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CounterStrike: Global Offensive regulations Chapter 1 – Tournament structure ................................................................................................................... 1 Article 1. Tournament format ....................................................................................................................... 1 Article 2. Group stage ................................................................................................................................... 1 Article 3. Playoff ............................................................................................................................................ 1 Article 4. Match formats ............................................................................................................................... 1 Chapter 2 – Game settings................................................................................................................................ 2 Article 5. Game version ................................................................................................................................. 2 Article 6. Players settings .............................................................................................................................. 2 Article 7. Server settings ............................................................................................................................... 3 Article 8. Map list .......................................................................................................................................... 3 Chapter 3 – Match procedure........................................................................................................................... 4 Article 9. Notification .................................................................................................................................... 4 Article 10. Setup............................................................................................................................................ 4 Article 11. Warmup ....................................................................................................................................... 4 Article 12. Before the match ......................................................................................................................... 4 Article 13. During the match ......................................................................................................................... 5 Article 14. After the match ........................................................................................................................... 6 Chapter 4 – Rules and violations....................................................................................................................... 7 Article 15. Forbidden software installation .................................................................................................. 7 Article 16. Forbidden ingame actions .......................................................................................................... 7 Article 17. Sanction ....................................................................................................................................... 7 Article 18. Sent off ........................................................................................................................................ 8

Regulations DreamHack Winter 2012-1 · 3(DreamHack)Winter)2012)CS:)GO)regulations)–)All)rights)reserved) The(following((graphical)(settings(are(allowed(to(be(adjusted(on(the(players(PC(or(monitor:

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Page 1: Regulations DreamHack Winter 2012-1 · 3(DreamHack)Winter)2012)CS:)GO)regulations)–)All)rights)reserved) The(following((graphical)(settings(are(allowed(to(be(adjusted(on(the(players(PC(or(monitor:

 

 

Counter-­‐Strike:  Global  Offensive  regulations  

 Chapter  1  –  Tournament  structure  ...................................................................................................................  1  

Article  1.  Tournament  format  .......................................................................................................................  1  

Article  2.  Group  stage  ...................................................................................................................................  1  

Article  3.  Playoff  ............................................................................................................................................  1  

Article  4.  Match  formats  ...............................................................................................................................  1  

Chapter  2  –  Game  settings  ................................................................................................................................  2  

Article  5.  Game  version  .................................................................................................................................  2  

Article  6.  Players  settings  ..............................................................................................................................  2  

Article  7.  Server  settings  ...............................................................................................................................  3  

Article  8.  Map  list  ..........................................................................................................................................  3  

Chapter  3  –  Match  procedure  ...........................................................................................................................  4  

Article  9.  Notification  ....................................................................................................................................  4  

Article  10.  Setup  ............................................................................................................................................  4  

Article  11.  Warmup  .......................................................................................................................................  4  

Article  12.  Before  the  match  .........................................................................................................................  4  

Article  13.  During  the  match  .........................................................................................................................  5  

Article  14.  After  the  match  ...........................................................................................................................  6  

Chapter  4  –  Rules  and  violations  .......................................................................................................................  7  

Article  15.  Forbidden  software  installation  ..................................................................................................  7  

Article  16.  Forbidden  in-­‐game  actions  ..........................................................................................................  7  

Article  17.  Sanction  .......................................................................................................................................  7  

Article  18.  Sent  off  ........................................................................................................................................  8  

 

 

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1  DreamHack  Winter  2012  CS:  GO  regulations  –  All  rights  reserved  

Chapter  1  –  Tournament  structure  

Article  1.  Tournament  format  The  tournament  uses  the  following  format:  

Step  1:  Group  stage  –  4  groups  of  4  participants,  two  first  from  each  group  are  qualified  for  the  next  step  Step  2:  Playoff  –  8  participants,  single  elimination  bracket.  

 

Article  2.  Group  stage  For  step  1  the  structure  is  a  group  stage.  In  each  group,  participants  meet  each  other  in  a  single-­‐game  match  (see  Article  4).  Each  match  result  awards  points  as  follows:  3  for  a  win,  1  for  a  draw,  0  for  a  defeat.  At  the  end  of  the  group,  the  following  criteria  apply  orderly  to  determine  the  distinct  position  of  each  participant:    

1)  Highest  number  of  points  obtained  in  all  the  group  matches;  2)  Higher  number  of  points  obtained  in  the  group  matches  played  among  the  remaining  tie  participants;  3)  Higher  round  difference  obtained  in  the  match  played  among  the  remaining  tied  participants;  4)  Higher  round  difference  obtained  in  the  group  matches  played  among  the  remaining  tied  participants;  5)  Higher  round  difference  obtained  in  all  the  group  matches  played;  6)  Higher  number  of  points  obtained  in  tie-­‐breaker  matches  played  among  the  remaining  tied  participants  (tie-­‐breaker  matches  are  organized  specifically  for  this  occasion);  7)  Higher  score  difference  obtained  in  the  tie-­‐breaker  matches;  8)  Step  3  and  4  are  applied  again  until  no  participants  are  tied  anymore.    

The  first  two  participants  in  each  group  qualify  for  the  next  step  of  the  tournament.  Tie-­‐breaker  matches  may  be  skipped  if  the  distinction  of  participants  does  not  imply  any  further  involvement  of  the  participants  in  the  competition  (i.e.  if  they  are  both  eliminated,  they  may  remain  tied  in  the  group  stage).  

 

Article  3.  Playoff  For  step  2  the  structure  is  made  of  a  single  elimination  bracket  of  8  participants.  In  each  match,  participants  play  each  other’s  in  a  best-­‐of-­‐three  match  (see  Article  5).  The  winner  of  a  match  advances  to  the  next  round  of  the  bracket.  There  will  not  be  played  a  match  to  determine  the  3rd  and  4th  place.  

 

Article  4.  Match  formats  This  chapter  describes  the  different  match  format  which  will  be  used  during  DreamHack  Winter  2012.  The  format  will  not  be  changed  during  the  tournament.  

Single-­‐game  match  A  single-­‐game  match  is  played  in  a  single  game  and  opposes  two  teams  of  give  players.  A  game  is  played  on  

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one  map  in  two  times  of  15  in-­‐game  rounds.  For  each  half-­‐time,  teams  play  alternatively  terrorist  and  counter-­‐terrorist,  and  score  one  point  by  winning  one  in-­‐game  round.  The  winner  of  a  game  is  the  first  team  which  scores  16  in-­‐game  rounds.  The  winner  of  a  match  is  the  team  that  has  won  one  game.  In  a  single-­‐game  match  a  tie,  both  teams  have  15  in-­‐game  rounds,  is  possible.  If  one  team  scores  16  in-­‐game  rounds  the  match  end  and  the  remaining  rounds  are  not  to  be  played.  

 

Best-­‐of-­‐three  match  A  best-­‐of-­‐three  match  is  played  in  two  or  three  games  and  opposes  two  teams  of  five  players.  A  game  is  played  on  one  map  in  two  half-­‐times  of  15  in-­‐game  rounds.  For  each  half-­‐time,  teams  play  alternatively  terrorist  and  counter-­‐terrorist,  and  score  one  point  by  winning  one  in-­‐game  round.  If  one  team  scores  16  in-­‐game  rounds  the  match  ends  and  the  remaining  rounds  are  not  to  be  played.  The  winner  of  a  match  is  the  team  that  has  won  two  games.  If  both  teams  are  tied  at  the  end  of  a  game,  overtimes  are  played  until  a  winner  is  declared.  Such  overtimes  are  composed  of  2  half-­‐times  of  3  in-­‐game  rounds  and  use  particular  game  settings  (see  Article  7).  For  overtime  team  doesn’t  switch  sides  at  the  end  of  a  match.  

 

Tie-­‐breaker  match  A  tie-­‐breaker  match  is  played  as  a  single-­‐game  match.  

Chapter  2  –  Game  settings  

Article  5.  Game  version  The  competition  will  use  the  latest  available  version  of  Counter-­‐Strike:  Global  Offensive.  

 

Article  6.  Players  settings  The  following  settings  are  not  allowed  to  be  adjusted  or  used  on  the  players  PC:  

• cl_bobcycle  0.98  (do  not  alter)  • weapon_recoil_model  0  (do  not  use)  • mat_hdr_level  0/1/2  (do  not  use)  

 

The  following  in-­‐game  overlays  are  authorized,  all  other  are  forbidden:  

• net_graph  0  • cl_showpos  1  • cl_showfps  1  • cl_showdemooverlay  1  /  -­‐1  

 

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3  DreamHack  Winter  2012  CS:  GO  regulations  –  All  rights  reserved  

The  following  (graphical)  settings  are  allowed  to  be  adjusted  on  the  players  PC  or  monitor:  

• Brightness  • Digital  Vibrance  • Contrast  • Gamma  • 3D  settings  (aliasing,  vertical  sync,  …)  • Game  scaling  • USB  HZ  • Sound,  Mouse  settings  • Keyboard,  headset,  mouse  drivers  

Any  kind  of  overlay  that  displays  the  system  performance  while  playing  (e.g.  Nvidia  SLI  Display,  Rivatuner  Overlays  etc.)  is  forbidden.  

 

Article  7.  Server  settings  The  following  game  settings  will  be  used:  

• mp_startmoney  800  • mp_roundtime  1.75  • mp_freezetime  15  • mp_maxrounds  30  • mp_c4timer  35  • sv_pausable  1  • ammo_grenade_limit_default  1  • ammo_grenade_limit_flashbang  2  • ammo_grenade_limit_total  4  

 Settings  for  overtime:  

• mp_maxrounds  6  • mp_startmoney  10000  

 

Article  8.  Map  list  The  following  maps  are  used  for  this  tournament:  

• de_dust2_se  • de_inferno_se  • de_train_se  • de_nuke_ve  • de_mirage_csgo  

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4  DreamHack  Winter  2012  CS:  GO  regulations  –  All  rights  reserved  

Chapter  3  –  Match  procedure  

Article  9.  Notification  The  notification  indicates  the  time  and  the  place  at  which  players  are  requested  to  be  present  in  order  to  play  their  official  matches.  This  notification  schedule  is  described  in  the  tournament  schedule  and  is  provided  at  the  beginning  of  the  tournament.  Players  are  advised  to  be  present  and  ready  5  minutes  before  the  schedule  to  avoid  any  unpredictable  delay.  

 

Article  10.  Setup  Players  must  play  on  the  computer  designated  by  the  tournament  officials.  Players  are  responsible  of  the  installation  and  functioning  of  their  accessories.  This  includes  providing  and  installing  the  adequate  drivers  when  necessary,  and  providing  the  adequate  type  of  cables  or  adapters  when  necessary.  Tournament  officials  may  possibly  help  the  players  with  technical  issues  but  may  not  delay  the  tournament  schedule  for  such  reasons.  

Materials  Players  are  expected  to  bring  their  own  accessories:  

• Mouse  • Mousepad  • Keyboard  (make  sure  to  bring  and  test  your  own  ps2-­‐converter)  • Headphones  

 

Article  11.  Warmup  Players  get  one  hour  to  setup  their  accessories  and  warmup  with  these.  The  matches  will  start  at  their  designated  time.  The  tournament  official  will  provide  up  to  date  information  on  when  to  start,  so  players  can  get  ready  and  warmed  up  before  the  match  starts.  

 

Article  12.  Before  the  match  Before  the  start  of  a  match  each  team  must  introduce  his  team  captain  to  the  tournament  officials.  It  can  be  one  of  the  five  players  or  the  official  coach.  The  team  captain  must  remain  the  same  person  during  the  entire  tournament.  The  team  captain  is  the  person  in  charge  of  his  team  toward  the  tournament  officials.  He  has  to  do  the  map  choice  before  a  match,  official  complaints  or  any  other  problems  to  tournament  officials.  

 

Map  choice  for  a  single-­‐game  match  For  a  match  in  single-­‐game  match  the  map  choice  must  respect  the  following  procedure  

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5  DreamHack  Winter  2012  CS:  GO  regulations  –  All  rights  reserved  

a)  Team  B  removes  one  of  the  5  maps  b)  Team  A  removes  one  of  the  4  remaining  maps  c)  Team  B  removes  one  of  the  3  remaining  maps  d)  Team  A  picks  the  map  to  be  played  e)  The  last  map  will  be  discarded  

 

Team  A  is  the  winner  of  a  coin  toss.  The  match  is  played  on  the  map  which  is  picked  by  Team  A.  The  sides  are  chosen  via  a  knife  round.    

 

Map  choice  for  a  best-­‐of-­‐three  match  For  a  match  in  single-­‐game  match  the  map  choice  must  respect  the  following  procedure  

a)  Team  B  removes  one  of  the  5  maps  b)  Team  A  removes  one  of  the  4  remaining  maps  c)  Team  A  picks  one  of  the  3  remaining  maps,  will  be  played  as  1st  map  d)  Team  B  picks  one  of  the  2  remaining  maps,  will  be  played  as  2nd  map  e)  The  last  map  will  be,  if  needed,  played  as  3rd  map.  

 

Team  A  is  the  winner  of  a  coin  toss.  The  match  starts  on  the  map  which  is  picked  by  Team  A.  The  sides  are  chosen  via  a  knife  round.  The  last  map  will  only  be  played  if  both  teams  win  one  map  during  the  match.  For  overtime  you  do  not  switch  sides  at  the  end  of  a  match.  

 

Article  13.  During  the  match  Voice  communication  Voice  communication  tools  as  Ventrilo,  Mumble  and  Teamspeak  are  allowed.  In  case  that  servers  are  provided  by  DreamHack  players  are  obliged  to  use  them.  Any  overlay  options  in  communication  tools  are  not  allowed.    

Match  Media  Players  are  obliged  to  record  their  in-­‐game  demo  unless  the  recording  causes  performance  issues  which  can  only  be  determined  by  a  tournament  official.      

Communication  During  an  official  match,  players  may  not  communicate  with  people  not  involved  in  the  match  even  when  there  are  pauses  in  the  game.  People  involved  in  the  match  are  players,  the  coach  and  tournament  officials.      

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6  DreamHack  Winter  2012  CS:  GO  regulations  –  All  rights  reserved  

Match  stopped  Players  are  not  expected  to  leave  an  official  game  in  progress  unless  it  is  authorized  by  the  match  format  or  it  has  been  expressly  authorized  by  the  tournament  officials.  Between  two  half-­‐time  of  a  game  players  are  not  expected  to  leave  their  place  unless  it  has  been  expressly  authorized  by  the  tournament  officials.  Between  two  games  during  a  best-­‐of-­‐three  match  or  overtime  players  are  authorized  to  leave  their  computer  before  the  next  game  start.  But  they  can’t  leave  the  tournament  area.  Players  are  only  authorized  to  leave  the  tournament  area  with  the  permission  of  a  tournament  official.    

Match  interrupted  If  a  match  is  involuntary  interrupted  (player  crash,  server  crash,  network  cuts  …)  the  tournament  officials  may  decide  to  replay  the  match  according  to  the  following  rules:  

• If  a  problem  takes  place  before  the  first  kill  in  the  first  round,  the  whole  half-­‐time  will  be  replayed.  • If  a  problem  takes  place  during  the  round  and  the  concerned  outcome  of  the  round  can’t  be  

determined  or  guessed,  the  round  is  not  taken  into  account,  the  half-­‐time  will  be  continued  with  the  numbers  of  remaining  rounds,  and  the  scores  of  the  interrupted  half-­‐time  will  be  added  to  the  new  half-­‐time.  Start  money  will  be  set  in  order  to  compensate  the  player(s).  

• If  the  problem  took  place  after  the  end  of  the  first  round,  the  half-­‐time  will  be  continued  with  the  number  of  remaining  rounds,  and  the  scores  of  the  interrupted  half-­‐time  will  be  added  to  the  new  half-­‐time.  Start  money  will  be  set  in  order  to  compensate  the  player(s).  

• If  start  money  is  applied  and  a  single  player  is  dropped,  the  demo  is  primarily  used  to  determine  the  amount.  

• If  multiple  players  dropped  team  coach  negotiations  is  primarily  used  to  determine  the  amount.  • If  one  of  the  players  crashed  or  is  disconnected,  he  must  come  back  as  quickly  as  possible.  

A  team  may  “pause”  the  game  at  the  end  of  current  round  or  during  freeze  time  to  allow  the  player  to  come  back.  A  team  can’t  “pause”  the  game  during  the  current  round  unless  it  has  been  expressly  authorized  by  the  tournament  officials.  

 

Article  14.  After  the  match  Investigation  request  When  a  team  estimates  being  a  victim  of  rule  violations  during  a  match,  players  are  compelled  not  to  stop  the  game  by  any  means  and  to  properly  finish  it.  Once  the  match  is  over,  the  team  captain  may  officially  ask  for  an  investigation  to  tournament  officials.  It  is  strongly  advised  to  provide  valuable  information  that  may  help  the  tournament  director  in  his  investigation.  Unjustified  and  repetitive  use  of  this  right  may  be  sanctioned.    

Score  validation  For  a  match  both  team  captains  have  to  report  the  match  score  to  the  tournament  officials  and  sign  the  report  match  paper.  After  signing  the  report  match  paper  a  team  can’t  complain  about  the  score.  

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Chapter  4  –  Rules  and  violations  

Article  15.  Forbidden  software  installation  Players  may  not  bring,  install  or  use  any  external  software  or  hardware  that  inter-­‐acts  in-­‐game,  any  form  of  modification  that  would  alter  the  game  or  allow  a  player  to  execute  automatically  more  than  one  in-­‐game  action,  or  any  configuration  file,  unless  expressly  authorized  by  a  tournament  official.  

 

Article  16.  Forbidden  in-­‐game  actions  The  following  actions  are  strictly  prohibited  during  a  game  and  will  result  in  round  loss  (the  amount  is  determined  by  the  tournament  director)  which  will  be  deducted  at  the  end  of  the  match,  and  a  warning:  

• using  console  is  forbidden  (except  to  record  game).  • using  pause  during  a  round  is  forbidden  (except  for  technical  problems  at  the  end  of  a  round  or  

during  freeze  time.)  • any  form  of  script  is  forbidden.  • using  bugs  which  change  the  game  principle  (i.e.  spawn  bugs)  is  illegal.  • moving  through  walls,  floors  and  roofs  is  strictly  forbidden.  This  also  includes  skywalking.  • "silent  bombs"  (i.e.  the  planting  of  a  bomb  which  doesn't  make  a  sound)  are  illegal.  • planting  bombs  so  that  they  cannot  be  defused  is  illegal.  This  does  not  include  plants  where  

multiple  players  are  needed  to  defuse.  • boosting  with  the  help  of  team  mates  is  allowed  in  general,  but  it  is  forbidden  in  places  where  the  

textures,  walls,  ceilings,  floors  become  transparent  or  penetrable.  • “fireboost”  (i.e  firing  below  a  player  to  push  him)  is  strictly  illegal.  • “flashbugs”  are  forbidden.  • throwing  flash  grenades  under  walls  is  not  allowed,  throwing  grenades  over  walls  or  roofs  is  

allowed.  • “mapswimming“  or  „Floating“  is  illegal.  • “pixelwalking“  is  illegal  (Sitting  or  standing  on  invisible  map  edges)  • using  16bit  graphics.  • Binding  “+duck“  to  the  mouse  wheel  is  forbidden.  • Any  custom  (game)  files.  

Article  17.  Sanction  A  team  may  be  cautioned  and  receive  a  warning  if  one  of  his  players  commits  any  of  the  following  offences:  

• Refuses  to  follow  tournament  officials’  instructions.  • Arrives  late  at  his  convocation  schedule.  • Shows  dissent  by  word  or  action.  • Uses  insulting  language  and/or  gestures.  • Is  guilty  of  unsporting  behavior  

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A  team  may  receive  a  sanction  if  one  of  his  players  commits  any  of  the  following  offences:  

• receives  more  than  one  warning  • is  guilty  of  violent  conduct  • uses  any  unlawful  or  unfair  proceedings  • mislead  or  dupe  any  tournament  official  

Article  18.  Sent  off  After  study  of  a  sanction  by  the  competition  manager  and  the  tournament  director,  a  sanctioned  team  may  be  subject  to  additional  sanctions  such  as  multiple  default  loss,  disqualification  of  the  team,  and  banishment  of  next  year’s  competition.    

A  disqualified  team  will  automatically  lose  all  his  next  matches  by  default  and  loses  all  rights  and  prizes  that  would  have  been  awarded.  In  a  group  stage,  the  previous  matches’  results  within  the  group  are  cancelled  and  are  also  lost  by  default.  All  points  won  or  lost  are  backwardly  re-­‐distributed.