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Real Time Game Figures Interception and Processing

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Real Time Game Figures Interception and Processing. By Roy Vardi & Amir Darmon. Presentation Content. Basic concept Technologies we have used The Design Problems, challenges & solutions Educational Gain. Basic concept. Basic concept. The game is based on Ogre engine. - PowerPoint PPT Presentation

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Page 1: Real Time Game Figures Interception and Processing
Page 2: Real Time Game Figures Interception and Processing

• Basic concept

• Technologies we have used

• The Design

• Problems, challenges & solutions

• Educational Gain

Page 3: Real Time Game Figures Interception and Processing
Page 4: Real Time Game Figures Interception and Processing

• The game is based on Ogre engine.

•The physics is based on newton technology.

•When using both we can create interactive multiple objects game.

Page 5: Real Time Game Figures Interception and Processing
Page 6: Real Time Game Figures Interception and Processing

• Ogre (Object-Oriented Graphics Rendering Engine) is a open source graphics engine.

•Newton Game Dynamics is a free, but closed source physics engine for realistically simulating rigid bodies in games and other real-time applications

Page 7: Real Time Game Figures Interception and Processing
Page 8: Real Time Game Figures Interception and Processing

• Learning the ogre engine and the Newton technology and make both of them work together (orgrenewt).

•Write structural code in C++ which implement the ogre and Newton methods.

•Create interactive game.

Page 9: Real Time Game Figures Interception and Processing
Page 10: Real Time Game Figures Interception and Processing

• Problem: Our main obstacle with the design was interact between the Ogre engine and the Newton technology.

•Solution: find and implement Ogrnewt API which interact both with Ogre and Newton.

Page 11: Real Time Game Figures Interception and Processing

• Problem: Understand the physic behind the figures and scene.

•Solution: Understand the basic of image processing and the way Newton interpreters the world.

Page 12: Real Time Game Figures Interception and Processing
Page 13: Real Time Game Figures Interception and Processing

Experiencing coding to graphical engine.

Be familiar with Ogre as graphic engine and with Newton as physics engine.

Page 14: Real Time Game Figures Interception and Processing