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REINFORCING STUDENTS’ LISTENING SKILL
THROUGH GUESSING GAME
(A Classroom Action Research at the First Grade Students of MTs Annida Al Islamy
Jakarta)
By:
Irani Nurislam
109014000096
DEPARTMENT OF ENGLISH EDUCATION
FACULTY OF TARBIYAH AND TEACHERS’ TRAINING
SYARIF HIDAYATULLAH STATE ISLAMIC UNIVERSITY
JAKARTA
2016
v
ABSTRACT
Irani Nurislam. 2016. Reinforcing Students’ Listening Skill through Guessing
Game (A Classroom Action Research at the First Grade
Students of MTs Annida Al Islamy Jakarta). Skripsi, English
Education Department, The Faculty of Tarbiyah and Teacher’
Training, Syarif Hidayatullah State Islamic University Jakarta.
Advisor : 1. Drs. Syauki, M.Pd.
2. Desi Nahartini, M.Ed.
Key words : Reinforcing Listening, Guessing Game.
The aims of this research were to know and describe about the
improvement of students’ listening skill through guessing game and responses
toward using guessing game at the First Grade of MTs Annida Al Islamy Jakarta.
A Classroom Action Research (CAR) is used as the research method to
overcome the students’ problem of learning English especially in listening. Kurt
Lewin’s design is used in this Classroom Action Research which the design
consists of four phase in each cycle: planning, acting, observing, and reflecting. In
sustaining the result, there are two types of data collection: the qualitative data
(observation and interview) and the quantitative data (pre-test and post-test). In
analyzing the data, descriptive analysis and statistic analysis are used to find out
the result of the guessing game implementation.
The result shows that the use of guessing game improved the students’
score and their responses were good. For the students’ responses, it can be seen
through the observation and interview taken. The observation proves that the
students were interested in following the guessing game activities. Moreover, the
interview states their interests in learning listening through guessing game. In
addition, the improvement of the students’ achievement are proved after the tests
in each cycle (pre-test, post-test I, and post-test II) taken: the students’ mean score
in pre-test is 63.70 and the students’ mean score in post-test II is 77.09 which the
improvement of the students’ mean score in pre-test and post-test II is 13.39.
Then, the percentage of the students who reached the KKM in pre-test is 29.03%,
post-test I is 67.74% and post-test II is 90.32%. In summary, the result shows that
implementation of the Classroom Action Research passed the target CAR (75%)
means that the action is successful.
vi
ABSTRAK
Irani Nurislam. 2016. Reinforcing Students’ Listening Skill through Guessing
Game (A Classroom Action Research at the First Grade
Students of MTs Annida Al Islamy Jakarta). Skripsi, English
Education Department, The Faculty of Tarbiyah and Teacher’
Training, Syarif Hidayatullah State Islamic University Jakarta.
Advisor : 1. Drs. Syauki, M.Pd.
2. Desi Nahartini, M.Ed.
Key words : Reinforcing Listening, Guessing Game.
Penelitian ini bertujuan untuk mengetahui dan mengambarkan peningkatan
kemampuan menyimak siswa melalui permainan menebak (guessing game) dan
tanggapan mereka terhadap penggunaan permainan menebak (guessing game)
pada tingkat pertama di MTs Annida Al Islamy Jakarta.
Penelitian Tindakan Kelas (PTK) dipilih sebagai metode di dalam
penelitian ini untuk mengatasi permasalahan siswa dalam pembelajaran Bahasa
Inggris khususnya listening. Model penelitian milik Kurt Lewin digunakan di
dalam Penelitian Tindakan Kelas ini dimana terdiri dari empat tahapan disetiap
siklusnya: perencanaan, pelaksanaan, pengamatan, dan refleksi. Untuk
mendukung hasil penelitian ini, penulis mengumpulkan dua macam data yaitu
data kualitatif (observasi dan interview) dan data kuantitatif (pre-test dan post-
test). Dalam menganalisa data, analisa deskripsi dan analisa statistik digunakan
untuk mengetahui hasil penerapan permainan menebak (guessing game).
Hasil penelitian menunjukan bahwa penggunaan permainan menebak
(guessing game) meningkatkan nilai siswa dan tanggapan mereka baik terhadap
penggunaan permainan ini. Untuk tanggapan siswa, hal tersebut dapat terlihat dari
data observation dan interview yang diperoleh. Hasil observasi membuktikan
bahwa siswa tertarik dalam mengikuti kegiatan permainan menebak (guessing
game). Ditambah hasil interview menguatkan ketertarikan mereka terhadap
pembelajaran listening menggunakan permainan menebak (guessing game).
Disamping itu, peningkatan hasil pencapaian siswa dibuktikan setelah test di
setiap siklus (pre-test, post-test I, post-test II): nilai rata-rata siswa pada pre-test
adalah 63.70 dan nilai rata-rata siswa pada post-test II adalah 77.09 dimana
peningkatan nilai rata-rata siswa diantara pre-test dan post-test II adalah 13.39.
Sementara itu presentase siswa ya ng mencapai KKM pada pre-test adalah 29.3%,
post-test I adalah 67.74% dan post-test II adalah 90.32%. Berdasarkan hasil
persentase siswa yang mencapai KKM menunjukan bahwa penerapan Penelitian
Tindakan Kelas berhasil karena melampaui target PTK (75%).
vii
ACKNOWLEDGEMENT
In the Name of Allah, the Beneficent and the Merciful
Praised be to Allah, Lord of the world, who has given the writer His love
and blessing in finishing her skripsi. The salutation to prophet Muhammad, peace
be upon him, his family, his companion, and his adherence.
First of all, the writer would like to express her happiness and greatest
honor for her beloved parents (Drs. M Samuah and Dra. Sumiati) and her lovely
brother (Muhammad Islamiawan) for their love, care, support, patient, and all of
the prayers for the writer to finish her skripsi.
The writer also would like to express her greatest honor and deepest
gratitude to her advisors, Drs. Syauki, M.Pd. and Desi Nahartini, M.Ed. for the
advice, support, patience, and guidance for this skripsi.
Futhermore, the writer would like to express her gratitude and appreciation
to:
1. Prof. Dr. Ahmad Thib Raya, M.A. as the Dean of Faculty of Tarbiyah and
Teachers’ Training.
2. Dr. Alek, M.Pd. as the chairman of the Department of English Education,
Zaharil Anasy, M.Hum. as the secretary of the Department of English
Education, and Drs. Nasifuddin Djalil, M.Ag. as her academic advisor.
3. All of the lecturers in English Education Department who have taught and
given knowledge to the writer during her study at UIN Syarif Hidayatullah
Jakarta.
4. The principal, the English teacher, the teachers, and the administration staffs
who have given the writer opportunity to do the research at the MTs Annida
Al Islamy. For the first grade students at Umar Bin Khatab class, thank you
so much for the support, the help, and the participation as the subject of the
research.
5. All of her lovely friends in Department of English Education Academic Year
2009/2010, especially for C class for care, support, and time.
viii
6. To any other person who cannot be mentioned one by one for always caring,
supporting, and contributing their ideas for the writer during finishing her
skripsi.
The last, the writer realizes that her skripsi is far for perfect. Thus, the
critics and suggestions for her better writing mean a lot. Finally, the writer hopes
that her skripsi can be a helpful reference for the readers.
Bekasi, Juli 2016
The writer
ix
TABLE OF CONTENTS
COVER ................................................................................................................... i
APPROVAL .......................................................................................................... ii
ENDORSEMENT SHEET .................................................................................. iii
SURAT PERNYATAAN KARYA SENDIRI ........................................................ iv
ABSTRACT ............................................................................................................ v
ABSTRAK .............................................................................................................. vi
ACKNOWLEDGEMENT .................................................................................. vii
TABLE OF CONTENTS ..................................................................................... ix
LIST OF FIGURES ............................................................................................ xii
LIST OF TABLES ............................................................................................. xiii
LIST OF APPENDICES ................................................................................... xiv
CHAPTER I. INTRODUCTION ...................................................................... 1
A. Background of Study ............................................................ 1
B. Identification of the Problem ................................................ 5
C. Limitation of the Study ......................................................... 5
D. Problems Formulation .......................................................... 6
E. Objective of the Study .......................................................... 6
F. Significance of the Study ...................................................... 6
CHAPTER II. THEORETICAL FRAMEWORK ........................................... 7
A. Listening ............................................................................... 7
1. Definition of Listening .................................................. 7
2. Type of Listening........................................................... 8
3. Teaching Listening Skill ................................................ 9
B. Game ................................................................................... 10
1. Definition of Game ...................................................... 10
2. Benefits of Using Game .............................................. 11
3. Principles of Using Game ............................................ 12
C. Guessing Game ................................................................... 13
x
1. Definition of Guessing Game ...................................... 13
2. Type of Guessing Game .............................................. 14
3. The Rule of Playing Guessing Game .......................... 14
4. Reinforcing Students’ Listening Skill through
Guessing Game ............................................................ 16
D. Previous Related Study ....................................................... 18
E. Thinking Framework .......................................................... 19
F. Action Hypotheses .............................................................. 20
CHAPTER III. RESEARCH METHODOLOGY ............................................ 21
A. Research Setting ................................................................. 21
B. Research Method ................................................................ 21
C. Research Instrument ........................................................... 25
D. Data Collection Procedure .................................................. 25
E. The Writer’s Role in the Study ........................................... 26
F. Data Analysis Procedure..................................................... 27
G. The Criteria of the Research Success ................................. 29
CHAPTER IV. RESEARCH FINDING AND INTERPRETATION ............ 30
A. Research Finding ................................................................ 30
1. Data of Observation ..................................................... 30
2. Data of Interview ......................................................... 30
a. The Description of Data from Interview with
English Teacher of MTs Annida Al Islamy ......... 30
b. The Description of Data from Interview with
the First Grade Students of MTs Annida
Al Islamy .............................................................. 31
3. The Implementation of Guessing Game
in Teaching Listening ................................................. 31
a. Cycle One ............................................................. 32
1. Planning ......................................................... 32
2. Acting ............................................................ 32
xi
3. Observing ...................................................... 33
4. Reflecting ...................................................... 34
b. Cycle Two ............................................................ 35
1. Planning ......................................................... 35
2. Acting ............................................................ 35
3. Observing ...................................................... 36
4. Reflecting ...................................................... 36
4. The Improvement of Students’ Listening
Achievement ................................................................ 37
a. The Result of Pre-Test .......................................... 37
b. The Result of Post-Test I ...................................... 39
c. The Result of Post-Test II ..................................... 42
5. Students’ Responses on the Implementation of
Teaching Listening by Using Guessing Game ............ 44
B. Interpretation....................................................................... 55
1. Data of Observation ..................................................... 55
2. Data of Interview ......................................................... 56
3. Data of Test ................................................................. 56
CHAPTER V. CONCLUSION AND SUGGESTION .................................... 58
A. Conclusion .......................................................................... 58
B. Suggestion .......................................................................... 58
BIBLIOGRAPHY ................................................................................................ 60
APPENDICES ...................................................................................................... 63
xii
LIST OF FIGURES
Figure 3.1 Kurt Lewin’s Action Research Design ....................................................... 23
xiii
LIST OF TABLES
Table 4.1 Students’ Score of Pre-test ..................................................................... 37
Table 4.2 Students’ Score of Post-Test I ................................................................ 39
Table 4.3 Students’ Score of Post-Test II .............................................................. 42
Table 4.4 Students’ Opinions ................................................................................. 45
xiv
LIST OF APPENDICES
Appendix 1 ANATEST result
Appendix 2 Lesson Planning
Appendix 3 Exercises
Appendix 4 Soal Pre-Test
Appendix 5 Soal Post-Test I
Appendix 6 Soal Post-Test II
Appendix 7 Lembar observasi
Appendix 8 Lembar wawancara
Appendix 9 Foto penelitian
Appendix 10 Pengesahan Proposal Skripsi
Appendix 11 Surat Bimbingan Skripsi
Appendix 12 Surat Permohonan Izin Penelitian
Appendix 13 Surat Keterangan Penelitian
1
CHAPTER I
INTRODUCTION
A. Background of Study
Learning English as a foreign language requires the mastery of language
skills. Language skills are listening, reading, speaking, and writing. These four
aspects of language skills are divided into two categories: productive skills and
receptive skills. The productive skills are speaking and writing, while listening
and reading are receptive skills. Nunan states that “listening and reading are
receptive skills, because they are focused on receiving the information from an
outside source, while speaking and writing are productive skills because the focus
is on producing information.”1 Then, Vicki L. Cohen and John Edwin Cowen add
that “ELLs (English Language Learners) need to develop both receptive and
expressive oral language skills in English. Receptive skills are needed to
understand what has been said, and expressive skills are needed to speak and
communicate thoughts and ideas to other.”2 It can be concluded that receptive
skills focus on receiving the information to understand the message. On the other
hand, productive skills focus on producing information for transferring and
communicating the ideas to others. Hence, the students need to develop these four
skills, no matter productive and receptive skill in order to mastery the language.
As one of the language skills, listening holds a crucial role in language
acquisition. The students have to learn this skill because listening has a relation to
productive skill which is helping them understand the message from the speaker
in order to give the response. Therefore, the process of communication can run
well. According to Trudy Wallace, it is essential to learn listening since it enables
1Caroline T. Linse and David Nunan, Practical English Language Teaching: Young
Learners, (New York: MCGraw-Hill, 2005), p. 32.
2Vicki L. Cohen and John Edwin Cowen, Literacy for Children in an Information Age:
Teaching Reading, Writing, and Thinking Second Edition, (California: Wadsworth, 2011), p.
365.
2
the students to obtain information and to achieve the communication success.3 In
line with that Caroline Woods states that “listening is a vital primary stage of
language acquisition. If students do not listen or learn to listen well, then the latter
stages of the complex pattern of language acquisition within a productive
framework (speaking and writing) in the communicative classroom will simply
not happen.”4
Listening seems like a passive skill, but it is not true. Decoding the
message and the variety of sounds, stresses, voices, rhymes, and intonations are
the aspects that usually be awared in listening. Vicki L. Cohen and John Edwin
Cowen point out that listening assists children in developing phonological
awareness to learn and distinguish sounds. Moreover they also learn how
language is used to deliver a message.5 In addition, Tomatis says that “listening is
the desire to listen as well as the capability to listen (comprehension) must be
presented by the listener for the successful recognition and analysis of the
sound.”6 The desire and the capability to listen well have to introduce in building
a good listener. It helps the listener be able to analysis and distinguish sound.
Generally, many problems are faced by the students in teaching and
learning process of listening. Penny Ur states “six students’ difficulties in
listening. First, the students are trouble with sounds. Second, have to understand
every word. Third, cannot understand fast the natural native speech. Fourth, need
to hear things more than once. Fifth, find it difficult to keep up and the last is get
tired.”7 In line with Penny’s statement, Zhang YI Jun mentions that “many
students complained that they became tired of listening to the tape from the
3Trudy Wallace, Winifred E. Stariba, and Herbert J. Walberg, Teaching Speaking,
Listening, and Writing, (Brussels: International Academy Of Education, 2004), p. 13. 4Caroline Woods, Teaching and Assessing skills in Foreign Languages, (Cambridge:
Cambridge University Press, 2005), p. 29. 5Vicki L. Cohen and John Edwin Cowen. loc. cit.
6“Teaching listening as an English Language Skill.”
http://www.articlesbase.com/languages-articles/teaching-listening-as-an-english-language-skill-
367095.html (Accesed on January 13th
, 2016). 7Penny Ur, A course in Language Teaching: Practice and Theory, (Cambridge:
Cambridge University Press, 2003), p. 43.
3
beginning to the end with some mechanical exercise. Without interest, motivation,
and variation in teaching and learning, students felt bored in listening classes.”8
According to the writer’s observation of the first grade at MTs An Nida Al
Islamy, there is problem faced by the students. The problem is the conventional
teaching technique. As usual, the students only sit down and listen carefully to the
teacher then answering questions. The students want something enjoyable and
attractive in learning. Later, they will like the learning process of listening then
their listening skill can improve.
Based on the students’ listening problem mention above, there are many
ways can be used to solve the problem. One of the ways is by using game. The
writer chooses listening game because game provides the opportunity for students
to practice and to learn language skill in a fun way. As Andrew Wright, David
Betteridge and Michael Buckby state that “games can be used in all stages of
language teaching and learning to give practice in all language skills (reading,
writing, listening and speaking).”9 Furthermore Vicki L. Cohen and John Edwin
Cowen add that “listening games can provide a fun way for students to focus on
their listening skills and learn a number of strategies.”10
Game at school sometimes only used as ice breaking or to kill time and
viewed as an activity which make the students' joy without getting the education
inside it. Whereas, the game not only can be a good way for practicing the
language, but also offers the experience because each game has lesson (e.g:
problem solving, self-confidence, etc.). Moreover, it is undeniable that all levels
of the students like to play game due to the fun.
As Andrew Wright, David Betteridge, Michael Buckby mention the four
reasons why using games in language learning. The first is language learning is
hard work. Game help and encourage many learners to substain their interest and
work. Second is games provide one way of helping the learners to experience
language rather than merely study it. The next is, repeated use of language items.
By making language convey information and opinion, games provide the key
8Zhang Yi Jun, Warm-up Exercises in Listening Classes,
http://iteslj.org/Techniques/Zhang-ListeningWarm-up.html, (Accessed December 18th
, 2015). 9Andrew Wright, David Betteridge and Michael Buckby, Games for Language Learning
New Edition, (New York: Cambridge University Press, 1994), p. 1. 10
Vicki L. Cohen and John Edwin Cowen, Op. Cit., p. 367.
4
features of drill with added opportunity to sense the working of language as living
communication. The last is central to learning, games give meaning practice of
language not only as killing time.11
In the human’s brain, there are the short term and the long term memory
which used to process the information. The way of learning which is serious and
passive just make the students not enjoy learning, hence the information only goes
to short term memory; they will remember then forget it easily. For making the
information goes to long term memory, game assists the students to actively
participate in the learning process to make them understand. In line with the
statement above, Mel Silberman cited Confucius’s states that “what I hear, I
forget; what I see, I remember; what I do I understand.”12
While learning, the
brain not only receives the information, but also processes the information. The
process of information actively happens if learning by doing.
Moreover, using games in teaching and learning can make the students feel
relaxed while studying. In line with the statement, Patricia A. and Richard Amato
state that “games can lower anxiety, and thus they can make acquisition more
likely. In addition, they can be highly motivating, relevant, interesting, and
comprehensible.”13
It is important to make the students enjoy themselves in the
classroom. Thus, the students will interest and curious to learn. They are learning
by doing so they will feel like playing and indirectly learning about language.
This research, focus on the use of guessing game in teaching listening.
Guessing game is a simple communicative game which the student mentions clues
and the other student should answer it directly. Penny Ur states that “the teacher
defines or describes something (having told students in advance what nature of a
thing it is), and they simply have to guess what it is by raising their hands to
volunteer the answer, or jotting it down on a piece of paper.”14
While using this
11
Andrew Wright, David Betteridge, Michael Buckby, Games for Language Learning
Third Edition, (New York: Cambridge University Press, 2006), p. 2. 12
Melvin L. Siberman, Active Learning: 101 Strategi Pembelajaran Aktif, (Yogyakarta:
Pustaka Insan Madani, 2009), p. 1. 13
Patricia A. and Richard Amato, Making it Happen From Interactive to Participatory
Language Teaching: Evolving Theory and Practice, (New York: Pearson Education, 2010), p. 294. 14
Penny Ur, Teaching Listening Comprehension, (Cambridge: Cambridge University
Press, 2009), p. 87.
5
game, the students not only sit down on their chair, but also can interact with
others, thus there is a communication process while study listening. Friederike
Klippel states “guessing games are true communicative situations and such are
very important for foreign language learning. They are generally liked by students
of all ages because they combine language practice with fun and excitement.”15
Guessing game gives the students real practice in study with so much joy inside it.
With this game the students indirectly not only play, but also practice their
listening skill. Throughout of the theory mentioned above the writer is interested
to take a research under the title: “Reinforcing Students' Listening Skill
through Guessing Game (A Classroom Action Research at the First Grade
Students of MTs Annida Al Islamy Jakarta).”
B. Identification of the Problem
According to background of the study as mentioned above, the problem
identification:
1. The conventional teaching technique in listening class.
2. The teacher has to try another technique in teaching listening.
3. The students are not interested in learning listening.
4. The students want something enjoyable and attractive in learning listening.
C. Limitation of the Study
The writer limits this research on the use of guessing game as a strategy to
improve students listening skill. The subject of the research is the first grade
students of MTs Annida Al Islamy from VII.2 class.
15
Friederike Klippel, Keep Talking, (Cambridge: Cambridge University Press, 1993), p.
31.
6
D. Problems Formulation
According to the research background above, to make the study easier to
understand. The writer formulates the problem that is going to be discussed as
follows:
1. How were the students’ listening skill improved through guessing game?
2. What were the students’ responses toward using guessing game in the
classroom?
E. Objective of the Study
The purposes of the study were to improve the students’ listening skill
through guessing game and to know the students’ responses toward the use of
guessing game in the classroom.
F. Significance of the Study
The result of this study is hoped to give the information for English
teacher about the use of guessing game as a technique in teaching listening for
reinforcing students’ listening skill. It also hopes that the result gives positive
effects especially for helping the students to increase their listening skill and as a
reference for to do the research in the same field.
7
7
CHAPTER II
THEORETICAL FRAMEWORK
This chapter covers some theories related to the study. The discussion
focuses on listening, game, and guessing game.
A. Listening
1. Definition of Listening
Listening as one of the four language skill is an important element in
communication time. The process of communication will not happen well without
having good listening skill, therefore learners have to learn and practice listening
skill.
In language learning and teaching listening, it is crucial to know the
definition of listening is. Here, some explanations about definition of listening
from linguists.
S. P. Nation and J. Newton define that “listening is the natural precursor to
speaking; the early stages of language development in a person’s first language
(and in naturalistic acquisition of other languages) are dependent on listening.”1
While Hendry Guntur Tarigan explains listening is the process of an
activity to listen deeply and interpretation only for getting the information and to
understand the context of the communication from the speaker.2
And Miles Craven on listening extra book states “listening is an active
process and students need to think and interpret what they hear as they listen.”3
The writer also adds that “Listening is an active process in which a conscious
decision is made to listen and understand the messages of the speaker.”4
1I. S. P. Nation and J. Newton, Teaching ESL/EFL Listening and Speaking, (New York:
Routledge, 2009), p. 37. 2Henry Guntur Tarigan, Menyimak Sebagai Suatu Keterampilan Berbahasa, (Bandung:
Angkasa Bandung, 2008), p. 31. 3Miles Craven, Listening Extra, (Cambridge: Cambridge University Press, 2004), p. 8.
4Active Listening,
http://www.skillsyouneed.co.uk/IPS/active_listening.html#ixzz2Hj8hKGJl, (Accessed on February
9th
, 2016).
8
Based on the definitions above, listening is a crucial stage in language
acquisition which an active process to listen deeply and to understand the message
from the speaker directly.
2. Type of Listening
Listening not only has a definition, but also has a type. Every linguist has a
different opinion to classifying it, yet they have the same aim from the type of
listening in which for transferring and understanding a message.
According to I. S. P. Nation and J. Newton, there are two types of listening
are:
a. One-way listening (transactional listening)
One way listening happens when listen to convey the information. The
examples are monologues conversation, listen to the speech, listen to the
radio and so forth.
b. Two-way listening (interactional listening)
Two-way listening happens in daily conversation with others which there is
speaker and listener. The example is discussion activity.5 The listener in one
way listening cannot interact with the speaker. In other side, two way
listening both speaker and listener can interact to each other not only to
convey the message but also to give feedback.
While Goh cited from Wolvin and Coakel that there are five types of
listening according to purpose of listening are:
a. Discriminative listening means listening to discriminate stimuli both auditory
and visual stimuli.
b. Comprehensive listening means listening focus on understanding the
message.
c. Therapeutic listening means listening that allows someone to talk about the
their problem. This is good to strengthen the interpersonal bonding.
d. Critical listening means that the listeners have to evaluate the information
then give the response by giving their opinion as a response.
5I. S. P. Nation and J. Newton, op. cit., p. 40.
9
e. Appreciative listening means listening to get the pleasure of something. For
example, listening to the music.6
The summary of Wolvin and Coakel’ s five types of listening means
listening not only try to listen, but also to understand the message by giving the
response of what we have listened before.
3. Teaching Listening Skill
In teaching language must balance within teaching the four language skills
in order to be able for use the language and develop the language acquisition.
Because between one skill to other skills has a relation that cannot be separated
which listening as a foundation for developing other skills. As Carooline T. Linse
mentions you have to listen a word before you able to speak it. You have to speak
a word before you able to read it. You have to read a word before you able to
write it.7
A good teaching listening surely has a good technique too. A good
technique in teaching helps to reach the purpose of study itself. Here is the
technique of teaching listening according to Miles Craven consists of three stages:
a. Pre-listening
Teacher informs learners what they are going to listen before stating
listening and asks them to only focus on the information they need.
b. While listening
The teacher tries to play the audio once for whole comprehension, then
replay it for specific detail and do not hesitate to repeat the audio in the hard part
of listening.
6Christine C. M. Goh, Teaching Listening in the Language Classroom, (Singapore:
SEAMEO Regional Language Centre, 2002), p. 2. 7Caroline T. Linse and David Nunan, Practical English Language Teaching: for Young
Learners, (New York: McGraw-Hill, 2005), p. 27.
10
c. Post-listening
The teacher tells learners to write a resume of the main points, then
compare it with their friend and check if they have all the main points.8
Moreover, Miles Craven also adding the importance of the variety in
different listening sources of listening material offers the more joy in teaching and
learning listening. Game can be used as a way in teaching and learning listening in
a fun way to reinforce listening skill.
B. Game
1. Definition of Game
People play and enjoy the game most of the time, but they do not know the
meaning of the game itself. They think that the game is only the game which does
not have meaning inside it. It is not true, linguists have defined the meaning of the
game is. Here, some of the definitions from linguists are:
According to Andrew Wright, David Betteridge and Michael Buckby,
“game means an activity which is entertaining and engaging, often challenging,
and an activity in which the learners play and usually interact with others.”9
In line with that, Rita Susana Larcabal states “games provide an enjoyable
atmosphere, a situation in which communication is essential and a distraction
from the study of language itself.”10
Jill Hadfield also defines “a game is an
activity with rules, a goal, and an element of fun.”11
And Byrne points out that “game as a form of play governed by rules.
They should be enjoyed and fun. They are not just a diversion, a break from
routine activities, but a way of getting the learner to use the language in the course
8Miles Craven, How to Teach Listening Skill,
http://www.onestopenglish.com/skills/listening/teaching-tips/how-to-teach-listening/listening-
skills-top-tips/146219.article, (Accessed on February 3th
, 2016). 9Andrew Wright, David Betteridge, and Michael Buckby, Games for Langugae
LearningThird Edition, (New York: Cambridge University Press, 2006), p. 1. 9Rita Susana Larcabal, The Role of Game in Language Acquisition, (Washington D.C:
English Teaching Forum, 1992), p. 28. 11
Jill Hadfield, Elementary Communication Games, (Essex: Longman, 1996), p. 4.
11
of the game.”12
From the explanation given above, it can be seen that game is an
interesting activity contains rules and a goal that can be used as an educational
tool to use the language which full of joy and as a way to interact with others in
learning.
2. Benefits of Using Game
People think that game only uses as an ice breaking to warm up the
students’ condition before learning whereas game contains the benefits inside it to
make the students learning by doing more meaningful. The benefits of using game
in language-learning according to Chen can be summed up in nine points are:
a. Learner centered.
b. Promote communicative competence.
c. Create a meaningful context for language use.
d. Increase learning motivation.
e. Reduce learning anxiety.
f. Integrate various linguistic skills.
g. Encourage creative and spontaneous use of language.
h. Construct a cooperative learning environment.
i. Foster participatory attitudes of the students.13
Then Lee Su Kim mentions six advantages of using game in language
teaching are:
a. Game is a welcome break from the usual routine of the language class.
b. They are motivating and challenging.
c. Learning a language requires a great deal of effort. Games help students to
make and sustain effort of learning.
d. Games provide language practice in the various skills- speaking, writing,
listening and reading.
e. They encourage students to interact and communicate.
f. They create a meaningful context for language use.14
Jill Hadfield adding that “games as an integral part of any language
syllabus provides an opportunity for intensive language practice, offers a context
12
Valeh Valipour and Nader Assadi Aidinlou, “The Effect of Language Games on
Learning English Listening-Speaking Skills of Iranian Pre-school Students”, Indian Journal of
Fundamental and Applied Life Sciences, 4:647, (Iran, April-June 2014), pp. 647--650. 12
Chen, Using Games to Promote Communicative Skills in Language Learning,
http://iteslj.org/Techniques/Chen-Games.htm l, (Accessed on February 3th
, 2016). 14
Lee Su Kim, “Creative Games For The Language Class”, English Teaching Forum,
33:35, (Kuala Lumpur, January-March 1995), p. 35.
12
in which language is used meaningfully and as a means to an end, and acts as a
diagnostic tool for the teacher, highlighting areas of difficulty.”15
The writer summed up four points from the statements above those
benefits of using game are:
a. Game makes students become subject not object means that in learning the
center of study is the students itself actively involves in learning as subject.
The students as object will make the students passive in learning.
b. They help the students to more relaxed and to motivate in learning.
c. They give the students opportunity to practice their communicative
competence and socialize with others by using the language.
d. Indirectly, game makes the students practice other language skills.
3. Principles of Using Game
Learning is much effective if learners actively involved in teaching and
learning process. In teaching and learning process by using game, teacher must
selective in choosing the game that the benefit of it delivered properly. The good
game has principle of using it thus the use of game as a tool of education also can
be reached.
Tyson points out that educational games must have the following features,
they are:
a. A game must be more than just fun.
b. A game should involve “friendly” competition.
c. A game should keep all of the students involved and interested.
d. A game should encourage students to focus on the use of language rather than
on language itself.
e. A game should give students a chance to learn, practice, or review specific
language material.16
While Andrew Wright mentions “five essential criteria of language games
are easy to prepare, easy to organize, interesting, meaningful and authentic, and
15
Jill Hadfield, op. cit., p. 5.
16Hajar Khonmohammad, Bahman Gorjian, and Zivar Eskandari, “Using Games to
Affect Learners’ Motivation in Learning English Grammar”, International Journal of Language
Learning and Applied Linguistics World, 5:325, (Iran, March 2014), pp. 324--341.
13
sufficient amount of language.”17
The game has criteria to use as language
teaching which the criteria offers a way for deciding whether to use it or not. The
conclusion of explanation above that a game should easy to prepare, easy to play,
enjoyable, attractive, boost the learner motivation to practice and to use the
language, and the last encourage the students to compete each other.
C. Guessing Game
1. Definition of Guessing Game
Guessing game is a game which means permainan tebak-tebakan in
bahasa. Almost every person knows and has tried this attractive game which one
person knows the information and deliberately withholds it then others should
find the answer based on the clues. These are explanations about the definition of
guessing game from the linguists.
Based on Vicki L. Cohen and John Edwin Cowen define that a guessing
game is “a game in which the object is to use guessing discover some kind of
information, such as a word, a phrase, a title, or the identity or location of an
object.”18
In line with that Andrew Wright, David Betteridge and Michael Buckby
state that “essentially, in guessing and speculating games, someone knows
something and the others must find out what it is.”19
While Penny Ur adds that “the teacher provides brief oral definitions of a
person, place, thing, action or whatever: learners write down what they think it
is.”20
The writer concludes that guessing game is a simple communicative game
which the aim is to seek the information by describing something orally and
others should guess it to find the right answer.
17
Andrew Wright, Pictures for Language Learning, (Cambridge: Cambridge University
Press, 2004), p. 3. 18
Vicki Cohen and John Cowen, Literacy for Children in an Information Age: Teaching
Reading, Writing, and Thinking, (California: Wadsworth, 2007), p. 267. 19
Andrew Wright, David Betteridge, and Michael Buckby, Games for Language Learning
New Edition, (New York: Cambridge University Press, 1994), p. 169. 20
Penny Ur, A Course in Language Teaching, (Cambridge: Cambridge University Press,
2003), p. 110.
14
2. Type of Guessing Game
There are three types of guessing game as mention by Patricia and Richard
Amanto as follow:
a. “Guess What I Am”or”Guess Who Am I” able to teach about animals,
professions, or people at all levels of age.
b. “Guess what I am doing” teaches the concepts relating to activity such as
going fishing.
c. “Guess What I have” which the students give oral clues for the object is being
explained, or others able to ask questions about the object..21
In “Guess What I Am”or”Guess Who Am I” can be used to teach
descriptive text about animals, profession, or people. Then “Guess what I am
doing” can be used to teach the concepts with the activity which describing
activities by doing something or using body language, and “Guess What I have”
can be used to describe text about things. In “Guess What I Am”or”Guess Who
Am I” and “Guess What I have” when the guessers try to guess, they also able to
ask questions. In this research, the writer chooses “Guess What I Am”or”Guess
Who Am I” because it is related with the material from students’ handbook. The
material is descriptive text.
3. The Rule of Playing Guessing Game
Every game has a rule to keep the game in line so does guessing game.
Before playing the game, the teacher should explain the rule of the game clearly
and simply for making the students easily understand and enjoy it. As states by
Patricia A. Richard and Amanto,” the rules of games should be very few and
clearly explained.”22
The rule of guessing game is simple which easy to understand and easy to
play by all levels. According to Penny Ur that “the teacher defines or describes
21
Patricia A. Richard and Amanto, Making it Happen from Interactive to Participatory
Language Teaching: Envolving Theory and Practice, (New York: Pearson Longman, 2010), p.
300. 22
Ibid., p. 294.
15
something (having told students in advance what nature of a thing it is), and they
simply have to guess what it is by raising their hands to volunteer the answer, or
jotting it down on a piece of paper.”23
In line with Penny Ur’s statement, Klippel
states that “the basic role of guessing game is very simple. One person knows
something that the other one wants to find out.”24
Based on the explanation from
linguists above, this game has simple role. The teacher gives clues by describing
something then the other students should guess it to find the answer.
Guessing game has variety in playing the game to make the game more
live. Here are the variety rule of the game from the students’ book and educational
website. These are some of the variety rules to play guessing game, as below:
a. Based on Passport to the Word 1 English book
Guess who
Direction:
1. The teacher gives a worksheet about describing a person.
2. After that students have to listen well to the audio recording.
3. Then they have to choose the picture which match with the description
on the audio recording.25
b. According to pbskids.org
What is the animal guessing game
Direction (for 2 or more players)
1. One player thinks of an animal.
2. The player has to give word clues that describe the animal thus the other
player able to guess it. Remember, don’t say the animal’s name!
3. The player who guesses the right answer goes next. Take turns!
Example: Guess who am I?
This animal lives in Africa and Asia.
It is very big, but cannot run.
23
Penny Ur, Teaching Listening Comprehension, (Cambridge: Cambridge University
Press, 2009), p. 87. 24
Friederike Klippel, Keep Talking, (Cambridge: Cambridge University Press, 1993), p.
31. 25
Djatmika, Agus Dwi Priyanto, and Ida Kusuma Dewi, Passport to the world 1, (Solo:
PT Tiga Serangkai Pustaka Mandiri, 2012), p. 41.
16
This strong animal loves to eat leaves.
It also has a trunk.
Answer: it is an elephant.26
The writer points out that guessing game can be played individually or pair
and the subject of guessing game is related to the material of the student’s
handbook. Guessing game can be used to teach description about people, animal,
profession, and so forth. As Penny Ur explains “guessing game can be used to
teach about objects, people, profession, animals, places, events, more abstract
noun, adjectives and verbs can be used as the subject of this exercise.”27
Guessing game indirectly training students to remember the information
before finding out the answer and training students become active learners by
practicing two ways listening directly in communication process. This game not
only practicing listening but also practicing memorizing, pronunciation, speaking,
and vocabulary too.
4. Reinforcing Students’ Listening Skill through Guessing Game
Listening as one of four language skills holds an important role in teaching
and learning English which most of the communication success depends on a
good listening skill. In class students are spending their time by chatting and
discussion with other students also listening to the teacher’s explanation and
instruction. In this process, listening takes up most communication time. As
Morley states that “we can expect to listen twice as much we speak, four times
more than we read, and five times more than we write.”28
In line with Morley’s
statement, I.S.P. Nation and J. Newton cites David Nunan’s statement which “it
has been claimed that over 50 percent of the time that students spend functioning
26
What’s the Animal Guessing Game,
http://wxxi.org/education/summeractivities/WK_Prtns_WhatsTheAnimal.pdf, (Accessed on
February 9th
, 2016). 27
Penny Ur, op. cit., p. 90. 28
Marianne Celce-Murcia and Elite Olshtain, Discourse and Context in Language
Teaching, (Cambridge: Cambridge University Press, 2000), p. 102.
17
in a foreign language will be devoted to listening.”29
It shows that listening is a
crucial skill which cannot be underestimated and reinforcing listening is a must.
In class, the way to reinforce students listening skill has problems not only
the technique but also students itself. The meaning of reinforce itself is “to make
something stronger.”30
It means reinforcing makes students strengthen their skill,
especially in listening skill. The problem of teaching listening has founded, the
technique in listening class is conventional teaching technique. The students only
listen carefully to the teacher, then answer the questions. This activity does
repeatedly and makes the learning process become boring and not interesting. For
overcoming the problem, the teacher should be creative in developing the varied
techniques to catch students' attention and to make them desire to learn.
Guessing game can be one of attractive ways for reinforcing students'
listening skill. Vicki L. Cohen and John Edwin Cowen mention that “listening
games can provide a fun way for students to focus on their listening skills and
learn a number of strategies.”31
While Patria A and Richard Amato state
“Guessing games can be a painless way to reinforce any number of concepts.”32
Guessing game can be used to reinforce listening because offers much of fun in
the attractive way. This game not only helps students to learn the subject of
material happily but also to boost their motivation thus they can learn more.
In this study, the writer teaches the subject material, vocabularies, and
structure which relating to the game to make the game runs well. For making the
game lively, the writer uses media such as audio recording, video, picture, and
power point to support the game. The technique of playing guessing game is
effective because guessing game has a magnet for young learner to make them
directly active to use their target language and helps sharpen the memory with
identifying something. The result based on the students’ performances in the
classroom and their much motivate to learn English.
29
I. S. P. Nation and J. Newton, loc. cit.. 30
Cambridge Advance Learner’s Dictionary Third Edition, (Singapore: Cambridge
University Press, 2008), p. 1198. 31
Vicki L. Cohen and John Edwin Cowen, Literacy for Children in an Information Age:
Teaching Reading, Writing, and Thinking Second Edition, (California: Wadsworth, 2011), p. 367. 32
Patricia A and Richard Amato, op. cit., p. 299.
18
D. Previous Related Study
The first study is Using Games to Increase Students’ Participation in
Listening Activity at SDN Pisangan Timur II written by Heri Yeni.33
The objective
of the study are to investigate the games that can be used to increase students’
participation in listening activity at elementary school, to explain how the games
implemented in the classroom are, to investigate whether the use of the games
improve students’ participation in listening activity, and to investigate students’
responses toward the use of the games. The classroom action research was the
design of this study, which used Kemmis and Mc. Taggart as the model of CAR.
Afterwards, in technique of data collection used observation and questionnaire.
Than in technique of data analysis was measured from data observation and
questionnaire.
The result of the study shows that the games used to increase students’
participation in listening activity are: what’s the number, song puzzle, missing
lyric, Symons says, and word race. All of the games are implemented by using
teaching aids such as cassette, tape, flash card, and cutting paper in the classroom.
Before playing the game, the activity started by explaining the lesson that will
used as the material of the game and explaining the rule of game. The writer also
uses teaching aids in the classroom. The use of the games can increase students’
participation in listening class because there are 89% of students participate
actively in listening activities which the students’ responses toward the use of the
games are they were very enthusiastic and interested also the games make the
learning process more interesting and enjoyable.
From the research above, it has similarities and differences with the
writer’s research. The similarities are the criteria of the research success, the
strategy in implementation of games in listening class and the students’ responses
toward the use of games. While the differences are the model of CAR, the subject
33Heri Yeni, Using Games to Increase Students’ Participation in Listening Activity at
SDN Pisangan Timur II. (Skripsi, Fakultas Bahasa dan Seni, Universitas Negeri Jakarta, Jakarta,
2009).
19
and the place of the study, the games that use in the study, data collection
techniques, and data analysis techniques.
The next that related research is The Use of Missing Lyric Game to
Improve Students’ Listening Skill (A Classroom Action Research at Second Grade
Of SMA Bakti Mulya 400) which written by Abdul Muhit.34
The objective of the
research are to know whether the students’ listening skill could be improved by
using missing lyric and to know how the implementation of the game is. The
design of the study used Kurt Lewin’s as the model of CAR. The writer obtained
the data from observation, interview, test and questionnaire. Then analyzed the
data from the result of observation and interview using descriptive analysis. While
the data from test and questionnaire using statisic analysis. The result of the study
shows that the implementation of missing lyric game to improve students’
listening skill is effective because the students are motivated to learn and there are
improvement of the students mean score between post-test I and post-test II result.
According to the research above, the writer discovers some similarities and
differences with the writer’s research. The similarities are on the model of CAR,
the technique in collecting data (observation, interview, and test), the technique
of data analysis, and the criteria of the research success. Whether the differences
are the game that uses, previous study, the hypotheses, place and subject of the
study, and the technique of data collection and analysis using questionnaires as an
addition.
E. Thinking Framework
Listening as one of four language skills should be mastered by the
students. The fact shows that teaching and learning activity in class depends on
listening such as listening to the teacher’s explanation, following to the teacher
instruction, and discussing with others. Thus the students have to learn this skill in
order to get the communication success. In teaching listening in MTs Annida Al
34
Abdul Muhit, The Use of Missing Lyric Game to Improve Students’ Listening Skill,
(Skripsi, Faculty of Tarbiyah and Teachers’ Training , Syarif Hidayatullah State Islamic
University, Jakarta, 2012).
20
Islamy, the technique that used as usual where the students listen carefully to the
text and answer the questions correctly. The teacher as facilitator needs the
variation teaching techniques especially in listening in order to make listening
activity not monotonous or boring thus the teaching process being more effective.
Teaching listening by using guessing game as a technique will help the
students to learn listening in the attractive way because the students not only learn
but also practice their listening in a fun way. The game gives the students
opportunity to experience listening activity which they do not only sit down and
listen carefully, but also gives a chance for the students to actively participate in
guessing game activity. As we know that young learners love to play the game,
this activity will attract the students’ attention to learn. If the students are
interested to learn thus they will learn more and enjoy the learning time, which
teaching and learning process being more effective. Therefore, the writer wants to
teach listening by using guessing game as a technique.
F. Action Hypotheses
Based on the problem formulation, the writer formulates two hypotheses
below:
1. Using guessing game can improve students’ listening skill.
2. Using guessing game gets the positive responses from the students in the
classroom.
21
CHAPTER III
RESEARCH METHODOLOGY
This chapter deals with the subject of study, place and time of the study,
research instrument, technique of data collection, the writer’s role in the study,
techniques of data analysis, the Classroom Action Research (CAR) procedures,
research design, and the criteria of the action success.
A. Research Setting
1. Setting of Place
The writer did the research at MTs Annida Al Islamy. The school is
located on Jl. Raya Duri Kosambi, Jakarta Barat.
2. Setting of Time
This research was carried out for two cycles in four meetings. Both the
first cycle and the second cycle have two meetings in each. Time allocation for
every meeting is about 2 x 40 minutes. The research started on April 18th
up June
2nd
2016.
3. Participant
The subject of this study was the students of the first grade at MTs Annida
Al Islamy. The writer took VII. 2 as her subject of the study, it consists of 31
students.
B. Research Method
The Classroom Action Research used as the method of this study also
known as teacher research which is conducted directly in the classroom to repair
and to improve quality of teaching and learning. Here are the definitions of
classroom action research (CAR):
According to David Hopkins, “action research is an act undertaken by
teachers, to enhance their own or a colleague’s teaching, to test the assumptions of
22
educational theory in practice, or as a means of evaluating and implementing
whole school priorities.”1
In line with Hopkins, John W. Creswell cites from Mills that “action
research are systematic procedures done by teacher (or other individuals in an
educational setting) to gather information about, and subsequently improve, the
ways their particular educational setting operates, their teaching and their student
learning.”2
Meanwhile, David Kember defines “action research is portrayed as a
cyclical or spiral process involving steps of planning, acting, observing, and
reflecting.”3 From brief description above, it can be concluded that action research
is a research that is done by the teacher or individual which have an educational
background contains with cyclical procedures which emphasizes practice and
improves the quality in teaching and learning
Classroom action research offers a positive effect for student and teacher.
The effect gives improvement in the quality of teaching and learning itself to
make student learning outcomes better. David Kember states “action researchers
set out with the avowed intention of improving their practice.”4 In line with that,
the goal of action research according to John Creswell is “to improve the practice
of education by studying issues or problem they face.”5 Moreover, The function of
classroom action research itself is “as a tool to repair the quality and efficiency in
learning process at the classroom.”6 Based on the explanation above, the main
goal of action research are to improve the quality of teaching and learning and to
solve the specific educational problem by focusing in the practice and raising the
students’ learning outcomes.
1David Hopkins, A Teacher’s Guide to Classroom Research, (New York: Bell and Bain
Ltd., 2008), p. 1. 2John W. Creswell, Planning, Conducting, and Evaluating Quantitative and Qualitative
Research, (Boston: Pearson, 2012), p. 577. 3David Kember, Action Learning and Action Research, (New York: Routledge,2010), p.
25. 4Ibid.
5John W. Creswell. loc. cit.
6Zainal Arifin, Penelitian Pendidikan, (Bandung: PT Remaja Rosdakarya, 2011), p, 101.
23
In the classroom action research, there are four different designs. The first
design is Kurt Lewin, the second is Mc el Kemmis and Mc Taggart’ design, the
third is John Elliott’s design and the last is Dave Ebbutt’s design. The writer in
this research used Kurt Lewin’s design in which the cycle divided into four steps
are planning, acting, observing and reflecting.7 The second cycle will be
conducted if the first cycle is unsuccessful. (See Figure 3.1)
CYCLE 1
CYCLE 2
Figure 3.1
Kurt Lewin’s Action Research Design
Here, the explanation of action research procedure steps based on Kurt
Lewin’s design as follows:
1. Planning Phase
After identifying the students’ listening problem occurred in the class, the
writer tries to solve the problem by making lesson plan. The teacher has to make a
lesson plan before acting phase in order all the plans in line and runs well. This
phase contains all the steps of action completely and prepares everything which
7Wina Sanjaya, Penelitian Tindakan Kelas, (Jakarta: Prenada Media Group, 2009), p. 49
REFLECTING
PLANNING ACTING
OBSERVING
PLANNING ACTING
OBSERVING REFLECTING
24
related to the research. The activities that have to do: 1) designing the lesson plan
(RPP) before teaching to make the plan in line, 2) preparing the teaching aid
which uses in the classroom, such as picture, students’ worksheet, PowerPoint
presentation, and audio recording, 3) preparing the instrument of research such as
test, observation sheet, guideline questions for interview, and documentation as a
data resource. The learning activity is focused on the use of guessing game to
reinforce students’ listening. The materials are taken from the student handbook
and educational website.
2. Acting Phase
Acting phase is a phase for implementing all planning plan which has been
designed before in lesson plan. Based on the proposed plan, the writer begins to
teach following each step which consists of the whole process of lesson plan from
the beginning, the middle until the end of the study in the class. In implementing
all of the theories and teaching technique, they must appropriate with the latest
curriculum. The aims of acting phase itself are to repair and to improve the quality
of teaching and learning specially improving the students’ learning outcome,
improving the performance for teacher and students in teaching and learning
process, improving the use of media in teaching, improving good interaction
within teacher and student, solving the trouble in learning, and so forth.
3. Observing Phase
The observation does by the writer as long as the teaching learning process
held. It is to observe the activity which occurs during the implementation of
guessing game in the classroom. In this phase, the writer is a participant
observation which an active observer for taking part in acting by the students in
the class. She also gives the direction to make sure the game runs well.
Observation is intended not only to know whether the action in line with the
lesson plan, but also to observe the teacher’s performance, the students’
performance, the students’ response, the students’ activity, and the class situation
toward the use of guessing game in teaching and learning process. In this phase,
the writer using structured observation sheet to strengthen the result of research.
25
4. Reflecting Phase
This reflecting phase focus on the result of action phase, the activities that
have to do: 1) writing down the result of observation, 2) evaluating the result of
observation, 3) analyzing the result of teaching learning process, 4) writing down
the weakness to repair in the next cycle until the goal of CAR is achieved. If the
cycle is unsuccessful, the writer will do the next cycle to solve students’ problem.
C. Research Instrument
One of the research instruments of this research is a test. The test is used to
know the students’ progress from this action research method. The writer gave
listening test which divided into pre-test and post-test. The first was pre-test (the
test which is done before treatment to know the students’ score”) and the second
was post-test (the evaluation test after teaching through guessing game to know
the students’ progress). Overall, the function of these tests is to know whether
there is any significant progress after teaching listening by using guessing game.
Before implementing the test, the writer did a trial test to the first grade students at
SMP Dharma Pondok Cabe. After that the writer did items analysis for validity
and realibiliy test for every question by using ANATEST. This analysis is used to
choose the good question which achieves the criteria to get the data. To support
the data in this research, the writer also did the observation and interview to dig
deeply about the students’ response toward the use of guessing game in teaching
listening. In observation and interview for ensuring that the data are valid and
reliable, the writer used a triangulation technique which compares and checks the
data from the same source yet used different techniques (observation and
interview). The purpose is to know whether the data from the same source with
the different techniques able to obtain the same result or not.
D. Data Collection Procedure
Technique of data collection is the essential step in the research for the
purpose is to more complete data. In this research, the writer used both qualitative
26
data (observation and interview) and quantitative data (test) in collecting the data,
the explanation as follows:
1. Observation
Classroom observation is aimed to know the students’ response and to see
the effectiveness toward the use of guessing game in teaching listening. The
observation is done during the acting phase in every meeting. In this step, the
writer got involved in the classroom as the active observer to make sure the game
ran well. The instrument used for observation can be seen in the appendix.
2. Interview
The purpose of interviewing is to get accurate data directly from the
subject of the research. The writer interviewed the teacher before implementing
CAR to know the problem faced in teaching listening and interviewed the students
to know the students’ opinion before and after the implementation of guessing
game in study listening. The writer took 8 samples of 31 students to conduct
structured interview by using the guideline questions.
3. Test
The test is used to collect the data and to compare students’ listening
achievement before and after conducting the research. Pre-test and post-test are
kind of the test that used to measure the progress of students in the research. The
form of the test is the listening test which consists of 20 questions multiple choice.
The material of the test is taken from the students’ handbook and resources that
related to the material.
E. The Writer’s Role in the Study
In this research, the writer had two roles; the teacher and the researcher.
As the teacher, she was not only prepared and developed the lesson plan in the
planning phase, but also taught the materials and techniques that has been planned
before. She made sure that the plan ran well to reach the criteria of the action
success. While as the researcher, she also collected and analyzed the data by doing
observation, interview, and test to report the result of the study at the end.
27
F. Data Analysis Procedure
Technique of data analysis is a technique that holds the crucial role to
obtain the result of the research. The writer collected the data from observation,
interview, and test then analyze them for getting the valid result of the research. In
analyzing the data, the writer uses techniques as follow:
1. Qualitative Data
Qualitative data are taken from the result of observation and interview.
The writer uses descriptive analysis to analyze the qualitative data. The data that
have been collected then describing into written text from the early to the end of
the research which consists the observation of students’ activities, students’
motivation, the problem that occurs, the implementation of lesson plan in CAR
and the interview before and after Classroom Action Research to seek the
information directly and deeply from the subject of study.
2. Quantitative Data
Quantitative data is data which taken from the result of the test from the
students’ score of learning outcome in numeral form. The data that have been
collected then used to analyze for getting the score within pre-test and post-test of
every cycle. Later on, the writer concludes the result based on the analysis of
students’ progress on learning outcome to seek improvement. The research called
success when students exceed the criteria of the research success on classroom
action research.
The writer uses quantitative data to measure and to compare the average of
students’ listening score within pre-test and post-test of every cycle by using the
formula:8
∑
∑ : Sum
X : Mean
8Sudjana, Metoda Statistika, (Bandung: PT. Tarsito, 2002), p. 67.
28
x : Individual score
N : Number of students
Next, after the writer gets the average of students’ listening score within
pre-test and post-test of every cycle. Then, the writer seeks the class percentage
which passes the minimun mastery criteria-Kriteria Ketuntasan Minimun (KKM)
by using the formula:9
P : The class percentage
F : Total percentage score
N : Number of students
Furthermore, the writer attempts to get the improvement score of the
students from pre-test up to post-test score in cycle 1 and cycle 2. The formula as
follows:10
P : Percentage of students’ improvement
y : Pre-test result
y1 : Post-test Cycle 1
P : Percentage of students’ improvement
y : Pre-test result
y2 : Post-test Cycle 2
9Anas Sudijono, Pengantar Statistis Pendidikan, (Jakarta: PT Raja Grafindo Persada,
2008), p. 43. 10
Ibid.
29
G. The Criteria of the Research Success
To make a research successed, it has to have criteria of the research as a
guideline when implementing the research. According to David Nunan, there are
six criteria of successful research:
1. The result exceeds the determined target score.
2. The innovation had overall positive response from participating teachers.
3. The innovation had beneficial impact on students’ listening. A comparative
analysis students’ test score indicated, in term of evaluation criteria by the
researcher.
4. Teachers’ classroom practice changes as a result of participation innovation.
5. The objectives of the innovation largely met.
6. The innovation has a number of distinctive features which contributed to its
effectiveness.11
Hence, this research used the guideline as above. If there is 75% number
of students have improvement from pre-test students’ score to the second post-test
in the cycle two and the innovation of the research gives the positive change for
the student learning outcome, then the research will be stopped. Yet, if the
students have not passed the criteria, the research will be implemented on the next
cycle.
11
David Nunan, Research Methods in Language Learning, (Cambridge: Cambridge
University Press, 1992), pp. 207--208.
30
CHAPTER IV
RESEARCH FINDING AND INTERPRETATION
This chapter presents the data description and interpretation of data. They
are consist of observation data, interview data, the implementation of teaching
listening using guessing game, and the result itself.
A. Research Finding
1. Data of Observation
Based on the observation, the core of teaching and learning process of
listening at the first grade of MTs Annida Al Islamy was taken by the teacher.
Mostly, the teacher asked the students to listen then answer the questions given
based on the text that has been read before. Next, the teacher asked the students to
do exercise on the students’ handbook. In doing the exercise, the class was quite
noisy, yet the students did the exercise. The students’ responses were less interest,
because they wanted the process is enjoyable. Thus, the class needs variation of
teaching techniques to make the students excited and interested in learning
listening. In this case, guessing game is the alternative technique. The writer
chose guessing game because young learner loves to play game while learning.
Hence, the students’ interest can be attracted.
2. Data of Interview
a. The Description of Data from Interview with English Teacher
of MTs Annida Al Islamy
According to data of interview with English teacher at the first grade of
MTs Annida Al Islamy, the teacher was graduated from English Education
Department at one of the University in Jakarta and he has been teaching at MTs
Annida Al Islamy about ten years. He said that the implementation of teaching
and learning English at school is quite nice, because the school facilitates
language laboratory, audio speaker, and projector. In teaching listening,
sometimes he used media like CD to watch movie, then the students have to make
31
the summary from the movie. In his point of view, the students followed the
activity. Interesting fact is the students were less interested in listening class.
Thus, the teacher made English club, but only few students joined.
b. The Description of Data from Interview with The First Grade
Students of MTs Annida Al Islamy
Based on the result of interview from eight students at the first grade at
MTs Annida Al Islamy that conducted by the writer, it is observably that most of
the students like to learn English, but they thought that it is difficult.
The students at the first grade of MTs Annida Al Islamy have problem in
listening class; that is their English teacher taught them conventionally. In the last
of interview, the students hope that the teaching and learning process is not only
taught through delivering the textbook materials, but also using game to make
them enjoying the teaching and learning process. Therefore, they can improve
their interest and achievement in listening skill.
3. The Implementation of Guessing Game Activities in Teaching
Listening
Based on the data that has been collected, the variation of teaching
techniques was needed by the students. It is used not only to make them interested
in learning listening, but also enjoy the class. In this case, guessing game is the
alternative technique that the writer chose. It is aimed to create the pleasant
situation in class for practicing listening in fun way. Thus, the students’
achievement can be improved.
In implementation, the pre-test and post-test are arranged to measure the
students’ achievement in listening. The pre-test is used to find out the students’
achievement before implementing the action in cycle one, while the post-test is
used to know the improvement of students’ achievement; it is taken at the end of
cycle one and cycle two.
32
In this research, the writer used two cycles which consist of two meetings
for each cycle. Each cycle consists of four phases: planning, acting, observing,
and reflecting. The improvement of the students’ achievement in listening can be
seen from comparing the students’ score of pre-test, post-test I, and post-test II.
This research was held in MTs Annida Al Islamy April 18th
up June 2nd
2016.
a. Cycle One
1. Planning
Planning phase aims to prepare and to design all of the things before going
to conduct the research well. In this phase, the writer designs lesson plan for
implementing the acting phase. First, making two lesson plans for two meetings in
cycle one. Choosing the material from the students’ textbook and educational
website is the second step. Preparing the media such as power point, speaker,
work sheets, video, and audio is the third step. Creating structured observation
sheet to find out the implementation process is the last step of planning phase.
2. Acting
Acting is the process to do all the plans that has been designed in planning
phase. In this phase, the writer roles as an English teacher who does the action by
teaching listening to the students using guessing game while the English teacher
observes the writer during the teaching and learning process.
First meeting
In the first meeting, the teacher explained the descriptive text about animal
by using power point. To warm up, the students were asked about the text given.
After that, the teacher conducted guessing game by giving video about animal
which the students have to watch video carefully; the title is which animal is it.
They were intended to guess correctly the animal showed on the video by
identifying and choosing the right picture based on the description given. To
answer, the student raised hand and stated the guess.
Next, the teacher asked the students to play guessing game in group. Every
group has to listen the short description of animal from audio and answer the
33
name of animal based on the description that given. The group who knows the
answer should write the answer on the white board.
As an exercise, the students listened a description audio about animal and
had to answer the questions given. After finished the task, they discussed the
answers and the difficulties faced including the vocabularies.
Second meeting
Overall, the second meeting has same procedure with the first meeting.
The different are the topic (the title is pets) and the way guessing game conducted
(they played in pair).
In conducting the guessing game, the teacher asked the students to play in
pair. Every student had to make short descriptive text about animal without stating
the name of the animal that they were going to write. Then, a pair of students
came in front of the class to play. The first student mentioned the clues (short
description) while the second student had to listen and tried to guess correctly the
name of animal based on the clues given then take a turn.
For example:
Student 1: I am a domestic animal. I can run fast. My fur is really soft. I love to
catch a mouse. Guess, who am I?
Student 2: It is a cat.
After guessing game, the exercise and problems faced discussions were
ran as the first meeting.
3. Observing
Observation is an essential phase. It is not only used to make sure that the
lesson plan run well, but also to observe the teaching and learning process. The
detail you get, the more information you have for reflection phase. In cycle one,
the writer has been designed the structured observation form to be used by the
collaborator to observe the writer and the students’ performance during the
research.
Based on the result of observation, the students’ performances were good
which they were curious and interested in learning listening. In addition, the
students were involved actively during the class. Obviously, the class was alive
34
because everyone was excited to play. To sum up, it is clearly seen that the
students were enjoyed and were not bored in teaching and learning process.
For the teacher’s performance was good enough. Before starting the
lesson, the writer tried to attract the students’ attention by using ice breaking. In
the lesson time, the writer used power point, pictures, audio, and video in teaching
and learning process for making them excited and interested in learning listening.
Thus, the learning process was happened conducively –fun and friendly, the class
was alive, and both the students and the writer enjoyed the class.
4. Reflecting
Reflecting is the last step of the cycle after implementing planning, acting,
and observing which focused on the result of acting and observation phase by
reflecting all of the activities; whether the implementation of guessing game
improved the students’ listening skill or not. In the first meeting, the students’
responses were quite good. All of them focused on material given and got
enthusiastic about playing guessing game. They paid attention to the lesson and
participated during the learning process which made the class alive, although there
were some vocabularies that they did not know. To overcome this, the writer
asked the students to discuss and to repeat the words after the writer. It is for
making the students more understand and increase their vocabularies. For the last
meeting, the students’ responses were good. Moreover, when the students played
in pair the guessing game in front of the class, they were excited and racing with
the other students to play it. In facing the difficult vocabularies, the writer still did
discussion with the students.
In line with those facts above, the result from pre-test and post-test 1 show
that there was an improvement of students’ scores, but it had not reach the target
yet (75% of students). Indeed, more improvement needs to be done on the second
cycle. Therefore, the writer decided to do second cycle with contains two
meetings.
35
b. Cycle Two
1. Planning
Based on the result in the first cycle, the writer planned second cycle to
reach the target, that is 75% students’ achievement have to get the KKM. In
addition, the writer found that the lack of vocabularies still be the problem faced.
The students found some vocabularies that the students did know while listening
the audio. The writer assumes those vocabularies were new for them, so
discussion with the students was conducted to solve the problems faced. In this
cycle, the writer designed two lesson plans for two meetings and prepared the
media to make teaching learning process playful and attract the students’
attention.
2. Acting
In this phase, like in the cycle one the writer roles as the teacher who did
the action by teaching listening through guessing game for the first grade students
of MTs Annida Al Islamy.
First meeting
The teacher explained the descriptive text about people by using power
point and asked the question to the students related to the topic. After that, the
teacher conducted guessing game by giving video about people which the students
have to watch video carefully; the title is hairstyles. They were intended to guess
correctly the pictures showed on the video by identifying and choosing the right
picture based on the description given. To answer, the student raised hand and
stated the guess.
Still playing guessing game, the students had to listen carefully to the four
conversations and chose the right picture based on the description of people on the
conversations. The student who knows the answer should raise hand and mention
it.
As an exercise, the students listened a description audio about people and
had to answer the questions given. After finished the task, they discussed the
answers and the difficulties faced including the vocabularies.
36
Second meeting
Generally, the second meeting has same procedure with the first meeting.
The only different is the topic about family. In this meeting, the students had to
watch video and guessed pictures on video by identifying three family pictures
and choosing the right picture based on description given on video. The students
answered orally by raising their hand first.
An audio about describing people was listened by the students to do the
exercise given. After finished the task, they discussed the answers and the
difficulties faced including the vocabularies.
3. Observing
In this second cycle, the implementation did not get significant obstacles.
While the writer giving explanation of the material, the students focused on the
lesson and listened the audio carefully. The students were easier to control than on
the first cycle; they were following the writer’s instruction while playing guessing
game. The games ran well and the students played actively and happily. They
asked more time to play, because the students not only playing the guessing game,
but also practicing their listening in fun way that made them enjoy the listening
class. It cannot be denied that there were some vocabularies which the students
did not know sometimes, then discussion be the way to enforce the students in
finding the meaning and drilling technique followed after.
4. Reflecting
The writer analyzed and did reflection all of the activities happened in this
phase. The result is as the writer’s expectation. The game ran well and students
were excited to play guessing game. They understood the rules and enjoyed the
game, although there were some vocabularies that they did not know. As usual,
the writer discussed the vocabularies with the students. Therefore, the students
can enlarge their vocabulary and know how to pronounce by doing drilling after
discussion. All in all, the implementation of learning in second cycle is better than
the first cycle. Hence, the writer decided to stop the cycle because the target of
CAR (75%) has been reached. Finally, the research was done through two cycles.
37
4. The Improvement of Students’ Listening Achievement
The writer used quantitative data to know the improvement of students’
listening achievement which taken from analyzing students’ scores on pre-test and
post-test. It can be seen on the table below (the students’ scores of pre-test, post-
test 1 and post-test 2).
a. The Result of Pre-test
1. Calculating the students mean score of test. It is calculated by using formula:
∑
Table 4.1 Students’ Score of Pre-test
Students’numb.
(N)
Students’ Pre-
test Scores (X)
1. 70*
2. 75*
3. 60
4. 80*
5. 90*
6. 65
7. 80*
8. 60
9. 55
10. 70*
11. 65
12. 65
13. 60
14. 70*
38
Students’numb.
(N)
Students’ Pre-
test Scores (X)
15. 65
16. 70*
17. 60
18. 60
19. 50
20. 55
21. 60
22. 65
23. 60
24. 55
25. 80*
26. 50
27. 65
28. 55
29. 65
30. 55
31. 40
Note: (*) for the student who passed the KKM (70)
Based on the pre-test table above, the lowest score is 40 and the highest is
90. Then, the average of students’ score of pre-test is 63.70 as calculated below.
∑ Pre-test (X) = 1975
∑
39
= 63.70
2. Calculating the percentage of students’ score who passed the KKM (70) by
using formula:
According on the calculation above, it can be seen that percentage of
students’ score who passed the KKM in pre-test only 29.03%. In detail, the
students who passed the KKM are 9 students while 22 students’ scores below the
KKM. It can be concluded that the students’ score in pre-test still low and need
improvement to reach the KKM.
b. The Result of Post-test I
1. Calculating the students’ mean score of the test. It is calculated by using
formula:
∑
Table 4.2 Students’ Score of Post-Test I
Students’numb.
(N)
Students’ Post-
test I Scores
(y1)
1. 80*
2. 80*
3. 70*
4. 80*
5. 85*
6. 70*
40
Students’numb.
N
Students’ Post
test I Scores
(y1)
7. 85*
8. 70*
9. 60
10. 80*
11. 65
12. 75*
13. 75*
14. 70*
15. 70*
16. 75*
17. 70*
18. 70*
19. 55
20. 70*
21. 65
22. 70*
23. 75*
24. 60
25. 80*
26. 65
27. 65
28. 65
29. 70*
41
Students’numb.
N
Students’ Post
test I Scores
(y1)
30. 65
31. 55
Note: (*) for the student who passed the KKM (70)
Based on the table of post-test I above, the writer concluded that the lowest
score is 55 and the highest is 85.The mean of students’ score of post-test I:
∑ Post-test I (y1) = 2190
∑
It shows that there is an improvement in implementing guessing game. It
can be compared from the data between pre-test mean score (63.70) and post-test I
mean score (70.64). Therefore, the students’ score improvement is up to 6.94
(70.64 – 63.70).
2. To know the percentage of students’ improvement from pre-test to post-test I,
the writer used:
Based on the calculation above, it shows that the percentage of students’
improvement from pre-test to post-test 1 is 10,89%.
3. Calculating the percentage of students’ score who passed the KKM (70) by
using formula:
According to the calculation above, it can be seen that the students’ score
percentage in post-test I is 67.74%. There are 21 students passed the KKM and 10
42
students below the KKM. Due to the target of CAR, the writer did the second
cycle to reach 75%.
c. The Result of Post-test II
1. Calculating the students mean’ score of test. It is calculated by using formula:
∑
Table 4.3 Students’ Score of Post-Test II
Students’numb.
(N)
Students’ Post-
test II Scores
(y2)
1. 90*
2. 80*
3. 75*
4. 90*
5. 90*
6. 75*
7. 95*
8. 70*
9. 75*
10. 85*
11. 70*
12. 80*
13. 75*
14. 80*
15. 75*
16. 85*
17. 70*
43
Students’numb.
(N)
Students’ Post-
test II Scores
(y2)
18. 75*
19. 60
20. 75*
21. 85*
22. 80*
23. 80*
24. 75*
25. 85*
26. 70*
27. 75*
28. 65
29. 70*
30. 70*
31. 65
Note: (*) for the student who passed the KKM (70)
Based on the table of post-test II above, the writer concluded that the
lowest score is 60 and the highest is 95. It means that post-test II score is higher
than pre-test.
The average of students’ score of post-test II:
∑ Post-test II (y2) = 2390
∑
44
From the result of the calculation above, the mean of students’ score in
post-test II is 77.09. It shows that there is an improvement. The mean of students’
listening score in pre-test is 63.70 and after implementing Classroom Action
Research using guessing game in post-test I is 70,64. Thus, the improvement of
the average of students’ listening scores in post-test I and post-test II is ∑y2 - ∑y1
= 77.09 – 70.64 = 6.45.
2. To know the percentage of students’ improvement from pre-test to post-test
II, the writer use:
Based on the calculation above, it shows that the percentage of students’
improvement from pre-test to post-test II is 21.02%.
3. Calculating the percentage of students’ score who passed the KKM (70) by
using formula:
According to the calculation above, it can be seen that the students’ score
percentage in post-test II is 90.32%, because 28 students passed the KKM and the
rest 3 students did not pass the KKM. To sum up, the improvement statistically is
22.58% (90.32% - 67.74%); the students’ percentage of post-test II score is
90.32% while the percentage of post-test I score is 67.74%. It can be concluded
that this Classroom Action Research is successful because the percentage
improvement from the students’ listening score reached the target of CAR (75%).
5. Students’ Responses on the Implementation of Teaching
Listening by Using Guessing Game
After implementing guessing game in listening class, the writer
interviewed eight students to know about their feeling during the class and their
45
responses toward using guessing game in learning listening. The interview was
done during the break lunch after taking post-test II.
Table 4.4
Students’ Opinions
Questions Students’ Responses
The process of teaching and
learning process of listening in
MTs Annida Al Islamy.
Student 1
Kurang menarik sehingga siswa menjadi
bosen. (It is not interesting; the students
get bored).
Student 2
Sulit dipahami karena guru
mengajarkannya kurang jelas. (English is
hard to understand; the teacher does not
teach clearly).
Student 3
Cara mengajarnya membosankan. (The
teacher’s way of teaching is boring).
The conclusion
Based on the data, most of the
students do not like the process of
learning English which is
conducted by their English teacher.
Only one student like the process.
Mostly, the students think that the
way of teaching and learning
English is not interesting and make
them bored.
Student 4
Mr. X cara ngajarnya ngebosenin kalau
lagi belajar pengen tidur. (The teacher’s
way of teaching is boring; the student
feels sleepy while learning).
Student 5
Kurang jelas dan bosen. (The teacher
does not teach clearly and the learning
process is boring).
Student 6
Mr.X mengajarkannya kurang jelas. (The
teacher does not teach that clear).
46
Questions Students’ Responses
Student 7
Agak membosankan. (The learning
process is quite boring).
Student 8
Seru. (Fun).
The method used by the English
teacher in teaching listening.
Student 1
Mendikte dimana guru membacakan teks
dan siswa menulis. (Do dictation; teacher
reads the text and the students write the
text being read).
Student 2
Guru berbicara siswa mendengarkan.
(The teacher explains and the students
listen).
Student 3
Guru membacakan teks dan siswa
menulis. (The teacher reads the text and
the students write the text being read).
The conclusion
The statements of the students
show that the teacher needs varied
technique in teaching. The teacher
should find alternative techniques
in order to increase the students’
interest and excitement in learning
listening and to reinforce their
listening skill. In this case, the
alternative technique given by the
writer is guessing game.
Student 4
Guru membacakan teks dan siswa
menulis mengerjakan soal. (The teacher
reads the text and the students do the
exercise).
Student 5
Metodenya seperti biasa. (Using common
method).
Student 6
Guru membacakan dan siswa menulis
dari apa yang didengarkan.
47
Questions Students’ Responses
(The teacher reads the text and the
students write what they listen).
Student 7
Guru meminta siswa menulis dipapan
tulis dan mendikte. (The teacher asks the
students to write on the white board while
doing dictation).
Student 8
Mengajarkannya seperti biasa. (Teaching
commonly).
The thing that students like when
learning listening.
Student 1
Menambah ilmu cara membaca
vocabulary. (Getting more knowledge
about pronunciation).
Student 2
Melatih kemampuan untuk
mendengarkan. (Having practice of
listening skill).
Student 3
Melatih kemampuan untuk
mendengarkan. (Having practice of
listening skill).
Student 4
Jadi tau cara membacanya. (Knowing
the way to pronounce the words).
Student 5
Tidak suka belajar listening karena susah
dimengerti. (Having no interest in
learning listening, because it is hard to
48
Questions Students’ Responses
The conclusion
The students’ statements show the
thing that they like the most in
learning listening is having chance
to practice their listening skill and
knowing the pronunciation. On the
other hand, the other students state
that they do not like or have no
interest in learning listening. Thus,
this problem must be solved
because the students will face
listening section in national exam
on English subject. Due to this fact,
the students have to learn and
practice listening.
understand).
Student 6
Tidak suka. (Having no interest).
Student 7
Tidak suka. (Having no interest).
Student 8
Suka belajar listening. (Having interest in
learning listening).
The students’ problems in learning
listening.
Student 1
Vocabulary, karena agak kesulitan
mendengarkan dari audio karena butuh
pengulangan.(Vocabulary, because it is
quite hard to listen the audio and it needs
repetition).
Student 2
Tidak ada. (Having no problem).
Student 3
Kalau mendengarkan terkadang suka
salah denger kayak vocabularynya.
Kalau mendengarkan dari audio
terkadang bacanya agak cepat jadi butuh
pengulangan. (Getting wrong idea while
49
Questions Students’ Responses
The conclusion
The problem faced by the students
in listening class is the lack of
vocabulary. That is why, the
students need to practice more. To
overcome this problem, the writer
has discussion time with the
students to find out the meaning of
some difficult vocabularies.
listening. The audio is too fast sometime,
so the repetition is needed).
Student 4
Arti dari kata yang diperdengarkan. (The
meaning of the words given).
Student 5
Iya, sulit menterjemahkannya. (Yes, it is
hard to translate).
Student 6
Butuh pengulangan. (Needs repetition;
playing it twice or more).
Student 7
Susah dimengerti. (It is hard to
understand).
Student 8
Tidak ada. (Do not have problem).
The students’ responses when using
guessing game in listening class.
Student 1
Iya, senang. (Yes, I like it).
Student 2
Senang. (Yes, I like it).
Student 3
Senang. (Yes, I like it).
Student 4
Iya, senang. (Yes, I like it).
Student 5
Suka. (Yes, I like it).
Student 6
Senang. (Yes, I like it).
50
Questions Students’ Responses
The conclusion
It can be concluded that the
students were pleasure to use
guessing game in listening class,
because it is an interesting activity
which makes them enjoy while
learning.
Student 7
Senang. (Yes, I like it).
Student 8
Iya. (Yes).
Students’ opinion about learning
listening by using guessing game
activities.
Student 1
Melatih pengetahuan, listening, dan
vocabulary. (Adding knowledge and
improving listening skill and vocabulary).
Student 2
Melatih kemampuan listening,
vocabulary, dan grammar. (Having
exercise for listening skill, vocabulary,
and grammar).
Student 3
Dapat meningkatkan kemampuan
listening. (Improving listening skill).
The conclusion
The students’ statements show that
most of the students like and
excited while used guessing game
activities in listening class which
they also can practice their listening
in fun way.
Student 4
Seru sekali jadi aktif di kelas dan tidak
bosen. (It is so much fun which makes
the class active and full of joy).
Student 5
Seru. (It is fun).
Student 6
Lebih seru dan asik. (It is much more
fun).
51
Questions Students’ Responses
Student 7
Melatih listening dan bikin semangat di
kelas. (Having exercise for listening skill
and interested in learning process).
Student 8
Menyenangkan. (It is pleasant).
The things in listening skill that
students like when using guessing
game activities.
Student 1
Pelajarannya menarik karena pake
video, audio, dan gambar. Juga lebih
aktif di kelas. (The learning process is
interesting because of video, audio, and
pictures use. Moreover, the situation is
alive).
Student 2
Karena memakai gambar, audio, video
jadi tambah aktif di kelas dan semangat
belajar. (Having interest in learning and
forcing self to be more active because of
pictures, audio, and video use).
Student 3
Pelajarannya menarik dan lebih seru.
(The learning process is interesting and
so much fun).
Student 4
Pelajarannya menarik jadi semangat
belajar. (Having interest in learning
because of the interesting process).
52
Questions Students’ Responses
The conclusion
The students admit that they love
teaching and learning using
guessing game in listening class
because it is interesting, not boring,
fun, and not make them sleepy in
the class. It is really good to
maintain the students’ mood and
excitement to learn, so the
improvement of their skill can be
achieved.
Student 6
Membuat semangat dan menarik. (It
makes more interest and eager to learn).
Student 7
Pelajarannya asik, menarik, tidak
membosankan dan seru. (The learning
process is fun, interesting, and not
boring).
Student 8
Menarik karena pake media dan aktif di
kelas. (It is interesting because of the
media that brought the class situation
actively).
Problem in listening lesson when
students are taught by using
guessing game activities.
Student 1
Menerjemahkan vocabulary. (Translating
the vocabulary).
Student 2
Vocabulary.
Student 3
Mengartikan kosakata. (Translating the
vocabulary).
Student 4
Menerjemahkan vocabulary. (Translating
the vocabulary).
Student 5
Ada, mengartikan. (Yes, translating the
vocabulary).
53
Questions Students’ Responses
The conclusion
The students’ answers show that
the students have problem in the
meaning of vocabulary. For
overcome the problems, the writer
did discussion with the students
about the difficult vocabulary to
make them more understand.
Student 6
Tidak ada. (No, I don’t have).
Student 7
Mengartikan. (Translating the
vocabulary).
Student 8
Menerjemahkan vocabulary. (Translating
the vocabulary).
The Students’ ability in listening
after they are taught using guessing
game.
Student 1
Meningkat. (Improved).
Student 2
Lebih meningkat. (More improved)
Student 3
Meningkat. (Improved).
The conclusion
Most the students said that their
ability in listening after taught
using guessing game has
improvement. It is proved by their
achievement. Hence, guessing
game can be an alternative
technique in teaching listening.
Student 4
Lebih meningkat. (More improved).
Student 5
Meningkat. (Improved).
Student 6
Lebih meningkat. (More improved).
Student 7
Lebih meningkat. (More improved).
Student 8
Meningkat. (Improved).
Student 1
Menggunakan permainan karena belajar
dengan permainan lebih seru. (Using
game makes the learning process more
fun).
54
Questions Students’ Responses
The students’ opinions in teaching
and learning listening by using
game and without using game.
Student 2
Lebih menarik menggunakan permainan
karena tidak cepat bosan. (Using game
makes the learning process more fun).
Student 3
Permainan lebih seru kalau tanpa
permainan bosen. (Using game makes
the learning process more fun).
Student 4
Kalau menggunakan permainan itu lebih
seru, menambah semangat, tidak
membosankan. Kalau tanpa permainan
membosankan dan mengantuk. (Using
game makes the learning process more
fun. It is boring without using game).
Student 5
Dengan Permainan karena lebih seru.
(Using game because more fun).
The conclusion
Based on the students’ statements,
the students chose learning
listening by using game, because it
is more interesting and enjoyable
than without using game. It shows
that learning listening using game
able to attract the students to learn
than learning without using game
because made them bored.
Student 6
Menggunakan permainan karena lebih
seru, asik dan tidak membosankan.
(Using game makes the learning process
more fun).
Student 7
Menggunakan permainan karena lebih
asik kalau tanpa permainan
membosankan. (Using game makes the
learning process more fun).
55
Questions Students’ Responses
.
Student 8
Permainan lebih seru. (The game is more
fun).
Based on the data above, the writer concludes that the students enjoy the
listening class so much by using guessing game, because using guessing game in
listening class could make them practice listening in fun way and improved their
listening skill. They also prefer to choose learning listening by using game that the
conventional one, because it brought so much fun in learning. Hence, guessing
game can be an alternative technique in teaching listening.
In fact, no research runs without problems. Problems were faced by the
students in this research, especially understanding some vocabularies. Hence,
doing discussion with students is the way to solve the problems. In detail, the
writer asked the students about the words meaning before explaining, then giving
the meaning when no student knows. To practice their pronunciation, the writer
did drilling.
B. Interpretation
The data is interpreted from observation, interview, and test. In validating
the data, the triangulation is used by the writer. Here are the detail explanations
for data interpretation:
1. Data of Observation
The result through pre-observation shows the alternative technique for
teaching and learning process of listening is needed. The writer found that most of
the students were bored, because all they have to do just sat down and did the
exercise in the text book or write down the answer from the question given orally
by the teacher without having any activity that brought them took a part actively
in the class. Of course, some students tried to pay attention to the teacher’s
explanation. It is proven by students’ statements on interview (see table 4.4.). In
addition, the lack of vocabulary be the next problem that the students faced either
56
the meaning or the written form. Hence, guessing game is offered by the writer to
be the alternative technique in teaching and learning process of listening.
The observation for teaching listening by using guessing game finds out
that the students were excited and enjoyed to learn. Moreover, they were able to
follow the instruction of guessing game. In detail, the students were enthusiastic
and confident to answer the teacher’s questions during the lesson. In playing the
game, they understood the rule and they raced in turns to participate the game.
They admit to use guessing game in learning listening, because it brought so much
fun. To sum up, the situation in the classroom was alive because of students’
participation.
2. Data of Interview
The result from pre-interview found that both teacher and students have
their own problems in listening class. For teacher, he found that the students were
less interesting in listening class, while the students thought that the conventional
teaching technique made them less interesting in listening class.
The result above shows they have the same problem in listening class; that
is teaching technique. The writer underlines that an alternative technique is
needed in this listening class to overcome the problem. Therefore, the writer
offered guessing game. It is aimed to be the alternative technique in teaching
listening that would be make the students have more interest in learning.
In the end, the interview after using guessing game digs out that it brought
so much fun in listening class and the students’ achievement were improved.
3. Data of test
There are pre-test, post-test I, and post-test II used in this research to know
the improvement of students’ achievement. In pre-test, the students’ mean score is
63.70 and the students who passed the KKM are 9 students or 29.03% while the
other 22 students could not pass the KKM. After implementing the Classroom
Action Research in the first cycle, the students’ mean score is 70.64. It shows that
there is 6.94 of improvement from the test before (70.64 – 63.70). Then, the
students who passed the KKM are 21 students or 67.74%. It can be concluded that
57
the CAR target (75%) is not reached yet. Thus, the second cycle is needed to
improve the achievement.
The data from post-test II shows that the target is reached. In detail, the
students mean’ score is 77.09 with 6.45 (77.09 – 70.64) of improvement from
post-test I. In addition, the students who passed the KKM are 28 students or
90.32% which means that only 3 students could not pass the KKM. Thus, it can be
concluded that the result of post-test II is reached the CAR target (75%). In other
words, the next cycle is not needed.
In summary, the writer concludes that the research is successful based on
the data taken. Obviously, there is an improvement for both students’ achievement
and learning process. Hence, the Classroom Action Research at the first grade of
MTs Annida Al Islamy for listening class is stopped at the cycle two.
58
CHAPTER V
CONCLUSION AND SUGGESTION
After finishing the whole steps of the Classroom Action Research, then the
writer gives conclusion and suggestion based on the result of the research.
A. Conclusion
The result of Classroom Action Research shows that the students’ learning
result improved from the first cycle and the second cycle. It is proved by the result
of the students’ pre-test and post-test. In the pre-test, the students’ mean score is
63.70. Then in the post-test II, the students’ mean score is 77.09 which the
improvement result of implementation is 13.39. Next, the percentage of the
students who reached the KKM in pre-test is 29.03%, post-test I is 67.74%, and
post-test II is 90.32%. The percentage shows that the implementation of the
Classroom Action Research passed the target CAR (75%). Simply stated, the
research is successful. In other words, it can be concluded that guessing game
activities can improve the students’ listening skill at the first grade students of
MTs Annida Al Islamy. When implementing the action, the students responses
were good. They were exicited and enjoyed the teaching and learning process by
using guessing game in listening class because they can practice the listening in
fun way and their listening is better than before (it can be seen from the students’
score).
B. Suggestion
The writer would like to give suggestion for the teacher and the students in
teaching and learning listening, as follows:
1. For the teacher
The teacher should create the variation teaching techniques in English
especially in listening to raise the students’ interest. In this case, guessing game
can be the alternative.
59
2. For the students
English is tested in national exam which there is listening section includes.
Hence, the students should practice listening individually, in pair, or in a group.
Remember, practice makes perfect. Keep on listening and never stop to learn. The
more you learn the more you know!
3. For the researcher
The result of this study gives the information about the use of guessing
game to reinforce students’ listening skill and can be used as an additional
reference especially in teaching and learning listening for the students in Junior
High School.
60
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63
APPENDICES
Appendix 1
SKOR DATA DIBOBOT
=================
Jumlah Subyek= 20
Butir soal= 20
Bobot utk jwban benar= 1
Bobot utk jwban salah= 0
Nama berkas: D:\ANATES 1 SUKSES.ANA
No Urt No Subyek Kode/Nama Benar Salah Kosong Skr Asli Skr Bobot
1 1 1 16 4 0 16 16
2 2 2 8 12 0 8 8
3 3 3 15 5 0 15 15
4 4 4 9 11 0 9 9
5 5 5 17 3 0 17 17
6 6 6 10 10 0 10 10
7 7 7 14 6 0 14 14
8 8 8 10 10 0 10 10
9 9 9 16 4 0 16 16
10 10 10 9 11 0 9 9
11 11 11 13 7 0 13 13
12 12 12 16 4 0 16 16
13 13 13 11 9 0 11 11
14 14 14 16 4 0 16 16
15 15 15 11 9 0 11 11
16 16 16 15 5 0 15 15
17 17 17 14 6 0 14 14
18 18 18 17 3 0 17 17
19 19 19 11 9 0 11 11
20 20 20 16 4 0 16 16
Appendix 1
RELIABILITAS TES
================
Rata2= 13,20
Simpang Baku= 3,02
KorelasiXY= 0,52
Reliabilitas Tes= 0,68
Nama berkas: D:\ANATES 1 SUKSES.ANA
No.Urut No. Subyek Kode/Nama Subyek Skor Ganjil Skor Genap Skor Total
1 1 1 7 9 16
2 2 2 4 4 8
3 3 3 8 7 15
4 4 4 5 4 9
5 5 5 9 8 17
6 6 6 5 5 10
7 7 7 7 7 14
8 8 8 6 4 10
9 9 9 8 8 16
10 10 10 4 5 9
11 11 11 7 6 13
12 12 12 7 9 16
13 13 13 8 3 11
14 14 14 7 9 16
15 15 15 7 4 11
16 16 16 7 8 15
17 17 17 7 7 14
18 18 18 9 8 17
19 19 19 6 5 11
20 20 20 7 9 16
Appendix 1
KELOMPOK UNGGUL & ASOR
======================
Kelompok Unggul
Nama berkas: D:\ANATES 1 SUKSES.ANA
1 2 3 4 5 6 7
No.Urut No Subyek Kode/Nama Subyek Skor 1 2 3 4 5 6 7
1 5 5 17 - 1 1 1 1 1 1
2 18 18 17 - 1 1 1 1 1 1
3 1 1 16 - 1 1 1 1 1 1
4 9 9 16 - 1 - - 1 1 1
5 12 12 16 - 1 1 1 1 1 -
Jml Jwb Benar 0 5 4 4 5 5 4
8 9 10 11 12 13 14
No.Urut No Subyek Kode/Nama Subyek Skor 8 9 10 11 12 13 14
1 5 5 17 1 1 1 1 - 1 1
2 18 18 17 1 1 1 1 - 1 1
3 1 1 16 1 - 1 1 1 - 1
4 9 9 16 1 1 1 1 1 1 1
5 12 12 16 1 1 1 1 1 1 1
Jml Jwb Benar 5 4 5 5 3 4 5
15 16 17 18 19 20
No.Urut No Subyek Kode/Nama Subyek Skor 15 16 17 18 19 20
1 5 5 17 1 1 1 1 1 -
2 18 18 17 1 1 1 1 1 -
Appendix 1
3 1 1 16 1 1 1 1 1 -
4 9 9 16 1 1 1 1 1 -
5 12 12 16 1 1 1 1 - -
Jml Jwb Benar 5 5 5 5 4 0
Kelompok Asor
Nama berkas: D:\ANATES 1 SUKSES.ANA
1 2 3 4 5 6 7
No.Urut No Subyek Kode/Nama Subyek Skor 1 2 3 4 5 6 7
1 6 6 10 - - - 1 - 1 1
2 8 8 10 - - 1 1 1 1 1
3 4 4 9 - - - - 1 1 1
4 10 10 9 - 1 - 1 - 1 1
5 2 2 8 - - - 1 - 1 1
Jml Jwb Benar 0 1 1 4 2 5 5
8 9 10 11 12 13 14
No.Urut No Subyek Kode/Nama Subyek Skor 8 9 10 11 12 13 14
1 6 6 10 - 1 1 1 - 1 1
2 8 8 10 - 1 1 1 - - -
3 4 4 9 - 1 1 1 - - 1
4 10 10 9 - - 1 1 - 1 1
5 2 2 8 1 1 - 1 - - -
Jml Jwb Benar 1 4 4 5 0 2 3
Appendix 1
15 16 17 18 19 20
No.Urut No Subyek Kode/Nama Subyek Skor 15 16 17 18 19 20
1 6 6 10 1 1 - - - -
2 8 8 10 - 1 1 - - -
3 4 4 9 - 1 1 - - -
4 10 10 9 1 - - - - -
5 2 2 8 - 1 1 - - -
Jml Jwb Benar 2 4 3 0 0 0
DAYA PEMBEDA
============
Jumlah Subyek= 20
Klp atas/bawah(n)= 5
Butir Soal= 20
Nama berkas: D:\ANATES 1 SUKSES.ANA
No Butir Baru No Butir Asli Kel. Atas Kel. Bawah Beda Indeks DP (%)
1 1 0 0 0 0,00
2 2 5 1 4 80,00
3 3 4 1 3 60,00
4 4 4 4 0 0,00
5 5 5 2 3 60,00
6 6 5 5 0 0,00
7 7 4 5 -1 -20,00
8 8 5 1 4 80,00
9 9 4 4 0 0,00
10 10 5 4 1 20,00
Appendix 1
11 11 5 5 0 0,00
12 12 3 0 3 60,00
13 13 4 2 2 40,00
14 14 5 3 2 40,00
15 15 5 2 3 60,00
16 16 5 4 1 20,00
17 17 5 3 2 40,00
18 18 5 0 5 100,00
19 19 4 0 4 80,00
20 20 0 0 0 0,00
TINGKAT KESUKARAN
=================
Jumlah Subyek= 20
Butir Soal= 20
Nama berkas: D:\ANATES 1 SUKSES.ANA
No Butir Baru No Butir Asli Jml Betul Tkt. Kesukaran(%) Tafsiran
1 1 0 0,00 Sangat Sukar
2 2 12 60,00 Sedang
3 3 12 60,00 Sedang
4 4 17 85,00 Mudah
5 5 16 80,00 Mudah
6 6 19 95,00 Sangat Mudah
7 7 18 90,00 Sangat Mudah
8 8 10 50,00 Sedang
9 9 14 70,00 Sedang
Appendix 1
10 10 16 80,00 Mudah
11 11 20 100,00 Sangat Mudah
12 12 6 30,00 Sukar
13 13 16 80,00 Mudah
14 14 17 85,00 Mudah
15 15 16 80,00 Mudah
16 16 19 95,00 Sangat Mudah
17 17 17 85,00 Mudah
18 18 10 50,00 Sedang
19 19 6 30,00 Sukar
20 20 3 15,00 Sangat Sukar
KORELASI SKOR BUTIR DG SKOR TOTAL
=================================
Jumlah Subyek= 20
Butir Soal= 20
Nama berkas: D:\ANATES 1 SUKSES.ANA
No Butir Baru No Butir Asli Korelasi Signifikansi
1 1 NAN NAN
2 2 0,610 Sangat Signifikan
3 3 0,610 Sangat Signifikan
4 4 0,171 -
5 5 0,629 Sangat Signifikan
6 6 0,172 -
7 7 -0,317 -
8 8 0,646 Sangat Signifikan
Appendix 1
9 9 -0,141 -
10 10 0,416 -
11 11 NAN NAN
12 12 0,586 Sangat Signifikan
13 13 0,416 -
14 14 0,314 -
15 15 0,459 Signifikan
16 16 0,327 -
17 17 0,457 Signifikan
18 18 0,782 Sangat Signifikan
19 19 0,475 Signifikan
20 20 0,257 -
Catatan: Batas signifikansi koefisien korelasi sebagaai berikut:
df (N-2) P=0,05 P=0,01 df (N-2) P=0,05 P=0,01
10 0,576 0,708 60 0,250 0,325
15 0,482 0,606 70 0,233 0,302
20 0,423 0,549 80 0,217 0,283
25 0,381 0,496 90 0,205 0,267
30 0,349 0,449 100 0,195 0,254
40 0,304 0,393 125 0,174 0,228
50 0,273 0,354 >150 0,159 0,208
Bila koefisien = 0,000 berarti tidak dapat dihitung.
Appendix 1
KUALITAS PENGECOH
=================
Jumlah Subyek= 20
Butir Soal= 20
Nama berkas: D:\ANATES 1 SUKSES.ANA
No Butir Baru No Butir Asli a b c d *
1 1 3- 0-- 0** 17--- 0
2 2 12** 2+ 6--- 0-- 0
3 3 0-- 3++ 12** 5-- 0
4 4 1++ 17** 2-- 0-- 0
5 5 16** 4--- 0-- 0-- 0
6 6 1--- 19** 0-- 0-- 0
7 7 18** 0-- 0-- 2--- 0
8 8 5+ 3++ 2+ 10** 0
9 9 1- 1- 14** 4-- 0
10 10 2+ 2+ 16** 0-- 0
11 11 20** 0 0 0 0
12 12 0-- 6** 7+ 7+ 0
13 13 4--- 16** 0-- 0-- 0
14 14 3--- 0-- 17** 0-- 0
15 15 1+ 16** 0-- 3--- 0
16 16 1--- 0-- 19** 0-- 0
17 17 3--- 0-- 0-- 17** 0
18 18 7--- 1- 10** 2+ 0
19 19 11--- 3+ 0-- 6** 0
20 20 8+ 3+ 6++ 3** 0
Appendix 1
Keterangan:
** : Kunci Jawaban
++ : Sangat Baik
+ : Baik
- : Kurang Baik
-- : Buruk
--- : Sangat Buruk
REKAP ANALISIS BUTIR
=====================
Rata2= 13,20
Simpang Baku= 3,02
KorelasiXY= 0,52
Reliabilitas Tes= 0,68
Butir Soal= 20
Jumlah Subyek= 20
Nama berkas: D:\ANATES 1 SUKSES.ANA
Btr Baru Btr Asli D.Pembeda(%) T. Kesukaran Korelasi Sign. Korelasi
1 1 0,00 Sangat Sukar NAN NAN
2 2 80,00 Sedang 0,610 Sangat Signifikan
3 3 60,00 Sedang 0,610 Sangat Signifikan
4 4 0,00 Mudah 0,171 -
5 5 60,00 Mudah 0,629 Sangat Signifikan
6 6 0,00 Sangat Mudah 0,172 -
7 7 -20,00 Sangat Mudah -0,317 -
8 8 80,00 Sedang 0,646 Sangat Signifikan
9 9 0,00 Sedang -0,141 -
10 10 20,00 Mudah 0,416 -
11 11 0,00 Sangat Mudah NAN NAN
12 12 60,00 Sukar 0,586 Sangat Signifikan
Appendix 1
13 13 40,00 Mudah 0,416 -
14 14 40,00 Mudah 0,314 -
15 15 60,00 Mudah 0,459 Signifikan
16 16 20,00 Sangat Mudah 0,327 -
17 17 40,00 Mudah 0,457 Signifikan
18 18 100,00 Sedang 0,782 Sangat Signifikan
19 19 80,00 Sukar 0,475 Signifikan
20 20 0,00 Sangat Sukar 0,257 -
SKOR DATA DIBOBOT (POST-TEST I)
=================
Jumlah Subyek = 20
Butir soal = 20
Bobot utk jwban benar = 1
Bobot utk jwban salah = 0
Nama berkas: D:\POST TEST.ANA
No Urt No Subyek Kode/Nama Benar Salah Kosong Skr Asli Skr Bobot
1 1 1 17 3 0 17 17
2 2 2 9 11 0 9 9
3 3 3 14 6 0 14 14
4 4 4 8 12 0 8 8
5 5 5 18 2 0 18 18
6 6 6 11 9 0 11 11
7 7 7 13 7 0 13 13
8 8 8 10 10 0 10 10
9 9 9 14 6 0 14 14
Appendix 1
10 10 10 9 11 0 9 9
11 11 11 15 5 0 15 15
12 12 12 15 5 0 15 15
13 13 13 11 9 0 11 11
14 14 14 15 5 0 15 15
15 15 15 12 8 0 12 12
16 16 16 16 4 0 16 16
17 17 17 15 5 0 15 15
18 18 18 18 2 0 18 18
19 19 19 10 10 0 10 10
20 20 20 16 4 0 16 16
RELIABILITAS TES
================
Rata2= 13,30
Simpang Baku= 3,11
KorelasiXY= 0,51
Reliabilitas Tes= 0,67
Nama berkas: D:\POST TEST.ANA
No.Urut No. Subyek Kode/Nama Subyek Skor Ganjil Skor Genap Skor Total
1 1 1 8 9 17
2 2 2 5 4 9
3 3 3 7 7 14
4 4 4 4 4 8
5 5 5 9 9 18
6 6 6 5 6 11
Appendix 1
7 7 7 5 8 13
8 8 8 5 5 10
9 9 9 5 9 14
10 10 10 4 5 9
11 11 11 8 7 15
12 12 12 6 9 15
13 13 13 4 7 11
14 14 14 5 10 15
15 15 15 5 7 12
16 16 16 8 8 16
17 17 17 6 9 15
18 18 18 9 9 18
19 19 19 4 6 10
20 20 20 6 10 16
KELOMPOK UNGGUL & ASOR
======================
Kelompok Unggul
Nama berkas: D:\POST TEST.ANA
1 2 3 4 5 6 7
No.Urut No Subyek Kode/Nama Subyek Skor 1 2 3 4 5 6 7
1 5 5 18 1 1 1 - 1 1 -
2 18 18 18 1 1 1 1 1 1 -
3 1 1 17 1 1 1 - 1 1 -
4 16 16 16 1 1 1 - 1 1 -
Appendix 1
5 20 20 16 - 1 1 1 1 1 -
Jml Jwb Benar 4 5 5 2 5 5 0
8 9 10 11 12 13 14
No.Urut No Subyek Kode/Nama Subyek Skor 8 9 10 11 12 13 14
1 5 5 18 1 1 1 1 1 1 1
2 18 18 18 - 1 1 1 1 1 1
3 1 1 17 1 1 1 1 1 - 1
4 16 16 16 - 1 1 1 1 - 1
5 20 20 16 1 1 1 1 1 - 1
Jml Jwb Benar 3 5 5 5 5 2 5
15 16 17 18 19 20
No.Urut No Subyek Kode/Nama Subyek Skor 15 16 17 18 19 20
1 5 5 18 1 1 1 1 1 1
2 18 18 18 1 1 1 1 1 1
3 1 1 17 1 1 1 1 1 1
4 16 16 16 1 1 1 1 1 1
5 20 20 16 1 1 - 1 1 1
Jml Jwb Benar 5 5 4 5 5 5
Kelompok Asor
Nama berkas: D:\POST TEST.ANA
1 2 3 4 5 6 7
Appendix 1
No.Urut No Subyek Kode/Nama Subyek Skor 1 2 3 4 5 6 7
1 8 8 10 1 1 1 - 1 - -
2 19 19 10 - 1 1 - 1 1 -
3 2 2 9 - - - - 1 - -
4 10 10 9 - - 1 - 1 - -
5 4 4 8 - - - - 1 - -
Jml Jwb Benar 1 2 3 0 5 1 0
8 9 10 11 12 13 14
No.Urut No Subyek Kode/Nama Subyek Skor 8 9 10 11 12 13 14
1 8 8 10 - - 1 1 - - -
2 19 19 10 - 1 1 1 - - 1
3 2 2 9 - - 1 1 - - -
4 10 10 9 - - 1 1 - - 1
5 4 4 8 - - 1 1 - - -
Jml Jwb Benar 0 1 5 5 0 0 2
15 16 17 18 19 20
No.Urut No Subyek Kode/Nama Subyek Skor 15 16 17 18 19 20
1 8 8 10 - 1 1 1 - 1
2 19 19 10 - 1 - 1 - -
3 2 2 9 1 1 1 1 1 1
4 10 10 9 1 1 - 1 - 1
5 4 4 8 1 1 - 1 1 1
Jml Jwb Benar 3 5 2 5 2 4
Appendix 1
DAYA PEMBEDA
============
Jumlah Subyek= 20
Klp atas/bawah(n)= 5
Butir Soal= 20
Nama berkas: D:\POST TEST.ANA
No Butir Baru No Butir Asli Kel. Atas Kel. Bawah Beda Indeks DP (%)
1 1 4 1 3 60,00
2 2 5 2 3 60,00
3 3 5 3 2 40,00
4 4 2 0 2 40,00
5 5 5 5 0 0,00
6 6 5 1 4 80,00
7 7 0 0 0 0,00
8 8 3 0 3 60,00
9 9 5 1 4 80,00
10 10 5 5 0 0,00
11 11 5 5 0 0,00
12 12 5 0 5 100,00
13 13 2 0 2 40,00
14 14 5 2 3 60,00
15 15 5 3 2 40,00
16 16 5 5 0 0,00
17 17 4 2 2 40,00
18 18 5 5 0 0,00
Appendix 1
19 19 5 2 3 60,00
20 20 5 4 1 20,00
TINGKAT KESUKARAN
=================
Jumlah Subyek= 20
Butir Soal= 20
Nama berkas: D:\POST TEST.ANA
No Butir Baru No Butir Asli Jml Betul Tkt. Kesukaran(%) Tafsiran
1 1 10 50,00 Sedang
2 2 15 75,00 Mudah
3 3 15 75,00 Mudah
4 4 6 30,00 Sukar
5 5 20 100,00 Sangat Mudah
6 6 15 75,00 Mudah
7 7 0 0,00 Sangat Sukar
8 8 9 45,00 Sedang
9 9 15 75,00 Mudah
10 10 20 100,00 Sangat Mudah
11 11 20 100,00 Sangat Mudah
12 12 9 45,00 Sedang
13 13 3 15,00 Sangat Sukar
14 14 16 80,00 Mudah
15 15 12 60,00 Sedang
16 16 20 100,00 Sangat Mudah
17 17 10 50,00 Sedang
Appendix 1
18 18 19 95,00 Sangat Mudah
19 19 13 65,00 Sedang
20 20 19 95,00 Sangat Mudah
KORELASI SKOR BUTIR DG SKOR TOTAL
=================================
Jumlah Subyek= 20
Butir Soal= 20
Nama berkas: D:\POST TEST.ANA
No Butir Baru No Butir Asli Korelasi Signifikansi
1 1 0,560 Sangat Signifikan
2 2 0,552 Sangat Signifikan
3 3 0,438 Signifikan
4 4 0,439 Signifikan
5 5 NAN NAN
6 6 0,742 Sangat Signifikan
7 7 NAN NAN
8 8 0,507 Signifikan
9 9 0,742 Sangat Signifikan
10 10 NAN NAN
11 11 NAN NAN
12 12 0,672 Sangat Signifikan
13 13 0,512 Signifikan
14 14 0,626 Sangat Signifikan
15 15 0,148 -
16 16 NAN NAN
Appendix 1
17 17 0,461 Signifikan
18 18 -0,053 -
19 19 0,245 -
20 20 0,249 -
Catatan: Batas signifikansi koefisien korelasi sebagaai berikut:
df (N-2) P=0,05 P=0,01 df (N-2) P=0,05 P=0,01
10 0,576 0,708 60 0,250 0,325
15 0,482 0,606 70 0,233 0,302
20 0,423 0,549 80 0,217 0,283
25 0,381 0,496 90 0,205 0,267
30 0,349 0,449 100 0,195 0,254
40 0,304 0,393 125 0,174 0,228
50 0,273 0,354 >150 0,159 0,208
Bila koefisien = 0,000 berarti tidak dapat dihitung.
KUALITAS PENGECOH
=================
Jumlah Subyek= 20
Butir Soal= 20
Nama berkas: D:\POST TEST.ANA
No Butir Baru No Butir Asli a b c d *
1 1 10** 0-- 10--- 0-- 0
2 2 15** 5--- 0-- 0-- 0
Appendix 1
3 3 2++ 15** 3-- 0-- 0
4 4 1-- 0-- 13--- 6** 0
5 5 20** 0 0 0 0
6 6 1+ 15** 4--- 0-- 0
7 7 0** 7++ 13-- 0-- 0
8 8 3++ 9** 5+ 3++ 0
9 9 0-- 1+ 15** 4--- 0
10 10 0 0 20** 0 0
11 11 20** 0 0 0 0
12 12 2+ 8--- 9** 1- 0
13 13 9- 4+ 4+ 3** 0
14 14 3--- 16** 1+ 0-- 0
15 15 7--- 0-- 12** 1- 0
16 16 0 0 20** 0 0
17 17 10** 10--- 0-- 0-- 0
18 18 1--- 19** 0-- 0-- 0
19 19 1- 6--- 13** 0-- 0
20 20 1--- 19** 0-- 0-- 0
Keterangan:
** : Kunci Jawaban
++ : Sangat Baik
+ : Baik
- : Kurang Baik
-- : Buruk
--- : Sangat Buruk
Appendix 1
REKAP ANALISIS BUTIR
=====================
Rata2= 13,30
Simpang Baku= 3,11
KorelasiXY= 0,51
Reliabilitas Tes= 0,67
Butir Soal= 20
Jumlah Subyek= 20
Nama berkas: D:\POST TEST.ANA
Btr Baru Btr Asli D.Pembeda(%) T. Kesukaran Korelasi Sign. Korelasi
1 1 60,00 Sedang 0,560 Sangat Signifikan
2 2 60,00 Mudah 0,552 Sangat Signifikan
3 3 40,00 Mudah 0,438 Signifikan
4 4 40,00 Sukar 0,439 Signifikan
5 5 0,00 Sangat Mudah NAN NAN
6 6 80,00 Mudah 0,742 Sangat Signifikan
7 7 0,00 Sangat Sukar NAN NAN
8 8 60,00 Sedang 0,507 Signifikan
9 9 80,00 Mudah 0,742 Sangat Signifikan
10 10 0,00 Sangat Mudah NAN NAN
11 11 0,00 Sangat Mudah NAN NAN
12 12 100,00 Sedang 0,672 Sangat Signifikan
13 13 40,00 Sangat Sukar 0,512 Signifikan
14 14 60,00 Mudah 0,626 Sangat Signifikan
15 15 40,00 Sedang 0,148 -
16 16 0,00 Sangat Mudah NAN NAN
17 17 40,00 Sedang 0,461 Signifikan
18 18 0,00 Sangat Mudah -0,053 -
Appendix 1
19 19 60,00 Sedang 0,245 -
20 20 20,00 Sangat Mudah 0,249 -
SKOR DATA DIBOBOT
=================
Jumlah Subyek = 20
Butir soal = 20
Bobot utk jwban benar = 1
Bobot utk jwban salah = 0
Nama berkas: D:\ANATES 3.ANA
No Urt No Subyek Kode/Nama Benar Salah Kosong Skr Asli Skr Bobot
1 1 1 15 5 0 15 15
2 2 2 9 11 0 9 9
3 3 3 14 6 0 14 14
4 4 4 9 11 0 9 9
5 5 5 16 4 0 16 16
6 6 6 11 9 0 11 11
7 7 7 13 7 0 13 13
8 8 8 10 10 0 10 10
9 9 9 14 6 0 14 14
10 10 10 10 10 0 10 10
11 11 11 13 7 0 13 13
12 12 12 14 6 0 14 14
13 13 13 14 6 0 14 14
14 14 14 16 4 0 16 16
15 15 15 13 7 0 13 13
Appendix 1
16 16 16 14 6 0 14 14
17 17 17 14 6 0 14 14
18 18 18 18 2 0 18 18
19 19 19 13 7 0 13 13
20 20 20 16 4 0 16 16
RELIABILITAS TES
================
Rata2= 13,30
Simpang Baku= 2,45
KorelasiXY= 0,26
Reliabilitas Tes= 0,41
Nama berkas: D:\ANATES 3.ANA
No.Urut No. Subyek Kode/Nama Subyek Skor Ganjil Skor Genap Skor Total
1 1 1 7 8 15
2 2 2 4 5 9
3 3 3 6 8 14
4 4 4 4 5 9
5 5 5 9 7 16
6 6 6 4 7 11
7 7 7 5 8 13
8 8 8 5 5 10
9 9 9 6 8 14
10 10 10 4 6 10
11 11 11 5 8 13
12 12 12 7 7 14
Appendix 1
13 13 13 7 7 14
14 14 14 6 10 16
15 15 15 8 5 13
16 16 16 7 7 14
17 17 17 6 8 14
18 18 18 9 9 18
19 19 19 5 8 13
20 20 20 9 7 16
KELOMPOK UNGGUL & ASOR
======================
Kelompok Unggul
Nama berkas: D:\ANATES 3.ANA
1 2 3 4 5 6 7
No.Urut No Subyek Kode/Nama Subyek Skor 1 2 3 4 5 6 7
1 18 18 18 1 1 1 1 1 - -
2 5 5 16 1 1 1 1 1 - 1
3 14 14 16 1 1 1 1 1 1 -
4 20 20 16 1 1 1 1 1 - 1
5 1 1 15 1 1 1 1 1 - 1
Jml Jwb Benar 5 5 5 5 5 1 3
8 9 10 11 12 13 14
No.Urut No Subyek Kode/Nama Subyek Skor 8 9 10 11 12 13 14
1 18 18 18 1 1 1 1 1 1 1
Appendix 1
2 5 5 16 - 1 1 - 1 1 1
3 14 14 16 1 - 1 - 1 - 1
4 20 20 16 1 1 - - - 1 1
5 1 1 15 - 1 1 - 1 - 1
Jml Jwb Benar 3 4 4 1 4 3 5
15 16 17 18 19 20
No.Urut No Subyek Kode/Nama Subyek Skor 15 16 17 18 19 20
1 18 18 18 1 1 1 1 1 1
2 5 5 16 1 1 1 - 1 1
3 14 14 16 1 1 1 1 1 1
4 20 20 16 1 1 1 1 1 1
5 1 1 15 - 1 1 1 1 1
Jml Jwb Benar 4 5 5 4 5 5
Kelompok Asor
Nama berkas: D:\ANATES 3.ANA
1 2 3 4 5 6 7
No.Urut No Subyek Kode/Nama Subyek Skor 1 2 3 4 5 6 7
1 6 6 11 1 - - 1 - - -
2 8 8 10 1 - - 1 - - -
3 10 10 10 1 - - 1 - - -
4 2 2 9 1 1 - - - - 1
5 4 4 9 1 - - 1 - - -
Appendix 1
Jml Jwb Benar 5 1 0 4 0 0 1
8 9 10 11 12 13 14
No.Urut No Subyek Kode/Nama Subyek Skor 8 9 10 11 12 13 14
1 6 6 11 1 1 - - 1 - 1
2 8 8 10 - 1 1 - - 1 1
3 10 10 10 1 - 1 1 1 - -
4 2 2 9 1 1 1 - - - 1
5 4 4 9 - - 1 - - 1 1
Jml Jwb Benar 3 3 4 1 2 2 4
15 16 17 18 19 20
No.Urut No Subyek Kode/Nama Subyek Skor 15 16 17 18 19 20
1 6 6 11 - 1 1 1 1 1
2 8 8 10 1 1 1 1 - -
3 10 10 10 1 - 1 1 - 1
4 2 2 9 1 - - 1 - -
5 4 4 9 1 1 1 1 - -
Jml Jwb Benar 4 3 4 5 1 2
DAYA PEMBEDA
============
Jumlah Subyek= 20
Klp atas/bawah(n)= 5
Butir Soal= 20
Nama berkas: D:\ANATES 3.ANA
No Butir Baru No Butir Asli Kel. Atas Kel. Bawah Beda Indeks DP (%)
Appendix 1
1 1 5 5 0 0,00
2 2 5 1 4 80,00
3 3 5 0 5 100,00
4 4 5 4 1 20,00
5 5 5 0 5 100,00
6 6 1 0 1 20,00
7 7 3 1 2 40,00
8 8 3 3 0 0,00
9 9 4 3 1 20,00
10 10 4 4 0 0,00
11 11 1 1 0 0,00
12 12 4 2 2 40,00
13 13 3 2 1 20,00
14 14 5 4 1 20,00
15 15 4 4 0 0,00
16 16 5 3 2 40,00
17 17 5 4 1 20,00
18 18 4 5 -1 -20,00
19 19 5 1 4 80,00
20 20 5 2 3 60,00
TINGKAT KESUKARAN
=================
Jumlah Subyek= 20
Butir Soal= 20
Nama berkas: D:\ANATES 3.ANA
No Butir Baru No Butir Asli Jml Betul Tkt. Kesukaran(%) Tafsiran
1 1 20 100,00 Sangat Mudah
Appendix 1
2 2 16 80,00 Mudah
3 3 14 70,00 Sedang
4 4 19 95,00 Sangat Mudah
5 5 9 45,00 Sedang
6 6 4 20,00 Sukar
7 7 9 45,00 Sedang
8 8 15 75,00 Mudah
9 9 11 55,00 Sedang
10 10 15 75,00 Mudah
11 11 4 20,00 Sukar
12 12 12 60,00 Sedang
13 13 7 35,00 Sedang
14 14 9 45,00 Sedang
15 15 14 70,00 Sedang
16 16 17 85,00 Mudah
17 17 19 95,00 Sangat Mudah
18 18 19 95,00 Sangat Mudah
19 19 16 80,00 Mudah
20 20 17 85,00 Mudah
KORELASI SKOR BUTIR DG SKOR TOTAL
=================================
Jumlah Subyek= 20
Butir Soal= 20
Nama berkas: D:\ANATES 3.ANA
No Butir Baru No Butir Asli Korelasi Signifikansi
1 1 0,560 Sangat Signifikan
Appendix 1
2 2 0,552 Sangat Signifikan
3 3 0,438 Signifikan
4 4 0,439 Signifikan
5 5 NAN NAN
6 6 0,742 Sangat Signifikan
7 7 NAN NAN
8 8 0,507 Signifikan
9 9 0,742 Sangat Signifikan
10 10 NAN NAN
11 11 NAN NAN
12 12 0,672 Sangat Signifikan
13 13 0,512 Signifikan
14 14 0,626 Sangat Signifikan
15 15 0,148 -
16 16 NAN NAN
17 17 0,461 Signifikan
18 18 -0,053 -
19 19 0,245 -
20 20 0,249 -
Catatan: Batas signifikansi koefisien korelasi sebagaai berikut:
df (N-2) P=0,05 P=0,01 df (N-2) P=0,05 P=0,01
10 0,576 0,708 60 0,250 0,325
15 0,482 0,606 70 0,233 0,302
Appendix 1
20 0,423 0,549 80 0,217 0,283
25 0,381 0,496 90 0,205 0,267
30 0,349 0,449 100 0,195 0,254
40 0,304 0,393 125 0,174 0,228
50 0,273 0,354 >150 0,159 0,208
Bila koefisien = 0,000 berarti tidak dapat dihitung.
KUALITAS PENGECOH
=================
Jumlah Subyek= 20
Butir Soal= 20
Nama berkas: D:\ANATES 3.ANA
No Butir Baru No Butir Asli a b c d *
1 1 0 0 20** 0 0
2 2 16** 4--- 0-- 0-- 0
3 3 1- 2++ 14** 3+ 0
4 4 0-- 19** 0-- 1--- 0
5 5 10--- 1- 0-- 9** 0
6 6 9- 3+ 4** 4+ 0
7 7 0-- 4++ 9** 7-- 0
8 8 5--- 15** 0-- 0-- 0
9 9 1- 11** 8--- 0-- 0
10 10 0-- 15** 5--- 0-- 0
11 11 4** 7+ 2- 7+ 0
12 12 12** 3++ 5-- 0-- 0
13 13 2- 8-- 3+ 7** 0
Appendix 1
14 14 1- 4++ 6- 9** 0
15 15 3+ 0-- 3+ 14** 0
16 16 1++ 1++ 17** 1++ 0
17 17 0-- 19** 1--- 0-- 0
18 18 1--- 19** 0-- 0-- 0
19 19 16** 4--- 0-- 0-- 0
20 20 1++ 0-- 2-- 17** 0
Keterangan:
** : Kunci Jawaban
++ : Sangat Baik
+ : Baik
- : Kurang Baik
-- : Buruk
---: Sangat Buruk
REKAP ANALISIS BUTIR
=====================
Rata2= 13,30
Simpang Baku= 2,45
KorelasiXY= 0,26
Reliabilitas Tes= 0,41
Butir Soal= 20
Jumlah Subyek= 20
Nama berkas: D:\ANATES 3.ANA
Btr Baru Btr Asli D.Pembeda(%) T. Kesukaran Korelasi Sign. Korelasi
1 1 0,00 Sangat Mudah NAN NAN
2 2 80,00 Mudah 0,691 Sangat Signifikan
3 3 100,00 Sedang 0,767 Sangat Signifikan
4 4 20,00 Sangat Mudah 0,413 -
5 5 100,00 Sedang 0,686 Sangat Signifikan
Appendix 1
6 6 20,00 Sukar 0,199 -
7 7 40,00 Sedang 0,223 -
8 8 0,00 Mudah 0,121 -
9 9 20,00 Sedang 0,114 -
10 10 0,00 Mudah -0,024 -
11 11 0,00 Sukar 0,094 -
12 12 40,00 Sedang 0,316 -
13 13 20,00 Sedang 0,127 -
14 14 20,00 Sedang 0,013 -
15 15 0,00 Sedang 0,037 -
16 16 40,00 Mudah 0,463 Signifikan
17 17 20,00 Sangat Mudah 0,413 -
18 18 -20,00 Sangat Mudah -0,259 -
19 19 80,00 Mudah 0,795 Sangat Signifikan
20 20 60,00 Mudah 0,697 Sangat Signifikan
Appendix 2
RENCANA PELAKSANAAN PEMBELAJARAN
( RPP )
Nama Sekolah : MTs Annida Al Islamy
Mata Pelajaran : Bahasa Inggris
Tema : Animal Guessing Game
Kelas/Semester : VII/ 2
Aspek/Skill : Listening
Alokasi Waktu : 2 x 40 menit
A. Standar Kompetensi
Mendengarkan
8. Memahami makna dalam teks lisan fungsional dan monolog pendek sangat
sederhana yang berbentuk descriptive dan procedure untuk berinteraksi
dengan lingkungan terdekat.
B. Kompetensi Dasar
8.2. Merespon makna yang terdapat dalam monolog pendek sangat sederhana
secara akurat, lancar, dan berterima untuk berinteraksi dengan lingkungan
sekitar dalam teks berbentuk descriptive dan procedure.
C. Indikator
Menentukan jawaban soal pilihan ganda teks yang berbentuk descriptive text
berdasarkan script yang diperdengarkan.
D. Tujuan Pembelajaran
Pada akhir pembelajaran, siswa dapat menentukan jawaban soal pilihan
ganda teks yang berbentuk descriptive text berdasarkan script yang
diperdengarkan dengan benar.
E. Materi Pembelajaran
1. Pengertian teks deskriptif
A descriptive text is a text that describes the characterictic of a specific
thing, for example a specific person, animal, or object. Which the
purpose is to describe a particular person, place, or thing.
2. Struktur umum teks deskriptif
A descriptive text consists of:
Identification
This part identifies the thing/person being described.
Description
This part describes parts, qualities and characterictic.
3. Pemberian contoh teks deskriptif
MY LOVELY “TELON”
Identification :
I have a pet. It is a cat. His name is Telon.
Description :
Telon has brown fur and a long tail. It has two cute ears and two bright
eyes. The eyes make Telon look funny. I feed Telon with some rice and
fish every day. I go to the market to buy the fish and my mother steams
if for me. I bring Telon to a veterinarian when he does not look well. I
love Telon very much.
F. Metode Pembelajaran
Guessing game technique
G. Media Pembelajaran
Power point, rekaman audio yang relevan dengan materi, pictures, dan video.
H. Langkah-langkah Kegiatan
a. Kegiatan Pendahuluan (5 menit)
Apersepsi:
- Guru memberi salam.
- Siswa menyiapkan kelas dan berdoa bersama-sama sebelum belajar.
- Guru menanyakan kabar siswa lalu melakukan permainan crossword
untuk menarik perhatian siswa dan mencairkan suasana agar lebih
rileks.
b. Kegiatan Inti (70 menit)
Eksplorasi:
- Sebelum menjelaskan materi, guru menghubungkan materi yang
akan dipelajari dengan memberikan gambar hewan tentang zoo
animals serta mengajukan beberapa pertanyaan terkait hewan
tersebut.
- Guru lalu menjelaskan materi tentang descriptive text menggunakan
power point serta memberikan pertanyaan kepada siswa berdasarkan
contoh descriptive text yang diberikan.
- Siswa diminta untuk menyebutkan ciri-ciri hewan berdasarkan
gambar hewan yang diberikan lalu menuliskannya di papan tulis.
- Kemudian guru mengajak siswa untuk bermain guessing game
dengan memberikan video guessing game yang berisi deskripsi
singkat tentang hewan.
- Guru menjelaskan tata cara bermain video guessing game lalu
meminta siswa untuk menebak nama hewan berdasarkan video
guessing game yang diberikan.
- Selanjutnya guru meminta siswa untuk bermain guessing game
secara berkelompok yang terdiri 4 orang. Masing-masing siswa
didalam kelompok menjawab soal sesuai nomor anggota kelompok
kemudian diperdengarkan audio animal guessing game. Contoh :
anggota pertama masing-masing kelompok menjawab pertanyaan
nomor satu, anggota kedua menjawab nomor dua, dst.
- Setelah itu guru meminta anggota kelompok yang mengetahui
jawaban untuk menuliskan jawaban di papan tulis.
- Guru memeriksa hasil jawaban siswa dan memberikan hadiah
kepada kelompok yang terbanyak menjawab soal dengan benar.
- Guru memberikan handout sebagai latihan soal.
Elaborasi:
- Siswa menjawab pertanyaan yang diberikan oleh guru
- Sesuai instruksi guru, siswa menjawab secara lisan pertanyaan
berdasarkan descriptive text yang diberikan.
- Satu persatu siswa menyebutkan dan maju kedepan kelas untuk
menuliskan ciri-ciri hewan berdasarkan gambar hewan yang
diberikan.
- Siswa menebak nama hewan sesuai deskripsi singkat hewan yang
disebutkan di video guessing game.
- Selanjutnya secara berkelompok siswa bermain guessing game,
masing-masing anggota kelompok mendengarkan clues atau
deskripsi singkat yang diperdengarkan dan harus menebak jawaban
dengan benar lalu menuliskannya di papan tulis.
- Kelompok yang paling banyak menjawab pertanyaan dengan benar
akan memenangkan game dan mendapat hadiah.
- Pada akhir kegiatan siswa mengerjakan handout yang telah diberikan
Konfirmasi:
- Bersama-sama membahas handout yang diberikan
- Guru dan siswa membahas kosakata yang sulit
c. Kegiatan Penutup (5 menit)
- Menanyakan kesulitan dalam proses belajar mengajar
- Menanyakan bagaimana kegiatan proses belajar mengajar hari ini
I. Sumber Belajar
1. Djunaedi. English 1 For the First Year Junior Secondary School. Jakarta:
Balai Pustaka, 1995.
2. Priyana, Joko., et al., Scaffolding Eglish for Junior High School Students
Grade VII. Jakarta: Departemen Pendidikan Nasional, 2008.
3. Zaida, Nur. Mandiri Pracitce Your English Competence SMP Kelas VII.
Jakarta: Erlangga, 2013.
4. Zaida, Nur. Bupena Bahasa Inggris SMP/MTS Kelas VII. Jakarta:
Erlangga, 2014.
5. http://slideplayer.com/slide/6168606/
6. http://www.123listening.com/freeaudio/animals1-5.mp3
J. Penilaian
Teknik : Tes tulis
Bentuk : Pilihan ganda
K. Instrumen
1. Indikator Penilaian
Indikator Pencapaian
Kompetensi
Teknik
Penilaian
Bentuk
Instrumen
Instrument/ Soal
1. Menentukan jawaban
soal pilihan ganda
teks yang bentuk
descriptive
berdasarkan script
yang diperdengarkan.
Tes tertulis
Pilihan
ganda
Listen carefully to
the recording audio
about the description
text then choose the
best answer by
crossing a, b, c or d.
The player will be
repeat twice.“
Text 1 for
questions number
1 to 5
1. What is the
Yunita’s father?
a. A farmer
b. A milk seller
c. A policeman
d. A veterinarian
2. Rubrik Penilaian
Listening
Jumlah soal = 20 soal pilihan ganda
Untuk setiap jawaban benar = skor 5
Jumlah skor maksimal 5 x 20 = 100
Mengetahui,
Guru Bahasa Inggris
Jakarta, 21 April 2016
Peneliti
NIM : 109014000096
Listening Script
From video
May : Peter, guess which animal. I am talking about?
Peter : Right, I am ready.
May : This animal is small. It can jump and swim. What is it?
Peter : Is it . . . . . (the answer is a frog).
Peter : It is my turn now. Listen carefully May.
May : All right.
Peter : This animal is grey and likes eating bone. It can run.
May : Well, I think is . . . . . (the answer is a dog).
May : Okay, It is my turn again. This animal likes eating worm
and lives in the cage.
Peter : I know. It is . . . . . (the answer is a bird).
Peter : Well, listen carefully. This animal is brown. It eats meat
and lives in the cave.
May : It is . . . . . (the answer is a bear).
May : This animal is black and white. It eats grass. It can run
fast.
Peter : It is easy. It is . . . . . (the answer is a zebra).
Peter : Well, this is the last one. This animal big and grey. It lives
both in the land and in the water.
May : It is . . . . . (the answer is a crocodile).
From audio
1. This animal has black and white fur and eats bamboo.
(The answer is panda)
2. This animal green and likes to swim and hop.
(The answer is frog)
3. This animal very big and strong. It is name starts with the letter G.
(The answer is gorilla)
4. This animal lives in the water and loves to swim.
(The answer is fish)
5. This animal likes cold weather. It can swim and it eats fish.
(The answer is penguin)
RENCANA PELAKSANAAN PEMBELAJARAN
( RPP )
Nama Sekolah : MTs Annida Al Islamy
Mata Pelajaran : Bahasa Inggris
Tema : Animal Guessing Game
Kelas/Semester : VII/ 2
Aspek/Skill : Listening
Alokasi Waktu : 2 x 40 menit
A. Standar Kompetensi
Mendengarkan
8. Memahami makna dalam teks lisan fungsional dan monolog pendek sangat
sederhana yang berbentuk descriptive dan procedure untuk berinteraksi
dengan lingkungan terdekat.
B. Kompetensi Dasar
8.2 Merespon makna yang terdapat dalam monolog pendek sangat sederhana
secara akurat, lancar, dan berterima untuk berinteraksi dengan
lingkungan sekitar dalam teks berbentuk descriptive dan procedure.
C. Indikator
Menentukan jawaban soal pilihan ganda teks yang berbentuk descriptive
berdasarkan script yang diperdengarkan.
D. Tujuan Pembelajaran
Pada akhir pembelajaran, siswa dapat menentukan jawaban soal pilihan
ganda teks yang berbentuk descriptive berdasarkan script yang
diperdengarkan dengan percaya diri dan tepat.
E. Materi Pembelajaran
The explanation of guessing game :
Guessing game is a simple communicative game which the aim is to seek the
information by describing something orally and others should guess it to find
the right answer.
How to play animal guessing game :
Penny Ur explains that in playing this game the teacher defines something
and they simply have to guess what it is by raising their hands to volunteer
then answer, or jotting it down on piece of paper.
Example of animal guessing game:
Guess who am I?
I can run fast. I love to eat meat or special pet food. I often barks when there
is a stranger.
The answer is dog.
F. Metode Pembelajaran
Guessing game technique.
G. Media Pembelajaran
Power point, rekaman audio yang relevan dengan materi, pictures, dan video.
H. Langkah-langkah Kegiatan
1. Kegiatan Pendahuluan (5 menit)
Apersepsi:
- Guru memberi salam.
- Siswa menyiapkan kelas dan berdoa bersama-sama sebelum belajar.
- Guru menanyakan kabar siswa lalu melakukan story telling dengan
memberikan cerita bergambar untuk menarik perhatian siswa dan
mencairkan suasana agar lebih rileks.
2. Kegiatan Inti (70 menit)
Eksplorasi:
- Sebelum menjelaskan materi, guru menanyakan kembali materi
sebelumnya dengan mengajukan beberapa pertanyaan.
- Lalu menjelaskan materi tentang animal guessing game
menggunakan powerpoint dan mengajukan pertanyaan yang terkait
dengan materi yang diberikan.
- Guru mengajak siswa untuk bermain guessing game dengan
memberikan video guessing game yang berisi deskripsi singkat
tentang hewan.
- Setelah itu guru menjelaskan tata cara bermain video guessing game
lalu meminta siswa untuk menebak nama hewan berdasarkan video
guessing game yang diberikan.
- Selanjutnya guru membagi siswa secara berpasangan untuk bermain
guessing game. Masing-masing siswa harus membuat deskripsi
singkat tentang hewan tanpa diketahui lawan mainnya.
- Guru memberikan handout sebagai latihan soal.
Elaborasi:
- Satu persatu siswa menjawab pertanyaan guru dengan percaya diri.
- Dengan cermat siswa mendengarkan penjelasan guru tentang materi
animal guessing game di powerpoint.
- Sesuai instruksi guru, siswa menjawab secara lisan pertanyaan
berdasarkan materi yang diberikan.
- Siswa bermain guessing game dengan menebak nama hewan sesuai
deskripsi singkat hewan yang diberikan di video guessing game.
- Setelah itu masing-masing siswa membuat deskripsi singkat tentang
hewan tanpa diketahui lawan mainnya lalu siswa secara perpasangan
dan bergiliran mempraktekan animal guessing game di depan kelas.
- Pada akhir kegiatan siswa mengerjakan handout yang telah diberikan
Konfirmasi:
- Bersama-sama membahas handout yang diberikan.
- Guru dan siswa membahas kosakata yang sulit
3. Kegiatan Penutup (5 Menit)
- Menanyakan kesulitan dalam proses belajar mengajar.
- Menanyakan bagaimana kegiatan proses belajar mengajar hari ini.
I. Sumber Belajar
1. Djunaedi. English 1 For the First Year Junior Secondary School. Jakarta:
Balai Pustaka, 1995.
2. Ur, Penny. A Course in Language Teaching. Cambridge: Cambridge
University Press, 2003.
3. Ur, Penny. Teaching Listening Comprehension. Cambridge: Cambridge
University Press, 2009.
4. Wright, Andrew., et al., Games for Language Learning New Edition.
New York: Cambridge University Press, 1994.
5. http://www.elllo.org/english/Games/G039-Pets.html
J. Penilaian
Teknik : Tes tulis
Bentuk : Pilihan ganda
K. Instrumen
1. Indikator Penilaian
Indikator Pencapaian
Kompetensi
Teknik
Penilaian
Bentuk
Instrumen
Instrument/ Soal
1. Menentukan
jawaban soal
pilihan ganda teks
yang
bentuk descriptive
berdasarkan script
yang di
perdengarkan.
Tes tertulis
Pilihan
ganda
Listen carefully to
the recording audio
about the
description text then
choose the best
answer by crossing
a, b, c or d. The
player will be repeat
twice.“
Text 1 for questions
number 1 to 5
1. What is Telon?
a. A cat.
b. A dog.
c. A fish.
d. A hamster.
2. Rubrik Penilaian
Listening
Jumlah soal = 20 soal pilihan ganda
Untuk setiap jawaban benar = skor 5
Jumlah skor maksimal 5 x 20 = 100
Mengetahui,
Guru Bahasa Inggris
Jakarta, 3 Mei 2016
Peneliti
NIM : 109014000096
Listening Script
From video
1.
Hi, I am Conrad and I am going to talk about pets today. Let us start
with the first pet. This pet is such a lovable pet. It will wag it's tail and lick you on
your face when you come home (the answer is dog).
2.
The next pet is not as big as a dog but it is bigger than a rat. In fact, it
likes to chase rats. It is very furry (the answer is cat).
3.
The next pet likes to swim. It swims around in a little bowl very fast
and it will eat, and eat, and eat if you keep feeding it (the answer is fish).
4.
This next pet is a very slow animal. It walks and moves very slowly. It
also has a very hard shell (the answer is turtle).
5.
And our last pet is a cute little critter. It is furry and feels nice and soft
to touch. Every day it exercises in it is cage (the answer is hamster).
6.
And this pet loves to fly. In fact it wants to fly out of its cage but it
cannot. It makes very cheerful noises like 'tweet-tweet', 'chirp-chirp' (the answer is
bird).
RENCANA PELAKSANAAN PEMBELAJARAN
( RPP )
Nama Sekolah : MTs Annida Al Islamy
Mata Pelajaran : Bahasa Inggris
Tema : People Guessing Game
Kelas/Semester : VII/ 2
Aspek/Skill : Listening
Alokasi Waktu : 2 x 40 menit
A. Standar Kompetensi
Mendengarkan
8. Memahami makna dalam teks lisan fungsional dan monolog pendek sangat
sederhana yang berbentuk descriptive dan procedure untuk berinteraksi
dengan lingkungan terdekat.
B. Kompetensi Dasar
8.2 Merespon makna yang terdapat dalam monolog pendek sangat sederhana
secara akurat, lancar, dan berterima untuk berinteraksi dengan
lingkungan sekitar dalam teks berbentuk descriptive dan procedure.
C. Indikator
Menentukan jawaban soal pilihan ganda teks yang berbentuk descriptive
berdasarkan script yang di perdengarkan.
D. Tujuan Pembelajaran
Pada akhir pembelajaran, siswa dapat menentukan jawaban soal pilihan ganda
teks yang berbentuk descriptive berdasarkan script yang di perdengarkan
dengan percaya diri dan tepat.
E. Materi Pembelajaran
1. Memberikan penjelasan tentang people descriptive text
People descriptive text describes a person.The purpose of descriptive
text is to describe a particular person, place or thing.
2. Menjelaskan tentang struktur people descriptive text
The text has main parts:
a) The INTRODUCTION that gives general information about person
(name,job, and age).
b) The MAIN PART that describes the person in details (for example
how he/she looks like, how tall, how slim/fat, his/her face shape,
nose, eyes, forehead, arms, and leg).
3. Menjelaskan tentang physical appearance
F. Metode Pembelajaran
Guessing game technique.
G. Media Pembelajaran
Power point, rekaman audio yang relevan dengan materi, pictures, dan video.
H. Langkah-langkah Kegiatan
1. Kegiatan Pendahuluan (5 menit)
Apersepsi:
- Guru memberi salam.
- Siswa menyiapkan kelas dan berdoa bersama-sama sebelum belajar.
- Guru menanyakan kabar siswa lalu melakukan permainan katanya
pintar untuk menarik perhatian siswa dan mencairkan suasana agar
lebih rileks.
2. Kegiatan Inti (70 menit)
Eksplorasi:
- Sebelum menjelaskan materi, guru menghubungkan materi yang
akan dipelajari dengan memberikan dua foto orang yang berbeda lalu
meminta siswa menyebutkan perbedannya sesuai gambar.
- Guru lalu menjelaskan materi tentang people descriptive text
menggunakan power point.
- Setelah itu guru meminta siswa untuk menyebutkan human
characteristics.
- Kemudian guru meminta siswa membacakan contoh people
descriptive text lalu guru mengajukan beberapa pertanyaan yang
terkait dengan teks yang dibacakan.
- Guru mengajak siswa untuk bermain guessing game dengan
memberikan video dan audio guessing game yang berisi deskripsi
singkat tentang people.
- Selanjutnya guru menjelaskan tata cara bermain video dan audio
guessing game lalu meminta siswa untuk menebak gambar orang
berdasarkan video and audio guessing game yang diberikan.
- Setelah selesai guru memberikan handout sebagai latihan soal.
Elaborasi:
- Siswa menyebutkan perbedaan yang terdapat dalam dua gambar
orang.
- Ketika guru menjelaskan materi, siswa mendengarkan dengan
seksama.
- Setelah itu satu persatu siswa menyebutkan human characteristic.
- Sesuai instruksi guru, siswa membacakan contoh descriptive text lalu
menjawab secara lisan pertanyaan yang diajukan guru terkait teks
yang dibacakan.
- Selanjutnya siswa bermain people guessing game dengan menebak
gambar sesuai deskripsi singkat yang disebutkan di video dan audio
guessing game.
- Pada akhir kegiatan siswa mengerjakan handout yang telah
diberikan.
Konfirmasi:
- Bersama-sama membahas handout yang diberikan.
- Guru dan siswa membahas kosakata yang sulit
3. Kegiatan Penutup (5 menit)
- Menanyakan kesulitan dalam proses belajar mengajar.
- Menanyakan bagaimana kegiatan proses belajar mengajar hari ini.
I. Sumber Belajar
1. Djatmika., et al., Passport to the world 1: A fun and Easy English Book
for Grade VII of Junior High Schools. Solo: PT. Tiga Serangkai Pustaka
Mandiri, 2012.
2. Kumalarini, Th., et al., Contextual Teaching and Learning Bahasa
Inggris: Sekolah Menengah Kelas VII. Jakarta: Departemen Pendidikan
Nasional, 2008.
3. Mukarto., et al., English on Sky SMP for Junior High School Students
Year VII. Jakarta: Erlangga, 2007.
4. Priyana, Joko., et al., Scaffolding English for Junior High School Students
Grade VII. Jakarta: Departemen Pendidikan Nasional, 2008.
5. Wardiman, Artono., et al., English in Focus for Grade VII Junior High
School (SMP/MTS). Jakarta: Departemen pendidikan Nasional, 2008.
6. Zaida, Nur. Bupena Bahasa Inggris SMP/MTS Kelas VII. Jakarta:
Erlangga, 2014.
7. Zaida, Nur. Mandiri Practice Your English Competence SMP Kelas VII.
Jakarta: Erlangga, 2013.
8. http://www.elllo.org/english/Games/G005-Hairstyle.html
J. Penilaian
Teknik : Tes tulis
Bentuk : Pilihan ganda
K. Instrumen
1. Indikator Penilaian
Indikator Pencapaian
Kompetensi
Teknik
Penilaian
Bentuk
Instrumen
Instrument/ Soal
1. Menentukan jawaban
soal pilihan ganda teks
yang bentuk descriptive
berdasarkan script yang
di perdengarkan.
Tes tertulis Pilihan
ganda
Listen carefully to
the recording audio
about the
description text then
choose the best
answer by
crossing a, b, c or
d. The player will
be repeat twice.“
Text 1 for
questions
number 1 to 5
1. The writer has a
.....
a. baby
b. little sister
c. little brother
d. little boy
2. Rubrik Penilaian
Listening
Jumlah soal = 20 soal pilihan ganda
Untuk setiap jawaban benar = skor 5
Jumlah skor maksimal 5 x 20 = 100
Mengetahui,
Guru Bahasa Inggris
Jakarta, 26 Mei 2016
Peneliti
NIM : 109014000096
Listening Script
From video
1.
OK, first meet Alice. Alice has long hair. She has long hair and it is
very straight. She has long straight hair and it is blond, very blond (the answer is
picture number three).
2.
OK, now let us meet Mary. Mary also has really long hair. It is really
pretty. It goes past her shoulders. Her hair is in a ponytail and it is very curly. She
has long, curly blond hair (the answer is picture number two).
3.
Next is Sue. Sue has red hair but I do not think it is really her red hair. I
think she died her hair and her hair is very short, so she has red-dyed hair and it is
very short (the answer is picture number one).
4.
Next is Elizabeth. Elizabeth has short hair. It almost goes to her
shoulders and her hair is a pretty red and it is very curly. She has curly, red, short
hair (the answer is picture number two).
5.
Next we have Melissa. Melissa has blond hair and it goes to her
shoulders so she has shoulder length hair and her hair is pretty straight but it is
curly at the end. She has blond hair. It is curly at the end and it is shoulder length
(the answer is picture number three).
6.
The last person is Jennifer. Jennifer has really beautiful hair. It is long
and straight and shiny and very red. She has red, long, shiny, straight hair (the
answer is picture number two).
From audio
1. A: Does your brother also have your thats pointed nose?
B: No, he has my mom flat nose.
2. A : Look at the singer, she has very beautiful eyes!
B : You are right, beautiful grey eyes.
3. A : Which one is your sister?
B : That one.
A : The one with curly hair?
B : No, the other one. She is the one with straight hair.
4. A : Look!
His your favorite film start, right?
B : No, no that both one.
A : Oh, so which one is your favorite star then?
B : That one over there. The one with wavy blonde hair.
A : Emm not bad.
RENCANA PELAKSANAAN PEMBELAJARAN
( RPP )
Nama Sekolah : MTs Annida Al Islamy
Mata Pelajaran : Bahasa Inggris
Tema : People Guessing Game
Kelas/Semester : VII/ 2
Aspek/Skill : Listening
Alokasi Waktu : 2 x 40 menit
1. Standar Kompetensi
Mendengarkan
8. Memahami makna dalam teks lisan fungsional dan monolog pendek sangat
sederhana yang berbentuk descriptive dan procedure untuk berinteraksi
dengan lingkungan terdekat.
2. Kompetensi Dasar
8.2 Merespon makna yang terdapat dalam monolog pendek sangat sederhana
secara akurat, lancar, dan berterima untuk berinteraksi dengan lingkungan
sekitar dalam teks berbentuk descriptive dan procedure.
3. Indikator
Menentukan jawaban soal pilihan ganda teks yang berbentuk descriptive
berdasarkan script yang diperdengarkan.
4. Tujuan Pembelajaran
Pada akhir pembelajaran, siswa dapat menentukan jawaban soal pilihan
ganda teks yang berbentuk descriptive berdasarkan script yang
diperdengarkan dengan percaya diri dan tepat.
5. Materi Pembelajaran
The explanation about guessing game
Guessing game is a simple communicative game which the aim is to seek the
information by describing something orally and others should guess it to find
the right answer.
The reason why using guessing game
Guessing game can be one of attractive ways for reinforcing students'
listening skill. Vicki L. Cohen and John Edwin Cowen mention that
“listening games can provide a fun way for students to focus on their
listening skills and learn a number of strategies”.
While Patria A and Richard Amato state “Guessing games can be a
painless way to reinforce any number of concepts”.
How to make people guessing game :
Describes the person in details (for example how he/she looks like, how tall,
how slim/fat, his/her face shape, nose, eyes, forehead, arms, and leg).
Describes the hobby, human characteristics (lazy, nice, diligent), ability
(she is a good singer and has a golden voice).
6. Metode Pembelajaran
Guessing game technique.
7. Media Pembelajaran
Power point, rekaman audio yang relevan dengan materi, pictures dan video.
8. Langkah-langkah Kegiatan
1. Kegiatan Pendahuluan (5 menit)
Apersepsi:
- Guru memberi salam.
- Siswa menyiapkan kelas dan berdoa bersama-sama sebelum belajar.
- Guru menanyakan kabar siswa lalu melakukan permainan linking
words game untuk menarik perhatian siswa dan mencairkan suasana
agar lebih rileks.
2. Kegiatan Inti (70 menit)
Eksplorasi:
- Sebelum menjelaskan materi, guru menanyakan beberapa pertanyaan
yang berhubungan dengan materi yang sebelumnya agar siswa dapat
mengingat kembali materi sebelumnya.
- Guru lalu menjelaskan materi tentang people guessing game
menggunakan power point.
- Kemudian guru mengajak siswa untuk bermain people guessing
game dengan memberikan video guessing game yang berisi deskripsi
singkat tentang people.
- Setelah itu guru menjelaskan tata cara bermain video guessing game
lalu meminta siswa untuk menebak gambar berdasarkan video
guessing game yang diberikan.
- Setelah selesai, guru kembali meminta siswa bermain guessing
game. Dimana mereka harus mendengarkan audio yang berisi
deskripsi singkat tentang orang dan menebak gambar serta
menuliskan nama orang tersebut berdasarkan deskripsi yang
diberikan sebelumnya.
- Siswa diminta untuk menuliskan jawaban yang benar dipapan tulis.
- Diakhir kegiatan guru memberikan handout.
Elaborasi:
- Siswa menjawab pertanyaan guru dengan tepat dan percaya diri.
- Sesuai instruksi guru, siswa mendengarkan penjelasan materi yang
diberikan.
- Siswa bermain people guessing game dengan menebak gambar
sesuai deskripsi singkat yang diberikan di video guessing game.
- Kemudian setelah selesai, siswa bermain guessing game dengan
menebak gambar yang tepat dan menuliskan nama orang tersebut di
papan tulis berdasarkan deskripsi singkat yang diperdengarkan di
audio.
- Pada akhir kegiatan siswa mengerjakan handout yang telah diberikan
Konfirmasi:
- Bersama-sama membahas handout yang diberikan.
- Guru dan siswa membahas kosakata yang sulit.
3. Kegiatan Penutup (5 menit)
- Menanyakan kesulitan dalam proses belajar mengajar.
- Menanyakan bagaimana kegiatan proses belajar mengajar hari ini.
9. Sumber Belajar
1. A. Richard, Patricia., and Amanto. Making it Happen from Interactive to
Participatory Language Teaching: Envolving Theory and Practice. New
York: Pearson Longman, 2010.
2. Cohen, L Vicki., and Cowen, Edwin John. Literacy for Children in an
Information Age: Teaching Reading, Writing, and Thinking Second
Edition. California: Wadsworth, 2011.
3. Iragiliati, Emalia., et al., Interactive English 1. Bogor: Yudhistira, 2009.
4. Kumalarini, Th., et al., Contextual Teaching and Learning Bahasa
Inggris: Sekolah Menengah Kelas VII. Jakarta: Departemen Pendidikan
Nasional, 2008.
5. Lindsey, Jeanette., et al., Students’ Book Flying Start IA for Junior High
School Year VII. Jakarta: Esis, 2007.
6. Priyana, Joko., et al., Scaffolding English for Junior High School
Students
Grade VII. Jakarta: Departemen Pendidikan Nasional, 2008.
7. Ur, Penny. Teaching Listening Comprehension. Cambridge: Cambridge
University Press, 2009.
8. Wright, Andrew., et al., Games for Language Learning New Edition.
New York: Cambridge University Press, 1994.
9. http://www.elllo.org/english/Games/G033-Family.html
10. Penilaian
Teknik : Tes tulis
Bentuk : Pilihan ganda
11. Instrumen
1. Indikator Penilaian
Indikator Pencapaian
Kompetensi
Teknik
Penilaian
Bentuk
Instrumen
Instrument/ Soal
1. Menentukan
jawaban soal
pilihan ganda teks
yang bentuk
descriptive
berdasarkan script
yang
diperdengarkan.
Tes
tertulis
Pilihan
ganda
Listen carefully to the
recording audio about
the description text then
choose the best answer
by crossing a, b, c or d.
The player will be repeat
twice.“
Text 1 for questions
number 1 to 5
1. Whose friend is
Chelsea Wells?
a. Scottish.
b. Jakarta
Internasional
School.
c. The Writer’s.
d. Our School’s.
2. Rubrik Penilaian
Listening
Jumlah soal = 20 soal pilihan ganda
Untuk setiap jawaban benar = skor 5
Jumlah skor maksimal 5 x 20 = 100
Mengetahui,
Guru Bahasa Inggris
Jakarta, 31 Mei 2016
Peneliti
NIM : 109014000096
Listening Script
From video
1.
First one, in this picture we have a mother and her children and it looks
like she is with her daughters. She has two children, two daughters and she is
helping them most likely do their homework (the answer is picture number one).
2.
In the next picture, we have a picture of a baby, a very young baby, and
the baby is with it is mother, and just it is mother. We cannot see the father, and it
looks like they are taking a nap (the answer is picture number two).
3.
In this next picture we have the whole family together, and we can see
the father and the mother and there are two children. It looks like there are two
boys. There are two boys in the family and they are eating dinner (the answer is
picture number three).
4.
In this next picture we have a father with his child and they are outside
and the father is with the son, and it looks like they are playing a little golf and the
father just gave the son a high five (the answer is picture number one).
5.
In this next picture we can see a family all together and they are taking
it easy and just relaxing. You can see the mother and the father and two daughters
and the daughters are sleeping and it looks like the parents are watching TV (the
answer is picture number two).
6.
In the last picture, we can see a big family, and we can see the mother
and the father and two sons and it looks like three daughters and from the looks of
it they are taking their family portrait (the answer is picture number three).
From audio
My name is Jessica. I have got a sister, her name is Sandra. We both
have long fair hair and big blue eyes. We look like our Dad, Ben.
I have a brother called Magnus and he has short dark hair and wear
glasses. He looks like my mother, he has long nose and small brown eyes.
My family are all tall and slim, except me, I am medium-height. I also
have my mother’s nose. Sandra is very pretty; she has lots of good friends.
I have only got one best friend. His name is Peter. He is good looking
and very nice.
I have two aunts and an uncle. Aunty Monica has got long, curly dark
hair.
Uncle Alex has medium-lenght, short straight hair. He is very handsome. They
got beautiful young children.
Aunty Josephine is only 21. She has not got any children yet, but she is
got a rabbit. She has lovely, long straight dark hair, big dark eyes, and a lovely
smile.
Appendix 3
Exercise I
Name : Class :
Listen carefully to the recording audio about the description text then choose the best
answer by crossing a, b, c or d. The player will be repeat twice.“
Text 1 for questions number 1 to 5
1. What is the Yunita’s father?
A. A farmer.
B. A milk seller.
C. A policeman.
D. A veterinarian.
2. What is the color of the cows?
A. Black.
B. White.
C. Brown.
D. Black and white.
3. How many cows does he have?
A. Three.
B. Four.
C. Two.
D. Five.
4. What do the cows eat?
A. Only fresh grass.
B. Grass and grain.
C. Peanuts.
D. Paddy.
5. How often does Yunita milk the cows?
A. Once a day.
B. Twice a day.
C. Four times a day.
D. Three times a day.
Text 2 for questions number 6 to 8
6. What does the text mainly tell us about?
A. Siamese cat in general.
B. Writer’s address.
C. A beautiful pet.
D. A lost cat.
7. From the text we know that the cat has . . . .
A. black and grey thick fur, black tail, white belly, and blue eyes
B. black and blue thick fur, black belly, black tail, and blue eyes
C. black and grey thick fur, white tail, black belly, and brown eyes
D. blue and black thin fur, white belly, black tail, and blue eyes
8. “. . . . I have prepared a reward: Rp 100.000 for you.”
The underlined word is similar in meaning to . . . .
A. payment
B. prize
C. price
D. gift
Text 3 for questions number 9 to 10
9. What does the animal eat?
A. Leaves.
B. Grass.
C. Seeds.
D. Ants.
10. How does the animal move?
A. Beautifully.
B. In a hurry.
C. In a funny way.
D. Slowly.
Text 4 for questions number 11 to 15
11. The paragraph is about . . . .
A. cats
B. cats and dogs
C. dogs
D. people
12. What do people love?
A. Cats.
B. Cats and dogs.
C. Dogs.
D. People.
13. What can be guards of our home?
A. Cats.
B. Cats and dogs.
C. Dogs.
D. People.
14. What can kill mice for us?
A. Cats.
B. Cats and dogs.
C. Dogs.
D. People.
15. What can go with us?
A. Cats.
B. Cats and dogs.
C. Dogs.
D. People.
Text 5 for questions number 16 to 20
16. The writer’s ..... is a cat
A. pet
B. food
C. friend
D. guard
17. How many gradation of colours does the cat have?
A. One.
B. Two.
C. Three.
D. Four.
18. What does Milo do if he catches the yarn?
A. He eats it.
B. He kicks it.
C. He throw it.
D. He gets on the yarns.
19. What is the text about?
A. Instruction to have a cat.
B. A description of general
cats.
C. A description of the writer’s
cat.
D. A story about a cat’s
adventure.
20. What does the word “pricey” mean?
A. Cheap.
B. Expensive.
C. Reasonable.
D. Economial.
. Exercise I Listening Script
Text 1
Hello everybody! my name is Yunita. My father is a farmer. He has five cows in
the barn, the cow’s color are brown. The cows are fat because we feed them
regularly. They eat grass and grain. They also get vaccination to keep them
healthy i help my father on the farm. I milk the cows twice a day. They make a lot
of milk.
Zaida, Nur. Bupena Bahasa Inggris SMP/MTS Kelas VII. Jakarta: Erlangga,
2014.
Text 2
Pet Lost
I lost my pet. It is a Siamese cat. It is 2 years old male cat. It has black
and grey thick fur. It has white belly. It has black head, legs, and tail. Its eyes are
blue. It dissappeared on Monday, 23rd May 2011 in Perum Pondok Indah Permai,
Bekasi.
If you find it, please contact me, Rangga. My phone number is
081316633591. I live in Perum Pondok Ungu Permai C 19/18, Bekasi. For save
return, I have prepared a reward of Rp. 100.000 for you. Thanks.
Prihati, Erni., et al., Pendalaman Materi Sukses Ujian Nasional Bahasa
Inggris. Jakarta: Akasia, 2012.
Text 3
My Cute Speedy
I have a hamster. The hamster is so cute. I named it Speedy because it
moves so fast. To me, Speedy always does everything in a hurry. It eats, runs, and
climbs in a rush.
Speedy has large front teeth to nibble seeds I put in its cage. The fur is
so soft. It consists of two colors, brown and black. The black color covers its chest
and stomach.
Zaida, Nur. English Activities for Junior High School Students Grade VII.
Jakarta: Erlangga, 2013.
Text 4
Some people love dogs and some other people love cats. Dogs and cats
are useful for us. Dogs can be guards of our house. They can protect our house
from thieves. Cats help us because they kill rats and mice. Moreover, cats and
dogs can be our friends. Dogs can go anywhere with us; cats sleep with us easily.
Usually, when a cat meets a dog, they fight. Therefore, if we have dogs and cats,
we should not put them together in one place.
HS, Soegeng. Effective English 1A for Grade VII of Junior High School First
Semester. Solo: PT Tiga Serangkai Pustaka Mandiri, 2014.
Text 5
Milo is my pet. He is my lovely pet. He is not an expensive cat. I found
him in front of my house. Though he is not a pricey cat. I love him so much.
Milo has long moustaches and green eyes. He is orange with two
gradations of colours. He is not fat though he eats a lot because he is very active.
He likes to play with balls, but his favorite toy is a yarn. He likes to roll a yarn
and then chase it. Once he catch it, he throws it from one of his legs to the other
one. At night, he always sleeps with me.
Zaida, Nur. Mandiri Practice Your English Competence SMP Kelas VII.
Jakarta: Erlangga, 2013.
Exercise I Answer key
1. A. A farmer.
2. C. Brown.
3. D. Five.
4. B. Grass and grain.
5. B. Twice a day.
6. D. A lost cat.
7. A. black and grey thick fur, black tail, white belly, and blue eyes
8. D. gift
9. C. Seeds.
10. B. In a hurry.
11. B. cats and dogs
12. B. cats and dogs
13. C. Dogs.
14. A. Cats.
15. C. Dogs.
16. A. Pet
17. B. Two.
18. C. He throws it.
19. C. A description of the writer’s cat.
20. B. Expensive.
Exercise II
Name : Class :
Listen carefully to the recording audio about the description text then choose the best
answer by crossing a, b, c or d. The player will be repeat twice.“
Text 1 for questions number 1 to 5
1. What is Telon?
A. A cat.
B. A dog.
C. A fish.
D. A hamster.
2. How do Telon’s eyes look like?
A. Bright.
B. Small.
C. Long.
D. Cute.
3. What does Telon’s eat?
A. Fish only.
B. Fish bone.
C. Rice and fish.
D. Steamed rice.
4. How does the writer get the fish?
A. Steams it.
B. Buys it at the market.
C. Finds it in the refrigerator.
D. Takes from the veterinarian.
5. What does the writer Telon to the veterinarian?
A. When she wants to do check up.
B. When her mother asks her to.
C. When she has some money.
D. When Telon is not healthy.
Text 2 for questions number 6 to 10
6. The text mainly discusses . . . .
A. the tiger.
B. the animal.
C. the Sumateran tiger.
D. the size of Sumateran tiger.
7. Where does the Sumateran tiger live?
A. Zoo.
B. Forest.
C. The forest in Sumatera.
D. Sumatera.
8. What does the Sumateran tiger eat?
A. Pig and deer.
B. Small animal.
C. Rabbit and fish.
D. Pig, deer, rabbit, and fish.
9. The Sumateran tiger is the . . . . animal.
A. tame
B. pet
C. wild
D. cute
10. How does the size of Sumateran tiger?
A. Small.
B. Big.
C. Heavy.
D. Medium.
Text 3 for questions number 11 to 15
11. What is the pet?
A. Cat.
B. Kitten.
C. Michelle.
D. Chicken.
12. How old is Michelle?
A. Three years old.
B. Three months old.
C. Four months old.
D. Four years old.
13. What is the purpose of the text?
A. To describe readers how to play with Michelle.
B. To tell the readers how to take care a cat.
C. To tell about Michelle favorite dishes.
D. To describe about the writer’s cat, named Michelle.
14. When does Michelle usually get a small bowl of milk?
A. In the morning.
B. In the morning and in the
afternoon.
C. In the afternoon.
D. In the evening.
15. Which of the following statements is TRUE about Michelle?
A. Michelle is a male cat.
B. Michelle gets rice, tofu, or chicken in the afternoon.
C. Michelle is not picky and eats almost everything.
D. Michelle hates to play with everything in the house.
Text 4 for questions number 16 to 20
16. Where does Budi often go?
A. Bird market.
B. Market.
C. His house.
D. Cage.
17. How many birds does Budi’s father have?
A. One.
B. Two.
C. Three.
D. Four
18. What does the word look after mean?
A. Memberi makan.
B. Sesudah melihat.
C. Merawat.
D. Menikmati.
19. What does Budi feed his cat?
A. Special bird food.
B. Meat and fish.
C. Meat, fish, rice, and special bird food.
D. Meat, fish, and rice.
20. What does Manis catch in the house?
A. Mice.
B. Mouse.
C. Bird.
D. Meat.
Exercise II Listening Script
Text 1
My lovely Telon
I have a pet. It is a cat. His named is Telon. Telon has brown fur and a
long tail. It has two cute ears and two bright eyes. They eyes make Telon look
funny.
I feed Telon with some rice and fish every day. I go to the market to but
the fish and my mother steams it for me. I bring Telon to a veterinarian when he
does not look well. I love Telon very much.
Zaida, Nur. Bupena Bahasa Inggris SMP/MTS Kelas VII. Jakarta: Erlangga,
2014.
Text 2
Okay. Good morning, students. I am now talking about one animal.
That is Sumatran tiger. The tiger from Sumatera. As shown from the name, they
live in the forests in Sumatera. They eat wild pigs, deer, and some other small
animals like rabbits and fish. Sumatran tigers are about 7.8 feet in length. They
usually weigh around 250 pounds. With this size, Sumatran tigers are the smallest
member of their family. Siberian tigers can weigh up to 1,025 pounds.
Djatmika., et al., Passport to the world 1: A fun and Easy English Book for
Grade VII of Junior High Schools. Solo: PT. Tiga Serangkai Pustaka
Mandiri, 2012.
Text 3
This is Michelle, my cat. It is only three months old. It is brown and
white. I put on a necklace on its neck. The necklace has its name, Michelle.
Michelle is a female cat. It is very playful. It runs here and there. It
plays with everything in the house. It plays with curtains, legs of the chairs and
even plants.
Michelle is not picky. It eats almost everything. Every morning, I give
Michelle a small bowl of milk. In the afternoon and in the evening, Michelle
usually has fish, rice, tofu or chicken.
Zaida, Nur. Bright an English Course for SMP/MTS Grade VII. Jakarta:
Erlangga, 2014.
Text 4
Budi loves animals. He often goes to the bird market not far from his
house. He likes watching different kinds of birds there.
At home his father keeps two birds. Every day Budi helps him look
after the birds. He cleans the cages and feeds the birds every afernoon. He gives
them special bird food. He enjoys doing all this.
Budi has a pet, too. It is a cat. His name is Manis. He is three years old.
He eats meat, fish, or rice. He is really nice. He catches every mouse which comes
into the house. Budi likes Manis very much.
Djunaedi. English 1 For the First Year Junior Secondary School. Jakarta:
Balai Pustaka, 1995.
Exercise II Answer key
1. A. A cat.
2. A. Bright.
3. C. Rice and fish.
4. B. buys it at the market
5. D. When Telon is not healthy.
6. C. the Sumateran tiger.
7. C. The forest in Sumatera.
8. D. Pig, deer, rabbit, and fish.
9. C. wild
10. A. Small.
11. A. Cat.
12. B. Three months old.
13. D. To describe about the writer’s cat, named Michelle.
14. A. In the morning.
15. C. Michelle is not picky and eats almost everything.
16. A. Bird market.
17. B. Two.
18. C. Merawat.
19. D. Meat, fish, and rice.
20. B. Mouse.
Exercise III
Name : Class :
Listen carefully to the recording audio about the description text then choose the best
answer by crossing a, b, c or d. The player will be repeat twice.“
Text 1 for questions number 1 to 5
1. The writer has a . . . .
A. baby
B. little sister
C. little brother
D. little boy
2. Salsa is . . . . year(s) old
A. 1
B. 2
C. 3
D. 4
3. How salsa’s hair?
A. Short.
B. Thick.
C. Long.
D. Black.
4. Salsa can not?
A. Walk.
B. Smile.
C. Speak.
D. Kick.
5. The writer likes . . . . very much.
A. walking around the house
B. to play the ball
C. Salsa’s smile
D. speaking
Text 2 for questions number 6 to 10
6. What does Kenny wear to school? He wears . . . . to school.
A. a uniform
B. slippers
C. a t-shirt
D. sandals
7. What does Kenny like to wear at home? He like to wear T-shirt, a pair of
shorts and . . . .
A. shoes
B. slippers
C. a hat
D. a tie
8. Kenny goes to . . . .
A. SMA Puring
B. SMP Puring
C. Puring University
D. Hospital
9. Why does Kenny wear a badge?
A. To look smart.
B. To be heat and tidy.
C. To show which school he is
studying in.
D. To seem cute.
10. Kenny goes to school . . . .
A. by bus
B. by bicycle
C. by motorcycle
D. on foot
Text 3 for questions number 11 to 15
11. The text mainly discusses . . . .
A. Jonathan’s activities in the
morning
B. Jonathan’s daily activities
C. the expensive bus fares
D. Cape Town
12. The following statements are true EXCEPT . . . .
A. Jonathan has two sisters.
B. Jonathan lives in South
Africa.
C. Jonathan always studies in
the evening.
D. Jonathan’s school is far from
his house.
13. What does Jonathan do after school?
A. He practices dancing with
her friends.
B. He plays with his friends.
C. He does his homework.
D. He helps his parents.
14. Why does Jonathan always come home late?
A. He practices dancing with
his friends.
B. He returns home on foot.
C. He babysits his sisters.
D. He walks very slowly.
15. The bus fare is too expensive for me. Expensive means?
A. Ongkos.
B. Terjangkau.
C. Murah.
D. Mahal.
Text 4 for questions number 16 to 20
16. What is the girl’s named?
A. Rudi.
B. Rani.
C. Tini.
D. Ani.
17. What is her hobby?
A. Watching TV.
B. Swimming.
C. Cooking.
D. Fishing.
18. Why does she likes cooking “Pindang Serani”?
A. She like watching family eat
it.
B. She likes eating it very
much.
C. She likes fish very much.
D. She hates fish.
19. What is her dream?
A. She wants to have a fish
farming.
B. She wants to have a
restaurant.
C. She wants to work abroad.
D. She wants to be chef.
20. What is Tini like?
A. Friendly.
B. Smart.
C. Tiny.
D. Fat
Exercise III Listening Script
Text 1
Salsa’s smile
I have a little sister. Her name is salsa. She is only a year old. She is
cute. Salsa looks like aa boy because her hair is very short. She can walk, but she
can’t speak. She likes walking around the house.
Salsa likes to play ball. Mother gave her a ball yesterday. The ball is
soft. Salsa lives to kick the ball. I love my sister very much. She has the best smile
on the world.
Zaida, Nur. Bupena Bahasa Inggris SMP/MTS Kelas VII. Jakarta: Erlangga,
2014.
Text 2
I am Kenny. I am in year 1 SMP Puring. I go to school on foot. I wear a
unifrom to school. I wear a white shirt and a pair of blue shorts. I wear a badge
too. I like to wear a T-shirt and a pair of shorts at home. I like to wear slippers,
too.
Wardiman, Artono., et al., English in Focus for Grade VII Junior High
School (SMP/MTS). Jakarta: Departemen pendidikan Nasional, 2008.
Text 3
My name is Jonathan. I live in Cape Town, South Africa. Let me tell
you about my daily activities.
I always go to school early in the morning, but I hardly ever go home
early because I always go to school and return home on foot. My school is about
seven kilometres from my house. The bus fare is too expensive for me.
After school, most of my friends practice African dances, but I cannot
jooin them because I have to help my parents. I must get water from a well and
babysit my sisters. I have two sisters. Sometimes, I do my homework in the
evening, but at other times I’m too tired to do it.
Zaida, Nur. Mandiri Practice Your English Competence SMP Kelas VII.
Jakarta: Erlangga, 2013.
Text 4
I have a little sister name Tini. She is a smart girl. Her hobby is
cooking. She likes helping my mother in the kitchen. She knows a lot of named of
dishes. She likes cooking many kinds of dishes. She likes cooking many kinds of
dishes, but she does not like cooking cakes. Her favorite dish a “Pindang Serani”,
not because she likes eating it, but because she likes watching us eat it up. She
wants to be a professional chef one day.
Zaida, Nur. Bupena Bahasa Inggris SMP/MTS Kelas VII. Jakarta: Erlangga,
2014.
Exercise III Answer key
1. B. little sister
2. A. 1
3. A. Short.
4. C. speak
5. C. Salsa’s smile
6. A. a uniform
7. B. slippers
8. B. SMP Puring.
9. C. To show which school he is studying in.
10. D. On foot.
11. B. Jonathan’s daily activities
12. D. Jonathan’s school is far from his house
13. D. He helps his parents.
14. B. He returns home on foot.
15. D. Mahal.
16. C. Tini.
17. C. Cooking.
18. A. She likes watching the family eat it.
19. D. She wants to be chef.
20. B. Smart.
Exercise IV
Name : Class :
Listen carefully to the recording audio about the description text then choose the best
answer by crossing a, b, c or d. The player will be repeat twice.“
Text 1 for questions number 1 to 5
1. Whose friend is Chelsea Wells?
A. Scottish.
B. Jakarta International School.
C. The Writer”s.
D. Our School’s.
2. Where does she live now?
A. Scottish.
B. Jakarta International School.
C. Scotland.
D. Jakarta.
3. Why does Chelsea enjoy studying in school? Because . . . .
A. she has a lot of friends
B. she studies at Jakarta
International School
C. she has a friend in school
D. she has a lot of friends in
Scotland
4. Where does she come from?
A. Jakarta.
B. Scotland.
C. Scottish.
D. Jakarta International
School.
5. Chelsea Wells is . . . . year(s) old.
A. 7
B. 12
C. 13
D. 30
Text 2 for questions number 6 to 10
6. What does the text talk about?
A. A band from Jakarta.
B. Nidji.
C. The players of Nidji.
D. Giring is the young talented
singer.
7. What is the meaning of Nidji?
A. Japanese word.
B. A band from Jakarta.
C. Rainbow.
D. Japanese rainbow.
8. How does Rama look like?
A. He wears glasses and has
short curly hair.
B. He wears glasses and short
straight hair.
C. He wears glasses.
D. He wears glasses and has
short hair.
9. Who is the guitarist of Nidji?
A. Giring.
B. Ariel.
C. Adri.
D. Andro.
10. “Run-D is a handsome talented keyboardist.” The underlined word means?
A. Good looking.
B. Nice.
C. Cute.
D. Attractive.
Text 3 for questions number 11 to 15
11. Who is Dina?
A. The writer’s classmate.
B. The writer’s teacher.
C. The writer’s sister.
D. The writer’s friend.
12. What is the text about?
A. Classmate.
B. Friends.
C. Teachers.
D. Dina.
13. Dina helps her friends to solve math problem. It means that Dina is . . . .
A. pretty
B. nice
C. helpful
D. fat
14. Which is true according to the text?
A. Dina is twelve years old.
B. Dina hate reading stories, cycling, and playing badminton.
C. Dina does not want to play with others.
D. Dina likes reading stories, cycling, and playing badminton.
15. How does the writer feel about Dina?
A. Hate.
B. Helpful.
C. Like.
D. She has long hair.
Text 4 for questions number 16 to 20
16. Who is Harry’s sister?
A. Teacher.
B. Sister.
C. Sonya.
D. Sania.
17. “She has curly and black hair.” The word she refers to .....
A. teacher.
B. sister.
C. Sonya.
D. Sania.
18. “She has curly and black hair.” The antonym of curly hair is .....
A. long hair
B. straight hair
C. wavy hair
D. bald
19. She has a mole on her chin. Mole means . . . .
A. tahi lalat
B. tanda lahir
C. kutil
D. jerawat
20. Why is Sonya not really slim? Because . . . .
A. she is nothing special
B. she is just like other girls
C. she is a bit plump
D. she has a round face.
Exercise IV Listening Script
Text 1
I have a new friend. Her name is Chelsea Wells. She is Scottish. She
just moved to Jakarta from Edinburgh, Scotland. She is 13 years old. Now she
studies at my school, Jakarta International School. She is in the seventh grade just
like me. She enjoys studying in our school because she has a lot of friends here.
Iragiliati, Emalia., et al., Interactive English 1. Bogor: Yudhistira, 2009.
Text 2
NIDJI
Nidji is a band from Jakarta. Formed in 2002. Nidji’s name originates
from the Japanese word niji, meaning rainbow. The band consists of Giring
Andro, Run-D, Rama, Ariel, and Adri. Giring is a young talented singer. He has
short curly hair and black eyes. Andro has a round face and short straight hair.
Run-D is a handsome talented keyboardist. Rama wears glasses and has short hair.
Ariel is cute guitarist and has black eyes.
Mukarto., et al., English on Sky SMP for Junior High School Students Year
VII. Jakarta: Erlangga, 2007.
Text 3
Dina is my classmate. She is thirteen years old. She is tall. Her hair is
long. She is not fat. She is very helpful to her friends. Her friends often ask for her
helps to solve math problems. All her friends and teachers like her. She likes
reading stories, cycling, and playing badminton.
Kumalarini, Th., et al., Contextual Teaching and Learning Bahasa Inggris:
Sekolah Menengah Kelas VII. Jakarta: Departemen Pendidikan
Nasional, 2008.
Text 4
Teacher : Can you describe your sister, Hary?
Hary : My sister?
Teacher : Yes.
Hary : Well, nothing special. My sister, Sonya is just like other girl. Just a bit
plump.
Teacher : Beautiful, isn’t she?
Hary : I think so, she has curly and black hair and a mole on her chin. She has
a round face.
Teacher : Is she slim?
Hary : Not really. She is plump, actually.
Teacher : Do you love her?
Hary : Of course. She is my sister!
Mukarto., et al., English on Sky SMP for Junior High School Students Year
VII. Jakarta: Erlangga, 2007.
Exercise IV Answer key
1. A. Scottish.
2. D. Jakarta.
3. A. she has a lot of friends
4. B. Scotland.
5. C. 13
6. B. Nidji.
7. C. Rainbow.
8. D. He wears glasses and has short hair.
9. B. Ariel.
10. A. Good looking.
11. A. The writer’s classmate.
12. D. Dina.
13. C. helpful
14. D. Dina likes reading stories, cycling, and playing badminton.
15. B. Helpful.
16. C. Sonya.
17. C. Sonya.
18. B. straight hair
19. A. tahi lalat
20. C. she is a bit plump
Appendix 4
Listening Pre-test
Name : Class :
Listen carefully to the recording audio about the description text then choose the
best answer by crossing a, b, c or d. The player will be repeat twice.“
Text 1 for questions number 1 to 5
1. Why does the father give the dictionary? Because .....
A. it is very thick.
B. it is a new edition.
C. it is my birthday.
D. the dictionary is special.
2. What is the color of the cover?
A. Red.
B. Black.
C. White.
D. Brown.
3. “It is very black thick.” What is the antonym of the underlined word?
A. Small.
B. Little.
C. Thin.
D. Few.
4. Why does the dictionary very thick? Because .....
A. it has six hundred pages.
B. it has six hundred and seventy pages.
C. it has seventy pages.
D. it is a new edition.
5. The pictures of the pages are .....
A. Black and white
B. Red and white
C. Colorful
D. Yellow
Text 2 for questions number 6 to 10
6. Where does Mr Jackson come from?
A. Denpasar.
B. America.
C. Indonesia.
D. Medan.
7. How many children does Mr Jackson have?
A. two children.
B. one daughter.
C. one son.
D. two daughter and one son.
8. “She comes from Medan.” The underlined word refers to Mr. Jackson’s ....
A. teacher
B. daughter
C. student
D. wife
9. Why do the students like Mr. Jackson? Because .....
A. he teaches English.
B. he is a teacher.
C. he is a very good teacher.
D. he is an American teacher.
10. Mr. Jackson’ House made from .....
A. wood and room.
B. woody.
C. wood.
D. a bedroom and a prayer
room
Text 3 for questions number 11 to 15
11. How many fish do Edward have?
A. one
B. two
C. three
D. four
12. Why is “Gali” alone?
A. it is very big
B. it attacks others
C. the aquarium is small
D. Edward only likes “Gali’
13. Who is Gali?
A. Edward
B. Gali
C. Fish
D. Pet
14. “It swims happily inside the aquarium”. The underline word refers to . . . .
A. Edward.
B. Gali.
C. Fish.
D. Pet.
15. How does Edward feel about his pet?
A. He hates it.
B. He loves it.
C. He ignores it.
D. He doesn’t like it.
Text 4 for questions number 16 to 20
16. How does the writer feel about her bedroom?
A. She hates it.
B. She doesnot like it.
C. She loves it.
D. Maybe she loves it. .
17. Why did the writer paint her room pink? Because . . . .
A. pink makes her comfortable
B. she likes natural scenery
C. her mother likes it
D. she likes pink
18. When does the writer use the encyclopedias?
A. In the morning.
B. In her spare time.
C. When she studies.
D. When she wakes up.
19. What is the purpose of the text?
A. To ask the readers to paint their room pink.
B. To tell the readers how to decorate a room.
C. To tell about the writer’s hobby.
D. To describe the writer’s room.
20. What is the thing near the window?
A. Bedroom.
B. Window.
C. Alarm clock.
D. Desk.
Pre-test Listening Script
Text 1
My English Dictionary
Today is my birthday. My father gave me a dictionary. It is very thick.
It has six hundred and sevennty pages. There are pictures on some pages of the
dictionary. They make the dictionary spesial. The color of the cover is bright red
and the color of the pages is white. The pictures are in black and white. It is a new
edition.
Text 2
The Jackson Family
Mr. Jackson is an American teacher, but he lives and works in
Denpasar. He teaches English at SMP 8. He is a very good teacher. His students
like him. His wife is an indonesian. She comes from Medan. They have one son
and one daughter, the children go to a primary school.
Mr. Jackson’s house is made of wood. It has five rooms: a kitchen, a
bathroom, a living room and two bedrooms. The jacksons have a house maid to
help Mrs. Jackson to do the house work. The maid comes from Bantul.
Text 3
Hello, I’m Edward. I have a pet. It is a fish. I call it “Gali”. I really love
Gali. Gali doesn’t like to be with other fish. It will attack them. I put Gali alone in
the aquarium. It swims happily inside the aquarium. I feed “Gali” with fish food
which I buy in a shop near my house.
Text 4
My Room
My favorite place in my house is my bedroom. I painted it pink because
it’s my favorite color. I put pictures of natural scenery on the wall.
Near the window is my desk. There is an alarm clock, a dictionary, and
some encyclopedias on the desk. The alarm clock wakes me up in the morning.
The dictionary and the encylopedias help me when I study.
My bed is very comfortable. The color of the sheet is pink. The pillows
and the bolsters are pink too.
Pre-test References List
HS, Soegeng. Effective English 1B for Grade VII of Junior High School Second
Semester. Solo: PT Tiga Serangkai Pustaka Mandiri, 2014.
Wardiman, Artono., Masduki B. Jahur, and M. Sukirman Djusma. English in
Focus for Grade VII Junior High School (SMP/MTS). Jakarta: Pusat
Perbukuan Departemen Pendidikan Nasional, 2008.
Zaida, Nur. Bupena Bahasa Inggris SMP/MTS Kelas VII. Jakarta: Erlangga, 2014.
Pre-test Answer key
1. C. it is my birthday.
2. A. Red.
3. C. Thin.
4. B. it has six hundred and seventy pages.
5. A. Black and white
6. B. America.
7. A. two children.
8. D. Wife
9. C. he is a very good teacher.
10. C. wood.
11. A. one
12. B. it attacks others
13. C. Fish
14. B. Gali.
15. B. He loves it.
16. C. She loves it.
17. D. she likes pink
18. C. When she studies.
19. D. To describe the writer’s room.
20. D. Desk.
Appendix 5
Post Test I
Name : Class :
Listen carefully to the recording audio about the description text then choose the best
answer by crossing a, b, c or d. The player will be repeat twice.“
Text 1 : Questions fo number 1 to 5
1. Where do the bird live?
A. In the tree.
B. On the ground.
C. In the bird‟s house.
D. In the writer‟s house.
2. How are the birds?
A. Small.
B. Slow.
C. Lazy.
D. Big.
3. What is the color of the birds?
A. Black and white.
B. Black and brown.
C. Brown and white.
D. White and yellow.
4. What do the birds do in the morning?
A. Walking on the ground.
B. Making nests.
C. Flying down.
D. Chirping.
5. “Their feathers are black and brown.” The underlined word refers to . . . .
A. The birds.
B. The bird.
C. A big tree.
D. The nests.
Text 2 : Questions fo number 6 to 10
6. Why does the writer call his pet Unyil?
A. He likes the „Unyil‟ show.
B. The dog is very small.
C. The dog is wearing a secial
cap.
D. He makes special clothes for
his dog.
7. What is not true about Unyil?
A. He is so small.
B. He has a well-rounded head.
C. Unyil is picky about food.
D. Unyil has a long tail.
8. The writer says that unyil is not picky about food because he .....
A. share the food with other
dogs
B. eats almost any food given
to him
C. chooses special dog food
D. eats only special food
9. The text mainly talks about .....
A. unyil and its eating habit
B. the food choosen by unyil
C. the writer‟s pet, named unyil
D. the writer‟s experience with
unyil
10. How is heavy Unyil?
A. He is so small.
B. 2.2 kg.
C. 2 kg.
D. 3 kg.
Text 3 : Questions for number 11 to 15
11. How does the writer feel about Kittie?
A. She hates it.
B. She loves it.
C. Maybe she loves it.
D. She loves and hates it.
12. What animal that is not a pet?
A. Rabbit.
B. Cat.
C. Whale.
D. Dog.
13. Kittie is not . . . .
A. small
B. cute
C. spolied
D. wild
14. The communicative purpose is to . . . .
A. share experience
B. describe a specific animal
C. entertain the readers
D. retell past events
15. Why does Kittie very spoiled? Because . . . .
A. Kittie is Persian breed
B. Kittie is cute
C. Kittie always sleep on the
writer lap when the writer
cuddles her
D. Kitties is really sweet cat
Text 4 : Questions for number 16 to 20
16. Guess me, who am I?
A. Shark.
B. Lobster.
C. Dolphin.
D. Fish.
17. Guess me, who am I?
A. Snake.
B. Horse.
C. Lizard.
D. Buffalo.
18. Guess me, who am I?
A. Goat.
B. Sheep.
C. Butterfly.
D. Cow.
19. Guess me, who am I?
A. Horse.
B. Eagle.
C. Giraffe.
D. Snake.
20. Guess me, who am I?
A. Lobster.
B. Whale.
C. Fish.
D. Dolphin.
Post-test I Listening Script
Text 1
There is a big tree in front of my house. There are many birds in the tree.
The birds are small. Their feathers are black and brown. They make nests in the
tree. They fly here and there. They make by chirping in the morning. I like the
sounds. The birds sometimes fly down and walk on the ground. I do not catch
them. I let them live in the tree so I can enjoy their chirps every morning.
Text 2
Unyil
My pet is Chihuahua. I named him Unyil because he is so small, just 2
kg in weight. I bought him in a pet shop two years ago. Unyil has a well-rounded
head, a slightly arched neck, a level back, and a long tail. The ears are large and
often erect. Unyil is not picky about food. He eats almost everything I put in front
of him. Because of his size, I always remind people to be careful not to step on
Unyil.
Text 3
My pet
I have a pet. It is a cat, and I call it Kittie. Kittie is persian breed. It is
small, cute and fluffy. It has black and white fur. Kittie is very spoiled. It always
sleeps on my lap when I cuddle it. Kittie really likes fish, steamed rice, bread, and
milk. Kittie can also get along well with other animals around the house, like
Brownie-the dog and Sandy my beloved monkey. Kittie is really a sweet cat I
have ever had.
Text 4
16. This animal lives in the ocean and loves to jump and play.
17. This animal is long and thin. It doesnot have legs and it sounds like this
sssshhhh.
18. This animal has wide fluffy fur that we use to make wool.
19. This animal has a very very very long neck that uses to eat from the trees.
20. This animal is the largest mammal that lives in the ocean.
Post-test I References List
Zaida, Nur. English Activities for Junior High School Students Grade VII. Jakarta:
Erlangga, 2013.
Zaida, Nur. Bupena Bahasa Inggris SMP/MTS Kelas VII. Jakarta: Erlangga, 2014.
Zaida, Nur. Bright an English Course for SMP/MTS Grade VII. Jakarta: Erlangga,
2014.
http://www.123listening.com/freeaudio/animals2-5.mp3. Accessed on April 1st.
,
2016.
Post-test I Answer key
1. A. In the tree.
2. A. Small.
3. B. Black and brown.
4. D. Chirping.
5. A. The birds.
6. B. The dog is very small.
7. C. Unyil is picky about food.
8. B. eats almost any food given to him
9. C. the writer‟s pet, named unyil
10. C. 2 kg.
11. B. She loves it.
12. C. Whale
13. D. Wild
14. B. To describe the specific animal
15. C. Kittie always sleep on the writer lap when the writer cuddles her
16. C. Dolphin.
17. A Snake.
18. B. Sheep.
19. C. Giraffe.
20. B. Whale.
Appendix 6
Post Test II
Name : Class :
Listen carefully to the recording audio about the description text then choose the best
answer by crossing a, b, c or d. The player will be repeat twice.“
Text 1: Questions for number 1 to 5
1. “We live in Bali.” The underlined word refers to . . . .
A. Farhan.
B. His brother.
C. Farhan and his brother.
D. Farhan and his family.
2. What does Farhan usually do before work?
A. Surfing.
B. Swimming.
C. Fishing.
D. Skiing.
3. What is Farhan?
A. A driver.
B. An engineer.
C. A tourist guide.
D. A sailor.
4. The text mainly talks about .....
A. Farhan and his hobby.
B. The writer, Farhan.
C. Farhan and his family.
D. The writer experience when
surfing.
5. Farhan lives in a house together with his .....
A. friends
B. sisters
C. parents
D. brothers
Text 2 : Questions for number 6 to 10
6. Who is Randi?
A. He is an SMA Student.
B. He is a teacher.
C. He is doctor.
D. He is an SMP student.
7. How many people are there in Mr. Rahman’ familiy?
A. Five.
B. Four.
C. Three.
D. Two.
8. What is Randi’s mother?
A. She is a programmer.
B. She is teacher.
C. She is a student.
D. She is a doctor.
9. How many children does Mr. Rahman have?
A. Two.
B. Three.
C. Four.
D. Five.
10. What is the purpose of the text?
A. For describing Randi’s
familiy.
B. For describing Randi.
C. To tell you that Randi has
two sisters.
D. For describing my family.
Text 3 : Questions for number 11 to 15
11. What does Arkan look like?
A. He is fat and wears a pair of
glasses.
B. He is short with curly hair.
C. He is tall and thin.
D. He is fat and short.
12. When does the writer usually play Playstation?
A. In the afternoon from 2 to 4.
B. After reading books.
C. In his spare time.
D. After studying.
13. How old is Arkan?
A. 13 years old.
B. 14 years old.
C. 15 years old.
D. 30 years old.
14. Why does everybody like Arkan? Because . . . .
A. He is my bestfriend.
B. He is impolite.
C. He has curly hair.
D. He is a nice boy.
15. Which statement is TRUE according to the text?
A. Arkan is a polite boy.
B. He is tall and thin.
C. Arkan is thirty years old.
D. Arkan always plays
playstation in the evening.
Text 4 : Questions for number 16 to 20
16. Who Is Sari?
A. B. C. D.
17. Who is Mario?
A. B. C. D.
18. Who is Noviana?
A. B. C. D.
19. Who is Robbie?
A. B. C. D.
20. Who is Dino?
A. B. C. D.
Post-test II Listening Script
Text 1
Hello, my name is Farhan and I live in a house with my brothers. We
live in Bali and we all love surfing. We often go surfing in the morning before
work. I am a tourist guide. I work in the centre of Denpasar for big international
travel agent. I go to work by bus. My office is in Jalan Sudirman. I sometimes go
with friends from work.
Text 2
My name is Randi. I am an SMP student. I live on Jalan Suryakarta. My
father’s name is Mr. Rahman. He works in a hospital. He is a doctor. My mother
is a teacher. My parents have three children. Ely, the eldest, works as a
programmer in a private company. Wulan is my sister. We are students. She goes
to SMA 3.
Text 3
I have a best friend. His name is Arkan. Arkan is my classmate. He is
tall and a bit fat. He has curly hair. He wears a pair of glasses. His hobby is
reading and playing PlayStation. When we have spare time, we always ply PS
together. We usually play it in the afternoon from three to four. Arkan is the same
age as I am. He is thirteen years old. Most of my friends like Arkan because he is
a nice boy. He is polite and helpful.
Text 4
16. Sari is tall. She has curly black hair.
17. Mario is short but fat. He is bald.
18. Noviana is slim. Her hair is straight and blond.
19. Robbie is muscular. He has oval face and short blond hair.
20. Dino is tall but thin. He has wavy black hair.
Post-test II References List
Djatmika, Agus Dwi Priyanto, and Ida Kusuma Dewi. Passport to the World: A
Fun and Easy English Book for Grade VII of Junior High School. Solo:
PT Tiga Serangkai Pustaka Mandiri, 2012.
HS, Soegeng. Effective English 1A for Grade VII of Junior High School First
Semester. Solo: PT Tiga Serangkai Pustaka Mandiri, 2014.
Wardiman, Artono., et al., English in Focus for Grade VII Junior High School
(SMP/MTS). Jakarta: Departemen pendidikan Nasional, 2008.
Zaida, Nur. Mandiri Practice Your English Competence SMP Kelas VII. Jakarta:
Erlangga, 2013.
Post-test II Answer key
1. C. Farhan and his brother.
2. A. Surfing.
3. C. A tourist guide.
4. B. The writer, Farhan.
5. D. brothers
6. D. He is an SMP student.
7. A. Five.
8. B. She is a teacher.
9. B. Three.
10. A. For describing Randi’s familiy.
11. A. He is fat and wears a pair of glasses.
12. C. In his spare time.
13. A. 13 years old.
14. D. He is a nice boy.
15. A. Arkan is a polite boy.
16. C.
17. B
18. B
19. A
20. D
Appendix 7 LEMBAR OBSERVASI BAGI GURU
NAMA SEKOLAH : MTs Annida Al Islamy
GURU : Mr. X
PENELITI : IRANI NURISLAM
TEMA : GUESSING GAME
NO. ASPEK YANG DIAMATI YA TIDAK KETERANGAN
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
Melakukan Pre Aktifitas
Memberikan pengetahuan tentang
sub tema
Memberikan keterampilan bermain
guessing
Memperagakan kegiatan bermain
guessing
Menggunakan media pembelajaran
Mengajukan pertanyaan kepada
siswa
Menjawab pertanyaan siswa
Membahas hasil kegiatan siswa
Memberikan penugasan di kelas
Memantau kegiatan siswa
Memberikan bantuan kepada siswa
Berlaku empati kepada siswa
√
√
√
√
√
√
√
√
√
√
√
√
LEMBAR OBSERVASI BAGI SISWA
NAMA SEKOLAH : MTs Annida Al Islamy
GURU : Mr. X
PENELITI : IRANI NURISLAM
NO. ASPEK YANG DIAMATI YA TIDAK KETERANGAN
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
Mengajukan pertanyaan kepada
guru
Menjawab pertanyaan guru
Melakukan kegiatan bermain
guessing
Belajar dengan media
Saling bertanya jawab dengan
temannya
Kelas gaduh/ramai
Mengikuti kegiatan dengan baik
Mengalami tekanan dalam belajar
Merasakan kegembiraan dalam
belajar
Mengalami kepasifan
√
√
√
√
√
√
√
√
√
√
Appendix 8
Interview
Interview Guideline for English Teacher of First Grade of
MTs Annida Al Islamy
1. What is your educational background?
2. How long have you been teaching English at MTs Annida Al Islamy?
3. What is your opinion about English teaching and learning Process at MTs
Annida Al Islamy?
4. What are the obstacles when implementating teaching English for students in
the first grade?
5. For the specific skill, have you ever found some problem in teaching listening
at the first grade students?
6. How do you usually teach listening to the students?
7. How are students’ responses in listening class?
8. How about the students’ score in listening subject?
9. Do they have motivation in listening class?
10. Have you ever used the media in teaching listening to the first grade students?
11. How do students’ responses on that teaching-learning process?
12. Have you ever taught listening using game?
13. What is your opinion about teaching and learning listening by using game?
Does the game have positive impact for the students?
14. Have you ever heard about guessing game?
15. What is your opinion if teaching listening by using guessing game to
reinforce students’ listening?
The Answer of Interview with the English Teacher of First Grade of
MTs Annida Al Islamy
1. Uhamka University.
2. About ten years.
3. Nice because the school have the facility like language laboratory, audio
speaker, and infocus.
4. The students do not interesting to learn English.
5. Yes I found, I made English club but only few of the students who
participate.
6. I use English laboratory.
7. They are happy to do the activity.
8. Average 70.
9. Yes, they have.
10. Yes of cource, I use CD to play movie.
11. They watched the movie and listen to the dialogue then they filled the form
that I gave then made the resume from the story in the movie.
12. Sometimes.
13. The students are very attractive. Yes, It is has positive impact for the
students.
14. Yes I have.
15. It is very objective to understand listening and pronounciation and can
improve the students’ listening skill.
Interview
The Interview Guideline for First Grade Students of MTs Annida Al Islamy
1. Apakah anda senang belajar bahasa Inggris?
1. Iya senang belajar bahasa Inggris.
2. Senang.
3. Senang.
4. Iya senang.
5. Tidak senang.
6. Iya senang belajar bahasa Inggris.
7. Senang.
8. Iya.
2. Apa masalah anda dalam belajar bahasa Inggris?
1. Vocab dan listening.
2. Menterjemahkannya karena bahasa Inggris punya banyak arti.
3. Grammarnya
4. Tidak ada.
5. Iya, susah bahasanya.
6. Iya, enggak tau artinya.
7. Tidak ada.
8. Kurang mengerti artinya.
3. Apakah anda memiliki kesulitan dalam listening (menyimak)? jika ada,
kesulitan apa yang anda rasakan?
1. Aku tau tulisannya tapi gak tau kalau membacanya seperti itu.
2. Ada, tidak tau penulisannya kadang artinya.
3. Tidak ada.
4. Tidak ada.
5. Iya, cara pengucapannya.
6. Kesulitan mengartikan dari kata-kata tersebut.
7. Iya, mengartikan.
8. Iya, menerjemahkannya.
4. Bagaimana pendapat anda belajar bahasa inggris dengan guru bahasa Inggris
anda?
1. Membosankan terlalu banyak materi.
2. Biasa saja.
3. Kurang menarik.
4. Menyenangkan.
5. Pembelajarannya biasa saja.
6. Kurang menarik dan terlalu banyak materi.
7. Cara pengajarannya biasa saja.
8. Tidak seru.
5. Bagaimana pengajaran listening yang diajarkan oleh guru bahasa Inggris
anda?
1. Kurang jelas.
2. Pembelajarannya seperti biasa, jarang memakai media.
3. Memberikan pertanyaan.
4. Belajar seperti biasa.
5. Pembelajarannya biasa saja.
6. Kurang dapat dimengerti.
7. Kurang jelas.
8. Kurang menarik.
6. Apakah guru bahasa Inggris anda pernah mengajarkan listening
menggunakan permainan?
1. Tidak.
2. Tidak.
3. Tidak pernah.
4. Tidak pernah.
5. Tidak.
6. Tidak pernah.
7. Tidak.
8. Tidak.
7. Apakah guru anda pernah menggunakan media didalam pengajaran
menyimak? Jika iya tolong sebutkan!
1. Tidak, hanya soal memakai proyektor.
2. Pernah, soal pake proyektor.
3. Pernah, proyektor dan audio.
4. Tidak pernah.
5. Pernah, pake proyekor buat soal.
6. Pernah, cuma pake proyektor.
7. Pernah, memakai proyektor buat soal.
8. Pernah, memakai proyektor.
8. Apakah guru anda pernah mengajarkan listening dengan menggunakan teknik
sehingga anda lebih termotivasi untuk belajar?
1. Tidak.
2. Jarang.
3. Tidak pernah.
4. Tidak pernah memakai teknik.
5. Tidak pernah.
6. Tidak.
7. Tidak pernah pake teknik.
8. Tidak.
9. Menurut anda, bagaimana kemampuan listening anda setelah anda diajarkan
oleh guru bahasa Inggris anda?
1. Ada peningkatan.
2. Meningkat sedikit.
3. Meningkat.
4. Ada peningkatan sedikit.
5. Menurun.
6. Meningkat sedikit.
7. Meningkat sedikit.
8. Meningkat sedikit.
10. Pengajaran bahasa Inggris seperti apa yang anda harapkan untuk diajarkan di
kelas?
1. Materi tapi ada game biar tidak bosan.
2. Jangan terlalu focus, kalau ke materi banget jadi bosen. Pengen ada
game biar suasana di kelas happy
3. Ada permainan.
4. Ada game biar tidak bosen.
5. Jangan kebanyakan soal.
6. Yang menyenangkan seperti ada permainan.
7. Ada game.
8. Ada permainan dan juga materi.
Interview
Respon Siswa Terhadap Pembelajaran Listening
1. Bagaimana pendapat anda tentang proses belajar dan mengajar bahasa
inggris di MTs Annida Al Islamy?
1. Kurang menarik sehingga siswa menjadi bosen.
2. Sulit dipahami karena guru mengajarkannya kurang jelas.
3. Cara mengajarnya membosankan.
4. Mr X cara ngajarnya ngebosenin kalau lagi belajar pengen tidur.
5. Kurang jelas dan bosen.
6. Mr x mengajarkannya kurang jelas.
7. Agak membosankan.
8. Seru.
2. Bagaimana pendapat anda tentang metode yang diterapkan guru bahsa
inggris anda dalam mengajar listening?
1. Mendikte dimana guru membacakan teks dan siswa menulis.
2. Guru berbicara siswa mendengrkan.
3. Guru membacakan teks dan siswa menulis.
4. Guru membacakan teks dan siswa menulis mengerjakan soal.
5. Metodenya seperti biasa.
6. Guru membacakan dan siswa menulis dari apa yang didengarkan.
7. Guru meminta siswa menulis dipapan tulis dan mendikte.
8. Mengajarkannya seperti biasa.
3. Apa yang anda suka ketika belajar listening?
1. Menambah ilmu cara membaca vocabulary.
2. Melatih kemampuan untuk mendengarkan.
3. Melatih kemampuan untuk mendengarkan.
4. Jadi tau cara membacanya.
5. Tidak suka belajar listening karena susah dimengerti.
6. Tidak suka.
7. Tidak suka.
8. Suka belajar listening.
4. Apakah anda memiliki masalah dalam listening (menyimak)? Jika ada
tolong sebutkan!
1. Vocabulary karena agak kesulitan mendengarkan dari audio karena
butuh pengulangan.
2. Tidak ada .
3. Kalau mendengarkan terkadang suka salah denger kayak vocabularynya.
Kalau mendengarkan dari audio terkadang bacanya agak cepat jadi
butuh pengulangan.
4. Arti dari kata yang diperdengarkan.
5. Iya, sulit menterjemahkannya.
6. Butuh pengulangan.
7. Susah dimengerti.
8. Tidak ada.
5. Apakah anda senang belajar listening menggunakan game?
1. Iya senang.
2. Senang.
3. Senang.
4. Iya senang.
5. Suka.
6. Senang.
7. Senang.
8. Iya.
6. Bagaimana pendapat anda belajar listening menggunakan guessing
game?
1. Melatih pengetahuan, listening, dan vocabulary.
2. Melatih kemampuan listening, vocabulary, dan grammar.
3. Dapat meningkatkan kemampuan listening.
4. Melatih kemampuan listening, vocabulary. Seru sekali jadi aktif di kelas
dan tidak bosen.
5. Seru.
6. Lebih seru dan asik.
7. Melatih listening dan bikin semangat di kelas.
8. Menyenangkan.
7. Hal apa yang anda suka ketika belajar listening menggunakan guessing
game?
1. Pelajarannya menarik karena pake video, audio, dan gambar. Juga lebih
aktif di kelas.
2. Karena memakai gambar, audio, video jadi tambah aktif di kelas dan
semangat belajar.
3. Pelajarannya menarik dan lebih seru.
4. Pelajarannya menarik jadi semangat belajar.
5. Asik, tidak membosankan, tidak mengantuk di kelas.
6. membuat semangat dan menarik.
7. Pelajarannya asik, menarik, tidak membosankan dan seru.
8. Menarik karena pake media dan aktif di kelas.
8. Kesulitan apa yang anda temui ketika belajar menyimak menggunakan
guesssing game?
1. Menerjemahkan vocabulary.
2. Vocabulary.
3. Mengartikan kosakata.
4. Menerjemahkan vocabulary.
5. Ada, mengartikan.
6. Tidak ada.
7. Mengartikan.
8. Menerjemahkan vocabulary.
9. Menurut anda, bagaimana kemampuan menyimak anda setelah belajar
listening menggunakan guessing game?
1. Meningkat.
2. Lebih meningkat.
3. Meningkat.
4. Lebih meningkat.
5. Meningkat.
6. lebih meningkat.
7. Lebih meningkat.
8. Meningkat.
10. Bagaimana pendapat anda tentang belajar menyimak dengan
menggunakan permainan dan tanpa permainan? Mana yang lebih anda
suka?
1. Menggunakan permainan karena belajar dengan permainan lebih seru.
2. Lebih menarik menggunakan permainan karena tidak cepat bosan.
3. Permainan lebih seru kalau tanpa permainan bosen.
4. Kalau menggunakan permainan itu lebih seru, menambah semangat,
tidak membosankan. Kalau tanpa permainan membosankan dan
mengantuk.
5. Dengan permainan karena lebih seru.
6. Menggunakan permainan karena lebih seru, asik dan tidak
membosankan.
7. Menggunakan permainan karena lebih asik kalau tanpa permainan
membosankan.
8. Permainan lebih seru.
Appendix 9