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©2018 – Robot Cache, S.L. Page | 0 THE WORLD’S FIRST DECENTRALIZED VIDEO GAME DISTRIBUTION AND RESALE PLATFORM USING THE BLOCKCHAIN www.robotcache.com v1.1 Informaon contained herein is for informaonal purposes only and is not to be relied upon for any purpose.

Robot Cache White Paper v1

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Page 1: Robot Cache White Paper v1

©2018 – Robot Cache, S.L.

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THE WORLD’S FIRST DECENTRALIZED VIDEO GAME DISTRIBUTION AND RESALE PLATFORM USING THE BLOCKCHAIN

www.robotcache.com

v1.1

Information contained herein is for informational purposes only and is not to be relied upon for any purpose.

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It’s not often that opportunities arise to disrupt the $27 billion a year PC video games market. Currently, just a handful of companies dominate the digital download business for PC video games. Now, as the industry’s first-ever decentralized video game distribution platform, we can dramatically reduce the fees publishers pay by 80% and also allow gamers to resell their digital PC video games, which we believe is a first ever for digital distribution. Blockchain-enabled applications will benefit nearly all sectors of games, music, film, licensing, royalty distribution, and fan engagement. Our focus is squarely on disrupting the entire PC video games distribution business.

Here are just a few expected benefits for publishers and developers:

• The standard distribution fee of 30% paid by publishers to distribution platforms is reduced to 5%;

• Resales of PC video games will generate incremental income for the publishers, while allowing gamers an opportunity to resell games when they finish playing them;

• Proceeds from the resales of PC video games are likely to stay in the ecosystem and generate more game purchases on the Robot Cache platform; and

• Gamers can opt-in on the Robot Cache platform to mine cryptocurrencies and be rewarded Robot Cache’s IRON tokens (IRON) for mining.

Gamers also greatly benefit from our unique distribution approach. Most gamers are used to selling their physical games back to GameStop or another retailer for a small credit or cash payment that they can then use to help finance new game purchases. Finally, for the first time ever, gamers will have the option to resell PC video games digitally.

In addition, we expect gamers to be able to earn IRON through publisher incentive programs and also to be able to purchase games in their local currency. We expect reduced PC video game prices as publishers’ margins increase as a direct result of the reduced distribution fees provided by the Robot Cache platform.

Robot Cache is a victory for digital PC gamers and the publishers who create games. The Robot Cache platform is created by industry veterans who understand the dynamics of what is needed to be successful and have the relationships necessary to bring the right partners to the table.

Best of all, Robot Cache will be a full featured and live platform when the gamers first come to it after receiving IRON in connection with Robot Cache’s token generation event (Token Generation Event). Video game publishers are executing contracts with Robot Cache, which will result in them offering the latest and greatest video games on the Robot Cache platform for gamers’ immediate enjoyment.

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Abstract .............................................................................................................................................................. 1

Market and Opportunities .............................................................................................................................. 4

Video Game Sales ........................................................................................................................................ 4

Digital Game Distribution Market ................................................................................................................. 5

Digital Games are Great! What’s the Problem? ..................................................................................... 6

Market Problems .......................................................................................................................................... 7

Robot Cache Overview ................................................................................................................................... 9

Robot Cache ............................................................................................................................................... 10

Robot Cache Application .............................................................................................................................. 11

Robot Cache Client ................................................................................................................................... 11

Transaction System ................................................................................................................................... 12

Robot Cache Wallet .................................................................................................................................. 13

Robot Cache Game Wrapper .................................................................................................................. 13

Robot Cache Game Contracts ................................................................................................................. 14

Robot Cache Game Cloud ........................................................................................................................ 14

Robot Cache Token (IRON)........................................................................................................................... 15

Maximizing Benefit and Minimizing Bad Actors .................................................................................. 15

Proof of Gaming ......................................................................................................................................... 16

Game Key Tokens....................................................................................................................................... 17

Security and Robot Cache ........................................................................................................................ 17

Why the Platform Works for Gamers .................................................................................................... 18

Why the Platform Works for Developers and Publishers .................................................................. 19

Sales and Marketing .................................................................................................................................. 21

Token Sale and Tokenomics .......................................................................................................................... 22

Token Sale Structure ................................................................................................................................. 22

Token Sale ................................................................................................................................................... 23

Market Development Reserve ................................................................................................................ 23

Robot Cache Team ..................................................................................................................................... 23

Strategic Partnerships and Advisors ...................................................................................................... 23

Platform Incentivization ........................................................................................................................... 24

Use of Proceeds .............................................................................................................................................. 25

Robot Cache Executive Team ...................................................................................................................... 26

Lee Jacobson .............................................................................................................................................. 26

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Mark Caldwell............................................................................................................................................. 26

Philippe Erwin............................................................................................................................................. 26

Advisor Team ................................................................................................................................................... 27

Brian Fargo .................................................................................................................................................. 27

Scott Walker ............................................................................................................................................... 27

Michael Maloney ....................................................................................................................................... 27

Chris Keenan .............................................................................................................................................. 28

Gordon Einstein ......................................................................................................................................... 28

Anna Sweet ................................................................................................................................................. 28

Keven Baxter .............................................................................................................................................. 29

Nolan Bushnell ........................................................................................................................................... 29

Our Partners .................................................................................................................................................... 30

Disclaimer ........................................................................................................................................................ 31

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In case you haven’t heard, video games are big business. According to the Entertainment Software Association, 65% of all U.S. households have at least one person who plays 3 or more hours of video games per week1. Worldwide, there are approximately 2.2 billion gamers who are expected to generate PC video game revenue of $27.1 billion in 2017. By 2020, PC video game revenue is expected to increase by 9.9% and reach $30 billion annually2.

The year-on-year growth forecast in video game sales for all major regions of the world continues to trend upwards, with regions like Latin America forecasted to grow 14%3. In short, video games are hot.

Even more so when we look specifically at digital game purchases.

1. http://www.theesa.com/wp-content/uploads/2017/09/EF2017_Design_FinalDigital.pdf 2. https://venturebeat.com/2017/11/28/newzoo-game-industry-growing-faster-than-expected-up-10-7-to-116-

billion-2017/ 3. https://newzoo.com/insights/articles/the-global-games-market-will-reach-108-9-billion-in-2017-with-mobile-

taking-42/

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In 2010, physical video game sales dominated the market, representing 69% of total game purchases. In just 7 short years, digital game sales have taken over, with 74% of all game purchases being made through various digital formats.

According to Nielsen’s Law, global Internet connectivity speeds increase by 50% per year, which is a trend that will accelerate the advantage of digital game purchases over retail game purchases, while retail stores fight to keep up. As the world becomes more connected at a breakneck pace, we expect gamers to purchase an increasing number of digital PC video games.

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There are currently over 25 digital PC video game distribution platforms around the globe which sell an increasingly large share of PC video games to consumers of all types. One of the largest is the Steam platform, which was launched in September 2003, and has approximately 14,000 PC video games offered for sale. Steam is estimated to have generated around $3.5 billion of revenue in 20164. There are many other smaller distribution platforms that have the same basic business model.

All of them suffer from several common key drawbacks, such as:

4. https://www.statista.com/statistics/547025/steam-game-sales-revenue/

1. Gamers have no ability to resell their digital PC video games like console gamers can with their physical video games through the physical video game retailers.

2. Their fees are extraordinarily high, averaging 30% (and even up to 45%) of the sales price.

3. They don’t offer incentive programs that allow gamers to earn free games while using their platform.

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NO DIGITAL RESALE Reselling of used video games is a huge business. In 2016, popular game retailer, GameStop, earned 26%5 of its revenue (or $9.36 billion6) from pre-owned physical video game sales. Reselling video games is popular among gamers as it allows them to take money earned from the resale and use it towards other game purchases.

In 2012, used video games contributed to more than half of GameStop’s profits, while accounting for only one third of its net sales. With a gross profit margin of 47% on the sale of used games vs. 21% on the sale of new games, GameStop heavily pushed used game sales7. In 2017, GameStop’s revenue on the sale of used video games dropped by 6.7% in a single quarter8, which is likely due to the meteoric year-over-year rise in sales of digital video games. Contrasting the drop in retail video game revenue, sales of digital video games are expected to make up 87% of the sales of video games in the global market9 this year.

5. https://www.statista.com/statistics/568893/global-revenue-share-of-gamestop-by-category/

6. http://www.marketwatch.com/investing/stock/gme/financials 7. https://www.forbes.com/sites/greatspeculations/2012/11/14/gamestop-

earnings-focus-on-used-game-sales-and-digital-revenues/#61af44f95f8c 8. https://www.extremetech.com/gaming/246497-gamestops-revenue-craters-

weak-fourth-quarter-sales 9. https://newzoo.com/insights/articles/the-global-games-market-will-reach-

108-9-billion-in-2017-with-mobile-taking-42/

Unfortunately (until now), we believe there has been no resale market for

digital PC video games.

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NO INCREMENTAL REVENUE Retailers like GameStop will purchase a gamer’s used video game at a significant markdown from the game’s initial sales price, It will then turn around and offer that used game for sale to the public at a significant markup. While the resales help spur new video game sales from gamers who then purchase other video games, the publisher and developer loses out on all incremental revenue after the new video game sale. GameStop receives all of the revenue from used video game sales while the publishers receive nothing. When video game publishers lose out on revenues from used games, their games suffer because they lack the necessary capital to invest in the development of new games.

HUGE FEES In the digital PC video game market, publishers and developers continue to be charged high fees to sell their games on current distribution platforms. 30% of the revenue on each sale of PC video games is kept by the most popular PC video game distribution platforms, leaving just 70% of the revenue for the actual publishers selling their games10.

Publishers and developers need capital to make their PC video games great, and gamers need the freedom to buy and sell PC video games as they please.

10. https://www.polygon.com/2017/2/10/14579270/valve-steam-pay-greenlight-fee

The PC video game industry is ready for a change…

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We expect Robot Cache will revolutionize the distribution of digital PC games by launching what we believe is the first-ever workable decentralized video game marketplace, allowing gamers to resell their PC video games when they’re finished playing them in exchange for IRON. IRON will allow gamers to not only purchase their favorite PC video games, but also to sell them to other gamers on the Robot Cache platform. All of this is accomplished by expertly leveraging the power, flexibility, and transparency of blockchain technology.

In addition, we are pioneering a new and exciting concept dubbed “Proof of Gaming.” Proof of Gaming will allow gamers to mine cryptocurrencies using our Robot Cache client, for which we will reward them with IRON. The Robot Cache client will also have a real-time tracker that allows gamers to see just how much IRON they will be rewarded for their mining.

If you want to find a large group with high performance video graphics cards, then look no further than the PC video game community. Now, gamers can put their video graphics cards to use when they’re not playing their favorite games by checking a box in the Robot Cache client to opt-in to mine. The IRON that gamers receive after mining - their “Proof of Gaming” - will then be available to be used to buy PC video games on the Robot Cache platform.

Have you wanted to be able to buy video games simply by being on the platform with

the hottest games?

Well... now you can.

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Robot Cache is being built by video game industry veterans with over 100 years of video game development and publishing experience. We expect that the relationships developed throughout those years will allow us to seed the Robot Cache platform with the hottest and best titles across all video game genres. Robot Cache is built to cater to all types of PC video game revenue models (e.g., premium sale, free to play, subscription, and advertising based).

While retail physical video game sales are declining year-over-year, digital sales are on fire. We have created an entirely new model for digital publishing platforms by allowing digital resales of PC video games on a secure distribution platform, powered by blockchain technology. This new model opens a fresh market for publishers to create additional revenue streams outside of the initial PC video game sale or in-app purchases.

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To support gamers, and to ensure that Robot Cache has the greatest impact possible on the PC video game industry, we have developed an application suite that allows seamless access to the Robot Cache platform. Gamers and publishers will be able to access public blockchains without the need for a complicated interface or set of controls, leveraging the technology’s security without exposure to its complexities.

Robot Cache plans to create an SDK/API framework before the platform launches that will allow game developers to incorporate additional functionality into their games, like achievements, friends and multi-player support. Robot Cache will open-source the development of the SDK and API and work with the community at large for additional functionality on the tools.

The Robot Cache client serves as the launchpad for buying, playing, and reselling video games. The client also hosts the Robot Cache wallet and provides a simple interface for gamer preferences.

Replicating the polished look and feel of Robot Cache’s web application, the Robot Cache client provides a seamless experience as gamers smoothly transition among devices. By easily logging-in and syncing to the Robot Cache network, gamers can sync their wallets—and their games—among devices instantly.

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The main Robot Cache interface is an online web-based user interface that will allow gamers to purchase and resell video games with IRON. The transaction system has a myriad of PC video games, which include many of Robot Cache’s well-known strategic partners. Gamers are able to purchase digital PC video games with IRON and, in return, receive an ABI token for each game that gives gamers unique access to the game.

WHAT IS ABI? Data will be stored and retrieved from the Robot Cache game contract via an Application Binary Interface (ABI).

The ABI will also determine implementation details such as how functions are called and in which binary format information should be passed from one program component to the next.

An Ethereum smart contract is bytecode, which runs on the Ethereum Virtual Machine (EVM), which runs on the Ethereum blockchain. The contract will contain several functions that can be executed. An ABI is necessary so that the specific desired contract function can be invoked while ensuring that the function will return data in the format expected.

Robot Cache’s main Web Store and Client are already running in a closed Alpha at https://robotcache.io, and will continue to be improved and updated until IRON is first generated.

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RESALE MARKETPLACE Gamers who have purchased PC video games on the Robot Cache platform will be issued a game key token on the blockchain, which identifies them as the owners of that game. When they sell the games, they will be trading the game key tokens for IRON on the resale marketplace. Each game key token is unique to each PC video game on the Robot Cache platform, and, thus, each video game can be priced and managed independently. This ensures gamers (who can now resell their games) and publishers will receive a proper value for each game sold or resold. This turns the current economic incentive system for digital goods on its head, and allows for different strategies for publishing PC video games that create more value for every party involved.

Robot Cache utilizes a robust blockchain wallet service that maintains a gamer’s IRON and game key tokens for the games they have purchased. The wallet allows gamers to access their IRON and games from any internet-connected computer worldwide by simply accessing their accounts.

Like other blockchain wallets, the Robot Cache wallet provides an address from which to send and receive transactions. The wallet is secured with a password and multi-factor authentication. The wallet is compatible with hardware wallets and other well-regarded wallets like Coinbase. We believe these features will make it one of the most robust blockchain wallets available to the market.

Robot Cache has taken the extraordinary measure of providing gamers with two options for securing their wallets. Gamers new to blockchain technology may allow Robot Cache’s wallet service to generate a random elliptic curve digital signature algorithm key for them and maintain the seeds within our private servers. These off-chain records allow for advanced account recovery of the content of a wallet in case any gamer ever loses his or her keys.

Gamers, familiar with blockchain technology and comfortable with maintaining their own private keys may choose to load their public keys and addresses into their wallets. While that approach will immediately give gamers access to their IRON and game key tokens within their Robot Cache account, they will be responsible for digitally signing each transaction with their private keys.

Publishers and developers have access to a Robot Cache publisher portal where they will post information about their PC video games and their companies. This self-service portal will allow the publishers to upload and manage all content related to their PC video games. Robot Cache will provide a seamless protection of all games posted and playable on Robot Cache using a proprietary Robot Cache game wrapper, which will prevent games from being playable without the proper game key token on the blockchain associated to their account. Each game is independently encrypted using a unique encryption key to ensure all games are unique even in how they are encrypted.

The Robot Cache game wrapper works as a simple event validator. In particular, it confirms that the gamer attempting to play the game (represented by a blockchain address) has in his or her wallet’s

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possession) a valid game key token. If the gamer has at least one game key token that corresponds to the correct Robot Cache game contract and ABI, then the gamer is able to download and play the PC video game. These game key tokens, based on blockchain technology, are non-reproducible but easily transferable and verifiable between accounts.

When a game license is purchased for a game on the Robot Cache platform, a corresponding Robot Cache game contract on the Ethereum network transacts a single game key token to a gamer’s address. The address may be the one of the original purchasing gamer or for another gamer as defined during the sale of the PC video game.

Each Robot Cache game contract has an ABI that is tied to the game wrapper as well as a unique Ethereum address. Because the game wrapper is a randomly generated address that cannot be reproduced, it is virtually impossible for a bad actor to generate these keys, which maintains the integrity of the publishers’ intellectual property with minimal digital rights management (DRM), while also preventing publishers from arbitrarily changing license agreements for an already purchased PC video game.

Robot Cache intends to leverage the growing distributed storage technology space by partnering with one or more providers, which will provide the lowest cost to store and download games for gamers and developers, while simultaneously supporting a robust blockchain environment. Therefore, even the games themselves are decentralized and the content will always be available to gamers and publishers.

All PC video games made available on the Robot Cache platform will automatically be copied into a distributed storage account, and any game removed from the Robot Cache platform will be removed from the storage account. Downloading a game from the Robot Cache game cloud will be indistinguishable from a game being downloaded or purchased in any other way.

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Robot Cache’s token, IRON, is designed to maximize the economic benefit and security for gamers and publishers. Based on the ERC-20 token, IRON is supported universally by Ethereum and Ethereum forks. The use of an ERC-20 token ensures that IRON will settle quickly (usually in under 30 seconds) and benefit from the robust development of the Ethereum network.

Special attention has been paid to ensure that IRON is maximally effective for supporting the Robot Cache community. In particular, the total number of tokens to be issued has been carefully calculated to support expected demand and additional care has been developed to minimize bad actors.

The Robot Cache platform limits the negative externalities of non-rational economic actors through crypto-economic mechanism design. Non-rationality appears when gamers buy PC video games but choose not to play (essentially mining to strengthen the network and be rewarded IRON) and do not sell the game key token on the marketplace.

Unlike in other blockchain solutions, Robot Cache’s design is not affected by non-rationality: as the marketplace is partially free-floating (as an unlimited number of game key tokens may be produced but a fixed number of IRON exist) it will efficiently price IRON according to theoretical game theory. This is further supported by a distribution of IRON to gamers who participate in Proof of Gaming, supporting the use (and reuse) of IRON for its intended desire.

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Robot Cache has developed an incentivization system to strengthen the network while rewarding gamers for using the Robot Cache platform. Robot Cache will reward gamers for mining cryptocurrencies on the Robot Cache system by delivering to the gamers IRON based on the gamer’s mining time and hash power. Gamers will only provide limited hash power, so high intensive resources will not be necessary—but they will be strengthening the applicable blockchain network through low level work.

To participate in Proof of Gaming, a gamer must have a registered address on the Robot Cache platform and an active internet connection. The Proof of Gaming is optional and runs in the computer’s background unobtrusively when gamers are not using their computers.

The blockchain network that is mined may be changed periodically and may even be adjusted for specific games, times, or events. That flexibility allows Robot Cache to directly reward users through Proof of Gaming while transacting on the Robot Cache platform.

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Gamers will be able to resell their digital PC video games through their game key tokens that are a byproduct of a unique contract created by every game. The contract issues a single token with an ABI linked to the game wrapper.

Game key tokens are issued in exchange for IRON through the game specific smart contracts. These contracts provide a single ERC-20 token (to minimize accidental transmission to another contract, or otherwise invalid party) to the gamer’s account address. The token cannot be transacted again except on the Robot Cache platform, which prevents manipulative attacks on games and gamers while simultaneously ensuring that gamers are able to resell their games in the most equitable fashion.

The Robot Cache team places security at the forefront of the platform and has taken a number of efforts to ensure that the Token Generation Event, development process, and release incorporate first class security.

Funds received during the Token Generation Event will be equally separated into multiple unique off-chain cold storage solutions from different providers. This system will ensure the integrity of the funds, and, in the case of a provider being compromised, the distributed nature of Robot Cache’s fundraising system will only theoretically compromise a fraction of the funds raised.

During the development process, Robot Cache is employing first-rate industry standards to review and write code. On a technical level, Robot Cache is implementing bounties to incentivize community members to audit and review the open source code, which strengthens the security of the platform and its smart contracts.

Once deployed, the Robot Cache platform will be incredibly secure. The Robot Cache platform maximizes security even under conditions of multiple bad actors or attacks by employing merge mining. This creates a support system of miners across more powerful networks that add to the resilient decentralized blockchain network. This mining mechanism makes attacking the network mathematically improbable and not economically beneficial because bad actors would be attacking a robustly supported network. The economic reward would be exponentially smaller, if any at all (most blockchain attacks can be mitigated post action through consensual forks with the community, and most attacks can only shut down or change transaction data which would devalue the token they are stealing), in comparison to the economic resources (in the billions) needed to successfully attack the network.

Gamer accounts employ multi-factor authentication in order to fortify privacy and protection of digital assets. The platform tackles piracy through Robot Cache’s innovative proprietary DRM security that tie the digital game to the gamer's account and creates an underlying token that allows gamers to unlock value. The game key token breaks piracy concerns, as no game can be replicated or stolen without knowing the private key that unlocks the game and without verifying whether a gamer is playing the digital PC video game. Robot Cache’s platform employs open source APIs that allow publishers to seamlessly make available their PC video games on the Robot Cache platform, which reduces the centralized risk of onboarding.

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The Robot Cache platform opens up opportunities for gamers that have never before been possible.

RESELL PC VIDEO GAMES WHEN YOU’RE FINISHED PLAYING THEM Gamers now have access to a revolutionary digital resale market in which they can sell their PC video games on the Robot Cache platform to other gamers. By using blockchain technology to record ownership information of

each PC video game, we allow gamers to resell their PC video games when they are finished playing with them. On execution of a successful resale, the selling gamer is automatically credited 25% of the sales price of the PC video game sold in IRON or cash (based on the gamer’s choice) in the gamer’s account.

EARN IRON BY USING ROBOT CACHE The Robot Cache client application is used as a library to hold all PC video games that gamers currently own as well as to mine cryptocurrencies. When gamers agree to mine on the Robot Cache platform, Robot Cache rewards

them with IRON. Why play games anywhere else when gamers can earn IRON on the Robot Cache platform?

In addition to using IRON to buy PC video games, gamers have numerous ways to receive discounts on PC video games on the Robot Cache platform or earn IRON. We gamify the process of buying, selling, trading, and even playing PC video games. To build the initial interest of gamers, IRON will be used to incentivize gamers to use the Robot Cache platform, thereby building our customer base quickly. For example, during the month after the Token Generation Event, we will have a 25% sale on all PC video games on the Robot Cache platform, giving gamers more games for their IRON.

EARN IRON FOR REFERRALS Robot Cache will incentivize gamers to invite other gamers to the Robot Cache platform through our incentive program. For each referred gamer who purchases a game on the Robot Cache platform, the referring gamer will

receive IRON and could also receive from Robot Cache IRON equal to a fixed percentage of any IRON awarded to the new gamer if he or she mines on the Robot Cache platform. Gamers will have the ability to earn even more IRON doing nothing beyond referring a gamer to a superior distribution platform!

ONE TOKEN TO RULE THEM ALL Once gamers own IRON, they can use them across the entire Robot Cache platform. IRON is stored in the gamers’ personal, digital wallets, in a seamless experience (like an account on any other platform), which is

decentralized and stored on the blockchain using smart contracts. Publishers can also offer loyalty programs to gamers, which may allow gamers to purchase new PC video games at a discount compared to other digital distribution platforms.

When gamers are finished playing a game, they may choose to resell it on the Robot Cache platform and receive 25% of the sales proceeds in IRON, which gamers can use to buy other games.

SIMPLE AND TRANSPARENT PROCESS To minimize barriers of entry, we don’t require that gamers understand concepts behind cryptocurrency or blockchain technology to purchase PC video games on the Robot Cache platform. Gamers can browse games

available for sale and resale without signing up for an account on the Robot Cache platform. Once they decide to purchase a game, gamers are taken through a simple, transparent onboarding process where they create a username and the ability to transfer almost any cryptocurrency or fiat currency to receive IRON. Once the sale is complete, gamers are guided through a straightforward client installation process... that’s it!

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In order to generate wide adoption among publishers and gamers, the Robot Cache platform has to be friendly to all of them. We’ve identified many key features that allow PC video game publishers to safely control the sale of their games while earning more revenue than they could through traditional digital distribution platforms.

REVOLUTIONARY DIGITAL RESALE MARKET For the first time, publishers and developers have the opportunity to benefit from a revolutionary digital resale market and earn additional revenue after the initial PC video game sale. Once a game has been successfully resold on the Robot Cache platform, 70% of the purchase price will be credited to the publisher, 25% will be credited to the gamer, and 5% will be credited to Robot Cache. The retention of 70% of the sales proceeds on resales is equivalent to the best margins publishers currently earn on the most popular digital distribution platforms and will give publishers an opportunity to earn additional revenues over the life of the games. As well, there are no concerns of “double copies” as once a game is resold, it’s instantly removed from the selling gamer’s library using the blockchain and ownership is transferred to the purchasing gamer.

LOWEST TRANSACTION FEES Robot Cache is able to offer what we believe to be the lowest transaction fees of any digital PC video game distribution platform... period. On new digital PC video game sales, publishers and developers retain up to 95% of the sales proceeds, which is 25% higher than current digital PC video game distribution platforms. This extra 25% margin could be the difference between a game being profitable or not. On hot new game releases, the additional revenue margin can amount to tens of millions of dollars in additional revenue to publishers and developers annually.

CONTROL THE PARAMETERS OF RESALES To ensure publishers don’t miss out on the initial excitement and on the majority of the revenue the game generates, we allow publishers to control the timing of the discounts on PC video game resales on the Robot Cache platform through the Robot Cache publisher portal.

For ease of access, publishers can also update their games’ sales information by logging on the Robot Cache publisher portal and selecting from a number of parameters such as:

• Release Date • Stop Selling by Date • Territory and Price in Each Territory • Game Resale Discount • Promotional Sales and Offers Opt-in (date to start, date to end, discount, etc.)

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PAID IN MINUTES, NOT MONTHS Why wait until the end of the month to receive the revenue from the sale of a PC video game when it can arrive in minutes? As soon as the Ethereum network confirms the transaction, IRON will be routed to all recipients instantly. When a publisher creates their account, they are automatically assigned a wallet, but can choose to use their own private wallet instead. Also, publishers can have multiple wallets, so each division or developer or game can be assigned to a different wallet. Once a publisher chooses which wallets to use for a game, IRON from each sale on the Robot Cache platform will be securely sent and available to that digital wallet. IRON can then be converted through a third party to fiat currency at the Publisher's discretion.

SECURE OWNERSHIP INFORMATION OF PC VIDEO GAMES Since the Robot Cache platform is decentralized on the blockchain, all ownership information with respect to PC video games sold on the Robot Cache platform is securely stored and transferred. Publishers can focus on marketing and selling their games without a need to worry about fraud or “double owners.” Using blockchain “smart contracts,” ownership rights are respected, resulting in the protection of all parties involved in PC video game transactions.

ROBOT CACHE IS COMPLETELY GAMIFIED FOR GAMERS Gamers are used to reward systems. By incentivizing gamers to engage in positive behaviors, we open up new ways for publishers, developers, and gamers to engage with each other. To help stimulate sales, publishers can offer digital content unique from the digital PC video game that can’t be resold on the Robot Cache platform. For example, items like characters or weapon skins, digital concept art books, and digital soundtracks can help encourage purchases of new digital PC video games.

Robot Cache has created a program to incentivize gamers to use the Robot Cache platform. Gamers will be rewarded for behaviors that have tangible benefits to the platform. The 3 main components are individual rewards, community rewards, and social rewards. By creating smart contracts that release IRON to gamers based on specific milestones being hit, we expect to increase engagement on the Robot Cache platform.

The following are examples of rewards:

• As individual rewards, when a gamer purchases his or her 1st game, the smart contract will release a small amount of IRON to the gamer. On the gamer’s10th purchase, he or she will be rewarded again with more IRON.

• As community rewards, when the active gamers on the Robot Cache platform reaches certain numbers, all gamers who own at least 1 game will be rewarded with IRON based on their total purchases. When the platform has 25,000 active gamers, IRON will be released to all gamers in a relative amount to their purchases. Or, when 25,000 games have been resold, any gamer who participated in a resale will benefit from the IRON that is unlocked.

• As social rewards, when a gamer refers a friend to the Robot Cache platform and the friend purchases a game, the gamer will receive IRON.

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The foregoing examples are examples only. The rewards that Robot Cache will provide have been carefully considered but not yet determined with certainty. Therefore, the manner in which rewards are given by Robot Cache may be exactly, partially or not at all the same as the examples provided above.

FULL SUITE OF SALES AND MARKETING TOOLS Similar to other popular digital PC video game distribution platforms, we offer a full suite of sales and marketing tools for publishers, that will help them track sales information, change pricing, update sales information, and upload screenshots and videos and other marketing materials to the Robot Cache platform. However, we believe only Robot Cache will give publishers the ability to see a full view of their sales channels like tracking gamer purchasing habits from search, banner, and social marketing campaigns using pixel tracking technology, integrated into the Robot Cache platform, all the way through to which games they viewed and ultimately purchased. This tracking feature will result in publishers having the ability to better understand the best converting marketing channels. In addition, publishers will be able to view sales, marketing, and other analytics reports on the performance of their sales and marketing efforts, allowing them to maximize their revenue potential and marketing spend.

We expect to spend approximately $3 million on sales and marketing in our first year of operations to drive sales on the Robot Cache platform and increase awareness of the Robot Cache brand. A focus on brand and direct response marketing will help to increase gamers’ adoption of the Robot Cache platform.

Additional sales and marketing details can be found at www.robotcache.com.

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The information provided on the Token Generation Event, including the token creation, process, allocation, timing and use of proceeds is our current plan, which we reserve the right to change at any time in our sole discretion.

• Token: IRON • Soft Cap: $15,000,000 USD • Hard Cap: Determined after the institutional presale Token Generation Event • Total IRON Supply: 300,000,000 • Institutional Presale Minimum Purchase Amount: $500,000 USD • Institutional Presale Discount: Up to 40%* • Accredited Public Presale Minimum Purchase Amount: $50,000 USD • Accredited Public Presale Discount: Up to 25%

*A limited number of early investors received up to a 50% discount

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There are 105,000,000 IRON allocated to the Token Generation Event. Any of the IRON allocated for the presale but not sold in the presale will be burned

We are reserving 45,000,000 IRON for a wide variety of marketing efforts, including brand and direct response marketing using paid search, display, video, email campaigns, paid social with bloggers, messaging boards, and branding. We plan to have special events and free IRON offers, giveaways, and sweepstakes to continue to drive awareness to the Robot Cache platform.

Up to 50% of the market development reserve will be released at the time of the initial distribution of IRON. The remaining 50% will be locked for 12 months after the initial distribution of IRON. Robot Cache will evaluate the IRON economy during the 12-month lock-up period to determine if Robot Cache will use the remaining IRON to build the awareness of the Robot Cache platform or keep them locked up if they are deemed not necessary to improve the gamers’ experience on the platform.

We are reserving 45,000,000 IRON for the development team and future employees of Robot Cache. To attract top talent, align incentives, and continue to improve the gamers’ experience on the platform, we plan to incentivize new employees with IRON as a small part of their compensation packages so that they also can enjoy the platform.

All IRON delivered to development team members Robot Cache will be subject to the following vesting schedule: 25% of the IRON delivered to them will vest on the 6-month anniversary of the initial distribution of IRON and an additional 25% of the IRON will vest every 6 months thereafter. Future employees of Robot Cache will be subject to the vesting schedule, if any, determined by the Board of Directors of Robot Cache.

We are reserving 60,000,000 IRON for advisors and to engage in strategic partnerships with key partners that will help increase interest in the Robot Cache platform. By engaging with existing stakeholders in the video game industry, we plan to jumpstart the Robot Cache platform in a way that traditional marketing can’t offer.

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Except as specified below, all IRON delivered to advisors will be subject to a lock-up with 25% of the IRON released 6 months after the initial distribution of IRON and 75% of the IRON released 12 months after the initial distribution of IRON.

One of Robot Cache’s advisors who is not an affiliate of Robot Cache has the right, in the advisor’s sole discretion, to purchase IRON having a value of up to $1,500,000 at a 95% discount to the price fixed for IRON immediately after the initial distribution of IRON. The advisor will be entitled to receive 10% of the IRON allocated to it at the time of the initial distribution of IRON, 25% of the IRON 6 months after the time of the initial distribution of IRON and 65% of the IRON released 12 months after the initial distribution of IRON. Two of Robot Cache’s advisors who are affiliates of Robot Cache have been allocated 4,800,000 IRON that will be distributed to them at the time of the initial distribution of IRON without any restrictions.

We are reserving 45,000,000 IRON to gamify the platform and incentivize gamers to join and use Robot Cache. On completion of the initial distribution of IRON and within the first 12 months, we will put up to 10% of that IRON into smart contracts that will automatically release IRON to gamers as they complete certain milestones within the platform based on gamified rewards. Each of these milestones provide a tangible benefit to the platform. After the first 12 months following the initial distribution of IRON, we expect to release additional platform incentivization smart contracts to entice gamers to play PC video games on the Robot Cache platform.

The IRON earned from platform incentivization rewards will need to be used on the Robot Cache platform within 60 days of it being received. If it is not used on the platform during this 60-day period, the IRON will be burned so that gamers are incentivized to use the IRON they receive as rewards.

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CEO Lee Jacobson is an entertainment executive with over 25 years in the video game industry and 16 years managing digital distribution. A recognized and accomplished engineer, producer, licensing and publishing veteran, he has led operations for some of the most well-known companies in the world including; Virgin Entertainment, Viacom, Midway Games and most recently Atari, where he served as Senior Vice President of Publishing and Licensing.

CTO Mark is an Entrepreneur and Gaming veteran who has created and won awards for games on platforms from the Apple II to the Xbox 360. Formerly the VP of Engineering for Playdom and Disney (DIMG), Mark has previously been the CEO and co-founder of several gaming companies over the last 32 years, including New World Computing, Rapid Eye Entertainment, and Pacific Beach Digital. Mark has also won a BAFTA and Strategy Game of the Year for Rise and Fall: Civilizations at War.

SVP OF BUSINESS DEVELOPMENT With a background in international and intellectual property law, Philippe has been working in the games industry for over 20 years in various roles, from marketing and production, to legal and business development. He has held senior executive positions at several Fortune 500 companies, including Activision Blizzard, Universal Studios and Warner Bros. Working with some of the industry’s top franchises, including Batman, Harry Potter, The Matrix, Tony Hawk, Spyro and Crash Bandicoot, Philippe has developed a deep understanding of the business of making and selling video games.

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CEO, INXILE ENTERTAINMENT - FOUNDER AT ROBOT CACHE Brian Fargo co-founded inXile Entertainment, Inc. in October 2002 and serves as its Chief Executive Officer. Mr. Fargo founded Interplay Entertainments Corporation in 1983 and served as its Chairman of the Board and Chief Executive Officer until January 21, 2002. Mr. Fargo formed an on-line entertainment company with partner Softbank in 1996 and served on the board of Virgin Europe. Mr. Fargo also serves as Director of the Interactive Digital Software Association and Turbine, Inc. (formerly Turbine Entertainment Software Corp.). He has been behind some of the greatest game franchises of all time including The Bard's Tale, Wasteland, Descent, Baldur's Gate, Fallout, Sacrifice, Icewind Dale, Star Trek and Battle Chess. Mr. Fargo gave key speeches at the industry’s leading shows such as E3, Global Gaming Forum and the Computer Game Developers.

FOUNDING LP, BLOCKCHAIN CAPITAL - FOUNDING PARTNER, DISTRIBUTED NETWORK ADVISORS (DNA) Scott is an Angel Investor and Serial Entrepreneur that has invested in and started over a dozen companies. He began in the Internet space in 1995. Scott founded and invested in multiple companies including the $50M+ Internet advertising company www.content.ad and software companies www.teensafe.com, www.phonecheck.com, and video content website www.liveleak.com. In 2012 Scott fell in love with Bitcoin and is actively investing in cryptocurrencies, ICOs and helping entrepreneurs raise funding for Blockchain related business opportunities.

MANAGING DIRECTOR, GALAXY DIGITAL LABS Michael is a Managing Director in Galaxy Digital Labs, where he leads the Advisory Services practice. He has extensive technology advisory, architecture design, and blockchain experience, and has been active in development within the space since 2011. He has developed numerous blockchain applications for clients across a variety of industries, including; digital goods and games trading, supply chain management, anti-money laundering and KYC regulatory compliance, and language processing and machine learning marketplaces. Formerly Michael led Distributed Ledger technology development at EY, and worked with an international team to introduce and provide solutions to global companies.

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VP OF DEVELOPMENT, INXILE ENTERTAINMENT Chris Keenan has spent over half of his life developing video games after starting at Interplay Productions at 15 years old. He has held multiple positions such as Game Tester, Producer, Design Director, Game Director and is currently running the game development pipeline at inXile entertainment as VP of Development. Chris was a key member of inXile’s crowdfunding efforts on Kickstarter and Fig, helping raise over $10 million in funding for the studio. He is credited in games such as Stonekeep, Descent II, The Bard’s Tale, Line Rider, Wasteland 2, and Torment: Tides of Numenera.

CRYPTO-ATTORNEY AND ENTERPRISE STRATEGIST Gordon Einstein is a hybrid Crypto-Attorney, Technologist, and Enterprise Strategist. Gordon received his undergraduate degree in Politics in 1991 from Brandeis University in Boston and his JD in 1995 from the USC Gould School of Law. Gordon's law practice centers on startup, venture capital, investment banking, regulatory compliance, intellectual property and general business law. An avid computer and programming hobbyist, in 2012 Gordon became involved in Bitcoin, cryptocurrencies, and related technologies. By 2014, he was providing legal services to individuals and companies operating in this space. As of 2016 the majority of Gordon’s law practice involves working with crypto, blockchain and FinTech startups and funds.

HEAD OF BUSINESS, CAFFEINE Anna Sweet is a 10+ year executive career spanning Virtual Reality, E-Sports, Video Games & Social Networking platforms who specializes in Strategic Planning for Rapid Growth Platforms. Formerly the lead of strategy, product development and account management strategies for the world's largest PC digital distribution platform – Steam, Anna led the Steam platform from 8 million users to 135 million users in 6 years. She left Valve in 2015, after helping to launch the HTC Vive to then lead Developer Strategy and Content for Oculus/Facebook. She is now the Head of Business at Caffeine, a new social broadcasting platform. In her spare time, she is the founder of Sweet Farm - a non-profit farm animal rescue.

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PRESIDENT, BAXTER TECHNOLOGY Keven has 29 years’ experience as an attorney working with technology and emerging growth companies. Mr. Baxter has held management positions with a number of technology companies including video game company Interplay Entertainment, e-commerce company Buy.com and the data analytics company Fair Isaac. He specializes in technology licensing and business transactions. Mr. Baxter began his career with leading Silicon Valley law firm Brobeck, Phleger & Harrison. Mr. Baxter earned his law degree and an MBA from U.C. Berkeley and a BA in economics from U.C. Santa Barbara.

FOUNDER, ATARI CORPORATION Nolan is a technology pioneer, entrepreneur and scientist. He is best known as the founder of Atari Corporation and Chuck E. Cheese Pizza Time Theater. Mr. Bushnell is passionate about enhancing and improving the educational process by integrating the latest in brain science, and truly enjoys motivating and inspiring others with his views on entrepreneurship, creativity, innovation, and education. Currently, Mr. Bushnell is devoting his talents to fixing education with his new company, Brainrush, which teaches academic subjects at over 10 times the speed of classrooms

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DNA.FUND

GALAXY DIGITAL

TRANSFORM PR

THEOREM LABS

WORLDWIDE ASSET EXCHANGE

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This Robot Cache white paper is for information purposes only. Robot Cache, S.L. does not guarantee the accuracy of, or the conclusions reached in, this white paper, and this white paper is provided “as is.” Robot Cache, S.L. does not make any, and expressly disclaims all, representations and warranties, express, implied, statutory or otherwise, whatsoever, including, but not limited to: (i) warranties of merchantability, fitness for a particular purpose, suitability, usage, title or non-infringement; (ii) that the contents of this white paper are free from error; and (iii) that such contents will not infringe third-party rights. Robot Cache, S.L. and its affiliates shall have no liability for damages of any kind arising out of the use, reference to, or reliance on this white paper or any of the content contained herein, even if advised of the possibility of such damages. In no event will Robot Cache, S.L. or its affiliates be liable to any person or entity for damages, losses, liabilities, costs or expenses of any kind, whether direct or indirect, consequential compensatory, incidental, actual, exemplary, punitive or special for the use of, reference to, or reliance on this white paper or any of the content contained herein, including, without limitation, any loss of business revenues, profits, data, use, goodwill or other intangible losses.

Recipients of this white paper are specifically notified as follows:

• IRON is not intended to constitute a security in any jurisdiction. This Robot Cache white paper does not constitute a prospectus nor offer document of any sort and is not intended to constitute an offer or solicitation of securities or any other investment or other product in any jurisdiction.

• This Robot Cache white paper does not constitute advice to purchase any IRON nor should it be relied upon in connection with any contract or purchasing decision.

• No representations or warranties have been made to the recipient or it advisers as to the accuracy or completeness of the information, statements, opinions or matters, express or implied, arising out of, contained in or derived from this Robot Cache white paper or any omission from this white paper or of any other written or oral information or opinions provided now or in the future to any interested party or their advisers. No representation or warranty is given as to the achievement or reasonableness of any plans, future projections or prospects and nothing in this white paper is or should be relied upon as a promise or representation as to the future.

• Potential purchasers should assess their own appetite for such risks independently and consult their advisors before making a decision to purchase any IRON.

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• This Robot Cache white paper and related materials are issued in English. Any translation is for reference purposes only and is not certified by any person. If there is any inconsistency between a translation and the English version of this white paper, the English version prevails. Unless otherwise stated, all references to “$” and “dollars” in this white paper pertain to United States dollars.

• This Robot Cache white paper has not been reviewed or approved by any regulatory authority in any jurisdiction. References in this white paper to specific companies and platforms are for illustrative purposes only.

• Other than with respect to Robot Cache, S.L., the use of any company and/or platform names and trademarks does not imply any affiliation with, or endorsement by, any of those parties.

• Some of the features described in this Robot Cache white paper are based on our current understanding of blockchain technology and the assumption that blockchain systems continue to work with the same characteristics in the future. In the event that the nature of the blockchain changes dramatically (for example, due to high congestion, change in proof of work, change to proof of stake, network splits, a 51% attack or any other unpredictable event), the Robot Cache platform’s stability and our ability to deliver features described in this white paper may be negatively impacted.