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How does the balance between practical and emotional character
traits affect people of different personality types when choosing a
companion in a Role Play Game environment?
Richard Allsop
Lloyd Curtis
Ross Mackenzie
Luke Stephenson
Initial Aims
Ascertain different personality types of test subjects
Create archetypal NPCs Create an artefact introducing players to
these NPCs Determine how character traits affect
players of differing personality types
Literature Review
People are attracted to others who are similar
The speed in which the attraction-similarity hypothesis applies negates the need for a lengthy testing process
Artificial agents are used in the artefact People tend to apply social rules to
computers, so this is not an issue
Keirsey Temperament Sorter
Artisan Guardian
Rational Idealist
Players will be attracted to NPCs most similar to them
Artisan/Rational players will be drawn to practically oriented NPCs
Idealist/Guardian players will be drawn to narrative oriented NPCs
Hypothesis
Methodology
• Acquire test subjects• Administer personality test• Artefact playthrough• Final questionnaire• Result analysis
Any Questions?