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------------------------------------------------------------------------r237 | rick | 2014-07-15 19:50:51 -0500 (Tue, 15 Jul 2014) | 1 lineAdded support to GameInfo, SaveEdit for HasFullName.------------------------------------------------------------------------r236 | rick | 2014-07-15 19:32:14 -0500 (Tue, 15 Jul 2014) | 1 lineUpdated GameInfo resources for previous commit.------------------------------------------------------------------------r233 | rick | 2014-07-15 19:29:55 -0500 (Tue, 15 Jul 2014) | 1 lineUpdated GameInfo resources for Pre-sequel DLC.------------------------------------------------------------------------r230 | rick | 2014-02-11 10:49:49 -0600 (Tue, 11 Feb 2014) | 1 lineUpdated GameInfo resources for Wedding Day Massacre, Son of Crawmerax DLCs.------------------------------------------------------------------------r227 | rick | 2013-11-26 15:11:09 -0600 (Tue, 26 Nov 2013) | 1 lineUpdated GameInfo resources for Wattle Gobbler DLC.------------------------------------------------------------------------r224 | rick | 2013-10-22 12:40:00 -0500 (Tue, 22 Oct 2013) | 1 lineDisplay count in Backpack and Bank tab text.------------------------------------------------------------------------r223 | rick | 2013-10-22 11:52:27 -0500 (Tue, 22 Oct 2013) | 1 lineUpdated GameInfo resources for Bloody Harvest DLC.------------------------------------------------------------------------r219 | rick | 2013-09-22 14:22:11 -0500 (Sun, 22 Sep 2013) | 1 lineCorrected saving of vehicle skins in SaveEdit.------------------------------------------------------------------------r218 | rick | 2013-09-22 12:30:13 -0500 (Sun, 22 Sep 2013) | 1 lineAdded Import Stats button to General tab in SaveEdit.------------------------------------------------------------------------r217 | rick | 2013-09-22 12:23:59 -0500 (Sun, 22 Sep 2013) | 1 lineCorrected distribution building (removed SparkTmsPack from build).------------------------------------------------------------------------r216 | rick | 2013-09-22 12:20:43 -0500 (Sun, 22 Sep 2013) | 1 lineLicense bump.------------------------------------------------------------------------r215 | rick | 2013-09-22 12:19:46 -0500 (Sun, 22 Sep 2013) | 2 lines- Added SparkTmsPack project.- Moved blacklist related functions to its own helper class.------------------------------------------------------------------------r214 | rick | 2013-09-15 17:57:33 -0500 (Sun, 15 Sep 2013) | 1 lineBlacklisted the Semi-auto Sniper Rifle via other ways, too.------------------------------------------------------------------------r213 | rick | 2013-09-15 17:47:10 -0500 (Sun, 15 Sep 2013) | 1 lineBlacklisted the Semi-auto Sniper Rifle.------------------------------------------------------------------------r211 | rick | 2013-09-09 01:47:01 -0500 (Mon, 09 Sep 2013) | 2 lines- Bumped Extended WPF Toolkit version up to 2.0.0.- Removed StatsData property from Raw tab whitelist.------------------------------------------------------------------------r210 | rick | 2013-09-07 06:14:55 -0500 (Sat, 07 Sep 2013) | 2 lines- Corrected name of property in WillowTwoPlayerSaveGame.- Added whitelist of editable properties in Raw instead of displaying all by default, to prevent editing of properties that are handled by the save editor and would be ignored if edited in raw.------------------------------------------------------------------------r209 | rick | 2013-09-07 05:50:11 -0500 (Sat, 07 Sep 2013) | 3 lines- Added expander for known currencies.- Trying out new tab orientation, not sure how much I like it.- Corrected some names in WillowTwoPlayerSaveGame.------------------------------------------------------------------------r208 | rick | 2013-09-06 22:51:12 -0500 (Fri, 06 Sep 2013) | 2 lines- Corrected regression of problem related to save expansion data fixed in r179.- Refactored save expansion data handling.------------------------------------------------------------------------r207 | rick | 2013-09-05 00:05:31 -0500 (Thu, 05 Sep 2013) | 1 lineImplemented support for serialization of StatsData.------------------------------------------------------------------------r206 | rick | 2013-09-04 22:13:23 -0500 (Wed, 04 Sep 2013) | 3 lines- Moved open and save dialog handling for save files to its own class in SaveEdit.- Cleaned up composition imports and exports in SaveEdit.- Moved SaveEdit import capabilities to General from Character.------------------------------------------------------------------------r205 | rick | 2013-09-04 21:09:49 -0500 (Wed, 04 Sep 2013) | 1 lineFixed Duplicate in BackpackView/BankView.------------------------------------------------------------------------r204 | rick | 2013-09-04 21:08:54 -0500 (Wed, 04 Sep 2013) | 1 lineEffectively undone last commit + better sizing for weird resolution/DPI settings?------------------------------------------------------------------------r203 | rick | 2013-09-04 20:44:54 -0500 (Wed, 04 Sep 2013) | 1 lineAn attempt at DPI-independent window sizing.------------------------------------------------------------------------r202 | rick | 2013-09-04 19:31:21 -0500 (Wed, 04 Sep 2013) | 2 lines- Corrected Sync All on BackpackViewModel.- Corrected OverpowerLevel invalid value check on CharacterViewModel.------------------------------------------------------------------------r201 | rick | 2013-09-04 04:33:22 -0500 (Wed, 04 Sep 2013) | 1 lineCorrect values of IsDLCPlayerClass and DLCPlayerClassPackageId on saving in SaveEdit.------------------------------------------------------------------------r200 | rick | 2013-09-04 04:11:30 -0500 (Wed, 04 Sep 2013) | 1 lineBuild distributable copies using a clean clone rather than the parent directory.------------------------------------------------------------------------r199 | rick | 2013-09-04 03:10:49 -0500 (Wed, 04 Sep 2013) | 6 lines- Rejiggered how lists are handled for save file serialization, should correct issues regarding modifying lists in the Raw tab in SaveEdit.- Added editing of OverpowerLevel to CharacterViewModel.- Added keyboard shortcut for duplicating items on the BackpackView/BankView.- BackpackViewModel and BankViewModel now sync levels to exp level + overpower level.- Keyboard shortcuts now visible where appropriate.- Corrected maximum level to 72.------------------------------------------------------------------------r198 | rick | 2013-09-03 21:58:54 -0500 (Tue, 03 Sep 2013) | 1 lineAnother license bump.------------------------------------------------------------------------r197 | rick | 2013-08-30 06:25:06 -0500 (Fri, 30 Aug 2013) | 1 lineLicense bump.------------------------------------------------------------------------r196 | rick | 2013-08-30 06:21:57 -0500 (Fri, 30 Aug 2013) | 3 lines- Increased default window size to 800x560 (from 720x560).- Moved character-specific stuff on the General tab to a new Character tab.- Added a new Vehicle tab, for adjusting vehicle skins.------------------------------------------------------------------------r195 | rick | 2013-08-30 06:18:55 -0500 (Fri, 30 Aug 2013) | 1 lineInitialized Customizations by default in ChosenVehicleCustomization.------------------------------------------------------------------------r194 | rick | 2013-08-30 04:40:25 -0500 (Fri, 30 Aug 2013) | 1 lineAdded support for ChosenVehicleCustomization.------------------------------------------------------------------------r193 | rick | 2013-08-29 20:33:22 -0500 (Thu, 29 Aug 2013) | 1 lineUpdated GameInfo resources for Community Day 2013 Customizations, Costume Pack 3, Ultimate Upgrade Pack 2 DLCs.------------------------------------------------------------------------r188 | rick | 2013-07-19 01:19:46 -0500 (Fri, 19 Jul 2013) | 1 lineSmall optimization for bogocrypt functions: a seed of 0 basically causes nothing to happen, so return instantly when the seed is 0 to avoid having to allocate temporary buffers at all since nothing will change.------------------------------------------------------------------------r187 | rick | 2013-07-05 22:42:05 -0500 (Fri, 05 Jul 2013) | 1 lineGave SaveEdit a better AssemblyTitle.------------------------------------------------------------------------r186 | rick | 2013-07-05 22:41:48 -0500 (Fri, 05 Jul 2013) | 1 lineFixed SaveEdit project file so that it builds in Any CPU mode.------------------------------------------------------------------------r185 | rick | 2013-07-04 04:00:48 -0500 (Thu, 04 Jul 2013) | 10 lines- Bumped Caliburn Micro version up to 1.5.1.0.- Rebuilt Caliburn Micro contrib due to previous line.- Added shortcuts to various windows for some basic things in SaveEdit: New File (Ctrl+N) Open File (Ctrl+O) Save File (Ctrl+S) Paste Code (Ctrl+V) in Backpack and Bank tabs Copy Code (Ctrl+C) in Backpack and Bank tabs Delete item/weapon (Delete) in Backpack and Bank tabs- Moved Gear Calculator link stuff on the Backpack and Bank tabs to its own view so I can reformat Backpack and Bank tabs without worrying about the Gear Calculator link getting messed up.------------------------------------------------------------------------r184 | rick | 2013-07-04 03:58:33 -0500 (Thu, 04 Jul 2013) | 1 lineReformatted ShellView in SaveEdit.------------------------------------------------------------------------r183 | rick | 2013-07-04 03:52:52 -0500 (Thu, 04 Jul 2013) | 1 lineAdded save guid to general tab in SaveEdit.------------------------------------------------------------------------r182 | rick | 2013-07-04 03:51:05 -0500 (Thu, 04 Jul 2013) | 1 lineReformatted GeneralView.xaml.------------------------------------------------------------------------r181 | rick | 2013-06-30 19:26:17 -0500 (Sun, 30 Jun 2013) | 1 lineCorrected visibility on some classes.------------------------------------------------------------------------r180 | rick | 2013-06-30 19:10:37 -0500 (Sun, 30 Jun 2013) | 1 lineYear bump.------------------------------------------------------------------------r179 | rick | 2013-06-28 17:46:06 -0500 (Fri, 28 Jun 2013) | 1 lineFixed issue with repeatedly saving without loading and expansion data (eridium > 99, last playthrough number > 1, playthroughs completed > 1).------------------------------------------------------------------------r178 | rick | 2013-06-28 17:44:39 -0500 (Fri, 28 Jun 2013) | 1 lineBetter handling of weapons and items that fail to load.------------------------------------------------------------------------r177 | rick | 2013-06-28 17:43:31 -0500 (Fri, 28 Jun 2013) | 1 lineClarified missing asset library set exception message.------------------------------------------------------------------------r176 | rick | 2013-06-28 03:24:07 -0500 (Fri, 28 Jun 2013) | 1 lineForgot the inventory serial number in the previous commit.------------------------------------------------------------------------r175 | rick | 2013-06-28 03:19:16 -0500 (Fri, 28 Jun 2013) | 1 lineImplemented support for the hacked-in DLC expansion data.------------------------------------------------------------------------r174 | rick | 2013-06-28 01:35:50 -0500 (Fri, 28 Jun 2013) | 1 lineFixed some exceptions to have more detailed error messages when invalid sublibrary / asset indices are specified.------------------------------------------------------------------------r173 | rick | 2013-06-28 01:31:53 -0500 (Fri, 28 Jun 2013) | 1 lineUpdated platform configuration to include Xbox 360 sublibrary remappings for Dragon Keep DLC.------------------------------------------------------------------------r172 | rick | 2013-06-28 01:30:06 -0500 (Fri, 28 Jun 2013) | 6 lines- Moved Platform enum from FileFormats to GameInfo.- Implemented InfoDictionary generic with specifiable key type.- Extended backpack item and weapon views in SaveEdit.- Added platform config support and loading to GameInfo.- Packed data serialization now passes platform around for platform-specific handling when necessary.- Added support to packed data serialization for remapping of sublibraries on a per-platform basis, via information from GameInfo PlatformConfiguration data.------------------------------------------------------------------------r171 | rick | 2013-06-28 01:20:54 -0500 (Fri, 28 Jun 2013) | 1 lineUpdated GameInfo resources due to revision #168.------------------------------------------------------------------------r170 | rick | 2013-06-28 01:20:21 -0500 (Fri, 28 Jun 2013) | 1 lineUpdated GameInfo resources due to sorting of asset library manager and downloadable contents.------------------------------------------------------------------------r165 | rick | 2013-06-27 19:37:05 -0500 (Thu, 27 Jun 2013) | 2 lines- Added InvariantCulture to a few string.Format calls, just in case.- Fixed sorting of fast travel stations and teleporters.------------------------------------------------------------------------r158 | rick | 2013-06-18 11:55:28 -0500 (Tue, 18 Jun 2013) | 1 lineAdded support for CrossDLCClassMod item type.------------------------------------------------------------------------r157 | rick | 2013-06-18 11:50:50 -0500 (Tue, 18 Jun 2013) | 1 lineUpdated GameInfo resources for Dragon Keep, Costume Pack 2 DLCs.------------------------------------------------------------------------r155 | rick | 2013-04-18 11:48:35 -0500 (Thu, 18 Apr 2013) | 4 lines- Added Psycho to CustomizationUsage.- Added support for filtering to Psycho customizations when selecting Psycho as your class.- Corrected issue where the DLC dropdown on the Backpack and Bank views displayed DLCs that did not define an asset library set.- Updated GameInfo resources for Psycho Pack, Loot Chest 2, Poker Night at the Inventory 2 DLCs.------------------------------------------------------------------------r153 | rick | 2013-04-02 22:43:16 -0500 (Tue, 02 Apr 2013) | 1 lineCorrected another issue related to the expansion data hack on packed item data.------------------------------------------------------------------------r152 | rick | 2013-04-02 21:27:01 -0500 (Tue, 02 Apr 2013) | 1 lineApparently using DLCExpansionData for expansion data is too much to ask, instead they put it in the packed item data?!?!------------------------------------------------------------------------r151 | rick | 2013-04-02 19:01:46 -0500 (Tue, 02 Apr 2013) | 8 lines- Added messages for exceptions thrown in PackedDataHelper.- Added BalanceModifier to DownloadableContentType enum.- Bumped maximum level in SaveEdit to 61.- Corrected AssetLibraryDefinition so it can support definitions without a type specified.- Reimplemented creating new weapons and items in both Backpack and Bank views.- In addition to the previous change, added a dropdown to create weapons and items for specific asset library sets.- Sets now display their name (when available) in the base weapon and item views.- Updated GameInfo resources for Ultimate Vault Hunter Mode DLC.------------------------------------------------------------------------r146 | rick | 2013-01-11 02:16:22 -0600 (Fri, 11 Jan 2013) | 1 lineAdded revision display text to the SaveEdit window title.------------------------------------------------------------------------r145 | rick | 2013-01-11 01:36:44 -0600 (Fri, 11 Jan 2013) | 1 lineCorrected sorting of head and skin assets in SaveEdit.------------------------------------------------------------------------r144 | rick | 2013-01-11 01:18:31 -0600 (Fri, 11 Jan 2013) | 1 lineUpdate GameInfo resources for Costume Pack DLC.------------------------------------------------------------------------r142 | rick | 2012-12-13 13:42:42 -0600 (Thu, 13 Dec 2012) | 1 lineUpdate GameInfo resources for Hammerlock's Hunt DLC.------------------------------------------------------------------------r139 | rick | 2012-12-13 13:17:24 -0600 (Thu, 13 Dec 2012) | 1 linePlaythroughNumber in MissionPlaythroughData is no longer being serialized as of patch 1.30.------------------------------------------------------------------------r138 | rick | 2012-12-05 16:18:12 -0600 (Wed, 05 Dec 2012) | 1 lineDropped "Borderlands 2" prefix on all of the open/save file dialog filter list.------------------------------------------------------------------------r137 | rick | 2012-12-05 15:30:04 -0600 (Wed, 05 Dec 2012) | 1 lineUse open file dialog filter list for platform selection rather than buttons for individual platforms.------------------------------------------------------------------------r136 | rick | 2012-12-04 19:13:19 -0600 (Tue, 04 Dec 2012) | 2 lines- No longer auto-detects save file endian, uses specified platform instead.- Implemented catching of zlib exceptions for better error messages.------------------------------------------------------------------------r135 | rick | 2012-12-04 19:06:44 -0600 (Tue, 04 Dec 2012) | 2 lines- Moved About tab to its own View/ViewModel.- Implemented experimental support for PS3 saves. (You must decrypt your saves using an external tool such as pfdtool first!)------------------------------------------------------------------------r133 | rick | 2012-11-14 06:25:28 -0600 (Wed, 14 Nov 2012) | 1 lineAdd support for Torgue Tokens in CurrencyOnHandView.------------------------------------------------------------------------r132 | rick | 2012-11-14 05:44:42 -0600 (Wed, 14 Nov 2012) | 2 lines- Add support for MissionItem to GameInfo.- Fix ItemnamePartDefinition so name is not required.------------------------------------------------------------------------r131 | rick | 2012-11-14 05:40:32 -0600 (Wed, 14 Nov 2012) | 1 lineUpdate GameInfo resources for Mr. Torgue's Campaign of Carnage DLC.------------------------------------------------------------------------r126 | rick | 2012-11-14 05:29:04 -0600 (Wed, 14 Nov 2012) | 1 lineCorrect RegionGameStagedata definition, again (broke due to Mr. Torgue's Campaign of Carnage DLC being prepatched into the PC version).------------------------------------------------------------------------r125 | rick | 2012-11-06 18:47:18 -0600 (Tue, 06 Nov 2012) | 1 lineCorrect RegionGameStagedata definition.------------------------------------------------------------------------r124 | rick | 2012-11-06 15:59:02 -0600 (Tue, 06 Nov 2012) | 2 lines- Support for casting save game Guid type to System.Guid.- More reasonable default values for some save structures.------------------------------------------------------------------------r123 | rick | 2012-11-06 15:57:29 -0600 (Tue, 06 Nov 2012) | 1 lineSet a value of None to LastVisitedTeleporter in new save agmes.------------------------------------------------------------------------r122 | rick | 2012-11-06 15:52:53 -0600 (Tue, 06 Nov 2012) | 5 lines- Link to duncanfogg's gear calculator on the backpack and bank views.- Remove the dummy image on the backpack and bank view lists until they're actually implemented.- Tabs are no longer directly locked before loading a save.- Added About tab.- Implemented New button.------------------------------------------------------------------------r121 | rick | 2012-10-30 18:55:19 -0500 (Tue, 30 Oct 2012) | 1 lineDidn't mean to leave that pause there.------------------------------------------------------------------------r120 | rick | 2012-10-30 18:52:42 -0500 (Tue, 30 Oct 2012) | 1 lineCall vsvars32.bat in the dist batch.------------------------------------------------------------------------r119 | rick | 2012-10-29 14:50:50 -0500 (Mon, 29 Oct 2012) | 1 lineFixing a silly typo.------------------------------------------------------------------------r118 | rick | 2012-10-26 11:47:05 -0500 (Fri, 26 Oct 2012) | 1 lineCorrecting some protobuf definitions.------------------------------------------------------------------------r117 | rick | 2012-10-26 11:37:50 -0500 (Fri, 26 Oct 2012) | 1 lineUse Gearbox's name for packed weapon/item data.------------------------------------------------------------------------r113 | rick | 2012-10-23 18:38:19 -0500 (Tue, 23 Oct 2012) | 1 lineAdd level sync buttons to Backpack, Bank tabs.------------------------------------------------------------------------r112 | rick | 2012-10-23 18:03:29 -0500 (Tue, 23 Oct 2012) | 3 lines- Removed unused Weapon Parts and Item Parts resources from GameInfo.- Added Weapon Name Parts and Item Name Parts resources to GameInfo.- Weapon and item name generation in SaveEdit.------------------------------------------------------------------------r110 | rick | 2012-10-23 07:16:32 -0500 (Tue, 23 Oct 2012) | 1 lineGroup level transitions by DLC.------------------------------------------------------------------------r109 | rick | 2012-10-23 07:13:08 -0500 (Tue, 23 Oct 2012) | 1 lineSort level transitions by resource name.------------------------------------------------------------------------r108 | rick | 2012-10-23 07:11:12 -0500 (Tue, 23 Oct 2012) | 3 lines- Updated Travel Stations dump.- Loading of DestinationStation/DisplayName for TravelStationDefinition in GameInfo.- Add all level transitions to LastVisitedTeleporter combobox in FastTravelView in SaveEdit.------------------------------------------------------------------------r106 | rick | 2012-10-23 06:50:53 -0500 (Tue, 23 Oct 2012) | 1 lineAdd a dummy teleporter entry to the LastVisitedTeleporter combobox on FastTravelViewModel when it's an unknown one.------------------------------------------------------------------------r105 | rick | 2012-10-23 06:23:05 -0500 (Tue, 23 Oct 2012) | 1 lineCorrect teleporter names in the LastVisitedTeleporter combobox on FastTravelViewModel.------------------------------------------------------------------------r104 | rick | 2012-10-22 03:11:12 -0500 (Mon, 22 Oct 2012) | 1 lineBetter short URL for IsBadassModeSaveGame info.------------------------------------------------------------------------r103 | rick | 2012-10-21 22:44:18 -0500 (Sun, 21 Oct 2012) | 1 lineClear IsBadassModeSaveGame on load, now with notification about it.------------------------------------------------------------------------r102 | rick | 2012-10-21 22:25:41 -0500 (Sun, 21 Oct 2012) | 1 lineClear IsBadassModeSaveGame on load.------------------------------------------------------------------------r101 | rick | 2012-10-21 18:33:19 -0500 (Sun, 21 Oct 2012) | 1 lineAdd a "None" entry to AvailableTeleporters in FastTravelViewModel.------------------------------------------------------------------------r100 | rick | 2012-10-21 18:29:41 -0500 (Sun, 21 Oct 2012) | 1 lineFix teleporter display name in FastTravelViewModel.------------------------------------------------------------------------r99 | rick | 2012-10-21 18:24:20 -0500 (Sun, 21 Oct 2012) | 2 lines- Implemented loading of fast travel station ordering information in GameInfo.- Updated FastTravelView to group teleporters as well as respect game ordering of teleporters.------------------------------------------------------------------------r97 | rick | 2012-10-21 16:58:42 -0500 (Sun, 21 Oct 2012) | 1 lineSwitch ObservableCollections in ProtoBufFormats back to Lists.------------------------------------------------------------------------r96 | rick | 2012-10-21 16:50:13 -0500 (Sun, 21 Oct 2012) | 3 lines- ResourceName for TravelStationDefinition in GameInfo.- Updated Travel Stations resource in GameInfo.- Implemented Fast Travel tab in SaveEdit.------------------------------------------------------------------------r94 | rick | 2012-10-21 15:32:42 -0500 (Sun, 21 Oct 2012) | 2 lines- Minor cleanup of some GameInfo loader code.- Replaced thrown KeyNotFoundException with new ResourceNotFoundException.------------------------------------------------------------------------r93 | rick | 2012-10-21 15:16:09 -0500 (Sun, 21 Oct 2012) | 1 lineSet SaveFile after data has been imported, so if an exception is thrown, it won't enable the editor improperly.------------------------------------------------------------------------r91 | rick | 2012-10-20 12:33:18 -0500 (Sat, 20 Oct 2012) | 1 lineImplemented loading of travel station information in GameInfo.------------------------------------------------------------------------r90 | rick | 2012-10-20 12:30:26 -0500 (Sat, 20 Oct 2012) | 1 lineCleanup of protobuf member names.------------------------------------------------------------------------r89 | rick | 2012-10-20 06:40:28 -0500 (Sat, 20 Oct 2012) | 3 lines- Add Experience info to GameInfo.- Sanity check experience points and level on save load.- Add buttons to SaveEdit for synchronizing experience level and points.------------------------------------------------------------------------r88 | rick | 2012-10-19 00:42:30 -0500 (Fri, 19 Oct 2012) | 1 lineUse a static unique ID (0) instead of a random one for copied codes.------------------------------------------------------------------------r87 | rick | 2012-10-19 00:19:34 -0500 (Fri, 19 Oct 2012) | 1 lineDisplay a warning when attempting to paste codes and none were found.------------------------------------------------------------------------r85 | rick | 2012-10-19 00:05:27 -0500 (Fri, 19 Oct 2012) | 5 linesNot mentioned in previous commit:- Player classes are now provided via GameInfo.- DownloadableContent and DownloadablePackage info provided via GameInfo.- CustomizationSet removed from GameInfo (due to previous line).------------------------------------------------------------------------r84 | rick | 2012-10-19 00:03:11 -0500 (Fri, 19 Oct 2012) | 7 lines- Cleaned up member naming in BaseItem/BaseWeapon.- Retooled most of the GameInfo project for better organization and data loading.- With GameInfo being retooled, weapon and item balance information generation has been redone and will now properly support things that were broken before (shields, class mods, relics, etc).- BaseItemViewModel/BaseWeaponViewModel now generate manufacturer assets.- Removed warning icon for manufacturer, prefix part, title part on BaseItemViewModel/BaseWeaponViewModel as they are completely unnecessary.- Renamed PlayerView/PlayerViewModel to GeneralView/GeneralViewModel in SaveEdit.- Added icon for Fast Travel tab, replaced icons for General, Backpack tabs.------------------------------------------------------------------------r82 | rick | 2012-10-17 13:45:13 -0500 (Wed, 17 Oct 2012) | 1 linePrevent editing of IsBadassModeSaveGame.------------------------------------------------------------------------r79 | rick | 2012-10-17 11:43:04 -0500 (Wed, 17 Oct 2012) | 2 lines- Drop SavePackMessage/SaveUnpackMessage in favor of directly called ImportData/ExportData.- CurrencyOnHand now sanely stores state instead of directly modifying SaveGame data.------------------------------------------------------------------------r78 | rick | 2012-10-17 06:14:20 -0500 (Wed, 17 Oct 2012) | 2 lines- Corrected LockoutData definition.- Fixed some field names in MissionData and RegionGameStageData.------------------------------------------------------------------------r77 | rick | 2012-10-16 11:13:30 -0500 (Tue, 16 Oct 2012) | 1 lineDescriptive errors for thrown FormatExceptions in BackpackViewModel and BankViewModel.------------------------------------------------------------------------r76 | rick | 2012-10-16 10:06:08 -0500 (Tue, 16 Oct 2012) | 2 lines- Update Weapon Types and Item Types in GameInfo, as well as their backing code.- Update SaveEdit to reflect previous change.------------------------------------------------------------------------r73 | rick | 2012-10-15 18:02:21 -0500 (Mon, 15 Oct 2012) | 1 lineIs it stack traces that make people not read perfectly understandable error messages? WHO KNOWS.------------------------------------------------------------------------r72 | rick | 2012-10-15 17:34:23 -0500 (Mon, 15 Oct 2012) | 1 lineClarify to stupid people that you can, in fact, copy the exception error dialog to the clipboard using ctrl+c to paste.------------------------------------------------------------------------r71 | rick | 2012-10-15 17:06:31 -0500 (Mon, 15 Oct 2012) | 3 lines- Change CharacterName from string to bytes, to prevent reencode issues due to encoding problems.- PlayerView now assumes CharacterName is UTF8 data.- Set quite a few bindings to update on property change.------------------------------------------------------------------------r70 | rick | 2012-10-15 15:32:42 -0500 (Mon, 15 Oct 2012) | 2 lines- LZO code updated to support offsets into byte buffers.- Support for "fat" save files, this should fix LookbehindOverrun load failures.------------------------------------------------------------------------r69 | rick | 2012-10-15 10:29:53 -0500 (Mon, 15 Oct 2012) | 1 lineResharper recommendations.------------------------------------------------------------------------r68 | rick | 2012-10-15 10:28:31 -0500 (Mon, 15 Oct 2012) | 1 lineResharper recommendations.------------------------------------------------------------------------r67 | rick | 2012-10-15 10:26:53 -0500 (Mon, 15 Oct 2012) | 1 lineResharper recommendations.------------------------------------------------------------------------r66 | rick | 2012-10-15 10:25:45 -0500 (Mon, 15 Oct 2012) | 1 lineResharper recommendations.------------------------------------------------------------------------r65 | rick | 2012-10-15 10:00:06 -0500 (Mon, 15 Oct 2012) | 1 lineWrap CopySelectedSlotCode in a DelegateResult.------------------------------------------------------------------------r64 | rick | 2012-10-15 09:48:17 -0500 (Mon, 15 Oct 2012) | 1 lineYet another attempt at clipboard shenanigans.------------------------------------------------------------------------r63 | rick | 2012-10-15 09:13:11 -0500 (Mon, 15 Oct 2012) | 1 lineResharper recommendations.------------------------------------------------------------------------r62 | rick | 2012-10-15 09:02:43 -0500 (Mon, 15 Oct 2012) | 1 lineAnother attempt at clipboard shenanigans.------------------------------------------------------------------------r61 | rick | 2012-10-15 08:36:20 -0500 (Mon, 15 Oct 2012) | 1 lineHandle every clipboard COM result.------------------------------------------------------------------------r60 | rick | 2012-10-15 08:27:41 -0500 (Mon, 15 Oct 2012) | 1 lineFix handling of exceptions in MyClipboard.------------------------------------------------------------------------r59 | rick | 2012-10-15 08:12:08 -0500 (Mon, 15 Oct 2012) | 1 lineImplement wrapper around WPF Clipboard since it prefers to blow up.------------------------------------------------------------------------r58 | rick | 2012-10-15 07:18:38 -0500 (Mon, 15 Oct 2012) | 1 lineTemporary try/catch handler in CopySelectedSlotCode for Kyle873.------------------------------------------------------------------------r57 | rick | 2012-10-15 06:58:38 -0500 (Mon, 15 Oct 2012) | 1 linedist updates.------------------------------------------------------------------------r56 | rick | 2012-10-15 06:15:23 -0500 (Mon, 15 Oct 2012) | 5 lines- Renamed ISlot to IBaseSlot.- BaseWeapon and BaseItem now both use the IBaseSlot interface.- Added BankView, BankViewModel to SaveEdit.- Renamed PackedData in BankSlot to Data.- Move use of CMContrib's dialogs to new implementation MyMessageBox, which uses the standard Windows message box dialog.------------------------------------------------------------------------r55 | rick | 2012-10-15 02:51:47 -0500 (Mon, 15 Oct 2012) | 3 lines- Add CustomizationSet and related resource file to GameInfo.- Renamed GameInfo resource Customization to Customizations.- Implemented grouping of head and skin assets in PlayerView.------------------------------------------------------------------------r53 | rick | 2012-10-15 02:14:07 -0500 (Mon, 15 Oct 2012) | 1 lineAdd ErrorCode enum to LZO code.------------------------------------------------------------------------r52 | rick | 2012-10-14 23:44:57 -0500 (Sun, 14 Oct 2012) | 1 lineAssign a new unique ID to copy and pasted slots.------------------------------------------------------------------------r51 | rick | 2012-10-14 23:30:01 -0500 (Sun, 14 Oct 2012) | 1 lineImplement duplicate, delete, copy code, paste code in BackpackView.------------------------------------------------------------------------r50 | rick | 2012-10-14 01:08:13 -0500 (Sun, 14 Oct 2012) | 1 lineDidn't mean to update the set IDs.------------------------------------------------------------------------r49 | rick | 2012-10-14 01:03:41 -0500 (Sun, 14 Oct 2012) | 1 lineLoad json via unmanaged resource stream.------------------------------------------------------------------------r48 | rick | 2012-10-14 00:34:37 -0500 (Sun, 14 Oct 2012) | 3 lines- Update GameInfo & co to reflect small name change in balance data.- Redumped most json files.- Add Fast Travel Stations json file.------------------------------------------------------------------------r40 | rick | 2012-10-12 21:38:19 -0500 (Fri, 12 Oct 2012) | 1 lineUpdated balance dumps & manufacturers support in ItemBalanceDefinition/WeaponBalanceDefinition.------------------------------------------------------------------------r38 | rick | 2012-10-12 16:32:31 -0500 (Fri, 12 Oct 2012) | 1 lineAdd extra configuration for building distributable SaveEdit to solution.------------------------------------------------------------------------r37 | rick | 2012-10-12 16:32:04 -0500 (Fri, 12 Oct 2012) | 1 lineAdd build_distributable_saveedit.bat & co.------------------------------------------------------------------------r33 | rick | 2012-10-10 18:03:42 -0500 (Wed, 10 Oct 2012) | 2 lines- Fixed crash due to PendingMissionRewards.PackedItemRewards being incorrectly flagged as IsPacked. - Temporary workaround with PendingMissionRewards packed weapon and item data.------------------------------------------------------------------------r32 | rick | 2012-10-10 10:16:02 -0500 (Wed, 10 Oct 2012) | 1 lineImproved handling of data on PlayerView.------------------------------------------------------------------------r31 | rick | 2012-10-10 08:21:34 -0500 (Wed, 10 Oct 2012) | 1 lineForgot to fire off NOPCs in BaseItemViewModel.------------------------------------------------------------------------r30 | rick | 2012-10-10 08:20:13 -0500 (Wed, 10 Oct 2012) | 1 lineDon't default to raw tab.------------------------------------------------------------------------r29 | rick | 2012-10-10 08:17:58 -0500 (Wed, 10 Oct 2012) | 1 lineOops.------------------------------------------------------------------------r28 | rick | 2012-10-10 08:16:20 -0500 (Wed, 10 Oct 2012) | 1 lineRevert default new weapon/item to set 0 (not set 1).------------------------------------------------------------------------r27 | rick | 2012-10-10 08:15:40 -0500 (Wed, 10 Oct 2012) | 8 lines- Moved packable related code out of SaveEdit to FileFormats.- PackableWeapon/PackableItem renamed to BaseWeapon/BaseItem.- Lots of reorganization & refactoring on SaveEdit.- PropertyGrid now uses an accessibility style, which is a WIP.- PackableWeaponView/PackableItemView renamed to BaseWeaponView/BaseItemView.- Added ViewModel wrappers around BackpackWeapon/BackpackItem.- And due to above, reimplemented how combobox data is built from balance information.- Seraph crystals moved back out of reserved expander. Plus icons.------------------------------------------------------------------------r26 | rick | 2012-10-09 19:05:43 -0500 (Tue, 09 Oct 2012) | 3 lines- Reorganized AssetLibraryManager (and co.) to better support asset library sets properly (since everything broke with the new DLC release).- Redumped asset library manager, customizations, item balances, item types, weapon balances (they now include Orchid / Tulip information).- PackedDataHelper/PackableItem/PackableWeapon now read and write data for sets properly.------------------------------------------------------------------------r25 | rick | 2012-10-09 14:53:18 -0500 (Tue, 09 Oct 2012) | 1 lineEnable Gaige AssetDisplay now that I know its asset path.------------------------------------------------------------------------r24 | rick | 2012-10-09 14:51:15 -0500 (Tue, 09 Oct 2012) | 1 lineFlag MarketingCodesNeedingNotification as IsPacked.------------------------------------------------------------------------r23 | rick | 2012-10-08 22:58:01 -0500 (Mon, 08 Oct 2012) | 1 lineFix some issues with the default values on BackpackWeapon/BackpackItem (ie, they don't start out as marked as trash).------------------------------------------------------------------------r22 | rick | 2012-10-08 05:20:41 -0500 (Mon, 08 Oct 2012) | 1 lineDisable the UI in SaveEdit until a save is loaded.------------------------------------------------------------------------r21 | rick | 2012-10-08 02:28:21 -0500 (Mon, 08 Oct 2012) | 1 lineLet's try that again.------------------------------------------------------------------------r20 | rick | 2012-10-08 02:25:29 -0500 (Mon, 08 Oct 2012) | 2 lines- Save reading/writing is now wrapped in an IResult.- Fix another silent crash occurring when save path wasn't being found.------------------------------------------------------------------------r19 | rick | 2012-10-08 02:06:12 -0500 (Mon, 08 Oct 2012) | 3 lines- Fix a silent crash occurring when save path wasn't being found (todo: move save read/writing to a custom IResult).- Move seraph crystals under reserved section, since they're unused.- Ability to modify endian of the save file.------------------------------------------------------------------------r18 | rick | 2012-10-08 01:42:58 -0500 (Mon, 08 Oct 2012) | 1 lineVerifySaves support for big-endian save files (probably should migrate it to use SaveFile directly).------------------------------------------------------------------------r17 | rick | 2012-10-08 01:40:54 -0500 (Mon, 08 Oct 2012) | 1 lineSupport for big-endian save data (360, probably PS3).------------------------------------------------------------------------r16 | rick | 2012-10-07 08:07:19 -0500 (Sun, 07 Oct 2012) | 1 lineFix handling of 'None' balance.------------------------------------------------------------------------r15 | rick | 2012-10-07 07:43:28 -0500 (Sun, 07 Oct 2012) | 3 lines- Add CustomizationDefinition (and underlying data) to GameInfo.- SaveEdit now has dropdown data for Head / Skin customization choices.- New Weapon / New Item now function in SaveEdit backpack view.------------------------------------------------------------------------r14 | rick | 2012-10-07 03:52:02 -0500 (Sun, 07 Oct 2012) | 1 lineMove to a custom built version of CMContrib to fix a stack overflow crash.------------------------------------------------------------------------r13 | rick | 2012-10-07 00:43:31 -0500 (Sun, 07 Oct 2012) | 1 linePrevent loading of XBOX 360 CON files (because some people are just stupid).------------------------------------------------------------------------r12 | rick | 2012-10-06 23:24:36 -0500 (Sat, 06 Oct 2012) | 2 lines- Save now works in SaveEdit.- BackpackViewModel now packs slots back up into PackedWeaponData/PackedItemData on save.------------------------------------------------------------------------r11 | rick | 2012-10-06 22:57:19 -0500 (Sat, 06 Oct 2012) | 1 lineAdd readme.------------------------------------------------------------------------r10 | rick | 2012-10-06 22:55:54 -0500 (Sat, 06 Oct 2012) | 2 lines- Add SaveEdit project.- Add Test project.------------------------------------------------------------------------r9 | rick | 2012-10-06 22:35:29 -0500 (Sat, 06 Oct 2012) | 1 lineAdd SparkTmsUnpack project.------------------------------------------------------------------------r8 | rick | 2012-10-06 22:16:00 -0500 (Sat, 06 Oct 2012) | 1 lineAdd VerifySaves project.------------------------------------------------------------------------r7 | rick | 2012-10-06 22:14:02 -0500 (Sat, 06 Oct 2012) | 1 lineForgot GameInfo todo list.------------------------------------------------------------------------r6 | rick | 2012-10-06 22:09:42 -0500 (Sat, 06 Oct 2012) | 1 lineImplemented SaveFile serialization.------------------------------------------------------------------------r5 | rick | 2012-10-06 22:02:21 -0500 (Sat, 06 Oct 2012) | 2 lines- Migrate some dependencies to NuGet.- Set up bin/bin_test directories & properties.------------------------------------------------------------------------r4 | rick | 2012-10-06 19:57:18 -0500 (Sat, 06 Oct 2012) | 1 lineAdd FileFormats, ProtoBufFormats.------------------------------------------------------------------------r3 | rick | 2012-10-06 19:55:05 -0500 (Sat, 06 Oct 2012) | 1 lineAdd some dependencies.------------------------------------------------------------------------r2 | rick | 2012-10-06 19:46:52 -0500 (Sat, 06 Oct 2012) | 1 lineAdd GameInfo project.------------------------------------------------------------------------r1 | rick | 2012-09-19 07:32:08 -0500 (Wed, 19 Sep 2012) | 1 lineInitial repository structure.------------------------------------------------------------------------