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T20 360* Revolution Gameplay Patch.

Overall this is a great stroke variation to have because it goes well with T20 gameplay as well as tests. You can hit sixes out of the ground, while still being able to pick off two three runs, by squeezing it through the gaps. This makes it great for tests as well.

Straight Drive* - This shot has been modified in the range of where it can go. Now this shot can be used as a off drive as well, because if you time it early while still in the ideal zone, you manage to pick off the gap between mid off and cover, which was very hard to before. The stroke power varies on the type of pitch you play on, but you should usually get at least 2-4 runs with this shot if you pierce the field.

Cover Drive* - I felt this shot was a bit too square in the previous versions, plus it lacked some power. I have fixed both and now you are able to hit it hard and pick off the gaps easier. You can pierce the gap from mid off to point, depending on when you time it. This shot is great to pick up 3's as well because it tends to stop near the boundary a few times.If you enable the "Driver" ability you seem to pick off the gaps quite easily.

On / Off Drive* - The On Drive has been amped up in power, because it was very difficult to pick the gap with this shot. Now because of the power, it allows you to do that. It is a recommended shot for left handed bowlers bowling to you around the wicket, because the gaps are easier to find. The off drive has been implemented thanks to the straight drive. You manage to play it when ever the ball is at the right angle on a straight drive.

Square Drive - Now this shot goes more squarer, it is a half late cut + square drive because it was very hard to play the actual late cut, this shot gives it the same effect. It usually goes through the gap behind square but you can do it in front of square as well.

Leg Glance / Clip Of Pads* - The Leg Glance is not a boundary hitting shot any more, as it was in the previous version. It is used to get singles and twos, you can get the occasional boundary, but thats not the intention of it. I have also decreased the height the ball travels, so you cannot get caught glancing if you time it properly. The clip of pads is the same kind of shot, but this goes in front of square and you can get boundaries with it when you find the gap. It extends to the region of the on drive as well.

Sweep / Paddle Sweep - The Sweep has been modified so it can go in front of square and behind square. The paddle sweep has been changed so that its one of the T20 shots that goes near parallel to the pitch. If you pull it off, it goes on the ground and very fine, usually beating the fielder running away for four. Although if you mistime it, you can get caught by the man in short behind square.

Backfoot Drives* - These have been given more power, and it is easier to pick the gaps with these shots rather than the front foot ones, but you will find that the backfoot shots stop a lot of time just infront of the rope. The back foot cover drive is a great shot to pick up runs with as you can do it to ball that are around the half volley length.

Six Hit* - These Vary from the inner circle to out of the ground. Usually when you are on full confidence, you tend to clear the rope, but sometimes you get caught at the rope. You can go for a six with any shot, it is possible just depends on your timing.

Edges* - These have been modified so that you can get boundaries of edges. Now y

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ou can be caught at gully while before it was either the first slip or the wicket keeper. A great thing about the new edges part is that, there are some edges which go over the slips so you can never predict if you will be caught.

* = Represents the shots edited in this version

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Simple installation, copy the files to your root directory.

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Thanks To Tutsi for letting me edit his V5 Gameplay patch.

Black Magic