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Jun 6, 20 22 RMI Remote Method Invocation

Rmi Rpc Java

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Remote monitoring invocation(rmi)!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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Page 1: Rmi Rpc Java

Apr 8, 2023

RMI

Remote Method Invocation

Page 2: Rmi Rpc Java

Remote Procedure Call (RPC)

The most common framework for newer protocols and for middleware

Used both by operating systems and by applications NFS is implemented as a set of RPCs DCOM, CORBA, Java RMI, etc., are just RPC systems

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Remote Procedure Call

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Remote Procedure Call (RPC)

Fundamental idea: – Server process exports an interface of procedures or

functions that can be called by client programs similar to library API, class definitions, etc.

Clients make local procedure/function calls As if directly linked with the server process Under the covers, procedure/function call is converted

into a message exchange with remote server process

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Remote Procedure Call

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Ordinary procedure/function call

count = read(fd, buf, nbytes)

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Remote Procedure Call

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Remote Procedure Call Would like to do the same if called procedure or

function is on a remote server

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Remote Procedure Call

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Solution — a pair of Stubs

Client-side stub Looks like local server

function Same interface as local

function Bundles arguments into

message, sends to server-side stub

Waits for reply, un-bundles results

returns

Server-side stub Looks like local client

function to server Listens on a socket for

message from client stub Un-bundles arguments to

local variables Makes a local function

call to server Bundles result into reply

message to client stub

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Result

The hard work of building messages, formatting, uniform representation, etc., is buried in the stubs

Where it can be automated!

Client and server designers can concentrate on the semantics of application

Programs behave in familiar way

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Remote Procedure Call

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RPC – Issues

How to make the “remote” part of RPC invisible to the programmer?

What are semantics of parameter passing? E.g., pass by reference?

How to bind (locate & connect) to servers? How to handle heterogeneity?

OS, language, architecture, … How to make it go fast?

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RPC Model

A server defines the service interface using an interface definition language (IDL) the IDL specifies the names, parameters, and types for all

client-callable server procedures

A stub compiler reads the IDL declarations and produces two stub functions for each server function Server-side and client-side

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Remote Procedure Call

CS-4513, D-Term 2007

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RPC Model (continued)

Linking:– Server programmer implements the service’s functions and

links with the server-side stubs Client programmer implements the client program and links it

with client-side stubs Operation:–

Stubs manage all of the details of remote communication between client and server

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Remote Procedure Call

CS-4513, D-Term 2007

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RPC Stubs A client-side stub is a function that looks to the client as if it were

a callable server function I.e., same API as the server’s implementation of the function

A server-side stub looks like a caller to the server I.e., like a hunk of code invoking the server function

The client program thinks it’s invoking the server but it’s calling into the client-side stub

The server program thinks it’s called by the client but it’s really called by the server-side stub

The stubs send messages to each other to make the RPC happen transparently (almost!)

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Remote Procedure Call

CS-4513, D-Term 2007

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Marshalling Arguments

Marshalling is the packing of function parameters into a message packet the RPC stubs call type-specific functions to marshal or

unmarshal the parameters of an RPC Client stub marshals the arguments into a message Server stub unmarshals the arguments and uses them to invoke the

service function on return:

the server stub marshals return values the client stub unmarshals return values, and returns to the client

program

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Remote Procedure Call

CS-4513, D-Term 2007

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Issue #1 — representation of data Big endian vs. little endian

Sent by Pentium Rec’d by SPARC After inversion

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Remote Procedure Call

CS-4513, D-Term 2007

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Representation of Data (continued)

IDL must also define representation of data on network Multi-byte integers Strings, character codes Floating point, complex, … …

example: Sun’s XDR (external data representation)

Each stub converts machine representation to/from network representation

Clients and servers must not try to cast data!

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Remote Procedure Call

CS-4513, D-Term 2007

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Issue #2 — Pointers and References

read(int fd, char* buf, int nbytes) Pointers are only valid within one address space Cannot be interpreted by another process

Even on same machine!

Pointers and references are ubiquitous in C, C++ Even in Java implementations!

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Pointers and References —Restricted Semantics

Option: call by value Sending stub dereferences pointer, copies result to message Receiving stub conjures up a new pointer

Option: call by result Sending stub provides buffer, called function puts data into it Receiving stub copies data to caller’s buffer as specified by

pointer

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Pointers and References —Restricted Semantics (continued)

Option: call by value-result Caller’s stub copies data to message, then copies result back

to client buffer Server stub keeps data in own buffer, server updates it; server

sends data back in reply

Not allowed:– Call by reference Aliased arguments

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Transport of Remote Procedure Call

Option — TCP Connection-based, reliable transmission Useful but heavyweight, less efficient Necessary if repeating a call produces different result

Alternative — UDP If message fails to arrive within a reasonable time, caller’s stub simply

sends it again Okay if repeating a call produces same result

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RPC Binding

Binding is the process of connecting the client to the server the server, when it starts up, exports its interface

identifies itself to a network name server tells RPC runtime that it is alive and ready to accept calls

the client, before issuing any calls, imports the server RPC runtime uses the name server to find the location of the server

and establish a connection

The import and export operations are explicit in the server and client programs

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Remote Procedure Call is used …

Between processes on different machines E.g., client-server model

Between processes on the same machine More structured than simple message passing

Between subsystems of an operating system Windows XP (called Local Procedure Call)

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“The network is the computer”

Consider the following program organization:

If the network is the computer, we ought to be able to put the two classes on different computers

SomeClass AnotherClass

method call

returned object

RMI is one technology that makes this possible

computer 1 computer 2

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RMI and other technologies

CORBA (Common Object Request Broker Architecture) was used for a long time CORBA supports object transmission between virtually any

languages Objects have to be described in IDL (Interface Definition

Language), which looks a lot like C++ data definitions CORBA is complex and flaky CORBA has fallen out of favor

Microsoft supported CORBA, then COM, now .NET RMI is purely Java-specific

Java to Java communications only As a result, RMI is much simpler than CORBA

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What is needed for RMI

Java makes RMI (Remote Method Invocation) fairly easy, but there are some extra steps

To send a message to a remote “server object,” The “client object” has to find the object

Do this by looking it up in a registry The client object then has to marshal the parameters (prepare

them for transmission) Java requires Serializable parameters The server object has to unmarshal its parameters, do its computation,

and marshal its response The client object has to unmarshal the response

Much of this is done for you by special software

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Terminology

A remote object is an object on another computer The client object is the object making the request (sending a

message to the other object) The server object is the object receiving the request As usual, “client” and “server” can easily trade roles (each can

make requests of the other) The rmiregistry is a special server that looks up objects by

name Hopefully, the name is unique!

rmic is a special compiler for creating stub (client) and skeleton (server) classes

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Processes

For RMI, you need to be running three processes The Client The Server The Object Registry, rmiregistry, which is like a DNS

service for objects You also need TCP/IP active

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Interfaces

Interfaces define behavior Classes define implementation

Therefore, In order to use a remote object, the client must know its behavior

(interface), but does not need to know its implementation (class) In order to provide an object, the server must know both its interface

(behavior) and its class (implementation)

In short, The interface must be available to both client and server The class of any transmitted object must be on both client and server The class whose method is being used should only be on the server

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Classes

A Remote class is one whose instances can be accessed remotely On the computer where it is defined, instances of this class

can be accessed just like any other object On other computers, the remote object can be accessed via

object handles A Serializable class is one whose instances can be

marshaled (turned into a linear sequence of bits) Serializable objects can be transmitted from one computer to

another It probably isn’t a good idea for an object to be both

remote and serializable

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Conditions for serializability

If an object is to be serialized: The class must be declared as public The class must implement Serializable

However, Serializable does not declare any methods The class must have a no-argument constructor All fields of the class must be serializable: either

primitive types or Serializable objects Exception: Fields marked transient will be ignored

during serialization

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Remote interfaces and class

A Remote class has two parts: The interface (used by both client and server):

Must be public Must extend the interface java.rmi.Remote Every method in the interface must declare that it throws

java.rmi.RemoteException (other exceptions may also be thrown)

The class itself (used only by the server): Must implement the Remote interface Should extend java.rmi.server.UnicastRemoteObject May have locally accessible methods that are not in its Remote

interface

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Remote vs. Serializable A Remote object lives on another computer (such as the

Server) You can send messages to a Remote object and get responses back from

the object All you need to know about the Remote object is its interface Remote objects don’t pose much of a security issue

You can transmit a copy of a Serializable object between computers

The receiving object needs to know how the object is implemented; it needs the class as well as the interface

There is a way to transmit the class definition Accepting classes does pose a security issue

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Security

It isn’t safe for the client to use somebody else’s code on some random server

System.setSecurityManager(new RMISecurityManager()); The security policy of RMISecurityManager is the same as

that of the default SecurityManager Your client program should use a more conservative security

manager than the default Most discussions of RMI assume you should do this on

both the client and the server Unless your server also acts as a client, it isn’t really

necessary on the server

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The server class

The class that defines the server object should extend UnicastRemoteObject

This makes a connection with exactly one other computer If you must extend some other class, you can use exportObject() instead Sun does not provide a MulticastRemoteObject class

The server class needs to register its server object: String url = "rmi://" + host + ":" + port + "/" + objectName;

The default port is 1099 Naming.rebind(url, object);

Every remotely available method must throw a RemoteException (because connections can fail)

Every remotely available method should be synchronized

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Hello world server: interface

import java.rmi.*;

public interface HelloInterface extends Remote { public String say() throws RemoteException;}

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Hello world server: class import java.rmi.*;

import java.rmi.server.*;

public class Hello extends UnicastRemoteObject implements HelloInterface { private String message; // Strings are serializable

public Hello (String msg) throws RemoteException { message = msg; }

public String say() throws RemoteException { return message; }}

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Registering the hello world server

class HelloServer { public static void main (String[] argv) { try { Naming.rebind("rmi://localhost/HelloServer", new Hello("Hello, world!")); System.out.println("Hello Server is ready."); } catch (Exception e) { System.out.println("Hello Server failed: " + e); } }}

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The hello world client program class HelloClient {

public static void main (String[] args) { HelloInterface hello; String name = "rmi://localhost/HelloServer"; try { hello = (HelloInterface)Naming.lookup(name); System.out.println(hello.say()); } catch (Exception e) { System.out.println("HelloClient exception: " + e); } }}

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rmic

The class that implements the remote object should be compiled as usual

Then, it should be compiled with rmic: rmic Hello

This will generate files Hello_Stub.class and Hello_Skel.class

These classes do the actual communication The “Stub” class must be copied to the client area The “Skel” was needed in SDK 1.1 but is no longer necessary

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Trying RMI

In three different terminal windows:1. Run the registry program:

• rmiregistry2. Run the server program:

• java HelloServer3. Run the client program:

• java HelloClient

If all goes well, you should get the “Hello, World!” message

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Summary

1. Start the registry server, rmiregistry2. Start the object server

1. The object server registers an object, with a name, with the registry server

3. Start the client1. The client looks up the object in the registry server

4. The client makes a request1. The request actually goes to the Stub class

2. The Stub classes on client and server talk to each other

3. The client’s Stub class returns the result