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Recursive Echoes Volume I Recursive Echoes is a print-and-play expansion for Arkham Horror that re-imagines four familiar investigators from the board game’s core set. ese “echo” investigators have been re-designed with new abilities and starting assets to further explore the unique ways these characters pursue their goals and face the growing chaos that challenges Arkham and the rest of the Miskatonic River Valley. Using Echo Investigators An echo investigator (“echo”) is an optional, alternate version of an investigator from an existing Arkham Horror product that can be used in any scenario. To use an echo in your game, replace both sides of the investigator sheet and all of that investigator’s starting assets with the echo version of those components. When selecting starting assets for an echo investigator, use only the assets named on the echo version of that investigator’s sheet. An echo replaces the standard version of that investigator; multiple versions of the same investigator (by title) cannot be used in the same game. Any number of echoes can be used in a given game, and echoes can be used in the same game as standard investigators. Featured Investigators Each echo investigator includes an investigator sheet and three all-new starting assets. Dexter Drake Dexter’s echo is joined by his trusty assistant, Molly Maxwell, who ensures that “Drake the Great” always has the right trick up his sleeve. e Magician shifts into the Guardian secondary role with new methods to manage the monsters that threaten Arkham. Minh i Phan Re-examining her focus on cooperation with her comrades, Minh’s echo proves that the whole is greater than the sum of its parts. e Secretary builds a flexible team of allies, allowing her to excel even when separated from her fellow investigators. Rex Murphy Rex’s echo represents his family curse and his dedication to uncovering the hidden world in a new and more reliable way. While his curse always comes back, e Reporter will not rest until he unravels the mystery before him. Wendy Adams Unrivaled at eluding the forces of darkness, Wendy’s echo leans even harder into her primary role as a survivor. e Urchin shares her expertise with her fellow investigators, letting them slip past both monsters and the sinister machinations of the mythos. Credits Expansion Design and Development: Philip D. Henry Producer: Jason Walden Board Game Manager: Christopher Winebrenner-Palo Arkham Horror Story Review: Kara Centell-Dunk, Jeff Lee Johnson, and Matthew Newman Creative Director of Setting and Story: Katrina Ostrander Expansion Graphic Design: WiL Springer Graphic Design Manager: Christopher Hosch Artists: Cristi Balanescu, Joshua Cairos, Matthew Cowdery, Falk, Anders Finer, Tony Foti, Drazenka Kimpel, Jacob Murray, David Nash, RJ Palmer, Stephen Somers, and Andreia Ugrai Arti Direction: Jeff Lee Johnson Managing Art Director: Tony Bradt Visual Creative Director: Brian Schomberg Senior Project Manager: John Franz-Wichlacz Executive Game Designer: Nate French Head of Studio: Chris Gerber © 2020 Fantasy Flight Games. Arkham Horror, Fantasy Flight Games, and the FFG logo are ® of Fantasy Flight Games. Fantasy Flight Games is located at 1995 West County Road B2 Roseville, Minnesota 55113 USA 651-639-1905. Actual components may vary from those shown. “Memories and possibilities are ever more hideous than realities.” -H.P. Lovecraft, Herbert West: Re-Animator (1922) Expansion Icon Cards and sheets in Print-and-Play expansions are marked with the Echoes expansion icon to distinguish them from material in other Arkham Horror products.

Recursive Echoes · Recursive Echoes Volume I Recursive Echoes is a print-and-play expansion for Arkham Horror that re-imagines four familiar investigators from the board game’s

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Page 1: Recursive Echoes · Recursive Echoes Volume I Recursive Echoes is a print-and-play expansion for Arkham Horror that re-imagines four familiar investigators from the board game’s

Recursive EchoesVolume I

Recursive Echoes is a print-and-play expansion for Arkham Horror that re-imagines four familiar investigators from the board game’s core set. These “echo” investigators have been re-designed with new abilities and starting assets to further explore the unique ways these characters pursue their goals and face the growing chaos that challenges Arkham and the rest of the Miskatonic River Valley.

Using Echo InvestigatorsAn echo investigator (“echo”) is an optional, alternate version of an investigator from an existing Arkham Horror product that can be used in any scenario.

To use an echo in your game, replace both sides of the investigator sheet and all of that investigator’s starting assets with the echo version of those components. When selecting starting assets for an echo investigator, use only the assets named on the echo version of that investigator’s sheet.

An echo replaces the standard version of that investigator; multiple versions of the same investigator (by title) cannot be used in the same game.

Any number of echoes can be used in a given game, and echoes can be used in the same game as standard investigators.

Featured InvestigatorsEach echo investigator includes an investigator sheet and three all-new starting assets.

Dexter DrakeDexter’s echo is joined by his trusty assistant, Molly Maxwell, who ensures that “Drake the Great” always has the right trick up his sleeve. The Magician shifts into the Guardian secondary role with new methods to manage the monsters that threaten Arkham.

Minh Thi PhanRe-examining her focus on cooperation with her comrades, Minh’s echo proves that the whole is greater than the sum of its parts. The Secretary builds a flexible team of allies, allowing her to excel even when separated from her fellow investigators.

Rex MurphyRex’s echo represents his family curse and his dedication to uncovering the hidden world in a new and more reliable way. While his curse always comes back, The Reporter will not rest until he unravels the mystery before him.

Wendy AdamsUnrivaled at eluding the forces of darkness, Wendy’s echo leans even harder into her primary role as a survivor. The Urchin shares her expertise with her fellow investigators, letting them slip past both monsters and the sinister machinations of the mythos.

CreditsExpansion Design and Development: Philip D. Henry

Producer: Jason Walden

Board Game Manager: Christopher Winebrenner-Palo

Arkham Horror Story Review: Kara Centell-Dunk, Jeff Lee Johnson, and Matthew Newman

Creative Director of Setting and Story: Katrina Ostrander

Expansion Graphic Design: WiL Springer

Graphic Design Manager: Christopher Hosch

Artists: Cristi Balanescu, Joshua Cairos, Matthew Cowdery, Falk, Anders Finer, Tony Foti, Drazenka Kimpel, Jacob Murray, David Nash, RJ Palmer, Stephen Somers, and Andreia Ugrai

Arti Direction: Jeff Lee Johnson

Managing Art Director: Tony Bradt

Visual Creative Director: Brian Schomberg

Senior Project Manager: John Franz-Wichlacz

Executive Game Designer: Nate French

Head of Studio: Chris Gerber

© 2020 Fantasy Flight Games. Arkham Horror, Fantasy Flight Games, and the FFG logo are ® of Fantasy Flight Games. Fantasy Flight Games is located at 1995 West

County Road B2 Roseville, Minnesota 55113 USA 651-639-1905. Actual components may vary from those shown.

“Memories and possibilities are ever more hideous than realities.”

-H.P. Lovecraft, Herbert West: Re-Animator (1922)

Expansion IconCards and sheets in Print-and-Play expansions are marked with the Echoes expansion icon to distinguish them from material in other Arkham Horror products.