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Rivendell magazine Issue 2, Harad special Page 1.

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Page 1: Rivendell magazinerivendell-magazine.webs.com/Rivendel magazine issue 2.pdf · Lord of the rings strategy battle game. But do not worry, for if you do not like Harad, ... to Pelennor

Rivendell magazine

Issue 2, Harad special Page 1.

Page 2: Rivendell magazinerivendell-magazine.webs.com/Rivendel magazine issue 2.pdf · Lord of the rings strategy battle game. But do not worry, for if you do not like Harad, ... to Pelennor

This issue.

This issue of Rivendell is based around the Harad forces from the Lord of the rings strategy battle game. But do not worry, for if you do not like Harad, we have many articles in here for you. Thanks for reading. SDJackson

Contents.

Page 3-4���.Scenario, The fleets of Umbar. Page 5-7���..New Mordor models Page 8����.. Next issue. Page 9-10���. Scenario, Rohan is here. Page 11����.Hasharin Page 12���� The warhammer forum Page 13-14��.. Mahud warriors, raiders, kings and tribemasters. Page 15���� The corsairs of Umbar Page 16���� My scenery. Page 17-18��. Scenario, the last alliance Page 20-23�..Scenario, attack on Erebor. Page 24-27�.Dwarven heroes. Page 28-30�..700 point Harad army lists. Page 31-34�..The men of Dale. Page 35���.Conclusion

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Scenario, �The fleets of Umbar.�

Description. Aragorn�s quest has been successful. He has managed to get the dead to help out Gondor and Rohan from the forces of Mordor. However, in his quest he will have to kill the corsairs of Umbar to get transport to Pelennor fields and to help kill the forces of Mordor. Participants. On the good side there is: Aragorn with Anduril flame of the west, horse and heavy armour and 22 warriors of the dead On the evil side there is: Dalamyr, Corsair Bo�sun, corsair captain, 16 Corsairs of Umbar with shields, 16 corsairs of Umbar with bows and 17 corsairs of Umbar without any extra equiptment. Points match. If you want to play this game, use at least 500 points of warriors, the good side must be either Rohan, Minas Tirith, or the army of the dead and must include a named hero, and the evil side must include Dalamyr, fleet master of Umbar and must be from the corsair army list.. Layout.

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The game should be played on a board 48 inches by 48 inches. A river should run through the middle and the corsairs have to be on a ship. The ship starts of at the edge of the board Special rules. Ready for attack The Corsairs of Umbar were expecting a small skirmish and so they already have the bows prepared and throwing daggers ready. The corsairs may shoot first when in range of the opponent. Objectives. The good side wins if they take over the ship and the corsairs have all died or ran away. The corsairs win if the ship has some men left on it and the good force has died or ran away.

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New Mordor models.

Here are some more new Mordor models, I hope you like them.

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Personally, I think those models look cool. Hopefully I will be getting them for next issue, the Mordor special.

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Next issue.

The next issue of Rivendell Magazine will be a Mordor special, all of the new Mordor models I am planning to buy, in the issue I was planning to put some scenarios in, including the Last alliance and the siege of Minas Tirith. Also there will be pictures of my Mordor models and many other Mordor articles and some that are not Mordor related. I will look round the internet to try and find some new models for you. Also I was hoping that the Mordor special could be over 50 pages, meaning that it would be the biggest ever issue of Rivendell magazine. Also in the next issue there will be my actual army list for Mordor. It is going to be very good next issue and I hope that you enjoy it. Thanks, SDJackson.

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Scenario, Rohan is here. Description: Sauron has gathered forces from all around the place, Mordor Harad and Easterlings mainly and has sent them to fight Gondor at Minas Tirith. Gondor called for help from Rohan, and Rohan have come. The riders are waiting to charge the Harad warriors on Pelennor fields. Participants: On the good side there is: Erkenbrand with shield and horse. Theoden with shield and horse Eomer with shield, throwing spears and horse 16 Riders of Rohan 8 Riders of Rohan with throwing spear Rider of Rohan with banner On the evil side there is: Hasharin Suladan Harad warrior with banner Mumak. 12 Harad warriors with bow 6 Harad warriors with Warspear Points match:

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If you want to play this scenario, you can choose from as little as 350 points. All of the warriors on both the good and evil side may have bows. The good side must be picked from the Rohan list and must include Theoden on a horse, and the evil side must include Suladan the serpent lord. Layout. The game should be played on a board 48� long by 48� wide. Starting positions. The good side must start within 6 inches of the left of the board and the evil side must start within 6 inches of the right of the board. Objectives: The good side wins if Dalamyr is killed and/or the evil force have all died or ran away. The evil side wins if Theoden is killed and/or if the good side have all died or ran away.

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Hasharin.

Hasharin are the greatest unnamed heroes in my opinion. The special rules makes them great heroes and the amount of attacks, wounds and fate that they have. When I include a Hasharin in my force I put it behind the cavalry to do a skirmish. The warriors come in later to find out that the Hasharin has done a lot of the work for them. Even 1 Hasharin can do a lot of damage, with 3 attacks and the rule that allows them to re roll any 1�s on the wound chart, they can easily take out warriors and heroes. That rule and the amount of attacks means that they can get up to 6 chances to wound an enemy. I personally have tried using a Hasharin with a banner and found that it made a great combination, with 1 re roll to see who wins the fight and up to 3 re rolls on wounding, even the greatest of enemy heroes find it hard to cope against a Hasharin. Hasharin are great in almost any Harad force, they may be high points, but they make up for that in sheer killing ability. I hope that this has been useful. SDJackson

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The warhammer forum

There is a little known forum called the Warhammer Forum. It is home of the Rivendell magazine and many others. On the forum there is a Rivendell Magazine section, an off topic section, a blog section, an off topic section and lots of sections for Lord of the rings strategy battle game, warhammer fantasy and warhammer 40K. So there is enough to please anyone. What I am planning to do. In the next couple of months I am planning to make lots of topics to do with the Rivendell magazine and hopefully we will bring in more members to the Forum. There is plans for a Fiction section on the forum, but I am not sure yet. Here is the website address: http://www.freeforum101.com/warhammerforum. I am SDJackson on there and the administrator. Thanks, SDJackson.

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Mahud warriors, raiders, Tribemasters and Kings.

After reading through the new Harad sourcebook I had saw a lot of new models that made me, well, surprised. The Mahud. The warriors looked great to me, I thought wow, Strength 4, 2 attacks and only 11 points, that�s good value. But then I read on to find out that they only had courage 1. That is the lowest there is, so the Mahud are great warriors, until they reach breaking point. But then there was a special rule, and that was that if the Tribemaster or king was within 12 inches of them, they would never run at breaking point. And the Tribemaster�s only have courage 2, the same as a 4 point goblin warrior. So the alternative is a king, but he is 15 points more, all he has extra is an extra will and 2 courage. But that is very useful, so that the Mahud force won�t run off. Now, forgetting the courage, back to the warriors. They are amazing. Great at taking out enemies, and they look cool as well. And there is also the Mahud raiders. What makes them so great is that 2 attacks is good on foot, but when on a horse (Or camel in the Mahud�s case.) it causes havoc. The Mahud will easily kill the enemy with all the cavalry rules and high attacks. Also the camel gets a strength 4 hit on the enemy if it has charged in. So for 9 points extra, the camel is a great option for your Mahud. Also there are the poisoned blowpipes, they do not count towards the bow limit, they have a 12 inch range, they hit on a 3, and they can be used when moving

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And lastly, the heroes, the tribemaster, despite having a low courage, is amazing. 3 attacks for only 60 points! And strength 5. 2 Might will be saved a lot when wounding the enemy. And the king, he is better because of his higher defense. Overall, the Mahud are a great force.

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The Corsairs.

The Corsairs of Umbar were a good force for Games workshop to make, the reference with the film and book. Also they filled in a gap that has not been filled in as part as the Lord of the rings strategy battle game. But I personally do not like them. This does not mean that they are bad, they are far from it, no force is bad, it�s the way that you put it together and play. The Corsairs do have throwing weapons, and they do have courage of 3 (Mahud, did you hear that.) but what I do not like is the defence. I specialise in Erebor (Dwarves.) and Isengard (Warriors because of the higher defence.) and Morannon orcs, so low defence is not what I like. Also Harad warriors have poisoned arrows. However, I have not played with them and I am expecting them to be good, lots of throwing weapons will be very useful. It is your opinion if you want them or not, I will just have to point out the low defence. But I am having a bit of a moan, the throwing daggers will be useful in almost every game, the O.K courage would be good and the normal fight value, strength and shoot value makes them good.

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My scenery.

Sorry, there has been a delay, my scenery will be shown in the next issue of Rivendell magazine. It will be Moria based and it might have the scenery from the �Mines of Moria� boxed set to go with it. Also to play on the scenery will be my dwarves and hopefully I will use the scenery in the Dwarf special Rivendell magazine, issue 4.

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Scenario, The last alliance.

Description. The Men of Numenor and elves have allied forces in the battle against Sauron, as they march up to battle, the orcs charge to them, and the battle of the Last alliance starts. Participants. On the good side there is: Isildur, Elendil, Elrond and Gil Galad as well as 12 High elf spearmen (elf warrior with heavy armour, shield and spear.) 12 High elf bowmen (Elf warrior with heavy armour, elf bow and elven blade.) and 12 High elf warriors with elven blade (Elf warrior with heavy armour and elven blade.). Also there is 12 Men of Numenor with shields 12 Men of Numenor with spear, 12 Men of Numenor with bow and 1 man of Numenor with a banner On the evil side there is: Sauron with the ring, 24 Orc warriors with shield, 24 orc warriors with spear, 12 orc warriors with 2 handed weapon, 12 orc warriors with bow, 3 Mordor orc captains with shield, 3 Mordor orcs with banner, 12 Warg riders with shields and an orc captain with a shield and a warg. Points match. If you want to play this scenario, on the good side you must include

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Gil Galad and Elendil, and on the evil side you must include Sauron with the ring, this game should be played at 750 points or more and no more than 33.33% o the force can have bows. Layout. The game should be played on a board 48 inches wide by 48 inches long.

Starting positions. The good side must start within 6 inches of the edge of the board, and the evil side must start within 6 inches of the edge of the board, opposite the good side. Special rules. Sauron: Sauron must come on when the evil force has reached 75%

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Orcs: The orcs will automatically pass any courage test, for they know that Sauron is coming. Objectives. The good side wins if Sauron is killed. The evil side wins if both Elendil and Gil Galad have been killed and the good side has reached breaking point.

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Scenario, attack on Erebor.

Description. The Goblins have come to Erebor to claim some of the wealth of the dwarves. However the Dwarves are not willing to let the goblins into the Mountain, so have locked them out and are firing the dwarven arrows into the Moria goblins. Participants. On the good side there is: Dain Gimli 2 Dwarf ballistas. 12 Iron Guard 6 Khazad Guard 8 Dwarf warriors with shied 8 Dwarf warriors with bow 8 Dwarf warriors with 2 handed weapons. 8 Dwarf rangers with longbow 9 Dwarf rangers with throwing axes. On the evil side there is: 2 Moria Goblin captains with shield 3 Moria Goblin captains 2 Moria Goblin Shamans

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2 Cave trolls. Moria goblin drum. 24 Moria goblin warriors with bow 24 Moria goblin warriors with shield 24 Moria goblin warriors with spear. 16 Moria goblin prowlers with 2 Handed weapons Points Match. If you want to pay this game without the participants, please choose at least 250 points of armies. On the evil side it has to be picked from the Moria section of Legions of Middle Earth, and for the dwarves, it must be picked from the Erebor section of Legions of Middle Earth, note that up to 33.33% of the models can have bows, and the armies must be of the same points cost. Layout.

The game should be played on a board 24 inches by 24 inches, and in the middle there shall be the edge of the mountain.

Starting positions.

The evil side must set up within 6 inches of the edge of the board, on the side opposite the front of the Mountain, and the good side must set up anywhere inside the Mountain.

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The gate: The gate leading into the Mountain is the way that the Dwarves get in and out of Erebor, but it is also a way of keeping enemies out. The goblins must brake the gate to get inside the mountains, note that the Dwarves may open the gate on the roll of a 3+ if one or more dwarves is touching the edge of the gate. Rangers: The rangers have to be sent out of the mountain to make a skirmish on the goblins, however they can come back in whenever they want. At the start of the move phase (Before the rangers get out of the gate.) The ranger must move at least 2.5 inches (5 cm.) towards the gate. Objectives. The evil side claims major victory if the good force is dead or run away and the evil force is above 25% of it�s original number of models. The evil side claims minor victory if the good side is dead and they have up to 25% of their force remaining. It cannot be a draw. The good side claims minor victory if the evil side has died or ran away and the good side has less than 25% of the original modes remaining.

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The good side claims major victory if the evil force has died or ran away and more than or 25% of the original amount of the force lives.

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Dwarven heroes.

Like almost all races, Dwarves have a huge amount of heroes. From normal captains to mighty heroes like Durin. Also the Dwarven heroes, in my opinion, are the greatest in the whole of the Lord of the Rings Strategy battle game. So I will start of with the most expensive in points, down to the least.

Durin

The Mightiest of all Dwarven heroes, Durin is a good leader and a great fighter. With 3 attacks and Durin�s axe (See Khazad Dum sourcebook.) He is very likely to win combats, also with his special axe and 3 attacks, he is likely to kill or wound. But also he has a lot of amazing special rules, the crown of kings, for instance, makes him even harder to kill, also he causes terror. And lastly, the reason why you wanted Dwarves in the first place, defence. So obviously, the most expensive Dwarf hero should have a good defence, and Durin does. With defence 9, yes 9, he is next to impossible to wound, also with 3 wounds, 1 fate and the crown of kings, he is very good at just staying alive.

Murin and Drar. Murin and Drar are excellent dwarf heroes. Only available together, but still great. The overall points cost means that they are 75 points each. And worth it. Drar is the combat biased and Murin is

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good from a distance. What you are paying 10 points more than a captain with shield is 1 extra might and Khazal, the blade made to kill orcs. At killing Orcs, Goblins or Uruk-hai, Drar is great, with 2 attacks, 3 might and Khazal, he can re roll a lot of dice and with 3 might he doesn�t really need to. And Murin, for 15 points more than a Dwarf captain he gets 1 more might and 2 more shots in the shoot phase. Murin is the only Dwarf hero able to wield a bow, but he also has the special rule which allows him to shoot twice in the shoot phase. So Murin is a great archer, also in combat with 2 attacks and 3 might he is still good. Dain Dain is a mighty hero. He is the Dwarven hero of my choice actually and here is why. He is nearly immortal on the battlefield, with defence 9, 3 wounds and 2 fate, he is very hard to kill. Also he is very good at combat, with 3 attacks and his special axe, he can kill a lot. And lastly, he can keep the force standing with his courage 7 and a 12 inch stand fast. What lets Dain down is his fight value of 5, and some say the movement and high points cost, but Dain is excellent for the points. Gimli. Gimli is a great hero for the points. With 2 wounds and fate, he is not as good as Dain and Durin, but with defence 8, he is better than

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many heroes. Also in combat he is great as well. His �Axes of the dwarves� rule means that he can do a lot of killing in the game, and the 3 might means he has good leadership. Also he is a lot cheaper than heroes like Dain (Points wise), but more expensive (Points wise.) than heroes like Balin and Mardin. So he fills in a gap in the Dwarf hero section and he is great. Balin Balin is the cheapest of the Dwarven named heroes. For only 75 points, he is cheap (For a dwarf hero.) but also great. He has a high defence to stop him from being killed easily, he has a high fight value to help him win fights, and 2 attacks (With the option of a 2 handed weapon.) to kill the enemy. Also he has 3 might to do some good leadership and/or kill the enemy, lastly he has 2 wounds (With his defence 8, so that is good.) and 1 fate, as well as throwing axes. Dwarf Kings. Only available in the Durin�s folk army list, Dwarf Kings aren�t all that they should be for the points, for 10 points more than Balin, you get the same stats, but one less might and will. So where are the points going? Nowhere, so Dwarf Kings are not that good, however, the force that they lead can ally with lots of other forces. Mardin

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Mardin is the cheapest of all the named heroes of the Dwarves. He is good because of his special rules and 3 might. The 3 might help him do a lot of leadership and/or killing, and his special spear allows him to take out trolls better than most enemies could do, also his bodyguard rule means that charging them would be easier. Dwarf captains. Last, but not least, is Dwarf captains. The lowest level of heroes in a Dwarf force, but higher than most captains of other forces. The high fight value, defence and courage really helps out your Dwarven force, because the captain is likely to pass most courage tests and he is likely to not get wounded, also he has a higher chance of winning a fight.

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700 point army lists for Harad.

This is the first ever time that I have put any army lists on the Rivendell magazine, so this page is a special page. Also it has some good 700 point army lists for Harad (2 of the Serpent Horde, 1 Corsair fleets, 1 Harad, 1 Far Harad and 1 Umbar.) First up, army 1 for the Serpent Horde: Suladan, the Serpent lord on horse. Hasharin. Haradrim Chieftain with horse and warspear. 6 Haradrim raiders with warspear 10 Serpent riders. 6 Watchers of Karna with bow. 12 Harad warriors with spear. 12 Serpent guard. 5 Harad warriors with bow. Army 2. War Mumak of Harad with 12 watchers of Karna with bows Suladan, the Serpent lord with horse. 12 Serpent riders. 8 Serpent Guard 9Warriors of Harad with spear. Warrior of Harad with banner.

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The corsair fleets. Dalamyr, fleetmaster of Umbar Corsair captain Corsair Bo�sun with crossbow. 16 Corsairs with shields 16 Corsairs 16 Corsair arablasts. Corsair captain with shied Corsair Bo�sun. Harad. Hasharin Haradrim Chieftain with warspear and horse. 12 Harad raiders 18 Watchers of Karna 24 Harad warriors with spear. 6 Harad warriors with bows. Harad warrior with banner Haradrim chieftain with bow. Far Harad. Mahud King with camel, poisoned blowpipe and warspear. Mahud king with shield 12 Mahud warriors with poisoned blowpipe

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10 Mahud raiders with shields and blowpipes. 6 Mahud warriors with shields. 2 Half trolls 2 Half trolls with 2 Handed club. Umbar. 2 Hasharin Dalamyr Corsair captain Corsair Bo�sun with crossbow. 8 Corsairs with shield 8 Corsairs. 12 Harad warriors with bows. 12 Harad warriors with warspear. Harad warrior with banner. I hope you liked all of those forces and would consider using them.

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New Games workshop website.

As you may already know, the Games Workshop website has been updated. The layout, in my opinion, is a better, being easier to access the articles easier and I think it looks better. However, I have found that there are now fewer articles about battle companies, less of the sourcebooks featured and less painting guides. Now it is fairly basic. Also I have found that it seems to be advertising the products, on all pages you look, there�s at least one product underneath, it seems that Games workshop online site ha turned into an online store. Another moan is that the U.K site has the wrong prices. What Games Workshop have done is put the £ sign on the U.S prices, and then put them on the U.K website. In my opinion, the old website is better, but many of you disagree, those who agree (From the U.K) will know that the old U.K Games Workshop site still works.

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The men of Dale.

Those of you who have read the hobbit may know about the men of Dale, the people who live near to Erebor. And the mighty Bard, who shot down Smaug the dragon. I have decided to add stats for the men of Dale, captains of Dale and even Bard.

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Men of Dale Fight value. Strength. Defence Attacks Wounds Courage. Points: 5 3/3+ 3. 3. 1. 1. 4. Points value: 5. Wargear: Men of Dale carry a sword (hand weapon), at an additional cost they may carry: Wood axe (Counts as a 2 handed weapon)���..1 point. Dale bow (Counts as a Dwarf bow)������1 point. Banner�����������������.30 points. Special rules: Pride of Dale. Men of Dale are very proud to be in Dale and to fight for the King, because of this all banners of Dale have a 4 inch radius, rather than 3 inches, also if the king is on the table, all models pass all courage tests that they are required to take, if the king of Dale dies or runs away, they follow the normal rules for

Bard. Fight value Strength defence attacks wounds courage. Might: 1 4/3+ 3 4 1 2 5 Will: 2 Points value: 35 Fate: 2. Wargear: Dale carries a longbow (Elven bow) and a sword (Counts as a hand weapon Special rules: Pride of Dale. See above for details Expert shot: Bard is so skilled with a bow that he may shoot twice in the shoot phase, also he adds +1 to the strength of his shot, giving his bow a strength of 4.

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So, there are the men of Dale, the captain of Dale, Bard and the king of dale. Army list: Dale.

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The king of Dale. Fight value Strength defence Attacks wounds Courage Might: 3 5. 4. 5 2. 2 5. Will: 1 Points value: 75 Fate:2 Wargear: The king of Dale carries a long sword and wears armour, at an additional cost he may be given: Shield����.5 points Heavy armour�5 points Special rules: Ruler of the lake town: Because of The kings presence on the battlefield, he counts as causing terror, see main rules manual for more details.

Captains of Dale. Might: 2 Fight value Strength Defence attacks wounds Courage Will: 1 4/3+ 4 4 2 2 5 Fate: 1 Points value: 45 points. Wargear: Captains of Dale carry hand weapons, at an additional cost they may carry: Dale bow�����5 points Wood axe�����5 points Special rules: Pride of Dale. See warriors of Dale for more detail.

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Heroes: Captains of Dale: 45 points Dale bow: 5 points Wood axe: 5 points. The king of Dale: 65 points Shield: 5 points Heavy armour: 5 points Bard: 35 points. Warriors: Warriors of Dale: 5 points Wood axe: 1 point Dale bow: 1 point Banner: 30 points Allies: Dale can ally with any of the following: Lothlorien, Thranduil�s halls, Erebor, The wizards and the wanderers in the wild.

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Thank you for reading the Rivendell Magazine. Written by Sam Jackson and Owen Kearn. Thanks to Games workshop for the pictures. All pictures are taken without copyright, do not share these pictures. Please comment on the articles by posting in the �Rivendell magazine� section of �The warhammer forum� http://www.freeforum101.com/warhammerforum//viewforum.php?f=31&sid=8a6c06f164d24b85ea15c8795a09aa66&mforum=warhammerforum Thanks to Freewebs for letting Rivendell magazine have a website, and thanks to Freeforum 101 for letting us have the warhammer forum. Thanks, SDJackson

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