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Accompanying video and additional info available here: http://cycling74.com/project/rat-king-performance-1/
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Rat King
an interactive multimedia work
for electric violin, electronics, and video
Dylan Neely (Music)
Alex Nathanson (Video)
Premiered at takt kunstprojektraum, berlin, may 2012
Photo and video documentaiton from AKC Medika, zagreb, june 2012
Composer’s Note Rat King is a multimedia work for electric violin, electronics, found objects, and interactive video. It is a collaboration with the video artist Alex Nathanson. The performance is for two performers: a violinist, and a video artist who, in addition to live video processing, is in charge of both triggering the pre-‐recorded electronic sounds and producing live amplified noise. The violinist’s part contains a mixture of notated pitches and rhythms and a certain amount of controlled improvisation. The choice to leave certain parameters (particularly in regard to the treatment of rhythm and time) to the discretion of the player stem from two concerns:
1) To allow the player the freedom to respond to and engage with the video. 2) To allow the player the flexibility to respond to their own loops (both
recorded and played back live during the performance) in varied ways. The piece proceeds through six sections:
1) Electric violin introduces the four sections of split-‐screen video through a repeated gesture. This gesture is looped, played over, expanded, silenced, and complicated until building to a climax and then immediate silence.
2) Pre-‐recorded synthesizer piece (INT A): carnivalesque music comprised of a number of compact phrases recurring in different combinations, potentially punctuated and accentuated by violin pizzicato and rapid ostinati.
3) Live sound produced by found objects (i.e. tinfoil, styrofoam, bottle caps, bottles) and their interaction with the microphone, coupled with a sparse violin pizzicato loop and, later, squeaky dissonances.
4) Pre-‐recorded processed noise (INT B) is added to the previous environment, and quickly becomes dominant.
5) The pre-‐recorded soundsources (INT A + INT B) are now juxtaposed rapidly and without transition or apparent order in a way that is intended to become increasingly grating. Fades to silence.
6) Electric violin returns to its first loop, which was left in a very noise form. The other audio sources are brought back together, creating a cacophony of sounds. The violinist builds to a climax and suddenly stops – the video is cut off simultaneously with the music’s cessation.
Sections 1) and 3) are notated to specify certain pitches and rhythms and how they unfold over time with regard to both the video and the looping mechanism. Section 3) includes interplay with soundmaking from the video artist. Sections 2) and 4) have the option to be played over (sparsely) live by the violinist. Certain suggestions for what form this “playing over” can take are included in the notation, but they should not be considered binding. The violinist can choose to be silent, or can choose to improvise material, provided that the player is familiar with
the shape and duration of these sections and does not overwhelm the prerecorded material, which should remain the predominant audio source at those times. Section 5) should not involve any live playing on the part of the violinist. This section involves the two electroacoustic interludes (INT A and INT B), both of which have already been heard in their entirety. The video artist triggers one of the pieces at a time, which starts randomly from one of several time-‐markers in either piece. This trigger will be used increasingly often, creating a sense of unease, anxiety and/or irritation in the audience as textural pre-‐recorded snippets are heard out of context while the violinist stands silently. Section 6) begins with the violinist playing a (very) short, haphazard cadenza and then triggering the loop in its final state from the end of section 1). INT A and INT B begin playing simultaneously. The violinist improvises chaotically. This is completely freeform for the violinist, but is of necessity as loud as possible to compete with all the other sounds happening concurrently. The piece ends with the violinist escalating to a ffff climax and suddenly ending (all the other sounds are triggered to stop when the violinist stops playing). Dylan Neely A Note on the Video The video part has 2 main elements:
1) The computer program, written in Max/MSP/Jitter 2) 4 different videos from the Rat King series
Elements of the computer program: 1) Video input 2) Video Effects
a) Rate b) Noise c) BRCOSA (Brightness, Contrast, Saturation) d) Frame jump 3) Violin Input a) decibel b) audio event c) inverted decibel d) audio event float 4) Audio Samples a) decibel b) audio event c) inverted decibel
d) audio event float 5) Live Noise Input a) audio event 6) Routing and “Get Crazy” 7) Shut it down
The operator should understand the performance of live video as being similar to any type of musical performance. The program and the projector are both instruments. Within the loose structure of the piece there are three main relationships between audio and video that should be maintained:
1) Violin correlates to time, via rate and/or frame jump. 2) Audio samples correlate to BRCOSA. Random jumps within the audio samples correlate to video positions. 3) Live Noise correlates to video noise.
The piece proceeds through the following sections (which correspond numerically to their musical counterparts):
1) (a) “Bring up” -‐ The piece starts by turning on the trigger, in the Violin input section. When the violin passes the audio threshold each quadrant of the video fades in, in clockwise order. After all quadrants are up, begin previously defined routing between violin and time. 2) Trigger audio samples and route to BRCOSA. Maintain violin and time relationship. 3) Live noise -‐ this should be performed and visible. The relationship between audio noise and visual noise should be very apparent. 4) Noise samples begin again. Maintain all previous relationships. 5) Noise samples jump rapidly. Video quadrants change randomly in sync with noise samples. Maintain all previous relationships. 6) Cacophonous and crazy ending begins. Turn on “Get Crazy” trigger (current recorded versions do not include this trigger). “Shut it down” is triggered at this point. When the violin stops, i.e. passes the audio threshold, the video and audio samples turn off simultaneously. The ending can also be triggered manually, but is not ideal.
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Rat KingVideo and live electronics: Alex Nathanson Music and Violin: Dylan Neely
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repeat 2 - 4x, improvising over loop (not writing), as well as "hiccuping" the loop by stopping and starting it.
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ELECTROACOUSTIC INTERLUDE A (Synthesizers)
To be started after 5" - 20" of silence and stopped after playing forat least 2' and before file ends (.wav file is 5'10" long).
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At the beginning of the interlude, the violinist should save previous loop in its final state and prepare the pedal for a new loop.During interlude, occasional punctuations of pizzicato and trills can be played. The specific pitches are not important, but theyshould generally be consonant and have the feeling of accentuation within the relatively banal tone-world of this interlude.
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INT A FADES OUT
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During this section there is also noise produced by the video artist. The violin and this noise should be in interaction with each other.
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INTERPOLATION OF TWO INTERLUDES AT INCREASING VELOCITY OF CHANGE
Monitored by video artist. See note at beginning. Violin is silent but violinist is stationed and poised (the violinist should prepare the loop pedal with the loop saved at the end of section [1]. 1' - 2'. Silence.
ELECTROACOUSTIC INTERLUDE B (Processed Noise)
Started to interrupt the pizzicato violin loop. Occasionally the loop will be restartedand stopped after a short period (5" - 30") during this interlude. After 1' - 2' this will seamlessly transition into section 5.
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Repeat 6 - 12x gaining steadily in intensity. When ready proceed to final measure.
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