29
Refraction As waves move into a new medium they can be refracted- speed, and direction can change frequency stays the same- depends on the source Thus a change in speed and direction must be due to a change in wavelength

Refraction

Embed Size (px)

DESCRIPTION

Refraction. As waves move into a new medium they can be refracted- speed, and direction can change frequency stays the same- depends on the source Thus a change in speed and direction must be due to a change in wavelength. Refraction – Soldier Analogy. - PowerPoint PPT Presentation

Citation preview

Page 1: Refraction

Refraction

• As waves move into a new medium they can be refracted- speed, and direction can change

• frequency stays the same- depends on the source

• Thus a change in speed and direction must be due to a change in wavelength

Page 2: Refraction
Page 3: Refraction

Refraction – Soldier Analogy

• Imagine a line of soldiers marching from a road onto sand

• They will move more slowly on the sand and the line will bend

Page 4: Refraction

Direction of Bending

• FST- fast to slow: towards the normal• SFA- slow to fast: away from normal• Draw the estimated refracted ray

QuickTime™ and a decompressor

are needed to see this picture.

Page 5: Refraction

RefractionRefraction

• What Are The Different Media?–Water

–Glass

–Air

Page 6: Refraction

Dispersion of light through refraction

• Different wavelengths of light refract by different amounts

• Thus the prism

QuickTime™ and a decompressor

are needed to see this picture.

Page 7: Refraction

Mirages

• Hot air near surface of road causes bending• Your brain interprets this the only way it

knows how- there must be water on the road that is reflecting

QuickTime™ and a decompressor

are needed to see this picture.

QuickTime™ and a decompressor

are needed to see this picture.

Page 8: Refraction

Quantifying Refraction

• n= index of refraction (no units)• n=c/v • c= speed of light in a vacuum• v=velocity of light in the medium

• Remember v=f ?• n= f/ 2f• Since f does not change n=/2

Page 9: Refraction

Light at interface between 2 mediums

• When light reaches interface, it generally splits into 2 parts: – Part is reflected (follows

law of reflection)– Part is refracted

• Refracted ray enters new medium and can change speed, wavelength, and direction

QuickTime™ and a decompressor

are needed to see this picture.

Page 10: Refraction

Snell’s Law

• n1sin1=n2sin2

• All incident and reflected are labeled (1) and all refracted are labeled (2)

• Refraction is reversible- you could turn light ray around and it would follow the same path

QuickTime™ and a decompressor

are needed to see this picture.

Page 11: Refraction

Snell’s Law

• In lab, we’ll often use a semicircular tray

• Notice how if you aim the incident ray at the center of the flat side, it will exit the tray at the normal to the curved surface

• Since = 0 there will be no refraction at that interface

QuickTime™ and a decompressor

are needed to see this picture.

Page 12: Refraction

Problem Solving: Snell’s Law

• nair=1

• nwater=1.33

• Find the angle of refraction

• Check your answer using the FST, SFA rule

QuickTime™ and a decompressorare needed to see this picture.

Page 13: Refraction

Snell’s Law: Multiple Interfaces

• Snell’s law can be used to go through successive interfaces

• Find the angle of refraction within the glass

• Find the angle of refraction when it re-enters air

QuickTime™ and a decompressor

are needed to see this picture.

nglass=1.52

Page 14: Refraction

Snell’s Law: prisms

• Where does the light exit the glass and at what angle?

• Treat it like the previous layer problem but now the layers are not parallel

QuickTime™ and a decompressorare needed to see this picture.

Page 15: Refraction

Total Internal Reflection (TIR)

• When n1>n2 the refracted ray will bend away from the normal

• As you increase 1 you will reach a point where the r=90

• The refracted ray now doesn’t leave the first medium

• If you set r=90 and solve for 1 you find the critical angle (c) where TIR occurs

QuickTime™ and a decompressor

are needed to see this picture.

Page 16: Refraction

TIR

• At any angle greater than the critical angle, you will have TIR

• Remember it only happens from a higher n into a lower n medium

Page 17: Refraction

TIR problems

• Calculate the critical angle for an ethanol-air boundary.

• Draw a diagram of the path of the light ray at the critical angle

• nethanol = 1.36

47.3 light travels from ethanol to air

Page 18: Refraction

Total Internal ReflectionTotal Internal Reflection

• DiamondsDiamonds

Page 19: Refraction

Total Internal ReflectionTotal Internal Reflection

• Fiber Optic Data CablesFiber Optic Data Cables

Page 20: Refraction

Total Internal ReflectionTotal Internal Reflection

• RainbowRainbow

Page 21: Refraction

Lenses

• Ray tracing for lenses similar to spherical mirrors except light passes through instead of reflecting

• Lenses have real or virtual image

QuickTime™ and a decompressor

are needed to see this picture.

Page 22: Refraction

Converging Lenses

• Converging: thicker in middle

• Light refracted through real focus

• forms REAL, inverted IMAGE

QuickTime™ and a decompressor

are needed to see this picture.

Page 23: Refraction

• RULES- use the 2 that fit the situation– Incident ray entering parallel is refracted through focus– OR Incident ray entering via the focus is refracted parallel– Ray through center of lens doesn’t bend

QuickTime™ and a decompressor

are needed to see this picture.

Image Formation: Converging Lens

Page 24: Refraction

Diverging Lenses

• Diverging: thinner in the middle

• Light bends AWAY from a virtual focus on the incident side of the lens

• Virtual, upright image

QuickTime™ and a decompressor

are needed to see this picture.

Page 25: Refraction

Image Formation: Diverging

• RULES- use the 2 that fit the situation– Incident ray entering parallel refracted away from virtual

focus– Incident ray entering through virtual focus refracted parallel– Incident ray passing through center of lens doesn’t bend

QuickTime™ and a decompressor

are needed to see this picture.

Page 26: Refraction

Mathematics of Lenses

• Similar to Mirrors- uses same equations• BEWARE OF SIGNS

SIGN RULES• Converging: f is +• Diverging: f is negative

• Si is + for real images

• Si is - for virtual images

Page 27: Refraction

Lens Equation Problem

• An object is placed 7.10cm to the left of a diverging lens whose focal length is f=-5.08cm.

• Draw ray diagram.

• Find the image distance and determine is image is real or virtual.

• Find the magnification.

Page 28: Refraction

solution

• 1/si=(1/-5.08) - (1/7.10)

• si=-2.96

• Since si is negative, image is virtual and located to the left of the lens

• M=-si/so=-(-2.96)/(7.10)= 0.47

Page 29: Refraction

Problems with multiple lenses

• Treat each lens separately- work through them in order

• Use the image from the first lens as the object for the 2nd and continue this process until all lenses used

QuickTime™ and a decompressor

are needed to see this picture.