Reign of Man - Free Print & Play (8425786)

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    Reign of Man Print and Play Instructions –

    International A4

    What you’ll need: A printer, some card stock, a pair of scissors, (optionally some glue) and… pieces.

    Step 1: Gather together sets of 24 color coded icons (different colors or shapes). These are your

    armies. I didn’t include them because using little pieces of paper for armies is, well, kind of fiddly.

    Each player will need exactly 24. This is important because you’re not meant to have endless

    amounts of armies.

    Ø You’ll also need one token to pass as the command chit

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    In Reign of Man, 2‐5 players are emperors that bale one another

    while managing their empire unl one emerges as the victor who will

    forever rule the world! Each emperor raises and moves armies in order

    to control more empires, or clusters of territories. They will develop

    their society in order to gain special abilies and victory points. The

    moment a player has 3 victory points, they win! The moment you have

    no armies on the board, you are out of play. Will your empire stand the

    test of me?

    Starting the GamePlay the enre board for 3‐5 player games. Fold the mat in half and

    play one hemisphere for 2 player games. Shuffle the world event cards

    and place them near the board. Each player takes an empire mat and

    set of icons. Place army icons, black side up, on every advancement category except

    the first in each category. Roll dice to determine who will pick an empire first. Place an army token onevery territory in your starng empire, face up to reveal your color. If you place last, you start with the

    command token and take your turn first. Play proceeds clockwise from the command player.

    Gameplay and Turn OrderAt the beginning of each round, the command player will draw a world event card and put it in the next available slot, pushing

    the played cards to the right. If there is a card in the “this turn” slot, it takes effect. Then the round begins with the turn of the

    command player. When it gets back to the command player, they pass the command chit clockwise. That next player is thecommand player for that turn.

    Each turn you’ll take one acon from those unlocked on your empire mat. Some developments and world events allow you

    mulple acons. At rank 1 in all categories, you can either unlock the next rank in a category of your choosing, raise an army on

    a territory you occupy or mobilize armies on a single territory. Note that as you advance in each category you unlock addional  

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    Abundance

     All emperors must

    use an agriculture

    action on their turn.

    Conscription

     All emperors place an

    army for eachcompleted empire they

    control, now.

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    Era of the Blade

    Emperors over rank 4

    in military at thebeginning of their turn

    take an extra action.

    Insurrection

    Play proceeds counter

    clockwise fromcommand player this

    round.

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    Martial Law

     All emperors must use

    a military action on theirturn.

    Pandemic

    Roll a die and remove

    all player armies from

    those territories in

    every empire, now.

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    Place 1

    army  

    Unlock 1

    development  

    Mobilize 1

    territory

    Roll 3

    defending  

    Use port

    lines  

    Roll 3

    attacking

    Place 2

    armies  

    Mobilize 2

    territories

    Win ties

    defending  

    Mobilize 3

    territories  

    Place 3

    armies  

    Victory

    Point  

    Remove adjacent

    enemy army  

    Victory

    Point  

    Victory Point

    per Empire  

    Place 4

    armies  

    +1 action

    per Empire  

    Remove all enemies

    from an adjacent

    territory  

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