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Remixing Your LMC for Digital Youth A 21st Century Teaching Workshop Conducted by Bill Derry and David Bilmes Connecticut Association of School Librarians Jan. 31, 2009

Remixing Your LMC for Digital Youth

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Remixing Your LMC for Digital Youth. A 21st Century Teaching Workshop Conducted by Bill Derry and David Bilmes Connecticut Association of School Librarians Jan. 31, 2009. Part II Led by David Bilmes. Gaming in the LMC (based upon information presented by Scott Traylor - PowerPoint PPT Presentation

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Remixing Your LMC for Digital Youth

Remixing Your LMC for Digital Youth

A 21st Century Teaching Workshop Conducted by Bill Derry and David Bilmes Connecticut Association of School Librarians Jan. 31, 2009

A 21st Century Teaching Workshop Conducted by Bill Derry and David Bilmes Connecticut Association of School Librarians Jan. 31, 2009

Part IILed by David Bilmes

Part IILed by David Bilmes

Gaming in the LMC (based upon information presented by Scott Traylor

Reference Books in the Digital Age Other timely topics

Gaming in the LMC (based upon information presented by Scott Traylor

Reference Books in the Digital Age Other timely topics

Let’s play a game!Let’s play a game! “Game playing is universal, with almost all teens

playing games and at least half playing games on a given day. Game playing experiences are diverse, with the most popular games falling into the racing, puzzle, sports, action and adventure categories.

Game playing is also social, with most teens playing games with others at least some of the time and can incorporate many aspects of civic and political life. “

Pew Internet & American Life Project Teens, Video Games and Civics, Sept. 16, 2008

“Game playing is universal, with almost all teens playing games and at least half playing games on a given day. Game playing experiences are diverse, with the most popular games falling into the racing, puzzle, sports, action and adventure categories.

Game playing is also social, with most teens playing games with others at least some of the time and can incorporate many aspects of civic and political life. “

Pew Internet & American Life Project Teens, Video Games and Civics, Sept. 16, 2008

More from the Pew ReportMore from the Pew Report

97 percent of young respondents (ages 12-18) play video games

Half said they had played a video game within the previous day

Average age of video game player is 35; 5 years ago average age was 29

60% game players men; 40% women

97 percent of young respondents (ages 12-18) play video games

Half said they had played a video game within the previous day

Average age of video game player is 35; 5 years ago average age was 29

60% game players men; 40% women

How can we bring games into our LMCs and classrooms?

How can we bring games into our LMCs and classrooms?

Cost? Educational

value?

Cost? Educational

value?

“Anyone who tries to make a distinction between education and entertainment doesn't know the first thing about either.”

-- Marshall McLuhan

A new movementA new movement

Serious Games Initiative Serious Games Initiative

Examples of Serious GamesExamples of Serious Games

Re-mission (free) Ayiti (free) Diner Dash (free online version) Budget Hero (free) Whyville (free online version)

Re-mission (free) Ayiti (free) Diner Dash (free online version) Budget Hero (free) Whyville (free online version)

User-generated contentUser-generated content

Scratch (free) ItzaBitza: A magical drawing game

for early readers ($20) Kerpoof: Art-generated tool to

make movies and pictures (free when used by educators in school)

StarLogo (free)

Scratch (free) ItzaBitza: A magical drawing game

for early readers ($20) Kerpoof: Art-generated tool to

make movies and pictures (free when used by educators in school)

StarLogo (free)

It’s time to get creative!It’s time to get creative!

Reference Books in a Digital Age

Reference Books in a Digital Age

Pros/cons of printPros/cons of print

Portable Durable Familiar Collectible Inexpensive Shareable Collectible

Portable Durable Familiar Collectible Inexpensive Shareable Collectible

Limited format Environmentally

unsound Takes 9 trees to

publish a single book

Returns add to costs

Limited format Environmentally

unsound Takes 9 trees to

publish a single book

Returns add to costs

Pros/cons of digital booksPros/cons of digital books

Can be any length Multimedia Interactive Take up little

space Easily updated

Can be any length Multimedia Interactive Take up little

space Easily updated

Relies on electricity

Sometimes hard to navigate

Expensive Unclear business

model

Relies on electricity

Sometimes hard to navigate

Expensive Unclear business

model

Publishers trying to adaptPublishers trying to adapt

10 tips to become a totally wired teacher-librarian

10 tips to become a totally wired teacher-librarian

Survey your teens Involve them in any

online effort Join a social network Use texting and IM

as part of outreach Be their guide Support efforts to

unblock social media

Survey your teens Involve them in any

online effort Join a social network Use texting and IM

as part of outreach Be their guide Support efforts to

unblock social media

Talk about ethics, inappropriate use

Encourage active reputation management

Teach teens marketing literacy

Identify trailblazers in field

Talk about ethics, inappropriate use

Encourage active reputation management

Teach teens marketing literacy

Identify trailblazers in field

Anastasia Goodman