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Last Updated: Feb 2019 Lindgren CV - Page 1 Robb Lindgren University of Illinois at Urbana-Champaign College of Education Office Address: 394 Education Building, 1310 S. 6th St., Champaign, IL 61820 Office Phone: (217)-244-3655 Email: [email protected] EDUCATION PhD in Learning Sciences and Technology Design, 2009 School of Education, Stanford University, Stanford, CA Dissertation: Perspective-based learning in virtual environments M.A. in Psychology, 2009 School of Humanities and Sciences, Stanford University, Stanford, CA B.S. in Computer Science, 2000, honors McCormick School of Engineering and Applied Sciences, Northwestern University, Evanston, IL Second Major: Cognitive Science, honors CURRENT APPOINTMENTS Associate Professor of Curriculum and Instruction, 2017-present College of Education, University of Illinois at Urbana-Champaign Secondary Appointment in Educational Psychology (2013-present) Affiliate of the Beckman Institute for Advanced Science and Technology (2013-present) Affiliate of the Illinois Informatics Institute (2014-present) Affiliate of the National Center for Supercomputing Applications (2016-present) Technology Innovations in Educational Research and Design (TIER-ED), Director, 2017-present **on leave while on sabbatical Spring semester 2019; Dr. H. Chad Lane is serving as Interim Director TIER-ED is a UofI campus-funded initiative designed to coordinate and support interdisciplinary faculty and student research on the cutting-edge applications of new technologies to critical issues in education. PREVIOUS APPOINTMENTS Assistant Professor of Curriculum and Instruction, 2013-2017 College of Education, University of Illinois at Urbana-Champaign Assistant Professor of Digital Media, 2009-2013 College of Arts and Humanities, University of Central Florida Secondary Joint Appointment in Computer Science (2011-2013) Affiliate of the Institute for Simulation and Training (2012-2013) Core Faculty in the Text and Technology Doctoral Program (2011-2013)

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Page 1: Robb William Lindgren - University Of Illinois · 2019-10-15 · Lindgren CV - Page 4 Henderson, A.*, & Lindgren, R. (2017). Designing physical interventions to improve gestural interactions

Last Updated: Feb 2019

Lindgren CV - Page 1

Robb Lindgren

University of Illinois at Urbana-Champaign College of Education

Office Address: 394 Education Building, 1310 S. 6th St., Champaign, IL 61820

Office Phone: (217)-244-3655

Email: [email protected]

EDUCATION

PhD in Learning Sciences and Technology Design, 2009 School of Education, Stanford University, Stanford, CA Dissertation: Perspective-based learning in virtual environments M.A. in Psychology, 2009 School of Humanities and Sciences, Stanford University, Stanford, CA B.S. in Computer Science, 2000, honors McCormick School of Engineering and Applied Sciences, Northwestern University, Evanston, IL Second Major: Cognitive Science, honors

CURRENT APPOINTMENTS

Associate Professor of Curriculum and Instruction, 2017-present College of Education, University of Illinois at Urbana-Champaign • Secondary Appointment in Educational Psychology (2013-present) • Affiliate of the Beckman Institute for Advanced Science and Technology (2013-present) • Affiliate of the Illinois Informatics Institute (2014-present) • Affiliate of the National Center for Supercomputing Applications (2016-present)

Technology Innovations in Educational Research and Design (TIER-ED), Director, 2017-present **on leave while on sabbatical Spring semester 2019; Dr. H. Chad Lane is serving as Interim Director • TIER-ED is a UofI campus-funded initiative designed to coordinate and support interdisciplinary faculty

and student research on the cutting-edge applications of new technologies to critical issues in education.

PREVIOUS APPOINTMENTS

Assistant Professor of Curriculum and Instruction, 2013-2017 College of Education, University of Illinois at Urbana-Champaign Assistant Professor of Digital Media, 2009-2013 College of Arts and Humanities, University of Central Florida • Secondary Joint Appointment in Computer Science (2011-2013) • Affiliate of the Institute for Simulation and Training (2012-2013) • Core Faculty in the Text and Technology Doctoral Program (2011-2013)

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PUBLICATIONS & PRESENTATIONS ( * = student author)

Journal Articles Lindgren, R., Morphew, J. W.*, Kang, J., & Junokas, M. J.* (in press). An embodied cyberlearning platform for gestural interaction with cross-cutting science concepts. Mind, Brain, & Education. Mathayas, N.*, Brown, D. E., Wallon, R. C.*, & Lindgren, R. (in press). Representational gesturing as an epistemic tool for the development of mechanistic explanatory models. Science Education. Lewis, S., Lindgren, R., Wang, S.*, & Pea, R. (2018). Learning with media: Harnessing viewpoint and motion to generate fields of potential action. Journal of Media Psychology. Published online first: https://doi.org/10.1027/1864-1105/a000235 Junokas, M. J.*, Lindgren, R., Kang, J., & Morphew, J. W.* (2018). Enhancing multimodal learning through personalized gesture recognition. Journal of Computer Assisted Learning, 34(4), 350-357. Kang, J., Lindgren, R., & Planey, J.* (2018). Exploring emergent features of student interaction within an embodied science learning simulation. Multimodal Technologies and Interaction, 2(3), 39. McDaniel, R., Fanfarelli, J., & Lindgren, R. (2017). Creative content management: Importance, novelty, and affect as design heuristics for learning management systems. IEEE Transactions on Professional Communication, 60(2), 183-200. Lindgren, R., Tscholl, M., & Wang, S.*, & Johnson, E.* (2016). Enhancing learning and engagement through embodied interaction within a mixed reality simulation. Computers & Education, 95, 174–187. Tscholl, M. & Lindgren, R. (2016). Designing for learning conversations: How parents support children’s science learning within an immersive simulation. Science Education, 100(5), 877-902. Gallagher, S., & Lindgren, R. (2015). Enactive metaphors: Learning through full-body engagement. Educational Psychology Review, 27(3), 391-404. Tscholl, M., & Lindgren, R. (2014). Empowering digital interactions with real world conversation. TechTrends, 58(1), 56-63. Lindgren, R., & Johnson-Glenberg, M. (2013). Emboldened by embodiment: Six precepts for research on embodied learning and mixed reality. Educational Researcher, 42(8), 445-452. Hughes, D. E.*, Sabbagh, S.*, Lindgren, R., Moshell, J. M., & Hughes, C. E. (2013). Mixed reality space travel for physics learning. Springer Lecture Notes in Computer Science, 8022, 162-169. Lindgren, R. (2012). Generating a learning stance through perspective-taking in a virtual environment. Computers in Human Behavior, 28(4), 1130-1139. Lindgren, R. & McDaniel, R. (2012). Transforming online learning through narrative and student agency. Journal of Educational Technology & Society, 15(4), 344-355. Peters, P., Katsaros, A.*, Howard, R., & Lindgren, R. (2012). An interactive cultural transect: Designing, deploying, and evaluating an online virtual-abroad learning experience. Gifted Education International, 28(1) 84-95. Lindgren, R., & Schwartz, D. L. (2009). Spatial learning and computer simulations in science. International Journal of Science Education, 31(3), 419-438.

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Pea, R., & Lindgren, R. (2008). Collaboration design patterns in uses of a video platform for research and education. IEEE Transactions on Learning Technologies, 1(4), 235-247. Pea, R., Lindgren, R., & Rosen, J. (2008). Cognitive technologies for establishing, sharing and comparing perspectives on video over computer networks. Social Science Information, 47(3), 353-370.

Book Chapters Lindgren, R., & Price, S. (2018). Embodiment and technology enhanced learning environments: Cultivating a new community of design research. In J. Leigh (Ed.), Conversations on embodiment across higher education: Practice, teaching, and research (pp. 173-191). Routledge. Wallon, R. C.*, & Lindgren, R. (2017). Considerations for the design of gesture-augmented learning environments. In M. J. Spector, B. B. Lockee, & M. D. Childress (Eds.), Learning, Design, and Technology: An International Compendium of Theory, Research, Practice and Policy (pp. 1-21). Cham, Switzerland: Springer International Publishing. Lindgren, R. (2015). Getting into the cue: Embracing technology-facilitated body movements as a starting point for learning. In V. R. Lee (Ed.), Learning technologies and the body: Integration and implementation in formal and informal learning environments (pp. 39-54). New York, NY: Routledge. Abrahamson, D., & Lindgren, R. (2014). Embodiment and embodied design. In R. K. Sawyer (Ed.), The Cambridge handbook of the learning sciences (2nd edition) (pp. 358-376). Cambridge, MA: Cambridge University Press. Lindgren, R., Moshell, J. M., & Hughes, C. E. (2014). Virtual environments as a tool for conceptual learning. In K. Hale & K. M. Stanney (Eds.), Handbook of virtual environments: Design, implementation, and applications. (2nd Edition) (pp. 1043-1056). Boca Raton, FL: Taylor and Francis.

Schwartz, D. L., Lindgren, R., & Lewis, S. (2009). Constructivism in an age of non-constructivist assessments. In Tobias, S. & Duffy, T.M. (Eds.) Constructivist Theory Applied to Instruction: Success or Failure? (pp. 34-61). New York: Taylor & Francis.

Published Conference Proceedings Papers Lindgren, R., Planey, J.*, & Morphew, J.* (accepted). Calibrating personal gestures within a collaborative embodied STEM simulation. Symposium paper to be published in the Proceedings of the Computer-Supported Collaborative Learning Conference (CSCL 2019). Lyon, France. Lindgren, R., & Brown, D. E. (2018). Embodied explanatory control: simulations that prompt users to enact causal mechanisms. Symposium paper published in the Proceedings of the International Conference of the Learning Sciences (ICLS 2018) (pp. 1246-1247). London, UK. Wallon, R. C.*, & Lindgren, R. (2018). Cueing gestures in a seasons simulation: Outcomes of an embodied learning approach to supporting explanations. Poster-paper published in the Proceedings of the International Conference of the Learning Sciences (ICLS 2018) (pp. 1363-1364). London, UK. Wallon, R. C.*, & Lindgren, R. (2018). Conceptual goals while using a simulation: Three different sources and learning outcomes. Poster-paper published in the Proceedings of the International Conference of the Learning Sciences (ICLS 2018) (pp. 1687-1698). London, UK. Planey, J.*, & Lindgren R. (2018). Embodying climate change: Incorporating full body tracking in the design of an interactive rates of change greenhouse gas simulation. In D. Beck, et al. (Eds). Immersive Learning Research Network (iLRN 2018) (pp. 22-35). Communications in Computer and Information Science, volume 840. Springer.

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Henderson, A.*, & Lindgren, R. (2017). Designing physical interventions to improve gestural interactions with science simulations. Poster-paper published in the Proceedings of 2017 Conference of the International

Association of Societies of Design Research (IASDR). Cincinnati, OH. Junokas, J.*, Kohlburn, G., Lane, B., Kumar, S.*, Lindgren, R., & Fu, W-T. (2017). Gestural interactions of embodied educational technology using one-shot machine learning. Demo paper published in the Proceedings of the 12th IEEE International Conference on Automatic Face and Gesture Recognition (FG 2017). Washington, DC. Wallon, R. C.*, & Lindgren, R. (2017). Cued gestures: Their role in collaborative discourse on seasons. Poster-Paper in the Proceedings of the 12th International Conference of Computer Supported Collaborative Learning, Philadelphia, PA. Junokas, M.*, Kohlburn, G., Kumar, S.*, Lane, B., Fu, W-T., Lindgren, R. (2017). Using one-shot machine learning to implement real-time multimodal learning analytics. Paper in the Proceedings of the Sixth Multimodal Learning Analytics (MMLA) Workshop and the Second Cross-LAK Workshop. 7th International Learning Analytics and Knowledge Conference, Vancouver, BC, Canada. Lindgren, R., Wallon, R. C.*, Brown, D. E., Mathayas, N.*, & Kimball, N. (2016). “Show me” what you mean:

Learning and design implications of eliciting gesture in student explanations. Paper in C.-K. Looi, J. Polman, U. Cress, & P. Reimann (Eds.), "Transforming learning, empowering learners," Proceedings of the International Conference of the Learning Sciences (ICLS 2016) (pp. 1014-1017). Singapore: National Institute of Education. Alameh, S.*, Morphew, J.*, Mathayas, N.*, & Lindgren, R. (2016). Exploring the relationship between gesture and

student reasoning regarding linear and exponential growth. Paper in C.-K. Looi, J. Polman, U. Cress, & P. Reimann (Eds.), "Transforming learning, empowering learners," Proceedings of the International Conference of the Learning Sciences (ICLS 2016) (pp. 1006-1009). Singapore: National Institute of Education. Mathayas, N.*, Brown, D. E., & Lindgren, R. (2016). Exploring middle school students’ sense making of a

computer simulation about thermal conduction. Poster-paper in C.-K. Looi, J. Polman, U. Cress, & P. Reimann (Eds.), "Transforming learning, empowering learners," Proceedings of the International Conference of the Learning Sciences (ICLS 2016) (pp. 1267-1268). Singapore: National Institute of Education. Junokas, M.*, Linares, N.*, & Lindgren, R. (2016). Developing gesture recognition capabilities for interactive

learning systems: Personalizing the learning experience with advanced algorithms. Poster-paper in C.-K. Looi, J. Polman, U. Cress, & P. Reimann (Eds.), "Transforming learning, empowering learners," Proceedings of the International Conference of the Learning Sciences (ICLS 2016) (pp. 1271-1272). Singapore: National Institute of Education. Lindgren, R., & Tscholl (2014). Enacted misconceptions: Using embodied interactive simulations to examine

emerging understandings of science concepts. Proceedings of the International Conference of the Learning Sciences, Boulder, Colorado. Lindgren, R. (2014). “How do I move this?”: The delicate dance of control mechanisms in embodied science learning simulations. Symposium Paper in the Proceedings of the International Conference of the Learning Sciences, Boulder, Colorado. Tscholl, M., Lindgren, R., & Carney, M. (2014). Scaffolding productive learning conversations around mixed reality simulation technologies in informal spaces. Symposium Paper in the Proceedings of the International Conference of the Learning Sciences, Boulder, Colorado. Lindgren, R., Tscholl, M., & Moshell, J. M. (2013) MEteor: Developing physics concepts through body-based interaction with a mixed reality simulation. Proceedings of the Physics Education Research Conference, Portland, OR.

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Tscholl, M., Lindgren, R., & Johnson, E.* (2013). Enacting orbits: Refining the design of a full-body learning simulation. Proceedings of the Interaction Design and Children Conference, New York, NY. Ng, R.*, & Lindgren, R. (2013). Examining the effects of avatar customization and narrative on engagement and learning in video. Proceedings of the IEEE CGames Conference: International Conference on Computer Games, Louisville, KY. [3rd Place Student Paper Award] Zhou, Y.*, & Lindgren, R. (2013). Track and feel: The effects of user-generated content on engagement and learning in video games. Proceedings of the IEEE CGames Conference: International Conference on Computer Games, Louisville, KY. Lindgren, R., Tscholl, M., Smith, E., & Moshell, J.M. (2013). Supporting body cueing in with technology to promote science learning in informal spaces. Proceedings of the International Conference of Computer Supported Collaborative Learning, Madison, WI. McDaniel, R., Lindgren, R., & Friskics, J. (2012). Using badges for shaping interactions in online learning environments. Proceedings of the IEEE International Professional Communication Conference, Orlando, FL. Lindgren, R., & Pea, R. (2012). Inter-identity technologies for learning. Proceedings of the International Conference of the Learning Sciences. Sydney, Australia, 427-434. [Finalist for Best Paper Award] Lindgren, R., Aakre, A.*, Moshell, J. M. (2012). You’re the asteroid! Body-based metaphors in a mixed reality simulation of planetary astronomy. Symposium paper in the Proceedings of the International Conference of the Learning Sciences, Sydney, Australia. Bolling, A.*, Johnson, E.*, & Lindgren, R. (2012). Picture-based science attitudes assessment. Poster-paper in the Proceedings of the International Conference of the Learning Sciences, Sydney, Australia. Bolling, A.*, Nagendran, A., & Lindgren, R. (2012). Embodied learning in a mixed reality game through metaphor-based interactions—MEteor. Symposium paper in the Proceedings of the 8th Annual Gaming + Learning + Society Conference, Madison, WI. Johnson, E.*, McDaniel, R., Friskics, J., & Lindgren, R. (2012). Student perceptions of a game-based achievement system in an online undergraduate course. Poster paper in the Proceedings of the 8th Annual Gaming + Learning + Society Conference, Madison, WI. Pillat, R.*, Nagendran, A., & Lindgren, R. (2012). A mixed reality system for teaching STEM content using embodied learning and whole-body metaphors. Proceedings of the International Conference on Virtual Reality Continuum and Applications in Industry (ACM SIGGRAPH VRCAI), Singapore. Pillat, R.*, Nagendran, A. & Lindgren, R. (2012). Design requirements for using embodied learning and whole-body metaphors in a mixed reality simulation game. Poster paper in the Proceedings of ISMAR 2012 (IEEE and ACM International Symposium on Mixed and Augmented Reality), Atlanta, GA. Lindgren, R. , & Moshell, J. M. (2011). Supporting children’s learning with body-based metaphors in a mixed reality environment. Proceedings of the Interaction Design and Children Conference (pp. 177-180). Moraveji, N., Lindgren, R., & Pea, R. (2009). Organized mischief: Augmenting whole-class instruction with shared-display technologies. Poster published in the Proceedings of the 9th International Conference on Computer Supported Collaborative Learning (pp. 65-67). Lindgren, R., Pea, R., Lewis, S., & Rosen, J. (2007). Learning from digital video: An exploration of how interactions affect outcomes. In C. Hmelo-Silver & A. O’Donnell (Eds.), Proceedings of the Seventh International Computer Supported Collaborative Learning Conference (pp. 444-446).

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Pea, R., Lindgren, R., & Rosen, J. (2006). Computer-supported collaborative video analysis. In S. Barab, D. Hickey & K. Hay (Eds.), Proceedings of the Seventh International Conference of the Learning Sciences (pp. 516-521). Shrader, G., Lindgren, R., Waingankar, N., Daily, R., & Gomez, L. (2002). Considering technical, social and organizational contexts in systems to support teacher learning. In G. Stahl (Ed.), Proceedings of the 4th International Computer Supported Collaborative Learning Conference (pp. 621-622).

Refereed Conference Papers & Presentations Kang, J., Lindgren, R., & Sroczynski, S. A.* (April 8, 2019). Student gestural interaction patterns within an embodied science simulation. Paper presented at the Annual Meeting of the American Educational Research Association, Toronto. Kang, J., Planey, J.*, & Lindgren, R. (October 25, 2018). Exploring emergent features of student interaction within an embodied science simulation. Paper presented at the Annual Meeting of the Association for Educational Communication and Technology (AECT 2018). Kansas City, MO. Wallon, R. C.*, & Lindgren, R. (April 17, 2018). Student explanations improve through embodied learning with a seasons simulation. Paper presented at the Annual Meeting of the American Educational Research Association, New York, NY. Morphew, J.*, Lindgren, R., & Alameh, S.* (April 16, 2018). Embodied ideas of scale: Learning and engagement with a whole-body science simulation. Paper presented at the Annual Meeting of the American Educational Research Association, New York, NY. Alameh, S.*, Sroczynski, S. A.*, Lindgren, R., & Morphew, J.* (April 14, 2018). Role of an embodied science simulation in students' gestures and experimental growth: A case study. Poster to be presented at the Annual Meeting of the American Educational Research Association, New York, NY. Brown, D. E., Mathayas, N.*, Lindgren, R., Wallon, R. C.* (March 13, 2018). Design-based research on a gesture-controlled dynamic simulation to better help students refocus causal intuitions. Paper to be presented at the Annual Meeting of the National Association of Research on Science Teaching, Atlanta, GA. Morphew, J.*, Alameh, S.*, Sroczynski, S. A.*, Lindgren, R., & Kang, J. (March 13, 2018). Effect of an embodied simulation on student gesturing and science reasoning. Paper to be presented at the Annual Meeting of the National Association of Research on Science Teaching, Atlanta, GA. Mathayas, N.*, Brown, D. E., Lindgren, R. (March 12, 2018). Tracing students’ evolving embodied conceptions of heat transfer: Implications for designing dynamic computer simulations. Paper to be presented at the Annual Meeting of the National Association of Research on Science Teaching, Atlanta, GA. Mathayas, N.*, Morphew, J.*, Lindgren, R., & Alameh, S.* (April 30, 2017). When two equals ten times one: Facilitating reasoning about exponential growth with an embodied simulation. Paper presented at the Annual Meeting of the American Educational Research Association, San Antonio, TX. Wallon, R. C.*, Silliman, C.*, & Lindgren, R. (April 27, 2017). Student use of cued gestures in explanations of scientific phenomena. Poster presented at the Annual Meeting of the American Educational Research Association, San Antonio, TX. Kimball, N., Silliman, C.*, & Lindgren, R. (April 23, 2017). Designing gestures to control a simulation for the causes of seasons. Paper presented at the Annual Meeting of the National Association of Research on Science Teaching, San Antonio, TX.

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Morphew, J.*, Mathayas, N.*, Alameh, S.*, & Lindgren, R. (April 23, 2017). Student understanding about exponential growth and the Richter scale following an embodied digital simulation. Paper presented at the Annual Meeting of the National Association of Research on Science Teaching, San Antonio, TX. Brown, D. E., Mathayas, N.*, & Lindgren, R. (April 22, 2017). Exploring the conceptual affordances of embodied explanatory control of a gas pressure simulation. Paper presented at the Annual Meeting of the National Association of Research on Science Teaching, San Antonio, TX. Mathayas, N.*, Lindgren, R., & Brown, D. E. (April 17, 2016). Exploring middle school students' embodied conceptions of thermal conduction and its implications for instruction. Paper presented at the Annual Meeting of the National Association of Research on Science Teaching, Baltimore, MD. Morphew, J.*, Lindgren, R., & Brown, D. E. (April 17, 2016). Emergent student conceptions of geologic time and their implications for embodied learning. Paper presented at the Annual Meeting of the National Association of Research on Science Teaching, Baltimore, MD. Kimball, N., & Lindgren, R. (April 17, 2016). Developing explanatory gestures for the seasons: Two students' approaches. Paper presented at the Annual Meeting of the National Association of Research on Science Teaching, Baltimore, MD. Alameh, S.*, Linares, N.*, Mathayas, N.*, & Lindgren, R. (April 15, 2016). The effect of students' gestures on their reasoning skills regarding linear and exponential growth. Poster-paper presented at the Annual Meeting of the National Association of Research on Science Teaching, Baltimore, MD. Silliman, C.*, Alameh, S.*, & Lindgren, R. (April 15, 2016). Discovering children's intuitive ideas about energy through a full-body museum game and multi-modal study design. Paper presented at the Annual Meeting of the National Association of Research on Science Teaching, Baltimore, MD. Wallon, R. C.*, Brown, D. E., Lindgren, R. (April 11, 2016). Student gestures during shifts from descriptions to explanations of gas pressure. Paper presented at the Annual Meeting of the National Association of Research on Science Teaching, Baltimore, MD. Lindgren, R., Silliman, C.*, Bajwa, N. P.*, & Kohlburn, G.* (April 11, 2016). energIze: Playful engagement with energy concepts in a full-body museum game. Symposium paper presented at the Annual Meeting of the American Educational Research Association, Washington DC. Lindgren, R., Wallon, R. C.*, Kimball, N., Mathayas, N.*, & Brown, D. E. (April 9, 2016). Making gesture explicit in student explanations: Exploring learning effects and design implications. Paper presented at the Annual Meeting of the American Educational Research Association, Washington DC. Lindgren, R. (October 18, 2015) Embodied learning in informal science education experiences. Paper presented at the Annual Meeting of the Association for Science and Technology Centers, Montreal, Quebec. Lindgren, R., Brown, D., & Hoffman, D. (April 19, 2015). Designing for embodied interaction: Integrating studies of body actions that support scientific reasoning. Symposium paper presented at the Annual Meeting of the American Educational Research Association, Chicago, IL. Tscholl, M., & Lindgren, R. (April 18, 2015). Technology-supported family conversations in informal learning environments: How to design interactive immersive technology to support children’s learning of science. Poster-paper presented at the Annual Meeting of the American Educational Research Association, Chicago, IL. Lindgren, R., Tscholl, M., & Wang, S.*, & Johnson, E.* (April 17, 2015). Enhancing learning and engagement through full-body interactions with an immersive science simulation. Paper presented at the Annual Meeting of the American Educational Research Association, Chicago, IL.

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Lindgren, R., & Tscholl, M. (April 14, 2015). Inferences on enacted understandings: Using embodied interactive simulations to examine emerging understandings of science concepts. Paper presented at the Annual Meeting of the National Association for Research on Science Teaching, Chicago, IL. Brown, D., & Lindgren, R. (April 13, 2015). Students’ learning trajectories in developing explanatory models: Exploring adaptive scaffolding of interactions with online science simulations. Paper presented at the Annual Meeting of the National Association for Research on Science Teaching, Chicago, IL. Lindgren, R. (October 19, 2014). I’m a what?: Metaphor-based interactions as a pathway to understanding as a learning. Paper presented at the Annual Meeting of the Association for Science and Technology Centers, Raleigh, NC. Tscholl, M., Lindgren, R., & Smith, E. (April 6, 2014). Supporting coaching and scaffolding with augmented reality technology in an informal education environment. Paper presented at the Annual Meeting of the American Educational Research Association, Philadelphia, PA. Johnson, E.*, Lindgren, R., & Tscholl, M. (April 4, 2014). Metacognitive scaffolding effects on conceptual learning in a whole-body interactive simulation environment. Symposium paper presented at the Annual Meeting of the American Educational Research Association, Philadelphia, PA. Lindgren, R., Tscholl, M., Johnson, E.*, Glasshoff, C.*, & Moshell, J. M. (March 31, 2014). Learning and engagement effects of embodied interactions within an immersive science simulation. Paper presented at the Annual Meeting of the National Association for Research on Science Teaching, Pittsburgh, PA. Tscholl, M. & Lindgren, R. (March 30, 2014). The character of parent-child conversations at an interactive science simulation experience. Paper presented at the Annual Meeting of the National Association for Research on Science Teaching, Pittsburgh, PA. Lindgren, R., & Bolling, A.* (April 30, 2013). Assessing the learning effects of interactive body metaphors in a mixed reality science simulation. Paper presented at the Annual Meeting of the American Educational Research Association, San Francisco, CA. Lindgren, R., & Pea, R. (March 28, 2013). Comingling the self and other through interactive digital media: Inter-identity technologies. Paper presented at in the Virtual Identities and Self-Promotion area of the Popular Culture & American Culture Association Conference, Washington, D.C. Friskics, J., Lindgren, R., & McDaniel, R. (January 15, 2013). The effects of adding narrative, choice, and gamification to large online courses. Paper presented at the International Higher Education Teaching & Learning Association Conference, Orlando, FL. Katsaros, A.*, Peters, P., Janz, B., Howard, R., & Lindgren, R. (January 15, 2013). Interactive expeditions: Designing, deploying, and evaluating real-time learning delivered live via mobile satellite communications. Panel presentation at the International Higher Education Teaching & Learning Association Conference, Orlando, FL. Rogak, R.*, Johnson, E.*, McDaniel, R., Lindgren, R., & Friskics, J. (November 2, 2012). Adventures in Emerging Media: An updated look at engagement methods in online courses. Paper presented at the Association for Educational Communications and Technology International Convention, Louisville, KY. Pea, R., & Lindgren, R. (September 20, 2012). Mobile video sharing as an inter-identity technology. Paper to be presented at the Workshop on Social Mobile Video and Panoramic Video, Stanford, CA. Hughes, D.*, Walters, L., & Lindgren, R. (June 14, 2012). Interaction metaphors for driving STEM education game development. Paper presented at the Immersive Education Summit, Boston, MA.

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Lindgren, R., & Moshell, J. M. (April 16, 2012). Interviews, diagrams, and movement analysis: Assessing learning in a mixed reality simulation of planetary astronomy. Symposium paper presented at the annual meeting of the American Education Research Association, Vancouver, BC. Johnson, E.*, Lindgren, R., McDaniel, R., & Friskics, J. (March 15, 2012). Student attitudes toward choice-driven content delivery in an online course. Paper presented at the 2nd Annual Information Fluency Conference, Orlando, FL. Lindgren, R., McDaniel, R., & Friskics, J. (November 10, 2011). Applying narrative and student choice to increase engagement in large undergraduate courses. Paper presented at the Association for Educational Communications and Technology International Convention, Jacksonville, FL. Katsaros, A.*, Peters, P., Daugherty, J.*, & Lindgren, R. (November 9, 2011). Remote instructional networks: Evaluating online synchronous learning technologies designed for mobile, satellite-enabled media collaboration. Paper presented at the Association for Educational Communications and Technology International Convention, Jacksonville, FL. Lindgren, R., McDaniel, R., & Friskics, J. (October, 14 2011). Using narrative to increase engagement in online learning. Paper presented at the International Digital Media and Arts Conference, Savannah, GA. Vega, V.*, Lindgren, R., & McDaniel. (October 13, 2011). Examining the effects of narrative on learning and cognition in video games. Paper presented at the International Digital Media and Arts Conference, Savannah, GA. Friskics, J., Lindgren, R., & McDaniel, R. (August 3, 2011). Increasing engagement through narrative and choice in an online course. Video Share session presented at the 27th Annual Conference on Distance Teaching and Learning, Madison, WI. Katsaros, A.*, Peters, P., & Lindgren, R. (July 12, 2011). Satellite-enabled, mobile instructional software and its impact on synchronous learning. Paper presented at the 4th annual International Symposium on Emerging Technologies for Online Learning, San Jose, CA. Lindgren, R., & Moshell, J. M. (June 15, 2011). An immersive mixed reality game for learning physics concepts through body-based metaphors. Paper presented at the 7th annual Gaming + Learning + Society Conference, Madison, WI. Gonzalez, G.*, Younger, J.*, & Lindgren, R. (June 15, 2011). The payoff of avatar creation: Investigating the effects on learning and engagement. Micropresentation at the 7th annual Gaming + Learning + Society Conference, Madison, WI. Lindgren, R., Smith, E., & Moshell, J. M. (April 4, 2011). Expanding the depth of informal learning with mixed reality at science centers. Poster presented at the annual meeting of the National Association for Research in Science Teaching, Orlando, FL. Lindgren, R. (April 3, 2011). Learning science through embodied interactions in virtual spaces. Administrative panel on Games/Gaming in Informal Science Education at the annual meeting of the National Association for Research in Science Teaching, Orlando, FL. Lindgren, R., McDaniel, R., & Friskics, J. (March 11, 2011). Research on narrative and student choice as means to promote information fluency in an online undergraduate course. Paper presented at the 1st Annual Information Fluency Conference, Orlando, FL. Lindgren, R. (February 19, 2010). Expertise “through” digital media. Panel session at the first annual Digital Media and Learning Conference, San Diego, CA.

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Lindgren, R. (April 16, 2009). Learning in a virtual world simulation environment: A perspective-taking approach. Paper presented at the annual meeting of the American Education Research Association, San Diego, CA. Lindgren, R. (February 7, 2009). Perspective effects on learning in a virtual world simulation. Presentation at the second annual Inter-Science of Learning Center Conference, Seattle, WA. Lindgren, R., Fournier, E., & López, J. C. (August 20, 2008). The effects of embodied feedback on learning in a virtual world training simulation. Paper presented at the Interactive Technologies Conference, Arlington, VA. Lindgren, R., Fournier, E., & López, J. C. (July 10, 2008). Perspective-based feedback in a virtual world training simulation and the effects on learning. Paper presented at the fourth annual Gaming + Learning + Society Conference, Madison, WI. Lindgren, R., Pea, R., & Lewis, S. (March 26, 2008). The impact of perspective in digital video on conceptual learning outcomes. Paper presented at the annual meeting of the American Education Research Association, New York, NY. Varma, S., Schwartz, D. L., Lindgren, R., & Go, J. (February 8, 2008). The mental representation of integers. Poster presented at the first annual Inter-Science of Learning Center Conference, Pittsburgh, PA. Lindgren, R., Pea, R., & Rosen, J. (March 28, 2007). DIVER: A platform for supporting collaborative video-based discourse. Presentation at the SURA/ViDe Digital Video Conference, Atlanta, GA. Lindgren, R. (March 9, 2007). The effects of implicit structure on explicit learning. Presentation at the Stanford School of Education Research Conference, Stanford, CA. Lindgren, R., Takeuchi, L., Pea, R., & Rosen, J. (April 7, 2006). Interactive video as an expressive medium for children’s storytelling. Paper presented at the annual meeting of the American Education Research Association, San Francisco, CA. Pea, R., Mills, M., Rosen, J., Dauber, K., Lindgren, R., Wellings, P., Lewis, S., & Takeuchi, L. (August 25, 2005). DIVER: Making video on computers effective as a reflective collaboration medium for researchers, teachers, and learners. Paper presented at the European Conference for Research on Learning and Instruction, Cyprus, Greece.

Invited Talks Lindgren, R. (November 7, 2018). Learning with AR and MR: Opportunities to make predictions and enact ideas. Expertise-panel speaker at the Future of Childhood Salon: Future of Media and Child Development sponsored by the the Joan Ganz Cooney Center at Sesame Workshop, Tempe, AZ. Lindgren, R. (May 24, 2018). Learning through embodied virtual interactions. Keynote speaker at the TeachLivE Conference at the University of Central Florida, Orlando, FL. Lindgren, R. (April 15, 2018). Jan Hawkins Award Address: Considering the body in humanistic research on learning technologies. Invited talk at the Annual Meeting of the American Educational Research Association, New York, NY. Lindgren, R. (March 16, 2018). Embodiment and designing a new era of STEM learning technologies. Invited talk for the University of Illinois at Chicago Learning Sciences Colloquium, Chicago, IL. Lindgren, R. (February 19, 2018). Learning science through body movement and new technology. Invited talk for the Science for All Series at the Orpheum Children’s Science Museum, Champaign, IL.

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Lindgren, R. (November 11, 2017). Enhancing science learning and engagement through embodied, mixed reality, and virtual environments. Invited talk at the Learning and the Brain Conference, Boston, MA. Lindgren, R. (June 14, 2017). ELASTIC3S: Moving for learning transfer. Invited participant of the Learning on the Move Workshop sponsored by the National Science Foundation, Vanderbilt University, Nashville, TN. Lindgren, R. (March 14, 2017). Faculty insights. Invited presentation to the Board of Trustees at the University of Illinois Urbana-Champaign, Urbana, IL. Lindgren, R. (March 1, 2017). Leveraging embodiment for new learning in STEM: Designing new technologies that elicit meaningful movement. Invited talk for the Cognitive Science Seminar at University Memphis, Memphis, TN. Lindgren, R. (February 17, 2017). Embodied interactions and learning technologies. Invited talk for the Colloquium on Human-Computer Interaction and the School of Informatics and Computing at Indiana University-Purdue University at Indianapolis (IUPUI), Indianapolis, IN. Lindgren, R. (September, 12, 2016). Embodiment for enacting predictions and emerging ideas. Invited participant of Innovating Pedagogy Workshop preceding EC-TEL 2016 sponsored by the National Science Foundation, Lyon, France. Lindgren, R. (June 5, 2016). Embodied learning guidelines for VR (lessons from MR and AR). Virtual Reality for Educational Research and Practice Expertise Session Panel Presentation at the 2016 Cyberlearning Summit sponsored by the National Science Foundation, Washington DC. Lindgren, R. (June 5, 2016). ELASTIC3S: Embodied learning augmented through simulation theaters for interacting with cross-cutting concepts in science. Roundtable Presentation at the 2016 Cyberlearning Summit sponsored by the National Science Foundation, Washington DC. Lindgren, R. (November 17, 2015). Embodiment and science reasoning: Configuring interactive technologies that engender conceptual understanding. Invited talk for the School of Informatics, University of Edinburgh, Edinburgh, UK. Lindgren, R. (January 28, 2015). STEM learning through cyber-enabled physicality. Presentation at the 2015 Cyberlearning Summit sponsored by the National Science Foundation, Washington DC. Andrews, A., & Lindgren, R. (March 29, 2012). Situated learning in serious games: Translating theoretical precepts into effective design strategies. Invited presentation at GameTech 2012 Conference, Orlando, FL. Lindgren, R. (October 21, 2011). New perspectives and new learning assessments in immersive educational technologies. Invited talk for the MITER Speaker Series, University of Minnesota, Minneapolis, MN.

Workshops Organized Williams-Pierce, C., Walkington, C., Landy, D., Lindgren, R., Levy, S., Nathan, M.J., & Abrahamson, D. (June 18, 2017). Tools for Understanding Embodied Cognition in Integrated STEM Learning. Pre-conference workshop accepted for the Proceedings of the 12th International Conference on Computer-Supported Collaborative Learning, Philadelphia, PA. Lindgren, R., Manches, A., Abrahamson, D., Price, S., Lee, V., & Tissenbaum, M. (June 21, 2016). Workshop: Embodiment and designing learning environments. In C.-K. Looi, J. Polman, U. Cress, & P. Reimann (Eds.), "Transforming learning, empowering learners," Proceedings of the International Conference of the Learning Sciences (ICLS 2016). Singapore: National Institute of Education. Pea, R., Goldman, S., Lindgren, R., & Rosen, J. (July 17, 2007). Collaborative video analysis: An interactive session for researchers using a tool to support distributed conversations around digital video. Pre-conference

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workshop at the Computer Supported Collaborative Learning Conference, Rutgers University, New Brunswick, NJ.

GRANTS

Awarded “Connections of Earth and Sky with Augmented Reality (CEASAR): Transforming Collaborative Learning Practices with Shared and Embedded Digital Models,” $748,022, awarded September 2018 PI on proposal for NSF’s Cyberlearning program with Dr. Emma Mercier (Co-PI), Nathan Kimball (Co-PI, Concord Consortium), and Dr. Jina Kang (Co-PI, Utah State)

• The CEASAR team is working with community college instructors to design and develop augmented reality learning scenarios for small groups of students. Specifically, we are using the Microsoft Hololens to create solar engineering design activities.

“Technology Innovations in Educational Research and Design (TIER-ED),” $900,000, awarded October 2017 PI on Campus Investments for Growth Funds Project at UIUC along with team of numerous College of Education

Faculty

• TIER-ED is an initiative to bring together and support interdisciplinary researchers and designers at Illinois working on cutting-edge applications of new technologies to the most critical issues in education. The initiative aims to: 1) significantly increase the pipeline of undergraduate students into academic programs that prepare them to use, design, and research learning technologies; 2) strengthen research capacity for securing large-scale funding; and 3) cultivate industry partnerships that lead to investments in Illinois students and faculty who are developing and assessing educational innovations.

“Move2Learn: Engaging Preschool Scientists through Embodiment and Technology,” $364,043 (UIUC portion; $2,500,000 across US and UK), awarded April, 2017 Senior Research Personnel on Phase 2 for Science Learning+ Program sponsored by the NSF/Wellcome Trust with Judy Brown (PI, Frost Museum of Science in Miami), Dr. H. Chad Lane (Co-PI), Dr. Andrew Manches (Co-PI,

University of Edinburgh), Dr. Sara Price (Co-PI, University College London)

• This project builds on the Phase I Planning Grant previously funded by the NSF. The goal is to expand the network of researchers and practitioners working on embodied learning in informal science institutions by conducting concrete studies of learning and engagement at several institutions in both the US and UK.

“Improving Spatial Thinking using Augmented Reality Video Games with Embodied Interactions,” $34,500 awarded April 2016 Co-PI on an Illinois Learning Sciences Design Initiative Phase II grant with Dr. Wai-Tat Fu (PI), Dr. Ranxiao

Frances Wang (Co-PI), and Chad Lane (Co-PI)

• For this project we will be studying whether spatial reasoning skills can be improved in a fully immersive virtual environment implemented using the Microsoft Hololens.

“Understanding and Implementing Visual Metaphor in Media for Science Education,” $4,000 awarded August, 2015 Co-PI on an Illinois Learning Sciences Design Initiative Phase I grant with Dr. Matthew Peterson (PI), Dr. Kevin

Wise (Co-PI), and Dr. Donna Cox (Co-PI)

• This exploratory project aimed to create a research agenda examining visual metaphors and their applicability to science education materials. Working with students in both Education and Design, we created numerous prototype interfaces for both static and dynamic media that presented important science concepts in innovative ways.

“Move2Learn: Engaging Preschool Scientists through Embodiment and Technology,” $115,000 awarded December, 2014 Co-PI/Consultant on planning grant for NSF’s Science Learning + program with Judy Brown (PI, Frost Museum of

Science in Miami), Dr. Chad Lane (Co-PI), Dr. Andrew Manches (Co-PI, University of Edinburgh)

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• This charge of this project is to create a research agenda around embodied cognition and embodied learning in informal science learning environments for early learners (0-5 years). Meetings will take place in Edinburgh, Scotland and Miami, FL to engage leading researchers and practitioners. Activities will be conducted in preparation of a large “Phase 2” implementation grant submission.

“DIP: Developing Crosscutting Concepts in STEM with Simulation and Embodied Learning,” $1,349,504, awarded September 2014 P.I. on grant from NSF’s Cyberlearning program with Dr. Guy Garnett (Co-PI), Dr. Alan Craig (Co-PI), and Dr. José Mestre (Co-PI) • This 4-year project is building a gesture recognition system that will allow middle school and high school

students to interact with science simulations using a common grammar of embodied interaction. The simulations will target learning and transfer for crosscutting concepts defined by the Next Generation Science Standards (e.g., magnitude/scale, rates of change, etc.).

“Embodied Explanatory Expressions for Facilitating Science Reasoning and Enhancing Interactive Simulations,” $1,447,193, awarded August 2014 P.I. on grant from NSF’s Education and Human Resources Core Research (ECR) program with Dr. David Brown (Co-PI), Dr. Daniel Hoffman (Co-PI), Nathan Kimball (Co-PI) • This 4-year project seeks to understand the bodily basis for students’ understanding and reasoning about

critical science concepts such as molecular interactions and Earth systems. We propose to conduct clinical interviews with students to observe the natural affordances of gesture and bodily motion for solving science problems, and using these findings to re-design a set of web simulations developed by Concord Consortium.

“Metaphor-Based Learning of Physics Concepts through Whole-Body Interaction in a Mixed Reality Science Center Exhibit,” $1,418,085, awarded September 2011 ($574,210 moved to UIUC in 2013; supplement of $189,999 awarded in 2015) P.I. on grant from NSF’s Informal Science Education (ISE) program with Dr. J. Michael Moshell (Co-PI), Dr. Charlie Hughes (Co-PI), Ms. Eileen Smith (Co-PI), Dr. Shaun Gallagher (Co-PI), and Guy Garnett (Co-PI, added in 2013) • This 3 year research project is investigating the effects of whole-body, metaphor-based interactions with

physics simulations on learning. Studies are being conducted with a diverse middle school population both in a laboratory setting as well as multiple science centers.

“Developing an Assessment Framework for Satellite-Enabled Collaborative Networks,” $7,000, awarded December, 2011 Co-P.I. on UCF Research Incentive and Development Grant with Mr. Phil Peters (PI) • In this research we designed and executed an evaluation of an innovative distance learning platform

using satellite technologies for broadcasting interactive field activities. “Adventures in Emerging Media: A Project Plan for Nonlinear Course Design Serving Large Enrollment Courses at UCF,” $167,870, awarded February, 2010 Co-P.I. on UCF Undergraduate Education Pilot Project with Dr. Rudy McDaniel (PI) & Mr. Jon Friskics (Co-PI), • This research involves the design, development, and evaluation a new online course platform where

students are able to construct their own story-driven learning path through topics on emerging media technologies.

“Physiological Effects of Interactive Digital Media and Consequences for Learning,” $7,000, awarded April, 2009 P.I. on UCF In-House Research Grant • This research involved pilot studies that used a physiological data collection protocol for studying the

learning and engagement effects of playing avatar-based video games.

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TEACHING EXPERIENCE

As Faculty at University of Illinois CI 507 DL – Learning and the Body (Spring 2016, Spring 2018) (Grad) CI 437 – Educational Game Design (Spring 2015, Spring 2016, Spring 2017, Spring 2018) (Undergrad/Grad) CI 499 – Critiques of Educational Technology (Fall 2017) (Undergrad/Grad) CI 590 – Seminar for the Digital Environments for Learning, Teaching, & Agency Program (Spring 2017, Fall 2018) CI 210 – Introduction to Digital Learning Environments (Fall 2016, Fall 2018) (Undergrad) CI 550 – Methods of Educational Inquiry (Fall 2014, Fall 2015) (Grad) CI 507 DL – Digital Learning (Fall 2013) (Grad)

As Faculty at University of Central Florida DIG6938 – Digital Learning (Spring 2013, Spring 2012) (Grad) DIG6825 – Research Methods in Digital Media (Fall 2012, Fall 2011, Fall 2010, Fall 2009) (Grad)

DIG6647 – Science and Technology of Dynamic Media (Spring 2013, Spring 2012, Spring 2011) (Grad) DIG4713 – Game Design (Fall 2012) (Undergrad) DIG3811 – User-Centered Design (Fall 2010, Fall 2011) (Undergrad) DIG4704c – Interactive Entertainment (Spring 2010) (Undergrad)

As Instructor at San Jose State University ChAD 169 – Motivation and Learning in Educational Settings (Fall 2008) (Undergrad) ChAD 170 – Contextual Influences on Cognitive Development (Fall, 2007) (Undergrad)

Graduated Students – Academic Advising – PhD and EdD • Tabassum Amina (UIUC Educational Policy and Organizational Leadership PhD Committee Member,

Graduated 2018) o Dissertation Title: The muffled accomplishments: South Asian digital learners’ invisible footsteps in

MOOCS

• Jessica Roberts (UIC Learning Sciences Dissertation Committee Member, Graduated 2016) o Dissertation Title: Connecting visitors to data: Exploring tools for mediating learning talk at an

interactive museum exhibit

• Neet Priya Bajwa (UIUC Curriculum & Instruction Dissertation Committee Member, Graduated 2016)

o Dissertation Title: Developing a relational meaning of the equal sign: Effects of using a balance analogy in a game-based virtual environment

• Christopher Cunnings (UIUC Curriculum & Instruction EdD Committee Member, Graduated 2016)

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o Dissertation Title: Assessing the development & implementation of a student-centered, “flipped” secondary physics curriculum in which IO-Lab digital sensors are issued to students on a 1-to-1 basis

• Emily Johnson (UCF Texts & Technology Dissertation Committee Member, Graduated 2015)

o Dissertation Title: Making waves, mixing colors, and using mirrors: The self-regulated learning support features and procedural rhetoric of three whole-body educational games

• Franceso Cafaro (UIC Computer Science Dissertation Committee Member, Graduated 2015) o Dissertation Title: Using framed guessability to design gesture suites for embodied interaction

• Crystal Carlson (UIUC Educational Psychology Dissertation Committee Member, Graduated 2015)

o Dissertation Title: Videos, audio clips, and text materials: An investigation of media use in psychology learning

• Darin Hughes (UCF Modeling and Simulation PhD Dissertation Committee Member, Graduated 2014) o Dissertation Title: The design and evaluation of a video game to help train perspective-taking and

empathy in children with autism spectrum

• Sonia Stephens (UCF Texts & Technology PhD Dissertation Committee Member, Graduated 2012)

o Dissertation Title: Placing birds on a dynamic evolutionary map: Using digital tools to update the evolutionary metaphor of the “tree of life”

Graduated Students – Academic Advising – MS, MA, and EDM • Lu Lawrence (UIUC Curriculum & Instruction MA Committee Member, Graduated 2018)

o MA Thesis Title: Food for thought: How interface design fosters collaborative data discussions • Yue Fan (UIUC Educational Psychology MA Committee Member, Graduated 2018)

o MA Thesis Title: Creativity differences between open-ended and well-defined tasks in a virtual environment

• Brian Guerrero (UIUC Curriculum & Instruction, EDM Advisor, Graduated 2018) • Nicholas Linares (UIUC Curriculum & Instruction, EDM Advisor, Graduated 2017) • Christina Silliman (UIUC Curriculum & Instruction MA Thesis Advisor, Graduated 2017)

o MA Thesis Title: Scientific literacy: A multi-disciplinary explication and empirical study of the conceptions of science graduate students

Graduated Students – Academic Advising – MFA • Si-Ze Ma (UIUC Graphic Design, MFA Committee Member, Graduated 2017)

o MFA Thesis Title: Design for Culture Communication: A study of improving Chinese culture learning experience for western people

• Yao Zhou (UCF Digital Media MFA Thesis Committee Member, Graduated 2014)

o MFA Thesis Title: AR Physics: Transforming Physics Diagrammatic Representations on Paper into Interactive Simulations

• Karen Carlson (UCF Digital Media MFA Thesis Committee Member, Graduated 2014)

o MFA Thesis Title: Financial Forrest: A Smart Phone App

• Shabnam Sabbagh (UCF Digital Media MFA Thesis Committee Member, Graduated 2014)

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o MFA Thesis Title: Digital Interactive Games for Assessment

• Pedro Silva (UCF Digital Media MFA Thesis Committee Member, Graduated 2013) o MFA Thesis Title: Exploring theatre of the oppressed and media synchronicity to supplement virtual

learning environments: Experiences with Mados • Brian Tortorelli (UCF Digital Media MFA Thesis Committee Member, Graduated 2012)

o MFA Thesis Title: Turtle cam: Live multimedia interaction for engaging potential visitor population to Canaveral National Seashore

• Dawn Borglund (UCF Digital Media MFA Thesis Committee Member, Graduated 2010)

o MFA Thesis Title: Evelyn offscreen: An application of interactive performance methods in alternate reality gaming

POST-DOCTORAL SCHOLARS

Current • Dr. Tabassum Amina, PhD in Educational Policy and Organizational Leadership, 2019-present

o Project: Research Coordinator for the Technology Innovations in Educational Research and Design (TIER-ED) Initiative

Previously Supervised • Dr. Jina Kang, PhD in Learning Technologies from University of Texas Austin, 2017-2018

o Project: Data mining on gesture-based simulation technologies for STEM learning o Current Position: Assistant Professor at Utah State University

• Dr. Michael Tscholl, PhD in Cognitive Science from University College of London, 2012-2014

o Project: Metaphor-Based Interactions with Mixed Reality–data collection, analysis, dissemination o Current Position: Associate Director and Research Scientist at Northern Illinois University

SERVICE TO THE UNIVERSITY

Campus Committees • Senate Information Technology Committee, University of Illinois Urbana-Champaign, 2015-2017 • Campus Master Plan Committee, University of Illinois Urbana-Champaign, 2016

College Committees • College Executive Committee (CEC), September 2017-2018 • Steering Committee for the Illinois Digital Ecologies and Learning Lab (IDEALL), September 2015-

present • Learning/Teaching & Data Analytics Search Committee, College of Education, 2014-2015 • Illinois Learning Sciences Design Institute Planning Committee, College of Education, September

2014-June 2016 • Online Programs Steering Committee, College of Education, 2013-2015

Department Committees • C&I Department Head Search Committee, College of Education, October 2017-March 2018 • DELTA Program Area Chair, August 2016-July 2018 • Chair of Science Education Search Committee, College of Education, September 2016-February 2017 • Faculty Advisory Committee, Department of Curriculum & Instruction, August 2014-July 2016 • Student Awards Committee, Department of Curriculum & Instruction, August 2013-July 2016

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• C&I Assistant to the Head Search Committee, College of Education, August 2015

Department Initiatives • Co-Founder (with Dr. Mercier) of the Digital Environments for Learning, Teaching, and Agency

(DELTA) Graduate Program and Undergraduate LES Concertation, August 2013-present

SERVICE TO THE PROFESSION

Leadership • Education Committee Member for the International Society of the Learning Sciences, 2019-present • Associate Program Chair of the AERA SIG-Applied Research for Immersive Environments for

Learning, 2016-2017 • Program Chair of AERA SIG-Advanced Technologies for Learning, 2015-2016 • Elected Chair of AERA SIG-Advanced Technologies for Learning, 2014-2015

Advisory Board Members on Funded Projects • "Augmenting Museum Visits: Guiding Families to Share in the Learning” funded by the Institute for

Museum and Library Science (IMLS), Matthew Cannady (PI), University of California at Berkeley, 2018-present

Editorial Review Board • Journal of the Learning Sciences, 2017-present • Information and the Learning Sciences, 2018-present • International Journal of Computer-Mediated Simulations, 2014-2017

AWARDS & FELLOWSHIPS

“Jan Hawkins Award for Early Career Contributions to Humanistic Research and Scholarship in Learning Technologies”, April 2017 “World Technology Award” Finalist, November, 2015 • Finalist in the Education Category for an international award recognizing innovative work with technology. “Meeting of the Young Minds” on Technology Enhanced Learning in Leuven, Belgium, November, 2011 • One of 2 scholars from the U.S. out of 77 applicants invited to attend a meeting to strategize around

learning and technology research, sponsored by the STELLAR network of the European Union.