
tely
forc
e a
re-r
oll o
f any
Mor
ale
roll,
on
both
his
, or
an
oppo
sing
cas
t.
Uni
que
Eff
ect
Bla
ck is
Bac
kW
PC
Bla
ck is
ofte
n un
dere
stim
ated
, but
is m
ade
of s
tern
st
uff.
She
is a
ble
to s
hake
off
any
stat
us e
ffect
on
a ro
ll of
5
or 6
.
© C
rook
ed D
ice
201
2
MO
DEL
MO
VE
DEF
H
ITS
S
TRA
GI
INT
MO
RS
PEC
IAL
EFFE
CTS
WEA
PON
RA
NG
E H
ITS
TRN
OTE
SR
ATIN
GS
The
Duc
hess
63
33
36
5U
niqu
e E
ffect
: C
augh
t...E
mpt
y H
ande
d
Gad
get
s, I
Will
Ret
urn!
, Le
ader
(2)
, Luc
k (2
), S
educ
e
Bra
wl
Mel
ee4+
3S
tuns
70
Hitm
an6
31
33
32
Con
ceal
men
t, E
agle
E
yes,
Lon
er
Bra
wl
Mel
ee4+
3S
tuns
20P
isto
l12
”3+
3+
1 to
hit
at s
hort
ran
ge
‘Eav
y x
46
31
43
22
A G
ood
Offe
nce,
Blo
cker
Bra
wl
Mel
ee4+
4S
tuns
40H
and
Wea
pon
Mel
ee4+
4-
130
rati
ngs
The
Can
ning
Tow
n C
olla
rU
nloa
ding
cra
tes
from
the
ship
are
four
‘Eav
ies
from
the
Pop
lar
Fron
t, ov
erse
en b
y th
e D
uche
ss h
erse
lf an
d a
swar
thy
Hitm
an s
he’s
bro
ught
bac
k fr
om th
e C
osta
Pat
ata.
T
he ‘E
avie
s ar
e ar
med
with
the
tool
s th
ey’re
usi
ng a
s H
and
Wea
pons
, but
the
Hitm
an is
arm
ed w
ith a
Pis
tol.
The
Popl
ar F
ront
28 | ROGUES' GALLERY
Mov
eD
efS
tr
64
4
Ag
iIn
tM
or
22
0
Spe
cial
Eff
ects
Con
trol
led
, For
ce F
ield
(4)
, Gre
at S
tren
gth
, Mec
hano
id
Att
acks
Wea
po
nR
ang
eH
itS
trN
ote
s
Cru
shin
g B
low
Mel
ee4+
4-
Met
alna
utTi
rele
ss m
etal
kill
er
HIT
S
Silv
er-s
kin
ned
hu
lkin
g m
etal
� g
ure
s, o
ften
cr
ud
ely
dis
gu
ised
as
hu
man
s u
sin
g c
oat
s,
hat
s an
d d
ark
gla
sses
. Th
ey e
xcel
at
usi
ng
th
eir
terr
ifyi
ng
str
eng
th to
kill
an
d d
estr
oy.
2
Spe
cial
Eff
ects
Con
trol
led
Thi
s M
etal
naut
has
a d
amag
ed c
ontr
ol s
olen
oid.
Rol
l 1D
6 at
the
begi
nnin
g of
the
villa
inou
s pl
ayer
’s a
ctiv
atio
n ph
ase
to d
eter
min
e th
e M
etal
naut
’s a
ctio
ns:
D6
Res
ult
1-3
The
Met
alna
ut w
ill m
ove
its fu
ll M
ove
dist
ance
in a
ra
ndom
dire
ctio
n (le
avin
g m
elee
if a
lread
y en
gage
d).
4-6
The
Met
alna
ut w
ill m
ove
tow
ards
the
clos
est m
odel
. If
the
Met
alna
ut e
nter
s ba
se c
onta
ct w
ith a
noth
er m
odel
, it
will
eng
age
them
in m
elee
.
Forc
e Fi
eld
(4)
The
mod
el is
sur
roun
ded
by a
n al
mos
t im
pene
trab
le d
efen
sive
wal
l –
poss
ibly
a h
igh-
tech
bar
rier
or a
mys
tical
shi
eld.
Rol
l 1D
6 ev
ery
time
they
are
abo
ut to
lose
a H
it. T
he d
amag
e is
dis
coun
ted
if th
e nu
mbe
r in
bra
cket
s is
rol
led
or e
xcee
ded.
A r
oll o
f 1 a
lway
s al
low
s th
e hi
t to
get t
hrou
gh th
e fo
rce
� eld
.
Gre
at S
tren
gth
The
mod
el c
an c
once
ntra
te a
nd b
ring
thei
r va
st r
eser
ves
of p
hysi
cal
mig
ht to
bea
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Metalnaut character card
Use this character card for the Metalnaut in The Canning Town Collar episode. Print, cut out, mount (or fold) for easy reference during your game.
Save the world…If you need heroes and crimefighters, try investigative academic Tweedy Mattison and his trusty sidekick May Killan.
There's also Daisy Taylor, time travelling agent Group Captain Jim Barrowight and a trio of astronauts led by the very daring Melody Lake. Fight your way out of trouble with hard-hitter Pandora King or add to the brainpower with our Scientists or firepower with the Time Lift Security!
Or rule it…Evil mastermind the Guru spearheads our villainous releases, and is backed by all manner of henchmen. Foremost there are armed and unarmed Minions, with both human and alien head options or add a dash of twisted science with the Failed Experiments.
If you would prefer more uncanny reinforcements we have the Scary Statues to populate your haunted houses and Corn Dolls to terrorise the fields! Or get technical with the allure of the metallic Femdroids or the silent Robo-Rodents.
Find out more Keep up-to-date with all the crooked news and join our forum at www.crooked-dice.co.uk/forum or follow our Facebook page.
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Get out from behind the sofa and check out our spy-fi range of 28mm white metal miniatures!
Rogues' Gallery presents a line-up of evildoers and foes for your 7TV games, with three new casts and episodes to challenge your heroes.
Fiddler Green is an eccentric
megalomaniac with his sights set on
the Empire; The Mist From Mars an
unearthly invader with a mysterious
past; while the East London gang
known as the Poplar Front is kicking
off a turf war thanks to the schemes
of the Duchess.
7TV is a tabletop miniatures game
set in the world of classic sci-fi
and action TV of the 60s and 70s.
You will need a copy of the 7TV
core rulebook in order to use this
supplement.
cr ked dice
www.crooked-dice.co.ukACTION:ENGINE
NON FICTION UK £4
Every hero needs a villain...