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How does the balance between practical and emotional character traits affect people of different personality types when choosing a companion in a Role Play Game environment? Richard Allsop Lloyd Curtis Ross Mackenzie Luke

Richard Allsop Lloyd Curtis Ross Mackenzie Luke Stephenson

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Page 1: Richard Allsop Lloyd Curtis Ross Mackenzie Luke Stephenson

How does the balance between practical and emotional character

traits affect people of different personality types when choosing a

companion in a Role Play Game environment?

Richard Allsop

Lloyd Curtis

Ross Mackenzie

Luke Stephenson

Page 2: Richard Allsop Lloyd Curtis Ross Mackenzie Luke Stephenson

Initial Aims

Ascertain different personality types of test subjects

Create archetypal NPCs Create an artefact introducing players to

these NPCs Determine how character traits affect

players of differing personality types

Page 3: Richard Allsop Lloyd Curtis Ross Mackenzie Luke Stephenson

Literature Review

People are attracted to others who are similar

The speed in which the attraction-similarity hypothesis applies negates the need for a lengthy testing process

Artificial agents are used in the artefact People tend to apply social rules to

computers, so this is not an issue

Page 4: Richard Allsop Lloyd Curtis Ross Mackenzie Luke Stephenson

Keirsey Temperament Sorter

Artisan Guardian

Rational Idealist

Page 5: Richard Allsop Lloyd Curtis Ross Mackenzie Luke Stephenson

Players will be attracted to NPCs most similar to them

Artisan/Rational players will be drawn to practically oriented NPCs

Idealist/Guardian players will be drawn to narrative oriented NPCs

Hypothesis

Page 6: Richard Allsop Lloyd Curtis Ross Mackenzie Luke Stephenson

Methodology

• Acquire test subjects• Administer personality test• Artefact playthrough• Final questionnaire• Result analysis

Page 7: Richard Allsop Lloyd Curtis Ross Mackenzie Luke Stephenson

Any Questions?