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Remixing Your LMC for Digital Youth. A 21st Century Teaching Workshop Conducted by Bill Derry and David Bilmes Connecticut Association of School Librarians Jan. 31, 2009. Part II Led by David Bilmes. Gaming in the LMC (based upon information presented by Scott Traylor - PowerPoint PPT Presentation
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Remixing Your LMC for Digital Youth
Remixing Your LMC for Digital Youth
A 21st Century Teaching Workshop Conducted by Bill Derry and David Bilmes Connecticut Association of School Librarians Jan. 31, 2009
A 21st Century Teaching Workshop Conducted by Bill Derry and David Bilmes Connecticut Association of School Librarians Jan. 31, 2009
Part IILed by David Bilmes
Part IILed by David Bilmes
Gaming in the LMC (based upon information presented by Scott Traylor
Reference Books in the Digital Age Other timely topics
Gaming in the LMC (based upon information presented by Scott Traylor
Reference Books in the Digital Age Other timely topics
Let’s play a game!Let’s play a game! “Game playing is universal, with almost all teens
playing games and at least half playing games on a given day. Game playing experiences are diverse, with the most popular games falling into the racing, puzzle, sports, action and adventure categories.
Game playing is also social, with most teens playing games with others at least some of the time and can incorporate many aspects of civic and political life. “
Pew Internet & American Life Project Teens, Video Games and Civics, Sept. 16, 2008
“Game playing is universal, with almost all teens playing games and at least half playing games on a given day. Game playing experiences are diverse, with the most popular games falling into the racing, puzzle, sports, action and adventure categories.
Game playing is also social, with most teens playing games with others at least some of the time and can incorporate many aspects of civic and political life. “
Pew Internet & American Life Project Teens, Video Games and Civics, Sept. 16, 2008
More from the Pew ReportMore from the Pew Report
97 percent of young respondents (ages 12-18) play video games
Half said they had played a video game within the previous day
Average age of video game player is 35; 5 years ago average age was 29
60% game players men; 40% women
97 percent of young respondents (ages 12-18) play video games
Half said they had played a video game within the previous day
Average age of video game player is 35; 5 years ago average age was 29
60% game players men; 40% women
How can we bring games into our LMCs and classrooms?
How can we bring games into our LMCs and classrooms?
Cost? Educational
value?
Cost? Educational
value?
Games to check outGames to check out
Spore ($) Little Big Planet ($) Animal Crossing ($) Portal (free flash version online)
Spore ($) Little Big Planet ($) Animal Crossing ($) Portal (free flash version online)
“Anyone who tries to make a distinction between education and entertainment doesn't know the first thing about either.”
-- Marshall McLuhan
A new movementA new movement
Serious Games Initiative Serious Games Initiative
Examples of Serious GamesExamples of Serious Games
Re-mission (free) Ayiti (free) Diner Dash (free online version) Budget Hero (free) Whyville (free online version)
Re-mission (free) Ayiti (free) Diner Dash (free online version) Budget Hero (free) Whyville (free online version)
User-generated contentUser-generated content
Scratch (free) ItzaBitza: A magical drawing game
for early readers ($20) Kerpoof: Art-generated tool to
make movies and pictures (free when used by educators in school)
StarLogo (free)
Scratch (free) ItzaBitza: A magical drawing game
for early readers ($20) Kerpoof: Art-generated tool to
make movies and pictures (free when used by educators in school)
StarLogo (free)
Pros/cons of printPros/cons of print
Portable Durable Familiar Collectible Inexpensive Shareable Collectible
Portable Durable Familiar Collectible Inexpensive Shareable Collectible
Limited format Environmentally
unsound Takes 9 trees to
publish a single book
Returns add to costs
Limited format Environmentally
unsound Takes 9 trees to
publish a single book
Returns add to costs
Pros/cons of digital booksPros/cons of digital books
Can be any length Multimedia Interactive Take up little
space Easily updated
Can be any length Multimedia Interactive Take up little
space Easily updated
Relies on electricity
Sometimes hard to navigate
Expensive Unclear business
model
Relies on electricity
Sometimes hard to navigate
Expensive Unclear business
model
10 tips to become a totally wired teacher-librarian
10 tips to become a totally wired teacher-librarian
Survey your teens Involve them in any
online effort Join a social network Use texting and IM
as part of outreach Be their guide Support efforts to
unblock social media
Survey your teens Involve them in any
online effort Join a social network Use texting and IM
as part of outreach Be their guide Support efforts to
unblock social media
Talk about ethics, inappropriate use
Encourage active reputation management
Teach teens marketing literacy
Identify trailblazers in field
Talk about ethics, inappropriate use
Encourage active reputation management
Teach teens marketing literacy
Identify trailblazers in field
Anastasia Goodman