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Refraction. As waves move into a new medium they can be refracted- speed, and direction can change frequency stays the same- depends on the source Thus a change in speed and direction must be due to a change in wavelength. Refraction – Soldier Analogy. - PowerPoint PPT Presentation
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Refraction
• As waves move into a new medium they can be refracted- speed, and direction can change
• frequency stays the same- depends on the source
• Thus a change in speed and direction must be due to a change in wavelength
Refraction – Soldier Analogy
• Imagine a line of soldiers marching from a road onto sand
• They will move more slowly on the sand and the line will bend
Direction of Bending
• FST- fast to slow: towards the normal• SFA- slow to fast: away from normal• Draw the estimated refracted ray
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RefractionRefraction
• What Are The Different Media?–Water
–Glass
–Air
Dispersion of light through refraction
• Different wavelengths of light refract by different amounts
• Thus the prism
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Mirages
• Hot air near surface of road causes bending• Your brain interprets this the only way it
knows how- there must be water on the road that is reflecting
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Quantifying Refraction
• n= index of refraction (no units)• n=c/v • c= speed of light in a vacuum• v=velocity of light in the medium
• Remember v=f ?• n= f/ 2f• Since f does not change n=/2
Light at interface between 2 mediums
• When light reaches interface, it generally splits into 2 parts: – Part is reflected (follows
law of reflection)– Part is refracted
• Refracted ray enters new medium and can change speed, wavelength, and direction
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Snell’s Law
• n1sin1=n2sin2
• All incident and reflected are labeled (1) and all refracted are labeled (2)
• Refraction is reversible- you could turn light ray around and it would follow the same path
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Snell’s Law
• In lab, we’ll often use a semicircular tray
• Notice how if you aim the incident ray at the center of the flat side, it will exit the tray at the normal to the curved surface
• Since = 0 there will be no refraction at that interface
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Problem Solving: Snell’s Law
• nair=1
• nwater=1.33
• Find the angle of refraction
• Check your answer using the FST, SFA rule
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Snell’s Law: Multiple Interfaces
• Snell’s law can be used to go through successive interfaces
• Find the angle of refraction within the glass
• Find the angle of refraction when it re-enters air
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nglass=1.52
Snell’s Law: prisms
• Where does the light exit the glass and at what angle?
• Treat it like the previous layer problem but now the layers are not parallel
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Total Internal Reflection (TIR)
• When n1>n2 the refracted ray will bend away from the normal
• As you increase 1 you will reach a point where the r=90
• The refracted ray now doesn’t leave the first medium
• If you set r=90 and solve for 1 you find the critical angle (c) where TIR occurs
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TIR
• At any angle greater than the critical angle, you will have TIR
• Remember it only happens from a higher n into a lower n medium
TIR problems
• Calculate the critical angle for an ethanol-air boundary.
• Draw a diagram of the path of the light ray at the critical angle
• nethanol = 1.36
47.3 light travels from ethanol to air
Total Internal ReflectionTotal Internal Reflection
• DiamondsDiamonds
Total Internal ReflectionTotal Internal Reflection
• Fiber Optic Data CablesFiber Optic Data Cables
Total Internal ReflectionTotal Internal Reflection
• RainbowRainbow
Lenses
• Ray tracing for lenses similar to spherical mirrors except light passes through instead of reflecting
• Lenses have real or virtual image
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Converging Lenses
• Converging: thicker in middle
• Light refracted through real focus
• forms REAL, inverted IMAGE
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• RULES- use the 2 that fit the situation– Incident ray entering parallel is refracted through focus– OR Incident ray entering via the focus is refracted parallel– Ray through center of lens doesn’t bend
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Image Formation: Converging Lens
Diverging Lenses
• Diverging: thinner in the middle
• Light bends AWAY from a virtual focus on the incident side of the lens
• Virtual, upright image
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Image Formation: Diverging
• RULES- use the 2 that fit the situation– Incident ray entering parallel refracted away from virtual
focus– Incident ray entering through virtual focus refracted parallel– Incident ray passing through center of lens doesn’t bend
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Mathematics of Lenses
• Similar to Mirrors- uses same equations• BEWARE OF SIGNS
SIGN RULES• Converging: f is +• Diverging: f is negative
• Si is + for real images
• Si is - for virtual images
Lens Equation Problem
• An object is placed 7.10cm to the left of a diverging lens whose focal length is f=-5.08cm.
• Draw ray diagram.
• Find the image distance and determine is image is real or virtual.
• Find the magnification.
solution
• 1/si=(1/-5.08) - (1/7.10)
• si=-2.96
• Since si is negative, image is virtual and located to the left of the lens
• M=-si/so=-(-2.96)/(7.10)= 0.47
Problems with multiple lenses
• Treat each lens separately- work through them in order
• Use the image from the first lens as the object for the 2nd and continue this process until all lenses used
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