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Reconstruction voxelique temps réel. Jean-Marc Hasenfratz E107. CYBER-II. Description générale. 2m. 2m. Platforme. Not limited to 4 cameras!. Textures. Background Subtraction. Background learning (5 sec.). Actor moving…. Silhouettes. Compute the Visual Hull. Definition - PowerPoint PPT Presentation
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Reconstruction voxeliquetemps relJean-Marc Hasenfratz E107
CYBER-II
Description gnrale
PlatformeNot limited to 4 cameras!
Background SubtractionActor movingSilhouettesBackground learning (5 sec.)
Compute the Visual HullDefinitionTwo approaches:Volume basedSurface basedSurface basedSilhouettesVolume based
Voxel Carving Principle in 2DCamera 1Camera 2Camera 3Voxel grid 8x8
Fast Voxel Carving using GPU64 pixels64 pixels3cm3
Fast Voxel Carving using GPU64 pixels64 pixels
Fast Voxel Carving using GPU
Fast Voxel Carving using GPU(64*8*2)2=1024 2(64*8)2=512 2AND
Vidos
ObjectifsVersion prcdente sur SGI OnyxLimitation nombreuses (prix, GPU, CPU)Faire exploser le systme !Rsolution / temps / mmoireUtilisation de carte graphique bus PCIMmoire de texture importante
Question ?
ARTISJean-Marc HASENFRATZE107http://artis.inrialpes.fr/~Jean-Marc.Hasenfratz/