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Real Learning = REeL Learning (RE + eLearning) Developing student potential

Real Learning = REeL Learning (RE + eLearning) Developing student potential

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Real Learning= REeL Learning(RE + eLearning)

Real Learning= REeL Learning(RE + eLearning)

Developing student potentialDeveloping student potential

Rapid and continuing advances in information and communication technologies (ICT) are changing the ways people share, use, develop and process information and technology. In this digital age, young people need to be highly skilled in the use of ICT. While schools already employ these technologies in learning, there is a need to increase their effectiveness significantly over the next decade.

- Melbourne Declaration on Educational Goals for Young Australians (2008)

For effective learning to take place, learners need to be motivated and engaged, and presented with challenges that relate to their real world. ICTs can provide personalised learning opportunities and collaborative environments that support effective learning.

It is important for educators to focus on where the use of ICTs can support improved learner outcomes through transforming, amplifying and extending learner’s opportunities and experiences, and to expand and adapt their repertoire of pedagogies to incorporate the use of ICTs where appropriate.

- ICT in Learning Symposium: Planning for Change - May 2009

The iLE@RN ModelThe iLE@RN ModelPosition PaperPosition Paper

eLearningeLearning

podcasting

video

presentation

eportfolio

information fluency

skill & drill

social networking

reflective learning

graphic organisers

virtual worldsword processing

desktop publishing

programming

global projects

mapping

CAD

email

animation

databases

spreadsheets

glogster

MSWord

google blogger

edublogs

wordpress

wikipedia

myinternet

voicethread

youtube

scootle

flickr

prezi

slideshare

animoto

online games

google earth/maps

iEarnjason

google docs

second life

ning

facebook

bebo

bubbl.us

mindomo

powerpoint

keynote

excel

numbers

pages

garageband

notebook

activinspire

2simple

access

photostory

imovie

iphoto

moviemaker

comic life

open office

google sketchup

sma

scratch

robotics

itunes

netbooks

notebooks

iwb’s

desktops

tablets

ebook readers

digital microscopes

ipod

itouch

flip videos

hd video

mobile phones

web cams

slates

digital cameras

robots

recording studio

wii

ps3

nintendo ds

x-box

pulse pen

Horizon Report: K-12 Edition 2009

Time-to-Adoption Horizon: One Year or Less•Collaborative Environments •Online Communication Schools

Time-to-Adoption Horizon: Two to Three Years•Mobiles •Cloud Computing

Time-to-Adoption Horizon: Four to Five Years•Smart Objects•The Personal Web

Horizon Report: K-12 Edition 2010 Short List

Time-to-Adoption Horizon: One Year or Less•Cloud Computing •Electronic Books •Social Computing •Social Media

Time-to-Adoption Horizon: Two to Three Years•Educational Gaming •Mobiles •Open Content •Virtual Worlds

Time-to-Adoption Horizon: Four to Five Years•3D Video •Augmented Reality •Personal Learning Environments •Thin Screens and Flexible Interfaces