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    USAT Referee Development

    Program Seminar

    Rev. 11 5/11/11

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    Todays Agenda

    Poomsae Judging USAT traditional poomsae

    Sport (WTF competition-style) poomsae

    Practical

    Hand Signals Practice Scoring Practice

    Match Practice

    Questions and Answers

    Written Exam

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    Referee Development Program

    Mission To develop USAT Referees at all levels

    through education, standardization andpractical application.

    To certify and promote referees using asystematic approach based on participationand merit.

    To ensure a fair competition environment forathletes in pursuit of competitive excellence.

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    Section 1:

    Fundamentalsof Refereeing

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    What is the referees job?

    From WTFs Foundations of Refereeing:There are general principles which the referee in

    any sport must fully understand and adhereto. These principles:

    Protect the integrity of the competitionprocess.

    Protect the physical safety and the trust ofthe competitors.

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    Referee responsibilities

    Number One responsibility is the safety of thecompetitors.

    The referee is there to ensure fair play, andmanage the competition fairly. This enables

    both players to perform at the best of theirability.

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    Remember Three Fundamentals!

    Safety Fairness

    Common sense

    Everything you do as a referee relates back to

    these basic principles.

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    Qualities of a Good Referee

    Integrity Confidence

    Decisiveness

    Consistency

    Calmness under pressure

    Thorough knowledge of the Competition Rules

    In-depth understanding of the evolving game

    Wisdom and experience to apply the CompetitionRules correctly

    Strong sense of motivation

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    More Qualities of a Good Referee

    Excellent communication skills Ability to observe whats happening

    Respect for

    Players

    Coaches Tournament staff volunteers, medical,

    security, Organizing Committee

    Fellow referees

    Sense of teamwork

    Good physical condition

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    Developing Ring Presence

    Good physical presentation Grooming Attire

    Attitude (see Qualities)

    Physical poise Posture Balance Graceful movement Precise hand signals

    Focus Authoritative voice

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    Game Day!

    Dressed for the occasion Black suit, white shirt, red tie (Team Trials) Official USAT Referee Polo shirt(Qualifiers and

    National events)

    White TKD or athletic shoes No watches or jewelry in the ring

    Well-groomed

    Well-rested no late-nights until after the event

    On time even better, early

    No cell phones in the ring!

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    Section 2:

    Competition Basics

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    The Competition Area (3 Judges)

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    Protective Equipment

    Mandatory Head Protector(must be white,

    or color must match hogu)

    Chest Guard

    Groin Guard (worn inside Dobok)

    Forearm Protector

    Shin/Instep Protector(alsorequired with LaJust Sensor Socks)

    Mouth Guard (any color)

    WTF-approved Gloves (14-17 and 18-32 Black Belt divisions,optional for others; white, or color must match hogu; half-fingered)

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    Protective Equipment

    Optional Knee Pads

    Elbow Pads

    Female Groin Guard

    Female Breast Guard

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    Things to Look for at Inspection

    All mandatory protective equipment Approved sensing socks (if using PSS)

    Properly fitting chest guard

    Dobok clean and in good repair White V-neck

    Black trim V-neck for Black Belts only No tape allowed on uniform (Exception: taping pants leg

    with electronic sensor)

    Head protector in good repair No cracks, tape, pictures, writing, etc.

    Appropriate belt White, Yellow, Green, Blue, Red, Red & Black, or Black

    Stripes are allowed

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    Inspection (continued)

    Fingernails and toenails clipped Long hair tied back so it wont get in the way

    No glasses or sport goggles no exceptions!

    No jewelry including ear studs, nose rings,eyebrow rings, etc.

    No metallic or hard objects in the hair No unauthorized padding or taping(maximum of two

    layers of tape, except for injury)

    No metallic or hard plastic braces

    No do-rags or anything else on head(Exception:religious scarf or head covering)

    Pants legs taped with LaJust socks or tucked intosock not tucked into shin protector

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    Duration of the Contest

    Three rounds of two minutes each, with one-minute rest period between rounds.

    Round duration and rest periods may be changedfor specific competitions (i.e., shorter rounds for

    juniors or color belts).

    In case of a tie score at end of the 3rd round,there will be an overtime round after the restperiod.

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    Weigh-In Procedures

    Contestants weigh-in the day prior to competition USAT-certified referee must do the weigh-in.

    Competitors are allowed two tries to make weight,within the time limit. A second test scale should be provided.

    Contestant must show current USAT ID card. May be required to show proof of citizenship.

    Weigh in is done in the official V-neck uniform. Separate weigh-in locations for male and female

    If a contestant wishes, weigh-in may be done inunderpants for male and underpants and bra for femalecontestants.

    Under NO circumstances may an athlete weigh-in nude!

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    Section 3:

    Corner Judge Duties and

    Responsibilities

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    Corner Judge Duties

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    Corner judges and the referee are a team, and worktogether to get it right.

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    Corner Judge Basics

    Judges score points by pressing buttons on anelectronic scoring device. Device may be in the form of individual hand

    grips, or a single box.

    A judge must clearly understand: Criteria for a valid point (i.e., permitted techniques,

    and legal scoring areas).

    When to award a point, and when not to award apoint.

    Electronic scoring isnt difficultbut it does takepractice!

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    Look Sharp In the Corner

    Sit properly comfortable, good posture, feeton floor, no legs crossed.

    Focus only on your match, get in the zone.

    Stand when necessary to get a better view

    of the action.

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    Manual Electronic Scoring

    LaJust PSS uses a single box.

    Top buttons award head kicks.

    Large center buttons (TechnicalPoint) are pressed forvalid turn.

    Small buttons (not shown here)

    are pressed to award punches. If you have two controllers (and no electronic hogu)

    Red is ALWAYS in the left hand!Blue is ALWAYS in the right hand!

    The top button is pressed to award points to the head;

    the triggerorside button ispressed to award points tothe body.

    If the system cant accommodate it, referee stops actionto award the additional point for turning kicks.

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    Electronic Body Protectors

    Electronic Protector & Scoring Systems (PSS) such as the LaJust system used by USAT automatically record points to the body.

    Corner judges press to score: Head kicks

    Turning kicks to the body

    Turning kicks to the head

    Punches

    Hogus must be registered before each match. Usually, tournament organizers or volunteers do this,

    but referees should learn how to do it.

    Referee supervises a single test kick to verify thesystem is working.

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    When you make a mistake...

    Everyone presses the wrong button occasionally.

    When you make a mistake, immediately press thecorrect button.

    If you see that your error may have resulted in a no-score, or a score for the wrong player, stand up

    immediately to get the referees attention.

    When one judge stands, all stand! The referee will call the judges together to sort it out.

    When asked, state what happened (Yes, head kick forBlue. Or, No, I didnt score on that last exchange.)

    Just the facts, no involved discussion.

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    Permitted Techniques

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    Fist techniques: Delivering punches using thetightly clenched fist, without regard to trajectory.

    Foot techniques: Delivering kicks by using anypart of the foot below the ankle bone.

    The front part of the tightly clenched fist nobackfists, hammer fists, knife hands, ridge hands,chicken beaks, or anything other than a straight orreverse punch.

    Any type of foot technique is allowed.

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    When Is a Point Scored?

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    Points shall be awarded when permitted techniquesare delivered accurately and powerfully to the legalscoring areas.

    Accurately: A legal attacking technique, contacting theopponent within the designated limits of a legal targetarea.

    Powerfully: Sufficient power is demonstrated by theimpact of the strike.

    A point is recorded when two of three judges pressfor the same player within a window of one second.

    In a four-judge system, three of fourare required toconfirm a score.

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    Accuracy and Power

    Unless electronic chest protectors are used, accuracyand power are determined solely by the judges.

    Criteria for power and accuracy is a sliding scale must be adjusted for the various weight classes andbelt levels.

    A body technique typically requires more power than ahead technique.

    Look for more power from heavyweights, less from finweights.

    Look for greater power from black belts; be moregenerous with white or yellow belts.

    Head techniques: not brushes or touches.

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    Valid Points

    One point for a successful punch or kick to thetrunk protector.

    Two points for a valid turning kick to the trunkprotector.

    Three points for a successful attack to the head. Four points for a valid turning kick to the head.

    Note: With the exception of the 4-point turning kick to

    head, these scoring standards now also apply under

    Junior Safety Rules.

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    When Not to Score

    Points should not be awarded when they are theresult of prohibited acts.

    Some common examples:

    Holding the opponent while kicking

    Pushing and then kicking

    Attack after Kal-yeo (break) Attacking a fallen opponent

    Clearly outside the Boundary Line

    Dont second-guess the referee; however, when itsan obvious infraction dont score it.

    If in doubt, go ahead and score it, and let the refereedecide.

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    Section 4:

    Prohibited Acts

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    Why Do We Need Penalties?

    Objectives in establishing the prohibitedacts and penalties:

    To protect the contestants.

    To ensure fair contest management.

    To encourage appropriate or idealtechniques.

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    Two Kinds of Penalties

    Kyong-go (Half-Point Warning) two Kyong-gopenalties result in a point added to the opponentsscore. A single odd Kyong-go has no effect on the score.

    Less serious infractions.

    Gam-jeom (Full-Point Deduction) results in asingle point being added to the opponents score. These are more serious.

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    Administering Penalties

    Kyong-go and Gam-jeom penalties arecounted in the total score of the three rounds.

    If a player receives any combination of Kyong-go and Gam-jeom penalties that add up to fourpoints, that player is declared loser by penalties.

    The referee declares Shi-gan to stop match timewhile administering penalties.

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    Punitive Disqualification

    In the event of a really flagrant, deliberateviolation, you dont have to wait for the penaltiesto add up to disqualify the competitor.

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    When the contestant or coach ignores or violates thebasic principles of conduct in Taekwondo

    competition, the fundamental principles of theCompetition Rules, orrefuses to comply with thereferees directives. In particular, if the contestantshows the intention to injure or commit a flagrantviolation in spite of the referees cautionary directives,

    the contestant must imme-diately be declared loserby referees punitive declaration.

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    Kyong-go Penalties

    a. Crossing the Boundary Line

    b. Avoiding or delaying the match

    c. Falling down

    d. Grabbing, holding or pushing the opponent

    e. Attacking below the waist

    f. Butting or attacking with knee

    g. Hitting the opponents face with the hand

    h. Uttering undesirable remarks or any misconduct onthe part of a contestant or a coach

    i. Lifting the knee to avoid a valid attack or impede theprogress of an attack

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    a. Crossing the Boundary Line

    When both feet of a playerfully cross theBoundary Line.

    If the the player is pushed out, the opposingplayer gets the penalty.

    If both feet of both players go out, both should be

    penalized. With one foot out, a player can still score as long

    as his body is within the vertical plane of theBoundary Line.

    The referee must be alert, and call Kal-yeoimmediately when a player crosses the BoundaryLine.

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    b. Avoiding or delaying the match

    Stalling or running away with no intention ofattacking.

    Distinguish intentional avoidance from tacticaldefense.

    10-Second Rule Players have about five seconds to set up.

    If no action, the referee gives Fight command.

    If there is no activity within 10 seconds after thecommand, Kyong-go is given to the contestant

    who moved backwards. Kyong-go can be given to both players if they

    were equally inactive.

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    b. Avoiding or delaying the match

    Turning the back to avoid the opponents attack. Distinguish between tactical action and avoiding.

    Includes evading the opponents attack bybending below waist level or crouching.

    Kyong-go may also be given when a player asksthe referee to stop the match for any reason.

    To adjust protective equipment.

    Ask coach to request video replay.

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    b. Avoiding or delaying the match

    Pretending injury Exaggerating injury or indicating pain in a body

    part not subjected to a blow for the purpose ofdemonstrating the opponents action as aviolation.

    Exaggerating pain for the purpose of elapsing thematch time.

    Procedure: Referee gives indication to continue the match to

    the contestant two times in five-second intervals. Unless the contestant resumes the match, referee

    gives Kyong-go penalty.

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    c. Falling down

    Must be intentional. Intentional is defined as showing no will to

    remain standing.

    Repeated falling may be deemed intentional.

    Falling down while exchanging techniques is not

    penalized.

    Falling down when performing jumping orspinning techniques penalty should be givenfor repeated falling, or when a player shows no

    intention to remain standing. Slips or stumbles are not penalized.

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    d. Grabbing, holding or pushing...

    Grabbing any part of the opponents body, uniform orprotective equipment with the hands.

    Grabbing the foot or leg, or hooking either one on topof the forearm.

    Holding or pressing the opponents shoulder with the

    hand or arm, or hooking the opponents body with thearm to hinder the opponents motion.

    Pushing to displace the opponents balance for thepurpose of gaining an advantage in attacking.

    Pushing to hinder the opponents attack or hinder thenormal execution of technique.

    Pushing with the palm, elbow, shoulder, trunk orhead, etc.

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    e. Attacking below the waist

    Intentional attack on any part below the waist including butt shots.

    If caused by the recipient in the course of anexchange of techniques, no penalty is given.

    Strong kicking or stamping actions to any part ofthe thigh, knee or shin for the purpose ofinterfering with the opponents technique.

    Example: cut kick to the leg or lower body.

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    f. Butting or attacking with knee

    Intentional head butting or attacking with the kneewhen in close proximity to the opponent.

    No penalty for inadvertent contact as the result oftechnical exchange. When opponent rushes in abruptly at the moment

    a kick is being executed. As the result of a discrepancy in distance in

    attacking.

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    g. Hitting opponents face with hand

    Unintentionally hitting the opponents face withthe hand (fist), wrist, arm, or elbow. An intentional attack to face with the hand is a

    Gam-Jeom penalty, regardless of degree ofseverity.

    Unavoidable actions due to the opponentscarelessness such as excessively lowering thehead or carelessly turning the body are notpenalized.

    Always give either a Kyong-go or Gam-jeomfor a hand to the head. Don't let it go.

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    h. Undesirable remarks, etc.

    Any actions interfering with the progress of thecontest.

    Any action or behavior severely criticizing thereferees decision or any match officiating.

    Physical or verbal behavior insulting the opposingcontestant or the coach.

    Loud or excessive coaching.

    The coach leaves the 1m x 1m Coachs Zone.

    Player or coach behavior that is not withinnormally acceptable limits.

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    h. Undesirable remarks (continued)

    Determining the degree of illegality andwhether to issue a Kyong-go or Gam-jeom is atthe referees discretion.

    Multiple instances of the same offense canescalate to Gam-jeom.

    When infraction occurs during the rest period, thereferee immediately declares the penalty, and it isapplied in the next round.

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    i. Lifting the knee...

    Lifting the knee to avoid a valid attack or impedethe progress of an attack.

    Lifting the knee in order to kick is not penalized.

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    Gam-jeom Penalties

    a. Attacking the opponent after Kal-yeo

    b. Attacking the fallen opponent

    c. Throwing down the opponent by grabbing or hookingthe attacking foot in the air or by pushing theopponent with the hand

    d. Intentionally attacking the opponents face with thehand

    e. A coach or contestant interrupting the progress of thematch

    f. Violent or extreme remarks or behavior on the part of

    a contestant or a coachg. Intentionally attempting to manipulate the scoring

    system or increase sensitivity of the sensing socks

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    a. Attacking after Kal-yeo

    Intentionally attacking the opponent afterKal-yeo regardless of the degree of impact.

    Gam-jeom should also be given if a contestantpretends to attack the opponent after Kal-yeo.

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    c. Throwing down the opponent...

    Interfering with the opponents attack by grapplingthe opponents kicking foot in the air or pushingthe opponent with the hand.

    Must be distinguished from Kyong-go pushingpenalty. Was player actually thrown down or severely off-

    balance?

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    d. Intentionally attacking face...

    The key criterion for deciding whether an attack tothe face with the hand is a Kyong-go or a Gam-jeom is intentionality, not severity of injury.

    Determination of intentionality: When the starting point of the fist attack was over

    the shoulder When the fist attack was made upward

    When the attack was made in a close distance forthe purpose of causing an injury, not as a part oftechnical exchanges

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    e. Interrupting progress of match...

    When a coach leaves the designated coachs mark

    during the match creating a disturbance, orintentionally leaves the competition area.

    When a coach goes around the competition area witha purpose of interfering with the progress of the matchor protesting against the referees decision.

    When a coach or a contestant threatens therefereeing officials or infringes on the refereeingofficials authority.

    When a coach or a contestant protests in an illegal

    way and interrupts the progress of the match.

    If violation occurs during the rest period, refereedeclares Gam-jeom immediately.

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    f. Violent or extreme remarks...

    See Kyong-go penalties, sub-article j.

    Youll know it when you see it!

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    g. Manipulating scoring system...

    Before each round, referee checks whether anyattempts were made to: Manipulate the scoring system

    Increase sensitivity of the sensing socks

    Any other tampering

    If there is intentional manipulation, the refereemay give a Gam-jeom penalty.

    Depending on the seriousness of the violation,referee may declare the violating competitor the

    loser by penalty.

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    Section 5:

    Referee Duties and

    Responsibilities

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    Referee Responsibilities

    Has control over the match, and protects thesafety of the competitors.

    Declares Shi-jak, Keu-man, Kal-yeo, Kye-sok and Kye-shi, winner and loser, deduction ofpoints, warnings and retiring.

    If an Inspection Desk is not in use, the refereeinspects the contestants safety equipment,dobok, metallic articles, etc. Chung first, andthen Hong.

    Sometimes, inspection is done at ring-side byother officials. In this case, the referee needntinspect again.

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    More Referee Responsibilities

    Has the right to make decisions independently inaccordance with the rules.

    The referee does not award points.

    In the case of a scoreless overtime round, thedecision of Superiority is made by the referee andthe corner judges.

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    Nine ways to win

    1. Win by Knock-out (KO)

    After a legitimate technique, the opponent cannotdemonstrate the will to resume the contest by thecount of Yeo-dul.

    1. Win by Referee Stops Contest (RSC)

    When the referee or doctor determines that aplayer cannot continue, even after a one minuterecovery period.

    When a contestant disregards the refereescommand to continue.

    In case of a severe mismatch, where the refereefeels a player may be in danger if the matchcontinues.

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    Nine ways to win (continued)

    3. Win by final score (PTF)

    Winning player scores more points than theopponent.

    3. Win by Point Gap (PTG)

    When there is a 12-point difference at the

    completion of the second round, or at any timeduring the third round.

    3. Win by Sudden Death (SDP)

    4. Win by Superiority (SUP)

    Winner decided according to Rules ofSuperiority.

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    Nine ways to win (continued)

    7. Win by withdrawal (WDR)

    Player withdraws from the match due to injury orother reasons.

    Player does not resume the match after the restperiod or fails to respond to the call to begin thematch.

    Coach throws in the towel.

    7. Win by disqualification (DSQ)

    Player fails to make weight or loses contestantstatus before the competition begins.

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    Overtime Round

    If the score is tied at the end of the final round,the match goes to an overtime round. First score (or total of one full deduction point)

    decides the winner.

    To initiate the overtime round:

    Referee sends the contestants back to theirrespective coaches using the same hand gestureas at the end of a round.

    Referee begins the 4th round with Joon-Bi andShi-Jak after the usual rest period. Contestants do not bow again.

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    Superiority

    If neither player scores in the overtime round, thewinner is decided by Superiority.

    Superiority is based on which player showedgreaterinitiative. Overtime round only not the whole match!

    Initiative is judged by these criteria in order: Technical dominance of an opponent through

    aggressive match management.

    A greater number of techniques executed.

    The use ofmore advanced techniques, both indifficulty and complexity.

    Display of a better competition manner.

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    Superiority Card

    Be sure to have a Superiority Card and penwith you before the match begins.

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    Procedure for Superiority

    At the end of the overtime round, the referee takes

    two steps back, and says Woo-se ki-rok. The corner judges complete their cards, and present

    them to the referee.

    The referee completes his/her own card, records theresult, has the players bow, and declares the winner.

    With three corner judges, if there is a 2-2 tie,whichever player the the referee voted for is thewinner.

    With four corner judges, the winner is decided bysimple majority, with each judge and the refereehaving one vote.

    The referee turns the cards over to the T.A.

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    Knock-Down

    Definition: When a contestant is knocked to thefloor or is staggered or unable to respondadequately to the requirements of the match due

    to a legal technique. When any part of the body other than the sole of the

    foot touches the floordue to the force of theopponents permitted technique.

    When a contestant is staggered and shows nointention or ability to continue.

    When the referee judges that, in the interest of safety,the contest cannot continue as the result of a contestant

    being struck by a permitted technique. Any situation where as the result of legal contact it

    would be dangerous to continue or when there is anyquestion about the safety of a contestant.

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    Knock-Down Procedure

    Declare Kal-yeo (break).

    Keep the attacker away from the downed player.

    Check player condition, call doctor if necessary.

    Count at one-second intervals. Ha-nah, Duhl, Seht, Neht, Da-seot, Yeo-seot, Il-gop,

    Yeo-dul, A-hop, Yeol.

    You can call for the doctor while youre counting.

    Continue to count, even if match time has expired.

    You MUST count to eight even if the player is

    ready to continue before then.

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    K k D P d

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    Knock-Down Procedure

    Player demonstrates will to continue by standing in

    fighting position, fists up. Must be alert and ready to go.

    Look closely, make sure.

    Dont spend additional time confirming the

    competitors recovery after counting to Yeo-dul check them while youre counting.

    Resume the contest by declaring Kye-sok(continue).

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    K k D P d

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    Knock-Down Procedure

    If a player clearly recovers before the count of Yeo-

    dul and expresses the will to resume, but still needsmedical treatment... Resume the match by declaring Kye-shi (injury time-

    out) and proceed accordingly.

    If downed player cannot demonstrate the will toresume the contest by the count of Yeo-dul (eight),continue counting: A-hop, Yeol.

    Once you count past eight, the game is over. Youmust finish the count and declare a Knock-Out.

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    B th Pl K k d D

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    Both Players Knocked Down

    Ifboth players are knocked down, continue counting

    as long as one of the contestants has not sufficientlyrecovered.

    If neither player recovers by the count of Yeo-dul,winner is decided based on the match score beforethe knock-down.

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    K hi I j Ti O t

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    Kye-shi: Injury Time-Out

    The referee stops the match by declaring Kal-yeo,

    and orders the Recorder to suspend the time byannouncing Kye-shi (60-second suspension).

    The referee may call for the doctor, and the player isallowed one minute to receive first aid.

    It is the decision of the referee, after consulting withthe doctor, whether or not it is possible for thecontestant to resume the match.

    While the player is receiving medical treatment or is inthe process of recovering, 40 seconds after the

    declaration of Kye-shi, the referee begins to loudlyannounce the passage of time in five second intervals saying, 40 seconds, 45 seconds, etc.

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    K hi I j Ti O t

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    Kye-shi: Injury Time-Out

    If the player is unable or unwilling to resume the

    match after one minute...

    If the injury was caused by a legal action, accidentalcontact, (or no contact)injured player loses.

    If the injury was caused by an illegal action

    penalized by Kyong-go injured player loses.

    If the injury was caused by an illegal action

    penalized by Gam-jeom player causing the injuryloses.

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    K hi I j Ti O t

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    Kye-shi: Injury Time-Out

    Resume the match by declaring Kye-sok

    (continue).

    If the player clearly indicates the intention to proceed,but treatment is required and the doctor isunavailable, or if a bit of additional treatment isnecessary, the referee can choose to suspend theone-minute time limit. This is done by declaring Shi-gan (time) before the 60

    seconds have elapsed.

    Ifboth of the contestants are injured and unable to

    continue the match after one minute, the winner isdecided based the match score before the injuriesoccurred.

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    Shi N I j Ti O t

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    Shi-gan: Non-Injury Time Out

    When you need to suspend the match for

    something other than an injury, you declareShi-gan (time).

    Examples: to declare a penalty, repairequipment, confer with judges, etc.

    There is no time limit for a Shi-gan time-out; theduration is entirely at the discretion of the referee.

    Resume the match by declaring Kye-sok(continue).

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    U t ll bl Ci t

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    Uncontrollable Circumstances

    If uncontrollable circumstances force you to end a

    match prematurely... If the match is suspended after the end of the

    second round, results are determined accordingto the match score at the time of suspension.

    If the match is suspended before the end of thesecond round, a full three-round rematch shouldbe conducted.

    In this type of situation, follow the directions of theTournament Committee.

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    Section 6:

    Junior Competition Rules

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    No Head Contact

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    No Head Contact

    Ages 7 & Under (All Belts)

    Ages 11 & Under (Color Belts)

    Any technique which contacts the head area whichdoes not cause any injury, will be given a warning bythe referee (Kyong-go).

    A penalty may also be given for intentional or repeated,careless attacks to the head area, even if no contact ismade.

    Any technique, which causes injury to the head areawill result in a one-point deduction by the referee

    (Gam-jeom). Even in the absence of visible injury, the referee

    may decide the contact is excessive and penalizewith Gam-jeom.

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    No Head Contact

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    No Head Contact

    Ages 7 & Under (All Belts)

    Ages 11 & Under (Color Belts)

    If the competitor cannot continue because of theinjury to the head area, the attacker will bedisqualified.

    Inability to continue because of fright, crying or loss ofwill following a kick to the head which did not causeinjury does not constitute grounds for disqualificationof the attacker.

    Turning Kicks: Successful turning kicks to the bodywill be awarded two points in all Junior sparringdivisions.

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    Junior Safety Rules

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    Junior Safety Rules

    Ages 8 11 (Black Belts)

    Ages 12 13 (All Belts)Ages 14 17 (Color Belts)

    Competitors are allowed to kick to the head.However:

    The kick must be light contact with appropriate control,without causing any injury or excessive contact.

    A competitor who executes a successful technique(light contact, no injury) will be awarded three points.

    Turning Kicks: Successful turning kicks to the body

    will be awarded two points in all Junior sparringdivisions.

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    Junior Safety Rules

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    Junior Safety Rules

    Ages 8 11 (Black Belts)

    Ages 12 13 (All Belts)Ages 14 17 (Color Belts)

    A competitor who executes a kick to the face whichresults in a minor injury shall receive a Gam-jeom

    penalty. Minor injury is defined as abrasion or bleeding caused by

    non-excessive contact.

    Even in the absence of visible injury, the referee maydecide the contact is excessive.

    The referee, with or without the doctor, has soleresponsibility for determining if the abrasion or bleedingis a minor injury, and if the attack is excessive.

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    Junior Safety Rules

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    Junior Safety Rules

    Ages 8 11 (Black Belts)

    Ages 12 13 (All Belts)Ages 14 17 (Color Belts)

    A competitor who executes a kick to the face whichresults in the inability of the opponent to continue

    sparring because of injury shall be disqualified. Inability to continue because of fright, crying or loss of

    will following a legal kick to the head which did notcause injury does not constitute grounds fordisqualification of the attacker.

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    Junior Safety Rules

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    Junior Safety Rules

    Ages 8 11 (Black Belts)

    Ages 12 13 (All Belts)Ages 14 17 (Color Belts)

    8-Count: Under Junior Competition Rules, the refereeshould NOT give an 8-count for ANY technique

    even a legal one to the head area. If a kick to the head is powerful enough to warrant an 8-

    count, it is considered excessive, and should be given aGam-Jeom penalty.

    The referee can and should begin an 8-count for a

    legal kick to the trunk area that results in a knock-down condition.

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    Nationals and Qualifiers

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    Nationals and Qualifiers

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    Adult Competition Rules

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    Adult Competition Rules

    14 17 Year Old Black Belts

    Senior Division (All Belts)

    Adult rules apply

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    Section 7:

    Technical Assistant (T.A.)

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    Technical Assistant (T A ) Duties

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    Technical Assistant (T.A.) Duties

    Senior-level referee who serves as team leader for

    the referee and judges in a ring.

    Answers to the Referee Chairman for the overallperformance of the rings referee team.

    Mentors, coaches, guides and supports the referees

    serving in that ring. May also do referee and corner judge evaluations.

    Assigns referees and supervises ring assignmentsand rotation.

    Takes care of tournament paperwork. T.A. paper and match sheets.

    Referee assignment sheet.

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    Technical Assistant (T A ) Duties

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    Technical Assistant (T.A.) Duties

    Works closely with the Computer Operator and ring

    volunteers. Makes sure start time, penalties, time-outs, etc. are

    correctly recorded.

    Doesnt micro-manage, but in critical situations makessure that the referee team gets it right. Only steps in when necessary, but does step in if

    necessary.

    Reviews Superiority Cards for accuracy.

    Anticipates and handles situations before they

    become problems.

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    Technical Assistant (T A ) Duties

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    Technical Assistant (T.A.) Duties

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    Section 8:

    Video Replay and Protests

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    Competition Supervisory Board

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    Competition Supervisory Board

    The Competition Supervisory Board adjudicates

    protests and corrects misjudgments if necessary.

    May summon the refereeing officials for confirmationof events. Video tapes will not be admitted as evidence.

    If summoned, answer ONLY whats asked, and stickstrictly to the FACTS.

    Competition Supervisory Board may also takedisciplinary action against the officials committing theinfraction.

    May recommend that the Referee Director replacereferees or judges.

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    Video Replay

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    Video Replay

    Used For National Team Trials and for certain other

    USAT competitions (where possible and/or feasible).

    Appeal is limited to errors in factual judgment such asimpact of striking, severity of an action or conduct,intention, timing of an act in relation to a declarationor area.

    Each ring has one Review Jury consisting of anexperienced International Referee. Preferably with at least 1st Class IR qualification.

    Technical Assistant may also serve as the Review Jury.

    Review Jury reviews the instant replay with a secondreviewer selected by USAT CEO, and informs thereferee of the decision.

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    Video Replay Procedure

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    Video Replay Procedure

    If there is an objection to a judgment of the refereeing

    officials, the coach can request an immediate videoreplay.

    Referee declares Kal-yeo, returns the players totheir marks, and approaches the coach. Coach gives the referee a card.

    Referee returns to the Referees Mark, holds the cardup with the right hand and declares, Chung, videoreplay, or Hong, video replay.

    The referee approaches the Review Jury and briefly

    explains the coachs request.

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    Video Replay Procedure

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    Video Replay Procedure

    A second appointed reviewer reviews the video replay

    with the Review Jury. Decision must be made within two minutes.

    If Review Jury and appointed reviewer cant reach adecision, the Referee Chairman makes the finaldetermination.

    Reviewers cannot be of the same state or trainingaffiliation as either contestant.

    After review, the Review Jury informs the referee ofthe final decision Accepted or Rejected

    If the appeal is accepted, the referee returns the cardto the coach. If rejected, the referee keeps the cardand continues the match.

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    Video Replay Procedure

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    Video Replay Procedure

    In a single match, a coach may appeal as many times

    as he/she wishes, as long as each appeal is upheldby the Review Jury.

    If an appeal is denied, the coach loses the right to anyfurther appeal in that match.

    There is no limit on the total number of successfulappeals a coach may make per contestant in a singlechampionship.

    Based on the size and level of the championship, theOrganizing Committee may decide the number of

    appeal quota between one (1) and three (3) perplayer per championship.

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    Video Replay Procedure

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    Video Replay Procedure

    The decision of the Review Jury is final. No further appeals on that issue will be accepted during

    or after the match.

    Exception: Errors in determining the match results,mistakes in calculating the match score or misidentifyinga contestant.

    In such instances, an official protest can be submittedaccording to the Protest Procedure.

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    Video Replay Procedure

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    Video Replay Procedure

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    Protest Procedure After the Match

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    Protest Procedure After the Match

    Protest must be filed within 10 minutes after the

    match by a certified coach representing the athlete. Protest application is submitted to the Event Director,

    along with non-refundable fee of one hundred dollars($100.00).

    Official, field of play decisions made during and at theend of the contest are final and not negotiable.

    When Video Replay is in use, only errors indetermining the match results, etc. may be protested.

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    Protest Procedure After the Match

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    Protest Procedure After the Match

    Treatment of the decision:

    Errors in determining the match results, mistakes incalculating the match score or misidentifying acontestant shall result in the decision being reversed.

    If the referee made a clear error in applying the

    Competition Rules, the outcome of the error shall be

    corrected and the referee may be admonished or facesanction.

    When the Board decides that there was a clear error

    in judging the facts, such as the impact of striking,severity of action or conduct, intention, timing of an act

    in relation to a declaration or area, the decision shall notbe changed and the official(s) seen to have made theerror may be admonished or sanctioned.

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    Coach Decorum

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    Coac eco u

    One coach may accompany the contestant to the

    competition ring when the contestants name is calledto compete.

    The coach must meet all USAT Coaching programrequirements to be eligible to coach.

    The coach must observe the USAT decorum code,the rules and regulations of the OrganizingCommittee, and the rules of the tournament. Violators of these rules and regulations may have their

    coaching privileges canceled by the USAT and faceadditional sanction.

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    Coach Decorum

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    During the competition, coaches are required to

    remain seated and NOT allowed to move about thering during competition.

    The coach may not enter the ring during a competition.

    If his/her contestant is injured during a contest, thecoach must wait for the referee to declare Kal-yeo and

    give permission before leaving the coachs chair. The coach should wait for the doctor to arrive before

    touching his/her contestant.

    Coach should look and act professional at all times.

    Dress Code: No hats, no slippers or flip-flops, nojeans.

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    Section 9:

    Other Things You Should Know

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    Referee Code of Conduct

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    As a Referee, I will enforce the current Competition Rules in a fair and impartialmanner, showing no favoritism to one competitor over another competitor.

    Competitor safety is of the utmost concern as I perform my duties as Referee.

    I will conduct myself as a professional in all of my actions during a competitionevent.

    I will not accept favors of any kind in return for my actions as a Referee.

    I will maintain proper physical conditioning in order to be able to perform my

    duties and responsibilities as a Referee.

    I will accept critiques from supervisors in order to improve my abilities as aReferee.

    I am an ambassador for Taekwondo and, as such, I must perform my duties in afirm and professional manner, using tact and diplomacy as needed.

    I will limit my contact with competitors and coaches during the course of any

    tournament to basic greetings and shall not dine or socialize with participatingcompetitors and coaches during the course of any tournament.

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    Matters Not Specifically Covered

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    p y

    Matters related to the competition will be decided

    through consensus by the refereeing officials ofthe pertinent contest.

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    Words of Wisdom

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    No public comments about a particular match ever!

    The walls have ears, and Loose lips sink ships. Only discuss match specifics in a closed room with the

    Referee Chairman, T.A. and/or other referees involvedwith that match.

    A casual comment like, Dang, I should have scored

    that last head kick! can and usually will comeback to bite you.

    Dont let anyone into your ring without your invitation. Includes coaches, tournament staff.

    Keep your ring area tidy for safety, as well as for

    appearance.

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    Section 10:

    Poomsae Judging

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    USAT Poomsae Competition

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    p

    Only poomsae officially recognized by the

    Kukkiwon / WTF. Taegeuk color belt forms; no Palgue

    Koryo through Hansu Black Belt forms,depending on division

    No funky-colored belts only white, yellow,green, blue, red, red/black, and black

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    Transitioning to WTF Poomsae

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    g

    USAT is working to raise the overall level of

    poomsae competition.

    In 2011 USAT poomsae for all belts ranks andages will be competed according to WTFstandards.

    Referees need to know the poomsae! (Do you?) USAT Poomsae Seminars will teach technical

    criteria and how to judge.

    Poomsae certification is fully integrated intoUSAT referee curriculum.

    Certified Poomsae IRs and certified USATreferees will conduct Poomsae Team Trials.

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    Poomsae Judging Criteria

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    g g

    Accuracy of Poomsae Technique

    Accuracy of basic movements

    Details of each Poomsae

    Presentation

    Skilla. Accuracy of range of movement (0.5 -1.0)

    b. Balance (0.0 - 1.0)*c. Speed, acceleration, power (0.5 - 1.0)

    Expressiona. Strength, speed, rhythm, fluidity (0.5 -1.0)

    b. Expression of energy (0.5 - 1.0)

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    Poomsae Judging Procedure

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    Two scores are added together

    Technical (0.0 to maximum of 5.0points)

    Presentation (2.0 to maximum of 5.0points)

    Technical score Major Deduction (0.5 points)

    Serious mistake e.g., wrong action orstance, no kihap or kihap in wrong place,

    not returning to starting point, etc. Minor Deduction (0.1 points)

    Small technical errors e.g., slight lossof balance, foot position not-quite-right,etc.

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    Poomsae Judging Procedure

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    Technical Score

    Technical deductions are scored as theyoccur(electronically or by paper).

    Technical score is calculated (or posted) whenthe poomsae is finished.

    Presentation Score Judges consider the entire poomsae when

    scoring the five presentation categories.

    Judges award scores of 0.5 to 1.0 in four

    presentation categories; balance scorecan go down to 0.0.

    1.0 is perfect, and is rarely awarded.

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    Poomsae Score Sheet Example

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    Poomsae Score Sheet Detail

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    Poomsae General Principles

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    Natural, relaxed stepping with a steady pace,

    rhythmic and lyrical; not robotic.

    Generally sharp, complete execution referred to as Volume of Movement.

    Each poom may be composed of one or more

    individual actions.

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    General Principles, continued

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    Low (Arae) is below the waist. Blocks and strikes to this area start from above

    the shoulder.

    Middle (Momtong) is between the waist andthe top of the shoulders.

    Blocks and strikes to this area should start frombetween the eyes and waist.

    High (Olgul) is above the shoulders to thetop of the head. Blocks and strikes to this area should start at or

    below the waist.

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    General Principles, continued

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    Feet should not move in an inward-to-outward

    swinging or sine wave motion. Head should not bob up and down between

    stances.

    Transitions between movements should be on

    the balls of the feet.

    No audible breathing or hissing.

    Hands and feet should complete their movementat the same time.

    All poomsae begin and end in the same spot.

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    General Principles, continued

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    Outside to inside techniques end at the

    centerline of the body. Inside to outside techniques end at the outer

    edge of the body.

    Blocks are performed with the blocking hand

    starting on the outside; strikes starting on theinside.

    Fists should be closed (or open) during the entiremovement.

    Fist and wrist should be straight, not bent up ordown.

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    General Principles Kicking

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    Kicking is always to a target the face unless

    otherwise specified. Front kicks and round kicks are performed with

    the ball of the foot.

    Side kicks are performed with the blade of the

    foot. Hips must be rotated so foot is at least parallel tothe floor; its okay if toes point slightly downward.

    Every kick must have proper range ofmovement:

    Chamber Full extension Retraction

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    Useful Video Resources

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    Kukkiwon Standard Taekwondo Poomsae

    (Volume 1-6)

    Dartfish WTF Standard Taekwondo Poomsae

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    Lots of Excellent Web Resources

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    Search: WTF World Poomsae Championships, etc.

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    WTF TV

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    WTF World Poomsae Championships, and other events

    Section 11:

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    Section 11:

    Whats Next?

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    Whats Next?

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    As a corner judge, you need to have a basic

    understanding of the Competition Rules, especiallythose that are referenced in this course.

    Get a copy of the complete USAT Competition Rules.

    Read them through from time to time especiallybefore competitions.

    Observe the application of the rules in competitions youattend.

    Ask an experienced referee to explain anything thatmay be unclear to you.

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    Whats Next?

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    If you want to venture into the center of the ring, you

    need to have a thorough understanding of theCompetition Rules and match managementprocedures. Attend a USAT-sanctioned referee seminar.

    Study the Competition Rules diligently.

    Referee at as many USAT events as possible. Practice, practice, practice!

    Repeat #1, 2, 3 and 4, above.

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    A Well-Marked Path

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    USAT

    D, C, B and A levels (two steps each level)

    Earn promotion by attending seminars and refereecamps, and participating in recognized events.

    As you advance, youll be invited to Qualifiers,

    then Juniors, then Nationals and eventually,Team Trials.

    World Taekwondo Federation Recommended USAT A-level Referees can

    become International Referees

    3rd Class, 2nd Class, 1st Class, Special Class

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    Your Referee Development Team

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    Poomsae Coordinators

    Raymond [email protected]

    Victoria [email protected]

    USAT Membership Services Manager

    Amanda [email protected]