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Raskar, Camera Culture, MIT Media Lab
Camera Culture
Ramesh Raskar
Camera CultureAssociate Professor, MIT Media Lab
Capturing and Sharing the Experience
• Computational Cinematography and Display– Future cameras for Movies and News– 6D displays
• Morphable Studios– Illumination and appearance on proxy geometry
• Programmable Movies– Enriching with Meta-data
• Performance Capture– ‘On-set’ natural motion capture, ‘Second Skin’
Ramesh Raskar, MIT Media Lab
Desired Virtual Model
© Andrei State
Morphable Studios
ShaderLamps and BeingThere with UNC Chapel Hill
Towards ‘on-set’ performance capture
• 500 Hz with Id for each Marker Tag• Visually imperceptible tags + Natural lighting• Unlimited Number of Tags• Base station and tags only a few 10’s $
Traditional: High-speed IR Camera + Body markers
Second Skin: High-speed LED emitters+ Photosensing Body markers
Capturing and Sharing the Experience
• Computational Cinematography and Display– Future cameras for Movies and News– 6D displays
• Morphable Studios– Illumination and appearance on proxy geometry
• Programmable Movies– Enriching with Meta-data
• Performance Capture– ‘On-set’ natural motion capture, ‘Second Skin’
Ramesh Raskar, MIT Media Lab
Mitsubishi Electric Research Laboratories Special Effects in the Real World Raskar 2006Inverse Optical Mo-Cap
DeviceHigh Speed Projector + Photosensing Markers
High Speed Camera + Reflecting/Emitting Markers
Params Location, Orientation, Illum Location
Settings
Natural SettingsAmbient Light Outdoors, Stage lighting
Imperceptible tags Hidden under wardrobe
Controlled LightingVisible, High contrast Markers
#of TagsUnlimited
Space LabelingUnique Id
LimitedNo Unique Id Marker swapping
SpeedVirtually unlimited Optical comm comps
LimitedSpecial high fps camera
CostLow Open-loop projectors Current: Projector/Tag=$100
High High bandwidth camera Current Camera: $10K
Traditional
Coded Aperture CameraCoded Aperture Camera
The aperture of a 100 mm lens is modified
Rest of the camera is unmodifiedInsert a coded mask with chosen binary pattern
Capturing and Sharing the Experience
• Morphable Studios– Illumination and appearance on proxy geometry– Separating content from physical proxy
• Programmable Movies– Cliplet aggregation– Storytelling cameras via meta-data– Making cameras and world intelligent– Long-distance bar-codes
• Performance Capture– ‘On-set’ motion capture, ‘Second Skin’– Natural environments– Lightweight technologies
• Computational Cinematography and Display– Future cameras for Movies and News– Universal software platform– 4D and 6D displays