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170 Virtual Reality (1996) Vol. 2, No. 1,176-181 Reference Papers for 1995 Available on http://www.vrs.org.uk Adam, J.A. (1993). Virtual Reality is for Real. In IEEE Spectrum, October, 22-28. Airey, J.M., Rohlf, J.H. and Brooks, F. (1990). Towards Image Realism with Interactive Update Rates in Complex Virtual Building Environments, Computer Graphics, 24: 41-50. Akamatsu, M., Sat, S. and MacKenzie, S.I. (1994). Multimodal Mouse: A Mouse-Type Device .with Tactile and Force Display. Presence, 3~ 173-80. Astheimer, P. and POche, M-L. (1994). Level-Of-Detail Generation and its Application in Virtual Reality. In Proceedings o f the VRST'94 conference, Singapore 299-309. Aukstakainis, S. and Blatner (1992). Silicon Mirage - The Art and Science of Virtual Reality, Berkeley: Peachpit Press. Badler, N., Manoochehri, K. and Baraff, D. (1986). Multi-dimensional Input Techniques and Articulated Figure Positioning by Multiple Constraints. In the Proceedings of the ACM Workshop on Interactive 3- D Graphics, 151-169. Barfield, W. and Weghorst, S. (1993). The Sense of Presence Within Virtual Environments: A Conceptual Framework, in Human Computer interaction: Software and Hardware Interfaces, (Eds.) G. Salvendy and M. Smith, Elsevier Publisher, 699-704. Barfield, W., Sheridan, T., Zeltzer, D. and Slater, M. (1995). Presence and Performance within Virtual Environments, in Virtual Environments and Advanced Interface Design, (Eds.) W. Barfield and T. Furness III, Oxford: Oxford University Press. Barfield, W., Rosenberg, C. and Lotens, W. (1995). Augmented-Reality Displays, in Virtual Environments and Advanced Interface Design, (Eds.) W. Barfield and T. Furness III, Oxford: Oxford University Press. Barfield, W. and Hendrix, C. (1995). The Effect of Update Rate on the Sense of Presence within Virtual Environments. Virtual Reality: Research, Development and Applications, 1(1): 3-16. Baudel, T. and Beaudonin-Lafon, M. (1993). Charade: Remote Control of Objects Using Free-Hand Gestures. Communications of the ACM, 36(7): 28-35. Bell, G., Parisi, A., and Pesce, M. (1995). The Virtual Reality Modeling Language: Version 1.0 Specification. (Available on-line from the VRML Repository WWW Page). Biocca, F. (1992). Will simulation sickness slow down the diffusion of virtual environment technology? Presence, 1(3): 334-343. Bolt, R.A. (1984). The human interface where people and computers meet, Belmont, CA: Lifetime Learning. Bricken, M. (1990). A Description of the Virtual Reality Learning Environment. Human Interface Technology Laboratory Technical Report No. HITL-M-90-4. Bricken, W. (1991). Virtuat reality: Directions of growth. In Proc. of Virtual Reality 91: lmpacts and Applications, London: Meckler. Brooks, F. Jr., (1986). Walkthrough - a Dynamic Graphics System for Simulating Virtual Buildings. In the Proceedings of the A CM Workshop on Interactive 3-D Graphics, 9-21. Brooks, F. (1988). Grasping Reality Through Illusion: Interactive Graphics Serving Science. In the Proceedings o f CH1 '88. Brooks, F., Ouh-Young, M., Batter, J., Kilpatrick, P. (1990). Project GROPE-Haptic Displays for Scientific Visualisation. Computer Graphics, 24(4): 177-185. Brown, D. (1993). Virtual Reality, Virtually Unlimited. In British Journal of Special Education, 20(1): 12. Brown, D., Cobb, S. and Eastgate, R. (1994). Learning in Virtual Environments (LIVE). In Proceedings of the British Computer Society Displays Group Conference 'Virtual Reality Applications '. Buckert-Donelson, A. (1995). Interview with Dean Inman. In VR World, 3(1): 22-26. Burdea, G. and Coiffet, P. (1994). Virtual Reality Technology. New York: Wiley-Interscience. Byrne, C. (1992). Students explore VR Technology. In HITLab Review, (ed.) Bill Wiseman, 1: 6-7. © Virtual Press

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Page 1: Reference papers for 1995

170 Virtual Reality (1996) Vol. 2, No. 1,176-181

Reference Papers for 1995

Available on http://www.vrs.org.uk

Adam, J.A. (1993). Virtual Reality is for Real. In IEEE Spectrum, October, 22-28.

Airey, J.M., Rohlf, J.H. and Brooks, F. (1990). Towards Image Realism with Interactive Update Rates in Complex Virtual Building Environments, Computer Graphics, 24: 41-50.

Akamatsu, M., Sat, S. and MacKenzie, S.I. (1994). Multimodal Mouse: A Mouse-Type Device .with Tactile and Force Display. Presence, 3~ 173-80.

Astheimer, P. and POche, M-L. (1994). Level-Of-Detail Generation and its Application in Virtual Reality. In Proceedings of the VRST'94 conference, Singapore 299-309.

Aukstakainis, S. and Blatner (1992). Silicon Mirage - The Art and Science o f Virtual Reality, Berkeley: Peachpit Press.

Badler, N., Manoochehri, K. and Baraff, D. (1986). Multi-dimensional Input Techniques and Articulated Figure Positioning by Multiple Constraints. In the Proceedings o f the ACM Workshop on Interactive 3- D Graphics, 151-169.

Barfield, W. and Weghorst, S. (1993). The Sense of Presence Within Virtual Environments: A Conceptual Framework, in Human Computer interaction: Software and Hardware Interfaces, (Eds.) G. Salvendy and M. Smith, Elsevier Publisher, 699-704.

Barfield, W., Sheridan, T., Zeltzer, D. and Slater, M. (1995). Presence and Performance within Virtual Environments, in Virtual Environments and Advanced Interface Design, (Eds.) W. Barfield and T. Furness III, Oxford: Oxford University Press.

Barfield, W., Rosenberg, C. and Lotens, W. (1995). Augmented-Reality Displays, in Virtual Environments and Advanced Interface Design, (Eds.) W. Barfield and T. Furness III, Oxford: Oxford University Press.

Barfield, W. and Hendrix, C. (1995). The Effect of Update Rate on the Sense of Presence within Virtual Environments. Virtual Reality: Research, Development and Applications, 1(1): 3-16.

Baudel, T. and Beaudonin-Lafon, M. (1993). Charade: Remote Control of Objects Using Free-Hand Gestures. Communications of the ACM, 36(7): 28-35.

Bell, G., Parisi, A., and Pesce, M. (1995). The Virtual Reality Modeling Language: Version 1.0 Specification. (Available on-line from the VRML Repository WWW Page).

Biocca, F. (1992). Will simulation sickness slow down the diffusion of virtual environment technology? Presence, 1(3): 334-343.

Bolt, R.A. (1984). The human interface where people and computers meet, Belmont, CA: Lifetime Learning.

Bricken, M. (1990). A Description of the Virtual Reality Learning Environment. Human Interface Technology Laboratory Technical Report No. HITL-M-90-4.

Bricken, W. (1991). Virtuat reality: Directions of growth. In Proc. o f Virtual Reality 91: lmpacts and Applications, London: Meckler.

Brooks, F. Jr., (1986). Walkthrough - a Dynamic Graphics System for Simulating Virtual Buildings. In the Proceedings of the A CM Workshop on Interactive 3-D Graphics, 9-21.

Brooks, F. (1988). Grasping Reality Through Illusion: Interactive Graphics Serving Science. In the Proceedings of CH1 '88.

Brooks, F., Ouh-Young, M., Batter, J., Kilpatrick, P. (1990). Project GROPE-Haptic Displays for Scientific Visualisation. Computer Graphics, 24(4): 177-185.

Brown, D. (1993). Virtual Reality, Virtually Unlimited. In British Journal o f Special Education, 20(1): 12.

Brown, D., Cobb, S. and Eastgate, R. (1994). Learning in Virtual Environments (LIVE). In Proceedings of the British Computer Society Displays Group Conference 'Virtual Reality Applications '.

Buckert-Donelson, A. (1995). Interview with Dean Inman. In VR World, 3(1): 22-26.

Burdea, G. and Coiffet, P. (1994). Virtual Reality Technology. New York: Wiley-Interscience.

Byrne, C. (1992). Students explore VR Technology. In HITLab Review, (ed.) Bill Wiseman, 1: 6-7.

© Virtual Press

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