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Representing Motion Chapter 2 Physics Principles and Problems Zitzewitz, Elliot, Haase, Harper, Herzog, Nelson, Nelson, Schuler and Zorn McGraw Hill, 2005

Representing Motion Chapter 2 Physics Principles and Problems Zitzewitz, Elliot, Haase, Harper, Herzog, Nelson, Nelson, Schuler and Zorn McGraw Hill, 2005

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Page 1: Representing Motion Chapter 2 Physics Principles and Problems Zitzewitz, Elliot, Haase, Harper, Herzog, Nelson, Nelson, Schuler and Zorn McGraw Hill, 2005

Representing Motion

Chapter 2

Physics Principles and Problems

Zitzewitz, Elliot, Haase, Harper, Herzog, Nelson, Nelson, Schuler

and Zorn

McGraw Hill, 2005

Page 2: Representing Motion Chapter 2 Physics Principles and Problems Zitzewitz, Elliot, Haase, Harper, Herzog, Nelson, Nelson, Schuler and Zorn McGraw Hill, 2005

Motion• An object whose position changes over time.• Motion Diagram - shows the positions of a

moving object at successive times.

http://www.sunfairrun.com/t&f_2006/trackphotos/5-19regionals/reg1.jpg

Page 3: Representing Motion Chapter 2 Physics Principles and Problems Zitzewitz, Elliot, Haase, Harper, Herzog, Nelson, Nelson, Schuler and Zorn McGraw Hill, 2005

Visualizing Motion• Coordinate System - shows the location of the zero

point (origin) and direction of an object in motion.

• Arrows can be utilized to show an objects position and distance traveled.

http://www.cs.utexas.edu/~okan/papers/s2003/pictures/fig5.jpg

Page 4: Representing Motion Chapter 2 Physics Principles and Problems Zitzewitz, Elliot, Haase, Harper, Herzog, Nelson, Nelson, Schuler and Zorn McGraw Hill, 2005

Vectors and Scalars

• Vectors are quantities that have both magnitude (size) and direction.

0 15m

• Scalars are quantities that are numbers without direction

4C, 5m, 39s, 22m/s

Page 5: Representing Motion Chapter 2 Physics Principles and Problems Zitzewitz, Elliot, Haase, Harper, Herzog, Nelson, Nelson, Schuler and Zorn McGraw Hill, 2005

Resultant Vectors

• Vector that represents the sum of two or more vectors.

• Based upon their direction some vectors can be negative.

http://media.nasaexplores.com/lessons/04-029/images/sum.gif

Page 6: Representing Motion Chapter 2 Physics Principles and Problems Zitzewitz, Elliot, Haase, Harper, Herzog, Nelson, Nelson, Schuler and Zorn McGraw Hill, 2005

Time Intervals and Displacement

• Time Interval - equals the final time (tf) minus the initial time (ti)

∆ t = tf - ti

• Displacement - equals the final position (df) minus the initial position (di)

∆ d = df - di

Page 7: Representing Motion Chapter 2 Physics Principles and Problems Zitzewitz, Elliot, Haase, Harper, Herzog, Nelson, Nelson, Schuler and Zorn McGraw Hill, 2005

Position - Time Graphs• By plotting the time (t) and position (d) data of a

particular object a position-time graph can be generated.

• Remember that d represents that object’s instantaneous position.

http://dev.physicslab.org/img/17b988eb-9b4c-47ee-adab-0e66059c0ba7.gif

t d5 3010 6015 6020 4025 2030 035 -2040 -4045 -3050 -1055 0

Page 8: Representing Motion Chapter 2 Physics Principles and Problems Zitzewitz, Elliot, Haase, Harper, Herzog, Nelson, Nelson, Schuler and Zorn McGraw Hill, 2005

Average Velocity• Defined as the change in position divided by

the time during which the change occurred.

v = ∆d / ∆t = df - di / tf - ti

• Average velocity is represented by the slope of the line in a position-time graph

http://dev.physicslab.org/img/17b988eb-9b4c-47ee-adab-0e66059c0ba7

Page 9: Representing Motion Chapter 2 Physics Principles and Problems Zitzewitz, Elliot, Haase, Harper, Herzog, Nelson, Nelson, Schuler and Zorn McGraw Hill, 2005

Speed vs. Velocity• Speed is how fast an object in moving. It is a scalar

quantity and therefore can never be negative.• Velocity is speed with direction. It is a vector quantity

and therefore can be negative.• Instantaneous velocity is the speed and direction of an

object at a particular instant.

http://hadithuna.com/files/2008/04/d737speed-racer-go-speed-posters.jpghttp://www.jimcarroll.com/weblog/archives/pictures/velocity.jpg

Page 10: Representing Motion Chapter 2 Physics Principles and Problems Zitzewitz, Elliot, Haase, Harper, Herzog, Nelson, Nelson, Schuler and Zorn McGraw Hill, 2005

Equation of Motion for Average Velocity

• An object’s position is equal to the average velocity multiplied by time plus the initial position.

d = vt + di

• Use algebra and the equation v = d / t to solve for any of the variables.